# data[].attributes.body
come to a balance at the point

one particular

find out more about the problem
what goes through, how much, what equipment
how tedious
what benefits
is it going to cut down hazarxs

try not to set your mind to one end design
ideas wnt change
not much creativity
accept all ideas

narrow down during prototyping stage
knowledge is pretty limited for arduino
don't know how difficult it is
how to modify?
resources - websites
may require spec components
how will it be presented
scale it down
selling a concept/idea
wiling to try it out
manufacturing is part of design
maybe not our area?

put certain problems together
let it standalone
stay focused
will user enjoy
will you enjoy

criteria:
impact
feasibility
desirability

go ask uncle

# data[].attributes.body
touchscreen stuff

# data[].attributes.body
up and up

# data[].attributes.body
send in something
hits fireextinguisher
impact goes boom!

# data[].attributes.body
each person has a few times to press the thing?

# data[].attributes.headline
consider where we can put rollercoaster?

# data[].attributes.subject
consider where we can put rollercoaster?

# data[].attributes.body
how to show?

# data[].attributes.body
mini roller coaster
each person will represent a rating
use somehow to give feedback

# data[].attributes.headline
student takes too long to take out money

# data[].attributes.subject
student takes too long to take out money

# data[].attributes.body
(g)

students taking out money?
menu board?
card that deducts money?
led screen? 2muchmoney

# data[].attributes.body
f - jx

# data[].attributes.body
f - jx

# data[].attributes.body
b - jx

# data[].attributes.body
b - jx

# data[].attributes.body
e - jx

# data[].attributes.body
c - jx

# data[].attributes.body
d - jx

# data[].attributes.body
a - jx

# data[].attributes.body
f - jx

# data[].attributes.body
d - jx

# data[].attributes.body
e - jx

# data[].attributes.body
a - jx

# data[].attributes.body
c - jx

# data[].attributes.body
b - jx

# data[].attributes.body
c - jx

# data[].attributes.body
d - jx

# data[].attributes.body
e - jx

# data[].attributes.body
a - jx

# data[].attributes.body
b - jx

# data[].attributes.body
e - jx

# data[].attributes.body
c - jx

# data[].attributes.body
d -jx

# data[].attributes.body
a - jx

# data[].attributes.body
b - g