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Using grid paper the Preps have to list the way for Little Red Riding Hood to find her grandmothers house.

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Using grid paper the Preps have to list the way for Little Red Riding Hood to find her grandmothers house.

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Using grid paper the Preps have to draw the way for Little RedRiding Hood to find her grandmothers house.

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Using grid paper the Preps have to draw the way for Little RedRiding Hood to find her grandmothers house.

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Scratach - Use commands to complete a routine for a character to move from a - b

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Scratach - Use commands to complete a routine for a character to move from a - b

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Will be trying in class for first time.
Giving scratch a set of 3-5 different instructions to create a story -choosing their own backgrounds.
I will keep it as open ended as possible -then to report back to class on the story they have created through the sequences of moves.

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I use the challenges on the Scratch Jnr website with the class.

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Directions from a specific starting point to find treasure on a pirate map.

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Directions from a specific starting point to find treasure on a pirate map.

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Using Scratch
create directional movements for their character
, left, right, up, down

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Walk one character to another and say 'Hi'

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teaching direction, left, right, up down

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teaching direction, left, right, up down

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Students use Scratch Junior to create a simple directional quiz using a Sprite eg Move the sprite left, right, up and down. 

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Students use Scratch Junior to create a simple directional quiz using a Sprite eg Move the sprite left, right, up and down. 

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To create directions to a certain location.

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Use commands to do a simple dance routine- 5 steps

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give commands to move sprite forward and back, make your name move onscreen

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Scratch
Directions to and from set locations on a map of the school or local area.

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Create a dreamtime stor

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Preps can use characters to create a retell and possibly change the setting of a familiar story

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Students use scratch junior to solve the problem that involves  the sprite needing to jump, turn left or right rotate etc. 

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Students use scratch junior to solve the problem that involves  the sprite needing to jump, turn left or right rotate etc. 

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How to choose which book to borrow from the library.

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How to choose which book to borrow from the library.

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Students use Scratch Jr to pose and offer multiple choice solutions to Science questions.

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Students program their sprite to move from one side of the screen to the oth

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Students could sequence sprite in Scratch Jnr
to move a certain direction and distance

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I have not used this before, so am still navigating my way around it. Can see it would be useful for location and direction.

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Still investigating how to use it effectivley

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Use the animals to move across the screen and then the disappear function to make a piece of food disappear as though the animal is eating it.

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Students need to program the sprite to move from A to B. Challenge students by adding in turns and then objects to move around.

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I have not ever seen or heard of these programs so I need to spend some time learning more about these tools.

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Describe the steps needed to get Daisy to complete the task on the screen.

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Creasting a sequence to show a knock knock joke.

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I have never used this. Looking forward to investigating this app.

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Students use sequence solution to manage daily routine.

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Directing Sprite through a maze

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Program the Sprite to perform a sequence a dance moves.

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I need to investigate and use these programs as I have never even heard of any let alone have the know to use them. Looking forward to finding out some more about these.

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Program the sprite to move around the map locating the hidden object

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Using a grid, with picture targets in squares, the children pick a starting picture and write a series of instructions to get to a different target picture.

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Students program their sprite to move from one destinationin the school to another e.g. classroom to hall.

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Program the sprite to pick up up rubbish

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Insert map of school and students make their sprite move from one classroom to another building.

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Daisy Dinosaur: program a sequence for reading group activities for students to use every day

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Program the sprite to travel to a destination.  Increase the challenge by adding objects.

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Using Daisy Dinosaur designing a sequence of steps for unpacking their school bag in the morning

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Using Daisy Dinosaur designing a sequence of steps for unpacking their school bag in the morning

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Scratch Jnr
Maths - location and transformation.  Making a character follow a set of instructions to move from one point to another.  Increase challenge by adding objects to navigate past.

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Using Daisy Dinosaur to program a sequence of morning routine activities to follow each day.

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Designing a sequence for a new student to find the library, toilets, tuckshop, etc

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Code the foo to get to the shop by coding a loop if they check timetable.

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Code the foo to get to the shop by coding a loop if theycheck

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The stage could be space. The sprites could be a spaceboy and a spacegirl and a rocket. The scripts would be coloured blocks giving instructions to the spaceboy and spacegirl in space. They could start at Mercury and travel to the different planets.

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Students design a sequence of steps to get their sprite from the classroom to the library.

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Studnets program their sprite to follow a sequence of steps too get from one poinnt ot another and to do different things when required

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Scratch Junior
Students make their sprite do 3 different things e.g. shoot a ball through a basketball hoop, kick a ball into a goal and enter a classroom.

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Use scratch jnr to guide their character to go from one point to another

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Use scratch jnr to guide their character to go from one point to another

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Directional language - Students use Scratch Jnr to navigate the character to get from one location to another using directional language.

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Students use Daisy Dinosaur to program a sequence of steps for students to follow for daily exercise.

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Students design a sequence of steps using Scratch Jnr to get from the classroom to the library

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Design a sequence of steps for the Sprite to interact to tell a story

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Code the foo to reach it's target food by coding loops.

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Enter direction to navigate a

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Enter directions to get to a certain point.

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Students design sequence of steps to get their sprite from the classroom to the top oval as required for Geography.

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Create map of school, students navigate their sprite to certain places in sequenced order.

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Geography - Daisy needs to get to the tuckshop. Enter directions to get her there.

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This would also fit in nicely with one of our Geography units, where we need to provided directions to someone to a place within our school.  As a precursor, the cat could be programmed to follow a sequence of steps to move from one area to another.

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using grid in the back ground: write down directions .could be map of playground/school.direct a friend to get around the school.

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Using a simple children's action song have students sequence Daisy to follow the song (perhaps dance with her while the song plays.) Then sequence their own dance to their favourite children's music.

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Create a template of the library have students code sprite to put books in the right section.

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Create a template of the library have students code sprite to put books in the right section.

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After writing 4 line rhyme use scratch programming to have sprite complete the actions in the rhyme as recorded rhyme is playing.

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Create directions from classroom to show a new student where the following buildings are located:

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Create directions from classroom to show a new student where the following buildings are located:

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toilets; tuckshop; eating area; playground.

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Create a background template of a map of the school- Prep classroom to playground. Have students code a sprite to get from classroom to playground.

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Make your sprite move to retrieve a given target  or object

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Make your sprite move to retrieve a given target  or object

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Use a grid template first to design the animals directions and then use Scratch Jr and input these.

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Use a grid template first to design the animals directions and then use Scratch Jr and input these.

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Insert a picture of a bridge and have students create a sequence of instructions for the SPRITE to get across the bridge

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Write down directions that the cat needs to take in order to escape the maze.  Code these directions using Scratch Jr