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How might we create a time management for Year 5~7, age 11~13 students in order to change their concerntration levels and how young kids shold act on internet and spend their time on social media wisely

- Why do you think social media is taking an important part of people's life today?
- Why do you think people can't leave the social media?
-Why do you think there are some negative side about the social media?
-Why do you think it is important for you to create an application to help young kids with their concentration levels?
-Why do you think there is a connection of concentration levels and social midia

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In my pair with Stella, our five why's included the following:
- why do you think social media is important to today's society?
- why do you use social media yourself?
- why do you think creating a time management app would be useful to society?
- why do you find it hard to put your phone down?
- why do you go on your phone in the first place? What engages your attention?

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I was super excited for the steam project this year not only because we are not going to have class (normal) but also because I will learn something new through out the week. To be honest, I had no idea what we are going to do at the start of the week, but after we have done those informative lessons, everything became clear. We have chose a very interesting and thoughtful topic for our application- time management. I'm so glad with what we have planed so far and I just can't wait to build and see the final of our project.

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Due to me never participating in the steam program before I honestly don't know what to expect or what the whole program is about. However; I am definitely coming into this group project prepared to give it a lot of effort as well as being interested in our chosen topic - Time Management. I not only think this topic is going to be a great educational experience for me, but I also think creating a time management app is a fantastic idea and I can't wait to see my group and I's finishing result and what the week has planned ahead.

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I did a Signature Project (steam) last year and i honestly quite enjoyed the competitiveness of the project (even though i knew that wasn't the point) but i also enjoyed working well with my Kirkhope group even though we didn't win any prizes i thourelly enjoyed the process of making the toy. This year is quite different and i didn't not understand it at the start but now i feel more confident with it, cannot wait to complete this week.

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The main problem that we are going to address is that children are getting more and more addicted to their phones due to social media and frankly cannot stop themselves from putting down their phone when it comes to completing homework. Due to this, as a group we have decided to address the problem by creating a child-friendly app which will limit the child from going on their phone. After a certain amount of time or the child being on their phone, a timer will alert you to put your phone down and begin your homework.

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* How many pages do we want?

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Products currently exist that address this problem

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Products currently exist that address this problem

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Stay focused, be present.
Forest is a APP that helps people beat their phone addiction and manage their time in an interesting and pleasant way. Users can earn credits by not using their cell phones and plant real trees around the world with the credits. With Forest, users can have a delightful experience to spend less time on their cell phones, focus on what's more important in their lives, and keep our environment green.

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App Lab (like scratch)

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Products currently exist  that address this problem

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Products currently exist  that address this problem

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Remember the milk is a great APP with novel features and great layout that helps manage your tasks easily ,tells you when and how long it's take and reminds you of them wherever you are.

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1. A Game (easiest)
2. A Mobile application (moderate)
3. A Website (difficult)

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5 things that make a good piece of digital technology and good digital technology

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5 things that make a good piece of digital technology and good digital technology

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1.Convenience

2.Communication

3.Accessibility

4.Informative

5.Educational

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During our informative drama lesson, as a group we certainly learnt about apps and the safety of each of them. For example, as a group, we did not know how twitter worked but after our drama lesson we had a greater knowledge about the app. We did role plays and scenarios of us using the apps and we all learnt a lot about all of them. We also looked at how apps have become very popular in our society and how slowly they have faded away due to newer apps coming out to the App Store.

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In our Math's lesson we learnt about how to use excel properly and we did our own pie graphs from the surveys years 5-7 did and Ms.Gu gave us all another surgery to complete ourselves, which she then went on to explain all the easy ways to use excel and next lesson she said she will show us how to create and conduct our own survey. Below is one of our pie graphs that we make from the results of the amount of time LGS Students spend on social media per day.

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We have got a really good view of how languages online is been used and how it's affecting the english language form the lesson we had. Compare to a formal piece of writing, online languages are more casual and often some abbreviation and emojis involved.  Also, due to the tone of the talk can no be heard, people usually add laughing, screaming, thinking etc. modals to show it's a joke or it has been digest.
Also, we have learnt that we need to use some languages that easy to understand when we are creating/building a game, web or an app.