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Interesting note: This tiles really well when repeated for a background

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For sound effects I'll be using sounds I find online as I don't think I'll have enough time to create sounds, pixel art, and code all the game's components within the time limit. If I can I may try to record a small ambient song using my guitar and a mic but that is not certain at this point.

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I plan on doing most of if not all of the sprites in my game, the few I have sent you are what I learned to do from a youtube tutorial at here: https://youtu.be/DNHIc85rYXI?list=PL9FzW-m48fn1gHoXXwep4blLnvVGHyeYj

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A small inventory system will be worked on but possibly not implimented depending on the working of gamemaker. I can most likely make this a reality it just depends on time constraints after the main bulk is finished.

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The combat styles include the following:

Warrior/Swordplay - The use of hand-to-hand and close ranged sword handling coupled with brute force.

Ranger - The use of bows/arrows and slingshots to deal piercing damage to the target.

Magician - The use of magic ranged attacks to weaken armor and deal magic damage.

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The player begins in a town under siege by a mysterious army of undead creatures. The player will learn about the three different types of combat(explained below) and make their way towards the town center where the main threat is. There the player is met with the leader of the undead army and attempt to fight him. The player does not have the strength and is seemingly killed by the leader and is revealed that the player will become an undead servant to his army.

The player then wakes up in an odd world that appears to be plagued by death and disease. The player makes their way through various levels featuring different demons who are only vulnerable to a certain type of combat style until the final boss is shown to be the player themselves as an undead soldier. The player defeats the undead version of themselves and "reclaims" their body in the real world to then fight the leader of the horde with their newfound strength.