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powtoon maybe suitable for my lecturing

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Powtoon | Create Awesome Videos Yourself

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Make videos in minutes with Powtoon. Use our library of styles, characters, backgrounds and video, or upload your own! Free. Easy. Awesome. Sign up today!

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Tools for Interactive Learning

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You have JavaScript disabled

For the best experience, please turn JavaScript on. Here's how

The TED-Ed project - TED's education initiative - makes short video lessons worth sharing, aimed at educators and students. Within TED-Ed's growing library of lessons, you will find carefully curated educational videos, many of which are collaborations between educators and animators nominated through the TED-Ed platform.

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TED-Ed Originals are short, award-winning animated videos about ideas that spark the curiosity of learners everywhere.

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PowToon is an online software tool that allows you to create animated video explainers – for business or education.

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Powtoon | Create Awesome Videos Yourself

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Powtoon gives you everything you need to easily make professional videos and presentations that your clients, colleagues, and friends will love! No design or tech skills are necessary - it's free, easy, and awesome!

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learning tool good for autism children

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Autism Classroom, Autism Education, and Social Skills Resources

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http://wiggio.com/

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An example of using Prezi in Dietetic course

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Zaption: Tool enable adding links, multiple-choice questions, polls, discussions, and more to any video to create a "tour"

http://www.zaption.com/

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Teach Toddlers Colors Numbers Preschool Race Cars & Magnet Truck

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Zaption - Interactive Video for Learning

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Zaption is revolutionizing online video for education. Teachers, trainers, and content publishers use Zaption's intuitive web app to quickly add images, text, quizzes, and discussions to existing videos from YouTube, Vimeo and private video libraries. www.zaption.com

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Hasnah
http://interactivesites.weebly.com/teacher-tools.html

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Collaborative Mind Maps

Coggle is an online tool for creating and sharing mindmaps. It works online in your browser: there's nothing to download or update. Simply log in to start mind-mapping now!

Whether you're note-taking, brainstorming, planning, or doing something awesomely creative, it is super simple to visualise your ideas with Coggle. Share with as many friends or colleagues as you like. Changes you make will show up instantly in their browser, wherever they are in the world.

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this is awesome

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Kahoot! | Learning games | Make learning awesome!

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Kahoot! is a game-based learning platform that brings engagement and fun to 1+ billion players every year at school, at work, and at home.

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this is nice for surgeons :)

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learn anatomy like playing game! its fun :)

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learn anatomy like playing game! its fun :)

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Build-a Body: great website that allows students to learn anatomy and build the human body using interactive elements, system by system.
http://www.spongelab.com/game_pages/bab.cfm

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A useful learning tool

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Open Canvas

Create, organize, and move freely on an open canvas. Create seamless presentations without the restrictions of linear slides.

Ready-made asset libraries

Choose from millions of images, stickers, GIFs, and icons from Unsplash and Giphy.

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Presentations and videos with engaging visuals for hybrid teams | Prezi Present

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Welcome to Prezi, the presentation software that uses motion, zoom, and spatial relationships to bring your ideas to life and make you a great presenter.

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Free Diagram Software for Education | Cacoo

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Cacoo offers online diagramming software to create and share diagrams free just for the education sector. Find out more about our special program.

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maybe can try this one

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The Next Step in LMS Evolution | Higher Ed | Schoology

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Explore Schoology's Education Cloud, the only platform that connects all the people, content, and systems that fuel education. Sign up for free!

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http://www.edutopia.org/blogs/beat/game-based-learning

Enjoy the game based learning

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https://quizlet.com/

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http://www.edudemic.com/guides/the-teachers-guide-to-pinterest/

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https://support.udemy.com/customer/portal/articles/1507750?b_id=3056

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suke sesgt guna ni tuk buat video

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Powtoon | Create Awesome Videos Yourself

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Make videos in minutes with Powtoon. Use our library of styles, characters, backgrounds and video, or upload your own! Free. Easy. Awesome. Sign up today!

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saya jumpa desmo

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saya suka yang ini
World of Warcraft

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This is a collaborative workspace for the development of instructional items for the use of MMORPGs, like World of Warcraft, GuildWars2 and others, in a school setting. Please take a moment to explore the various sections of the site and if you would like to contribute, please email Lucas Gillispie at lucas AT edurealms.com.

The original focus of this project was to develop a curriculum for an after school program or "club" for at-risk students at the middle and/or high school level. This program would use the game, World of Warcraft, as a focal point for exploring Writing/Literacy, Mathematics, Digital Citizenship, Online Safety, and would have numerous projects/lessons intended to develop 21st-Century skills. Because of the success of the first year's implementation as an after school program, the program is now being implemented as a language arts elective for middle schoolers designed to provide enrichment for students at all levels. The program is spreading, too. To date, twelve schools in the U.S. and Canada have used our materials and have joined the adventure.

All project materials, including a fully-developed language arts course, aligned to middle grades standards, is now available under a creative commons license here. The goal is to not only demonstrate the viability of game-based learning using commercial games, but to also provide a foundation or template upon which similar projects can be built.

PLEASE NOTE - All portions of this wiki are open and visible. You don't have to "request access" to be able to read anything here. However, if you are interested in contributing, and we want you to, when you request access, please let me know your name, if you work for an education-based organization, and what you might like to contribute.

- Lucas Gillispie, Project Founder and Lead Developer

5/25/17 - Schools Embrace Gaming - District Administrator Magazine - Great article, featuring the World of Warcraft in School project and addresses not only the content connections, but also the potential impact on social-emotional learning that games like WoW can provide.

2/29/2016 - Sheehy- FUTURE SCHOOLS EXPO in Sydney, Australia have requested a Master Class about gaming in school, and a Keynote Address abo ut the State of Play! This organization really know how to advertise -- Check out the magazine article published last mon th (and I don't want to hear ONE comment about the "Godmother of Educational Gaming" because we can blame Greg Toppo for that! If I'm the Godmother, then what can we make Lucas?? The Grand Poobah? I have thirty- seven eager teachers signed up for the class and will report back about the day!

6/8/15 - Sheehy -

The Game Believes in You: H ow Digital Play Can Make Our Kids Smarter by Greg Top po has been released and the reviews are stunning! This is a really important book for anyone who cares about educati on and WoWinSchool is one of the main topics in Chapter 7.

Greg Toppo has been visiting my school for years- literally years. He's clocked an amazing number of hours speaking with my heroes and, more importantly, listening to them-observing their play, their struggles with literacy, and their social interactions. My dear friend, Marianne Malmstrom (@knowclue) would be proud of Greg- for he truly did "Follow the Learning" but he did so by following the play.

8/13/2014 - Sheehy - Amazing educators and students in New Zealand and Australia "keen" on using games for learning and eager to head into Azeroth! How cool is it that I was able to teach the teachers in Hobbiton!@!! See Mt. Doom? Check!

Here's my favorite!

5/10/2014 - Gillispie - Peggy tells about her own journey using World of Warcraft in the classroom in this BrainWave video:

5/6/2014 - Gillispie - Reading, Writing, Gaming - Great article, featuring the WoWinSchool Project that discusses the power of games to promote literacy. Check it out!

5/1/2014 - Sheehy - Here's a great article that featured WoW in School - and a heads-up that I am starting a Teacher Camp course in 3D Game Lab today for WoW in School as well! Come and play!

4/15.2014 - Gillispie - Lots of presentations about the project lately by both Peggy and me, including Foundations of Digital Games, Playful Learning - Ohio University, and more! Also, the project is mentioned in this white paper on professional development from Common Sense Media: Innovative Professional Development Helps Teachers Use Technology to Tackle CCSS. ( Article correction: Sara Toothman was recognized as PCS Teacher of the Year, not I).

2-25-2014 - Sheehy - Excited to be bringing WoW in School to the community attending the ASB Unplugged Conference!

2-24-2014 - Sheehy - Just learned I will be hosting a new WoWinSchool Spring Teacher Camp in 3D GameLab! EPIC Learning!

11-25-13 Sheehy- Proud to have fifty new heroes on the Sisters of Elune server! That's right, the EPIC Learners from Room 339 are now proud residents of Azeroth! We will have our Legacy Guild induction ceremony in a few weeks, once everyone gets some "traveling skills". Please keep your eye out for them and be sure to give them a Hero's Welcome!
"What if those dark days could come again, what if those vicious villains could threaten our homes again. The conflict coming will be the Alliance's finest hour. Horde, you've had to live with the consequences of Thrall's disappointments, with Garosh's reign of terror, but in the face of all that you have a chance at a new start, to redefine yourselves in this brave new world. "But, as is often true, to forge a brighter future, sometimes you must confront the ghosts of the past."
11-13-13 - Sheehy - Most of the WowinSchool group attended the Virtual Blizzcon Party here in Room 339 last week and we decided that we would share some of the most salient points about the upcoming expansion, Warlords of Draenor, in hopes of bringing some of you GW2 folks home to Azeroth!

WHEN PAST AND PRESENT COLLIDE, THE FATE OF ALL WORLDS HANGS IN THE BALANCE ...
(The Prophet Velan)

In order to do it any justice, I will quote from the experts at WoWHead.com: "Chris Metzen, SVP of story and franchise development came on stage to introduce the next chapter in World of Warcraft: Warlords of Draenor. According to Metzen, the conflict coming will be the Alliance's "finest hour," mixing in all the history, and context of the game, by confronting the "ghosts of the past." "We have been thinking a lot about Warcraft, what makes it distinct, what makes it tick and about the early days," he said (thanks CVG). "Many of you were with us during the events of Orcs and Humans, Tides of Darkness and Beyond the Dark Portal. The events of those came predicated what's happening in the modern era of WoW. "There's a huge amount of players that never lived those events, met those characters or had those adventures. As we're thinking about where to go, we're realizing that some of the baddest dudes ever in the Warcraft franchise almost had their way and conquered the entirety of the Eastern Kingdoms. If they had, history would have taken a turn.
Go and read more!
The expansion includes the new Draenor zone, the level cap will be raised to 100, it will include new dungeons and raids, hundreds of new quests, the ability to build and upgrade garrisons, and new character models will be introduced. (Source: Wowhead: http://www.wowhead.com/news=223446/warlords-of-draenor-what-we-know-so-far )

The biggest fuss in The Legacy Guild seems to be about the new "garrisons! " In Warlords of Draenor, you'll make a permanent impact on the world with a Garrison: your own personal fortress that you build, staff, and manage. You'll customize your Garrison's layout, appearance, and gameplay effects, and attract followers to operate it. The Garrison allows World of Warcraft players to own a larger part of the world than ever before, and opens up a wide variety of interesting gameplay decisions-with as much or as little micromanagement as you wish.
Your Garrison exists seamlessly in the world, but you won't need to go into an instance portal to visit your home base-as you travel through Draenor, you'll see your Garrison looming on the horizon

Followers are NPCs (non-player characters) that you recruit to join your Garrison. You'll send them on missions to improve your Garrison and earn loot for your character. You can also allocate them to complete tasks-things like crafting or gathering resources, which they'll do whether you're online or offline.
Followers have a character level, an item level, and traits that affect missions and tasks. For example, if they have the Mining trait, you'll be able to assign them to a Mine in your Garrison to gather resources for you. There are common, uncommon, rare, and epic followers, and their rarity affects the number of traits they can have.
To run an effective Garrison, you'll first need to recruit followers. Some will make their own way to your base, but you can also upgrade your Inn to attract more followers. You can also win followers to your cause as you progress through the game's story, when completing quests, or simply by coughing up the right sum of gold to hire mercenaries.
When they're not away on missions, your followers hold down posts at your Garrison, where you can visit them at any time. A major goal for the Garrison system is for followers to be dynamic and interesting-for example, if a follower fails a mission that takes place in a local dungeon, they might be taken prisoner; the next time you adventure in that dungeon, you'll be able to rescue them."

Source: http://us.battle.net/wow/en/warlords-of-draenor/

8/12/13 - Sheehy - Excited to be sharing our work at The Mobile Learning Conference in Tucson and then in Mumbai in February at ASB UN-PLUGGED!

6/2/13 - GIllispie - Sharing our project and the great things our learners have done at e-Virtuoses in Valenciennes, France this week. Our project is International!

4/17/13 - Gillispie - I am excited to announce that the MMO-School Project has been awarded the Gamification Summit's 2013 GAward for Best Use of Engagement Techniques in Education

4/12/13 - Sheehy - Two Lore Keepers will be traveling next week... Stay tuned to find out where and why!

3/15/13 - Gillispie - Visit The Legacy Guild site recently? Our Heroes are doing incredible work!

1/28/3 - Gillispie - Guild Wars 2 Heroes have submitted emblems to represent their guild on the Sanctum of Rall server. Check out their creations and descriptions: https://docs.google.com/document/d/1WcgNDdm7lh425bgZqoGfrrWo2cr6m7kVdZ0ZCBh_FRA.

1/23/13 - Gillispie - Wow! New Heroes are joining our ranks! We're really excited to have Ms. Clothier and the Heroes of La Conner High School in Washington joining our project! They'll be joining The Legacy Student guild in Guild Wars 2.

1/17/13 - Gillispie - Finally had a moment to document the thinking and early observations in our transition from WoW to GW2. You can find it here - A Hero's Journey: From Azeroth to Tyria.

12/12/12 - Gillispie - Very excited to welcome Mr. Mark Suter and Pandora-Gilboa High School to the project! Lorekeeper Suter and the heroes from Pandora-Gilboa will be joining The Legacy Guild on the Sanctum of Rall Server in Guild Wars 2. We've very excited to grow our gaming and learning family!

12/6/12 - Sheehy - Scores of great learning moments emerging from discussions about The Hobbit, An Unexpected Journey. First one you might like to try on with your students is just to ask them, "Since Peter Jackson is making three movies out of the one book, where do you think the first, An Unexpected Journey, will conclude?"

Director Peter Jackson has published great video blogs documenting the entire movie production process from start to finish and today's really got us jazzed about the premier!

Also--FYI: Guardians of Middle-earth (@GuardiansMe on Twitter) will be available Dec. 5, 2012 worldwide via download on Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft.

11/20/12 - Gillispie - It's official. PCS' WoWinSchool Programs will migrate to GuildWars 2 over the course of the next year! Watch out Tyria! Here we come!

11/14/12 - Gillispie - Another great writeup on the WoWInSchool Project by The Gamification Company - World of Warcraft in the World of Education.

10/31/12 - Sheehy - Suffern Middle School has 35 members in WoW in School this year, ten of whom are playing GuildWars 2. Some intense "compare and contrast" discussions await us in the future! Also - we have designed an overarching question to guide our culminating project this year. After watching the Mists of Pandaria trailer...

...we focused in on the question, "What is worth fighting for?" Our Heroes will be responding to that question in whatever medium, or manner they choose--whether it be machinima, dance, photos, music, painting, written or drama. Excited to see what they come up with!!

9/20/2012 - Gillispie - The WoWinSchool Project was featured in THE Journal's September 2012 issue - " WoWing Language Arts"

9/19/2012 - Gillispie - Over half the WoWinSchool curriculum in 3DGameLab is now updated to accommodate GuildWars 2!

LeVonda Vickery of RIver's Edge Academy Charter School has received a grant from The Ludus Project to launch a Guild Wars 2-based project that follows the WoWinSchool curriculum. LeVonda and I have been in close communication about her awesome project and I'm excited to announce that her Heroes and ours will be connected through a common guild! We're excited that the student guild, The Legacy, is growing and is moving into new worlds!

9/11/2012 - Gillispie - Programs at Cape Fear Middle with Mr. Chad Cooper as Lorekeeper, and West Pender Middle with Ms. Sara Toothman as Lorekeeper are fully underway. We have roughly 30 new Heroes in The Legacy Guild. We'll have our first guild induction ceremonies in the coming days!

8/16/2012 - Gillispie - Whew! After a long day, all student WoW accounts have been created for West Pender Middle School! The guild is growing!!

8/15/2012 - Gillispie - Had a great chat with Lisa Miller of WFAE 90.7 in Charlotte, NC (NPR affiliate) about our game based projects, including WoWinSchool in Pender County. Check out the story here: Harnessing The Allure of Video Games in the Classroom. (listen to the story by clicking the link in the upper left)

7/7/2012 - Sheehy A must see! James Gee at Games for Change NYC 2012
6/13/12 - Gillispie - Creativity begets creativity...

7/6/2012 Sheehy - So much great interest generated from our ISTE Workshop and presentations (Lucas you were sorely missed!) Look for an article and video soon from THE Journal and many new schools using the WoW in School Curriculum. Many thanks to the Cognitive Dissonance Guild members who helped facilitate the workshop!

7/5/12 - Gillispie - Updated Parental Involvement page adding links to articles, books, and videos for parents.

So, our WoWInSchool and Minecraft projects are spawning new, creative game-based learning projects in our schools! Take a look at Sara Toothman's Kickstarter project to bring more game-based learning to her students at West Pender Middle School! While you're at it, why not pledge $5 to make it happen?

4/3/2012 - Gillispie - Excited to announce that we'll officially be adding our second school in PCS to the WoWinSchool Project! The West Pender Middle Warriors (aptly named) will be joining The Legacy in the 2012-2013 school year! Grats to WPMS!

3/26/2012 - Sheehy - Had serious peer review of my "new" WowinSchool Quests for 3D Game Lab. The students in House Enigma read and informed me what was unimportant, trivial, and irrelevant (read: "boring") and what should be inserted in the quests instead. So glad I remembered my own mantra, "ASK THE STUDENTS!" The next 3D Game Lab "Teacher Camp" begins April 2 and anyone interested can sign up at: http://3dgamelab.org.shivtr.com/

2/22/2012 - Gillispie - Woot! America Now picked up our WoWinSchool story! Grats to our awesome kids!

11/11/2011 - Sheehy - Working furiously to keep up with students completing their quests in 3D GameLab from HOME on their day off! Also had an exciting conversation with a school in Canada planning on joining us ASAP. More info to follow!

10/24/2011 - Gillispie - Excited to be talking with folks from Edutopia today about our exciting project and the exciting things that our learners are doing in the classroom!

10/3/2011 - Sheehy - Had our first meeting today! Twenty seats filled and a waiting list. My students logged into 3D GameLab, and The Legacy Guild Site (TY Lucas!) and never once did I hear, "When are we gonna play?" but instead, "Can we do this from home too?" and "Will there be more quests soon?" Good news: I have four FEMALE WARRIORS this year! Hooray for the HEROINES!

9/21/2011 - Gillispie - Woot! Excited to announce we're expanding our WoWinSchool Program to a second school here in Pender County! We'll hopefully have new Heroes to add to the guild ranks within the next two months!

9/7/2011 - Gillispie - The 2011-2012 WoWinSchool Project is underway! We have 15 new Heroes who've joined the cause at Cape Fear Middle and others from around the world joining soon! Our curriculum is actively being added to 3DGameLab and our learners are loving it! I've created "Patch Notes" to explain updates to the curriculum as we move it into 3DGameLab. They are publicly viewable here, if you're interested in seeing the development process.

8/8/2011 - Gillispie - A big thanks to the folks at Shivtr.com for supporting The Legacy, our student WoWinSchool guild!

8/8/2011 - Gillispie - Found this feedback on a blog today - " I heard these teachers present this at ISTE conference, and it was one of the most inspirational sessions I saw. I only went because my son is a big gamer. Now I want to start a club at my school. This wiki has everything you need to know about what they did. The pdf file is huge and has tips, hints and lessons tied to 8th grade language arts common standards." - ( http://lwptechacademy.blogspot.com/) - Glad to spark interest! :)

8/5/2011 - Gillispie - Added a Tutorials for Teachers section with videos introducing them to WoW!

8/4/2011 - Gillispie - The 3DGameLab for Educators is underway! We're excited to be involved in this exciting project from Boise State! Peggy and I are hosting a three week introduction to using WoW with students as part of the camp. We're having a blast!

8/4/2011 - Gillispie - Peggy and I will be presenting again at Games in Education 2011 in New York! This is a great conference and truly exemplifies the place where "the rubber meets the road" that we need more of when it comes to using video games in the classroom. If you haven't registered, there's still time!

8/4/2011 - Gillispie - So many things going on! First our presentation at ISTE 2011 was incredible. We received very positive feedback from the audience and the general consensus seemed to be, "Yes, we really can do this and here's nearly everything we need to get started." There were many great informal conversations about the project throughout as interest builds. We're hoping that more schools will be joining us soon!

6/17/2011 - Gillispie - After months of work, our World of Warcraft curriculum is here. As with all things education-related, consider it a Beta version. We're still learning, tweaking, and coming up with new ideas. Craig Lawson and I are really excited to share this with anyone who wants to use it. It contains just about everything you need to duplicate our program. Inside you'll find all of the learning quests we created, aligned to 8th grade Common Core standards, and with instructor notes and relevant online resources. Since it was originally designed in Moodle, it should be simple to transfer into a Moodle shell of your own or any other platform. We're releasing it under a Creative Commons Non-Commercial Attribution License. If you decide to implement a similar program, let us know. We want to grow this community!

6/10/2011 - Gillispie - Our kids have finally wrapped up their machinima projects! They did great work, especially considering they'd none had any prior experience with filming and editing. Check out their awesome movie intro/trailers on the Student Machinima page.

5/18/2011 - Gillispie - Student work is underway on their Machinima Projects. Students randomly drew a number of story elements and are creating movie trailers for a film that incorporates them. Hoping to make the June 1st deadline for submission to the ISTE Machinima Festival.

4/16/2011 - Gillispie - Just wrapped up another day of curriculum development with Craig Lawson for our WoWinSchool: A Hero's Journey language arts course. We have completed 25 student learning quests and only have a few more to go. We are on track for a June release!

3/19/2011 - Gillispie - Several wiki updates today. Added links to related projects, Minecraft In School (early development), and Saving The Universe - LEGO Universe (Wiki) from Marianne Malmstrom. Also added links to four videos from Seminole County's WoWinSchool Project to the Videos page. A big thanks to Diane Lewis for sharing her learner's responses! Also check out her presentation "When School Is WoW!" in Presentations. It was incredible.
2/28/2011 - Gillispie -
3/18/2011 - Gillispie - Our Heroes (students) were interviewed for WoW Insider's 15 Minutes of Fame Column! Awesome! Check out their responses - http://wow.joystiq.com/2011/03/17/15-minutes-of-fame-wow-goes-to-english-class/

3/17/2011 - Gillispie - Join our students for a virtual tour of World of Warcraft as part of the Virtual Worlds Best Practices in Education Online Conference. The tour begins at 9AM EST in World of Warcraft. Sisters of Elune Server. Create a Dwarf. Put "VW" somewhere in your name. Please RSVP to abacuscapalini@gmail.com.

3/17/2011 - Sheehy - On SMS Quest Writing Challenge I've added some examples of students writing their own quests, and their peer reviews.

1/22/2011 - Gillispie - Great write-up on the project by Philip Henken at Motherboard.tv - World of Warcraft Raids the Classroom. Check it out!

12/17/2010 - Sheehy - This is just too cool not to mention! Think about the collaborative opportunites. Thin about the complexities of this CORPORATION. What position would you aspire to? Designer? Artist? Coder? Musician? Writer? Historian? The list goes on and on....

12/17/2010 - Sheehy - A Peek Inside Blizzard: Here's a video in which Blizzard designers discuss some of the thinking that went into their Cataclysm decisions! Yes - these folks GET PAID to do this too! Think about that!

Read the complete interview from EDGE Magazine.

12/5/2010 - Gillispie - Very excited to announce that the WoWinSchool Wiki has been nominated for Best Educational Wiki for the 2010 Edublog Awards. This is a huge credit to all of those who have made contributions to this project. Some have contributed supporting research, others lesson ideas, while some have had the vision to put these ideas into action. And, of course, a huge credit goes to our awesome students! Great job all!

12/3/2010 -Sheehy - Great News! A team from Scarsdale Public School's CHOICE Program have successfully proposed the Hero's Journey Course as one of their new electives. More info to follow soon! Congratulations to our new Allies!

11/29/2010 - Gillispie - WoWinSchool - Fall Report.pdf is available. This report summarizes project activities at Cape Fear Middle (Pender County Schools) from August to November of 2010.

11/17/2010 - Gillispie - Students are now "Tweeting" from a character's point-of-view regarding the events of the coming Cataclysm expansion. Learn more at Cataclysm, Students, and Twitter... Oh Yeah!

10/25/2010 - Gillispie - Getting the Alienware laptops imaged has been challenging. Our awesome technicians managed to get a viable image (that includes all of the Alienware UI perks and mods) and the most up-to-date version of WoW created. Hopefully, we'll be pushing out to the laptops soon.

10/21/2010 - Gillispie - The Aliens have landed! Our Alienware m11x laptops arrived today. So far, they are amazing. Our students are going to be really excited about the customized lighting, not to mention how well they will run World of Warcraft. I've spent the biggest part of the day getting them inventoried and helping our awesome technical department here in Pender County Schools build an image for them. The image is mostly built. Now, we're just downloading/installing World of Warcraft. I'll add more un-boxing pictures soon! And, again, a huge thanks to the Breneman Jaech Foundation for making this possible!!

10/18/2010 - Gillispie - Virtual field trip for our learners this week -- BlizzCon 2010. Our kids will be watching the live stream during their class period. Download the Parent Update Letter and Permission Form.

10/18/2010 - Gillispie - "The ground is shaking!" (student) - Oh yeah, Cataclysm is coming! Love that our learners get to be a part of a live, in-game event!

10/11/2010 - Gillispie - Our students have put great effort into submitting mission statements for their guild, The Legacy. Check out the incredible work they've done on the Write A Guild Mission Statement page.

10/6/2010 - Gillispie - I'm really excited and pleased to announce that Pender County Schools has received a grant, supporting the WoWinSchool Project, from the Breneman Jaech Foundation! This grant will support continued development of the WoWinSchool: A Hero's Journey curriculum and efforts to expand the project to serve more students in the district! More news to come!

By Landon K. Pirius and Gill Creel

Great Article! Key Takeaways:

The video game World of Warcraft was the text studied, the laboratory, and the classroom for the online course "Warcraft: Culture, Gender, and Identity" at Inver Hills Community College.

The overarching goals of the course involved using the game's immersive environment, learning strategies, and culture to encourage and support student learning.

In addition to achieving the intended course outcomes, students successfully transferred the concepts they learned between the real and the virtual worlds.

(9/27/2010) - Gillispie - Very excited to welcome Seminole County School System, Florida, to the project.

Find Older News In: Archive News

# data[].attributes.attachment_link.description
This is a collaborative workspace for the development of instructional items for the use of MMORPGs, like World of Warcraft, GuildWars2 and others, in a school setting. Please take a moment to explore the various sections of the site and if you would like to contribute, please email Lucas Gillispie at lucas AT edurealms.com.

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http://www.haikulearning.com/

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kahoot like games

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Hi, I found Prezi! This one looks interesting! :D

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i love to use this one

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A required part of this site couldn’t load. This may be due to a browser extension, network issues, or browser settings. Please check your connection, disable any ad blockers, or try using a different browser.

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I look at Oppia

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Oppia is a free site for sharing knowledge via interactive lessons called 'explorations'. Learn from user-created explorations, or teach and create your own.

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lino is an online web sticky note service that can be used to post memos, to-do lists, ideas, and photos anywhere on an online web canvas. lino is a completely free service that runs on all popular web browsers.

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Saya jumpa Desmos. Interaktif web digunakan untuk belajar matematik secara grafik.

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I love Prezi. Prezi allows you to make cool interactive presentations and collaborate on projects in real time. It can also feed updates of your work to your devices.

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sy jumpa list free online tools

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If you can recall a time when using software in lessons meant spending a lunch break installing CD-ROMs in the computer suite, then the prospect of being a browser away from a huge selection of easy-to-use, exciting tools should put a smile on your face.

What's more, with ICT budgets being squeezed ever tighter, the fact that many quality on line teaching and learning tools are available for free will no doubt make that smile a little wider. Consider the potential for active, collaborative and personalised learning that these on line tools facilitate, and there's even more reason to be cheerful.

To the tech-savvy youngsters in our classrooms, the use of online applications is second nature. All we, as teachers and ICT coordinators, need do is introduce them to the on line apps that can help unlock their creativity and collaborative skills- and aid their study, revision and organisation.

The key is knowing which free online tools transcend the novelty factor and add real value. That's where this guide can help. Read on to discover ten online tools you can use straight away, without needing to raise a purchase order or barter for budget allocation.

1. Wallwisher

At first glance, online noticeboard tool Wallwisher may seem limited in application, but give it a go and you'll soon discover that it's more than a digital replacement for Post-it notes.

Wallwisher allows users to build virtual classroom Walls, in the sense you might be familiar with from Facebook, onto which 160-character messages, web links, images, videos and audio may be posted. Individuals can use it to mind-map, keep notes, or bookmark useful websites - but the real power of Wallwisher is in its potential for collaborative activities.

By sharing your wall URL with a class, whole year group, or even an entire school, anybody you choose is able to view and contribute to it. Wallwisher's security settings allow teachers to use what its designers have cheekily titled "The Idiot Filter" to approve entries before they're posted.

Ideas for use: Students can mind-map, build mood boards for creative projects, or create research walls on a given topic. Plenary discussions can be initiated by topic walls made collaboratively, or by teachers. For instance, a Key Stage 4 Media Studies teacher could create a wall ofYouTube film trailers to initiate a discussion on genre, classification or censorship.

How about having students post links to their own work, then using Wallwisher as a peer assessment tool? Teachers can also use the tool to gather feedback, anonymously if they so choose, on pupil confidence in specific curriculum areas.

Alternative: PrimaryWall is designed for primary schools, offering a user-friendly, text-only service with which to introduce Key Stage 1 and 2 pupils to group projects and collaborative storytelling.

2. Prezi

A presentation tool, Prezi provides users with a large canvas upon which to pin text slides, video clips and images. So far, so PowerPoint, you might say.

Quite the opposite, in fact. Prezi's selling point is its creation of a spatial narrative, meaning users can flow around presentation elements in the same non-linear way one might use an iPad: scrolling, enlarging, sliding and zooming in while always being able to return to the wider context. The trick is in learning to master these elements- not only in using Prezi to swoop between old linear PowerPoint-style slides.

Prezi is a sure-fire way to cure your classroom of PowerPoint fatigue. The finished product is leaps and bounds ahead of PowerPoint in terms of style, engaging the attention of pupils who groan with over-familiarity at seeing cheesy slide transitions on the whiteboard. it's one example of a free on line tool where novelty adds value.

One weakness is that Prezi doesn't yet support a master account to create student logins, so each pupil will need to apply for a separate EDU Enjoy account. lf your school allocates pupil email addresses (only educational addresses are accepted), this should be an easy hurdle to vault. If not, it still remains useful for teacher-led presentations.

Ideas for use: Whenever you or your pupils would use Microsoft PowerPoint, Prezi provides a more dynamic, engaging and visually attractive option. Innovative Science and Maths teachers of all key stages are already using Prezi to explain key concepts to pupils around the world.

Alternative: Ahead.com is a similar tool that's particularly useful for showcasing student portfolios as well as making presentations. Student projects are granted free educational licences.

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10 free online tools for teaching and learning

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If you can recall a time when using software in lessons meant spending a lunch break installing CD-ROMs in the computer suite, then the prospect of being a browser away from a huge selection of easy-to-use, exciting tools should put a smile on your face.

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Prakash

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saya jumpa

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Domain Name Search | Advanced Domain Search Tool - GoDaddy MY

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GoDaddy Domain Name Search tool can instantly find the Domain Name that you've been looking for. Find the right domain name today.

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https://quizlet.com/

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saya jumpa http://c4lpt.co.uk/top100tools/

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Saya jumpa mind42. Digunakan untuk membuat peta minda interaktif.

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Mind42 is a free online mind mapping software. In short: Mind42 offers you a software that runs in your browser to create mind maps - a special form of a structured diagram to visually organize information.

Use it to create todo lists, brainstorm ideas, organize events, you name it...

Mind42 is completely free (ad supported)

Created mind maps are private by default

Optionally share your mind maps with others

All mind maps are private by default, but if you choose to, you can send others a link to your mind map where they can view it, or invite others with a Mind42 account to join you to edit a mind map together.
Jump in and get to know Mind42 - it's free - sign up for a free account.

The Mind42 mind-map editor:

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Get an overview about the different kind of mind map created on Mind42. Mind42 is a free online mind mapping software that allows you to collaborate on and publish your mind maps with others.

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Educators can use the StudyBlue with students to improve memorization and studying skills

https://www.studyblue.com/teachers

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http://www.google.com/+/learnmore/hangouts/

re an easy way to get students to collaborate out of the classroom. You can share photos and files, and even video chat, if necessary. All for free, with your Google account.

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This one looks interesting, at least
to me because it's psychology related -- it teaches theories, models and case study made easy so that even kids can appreciate it

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resources case studies as a-level ks5 interactive whiteboard projector whole-class teaching worksheets software

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AS Psychology resources for interactive whiteboards and projectors

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Boardworks AS Psychology offers extensive coverage of the 2008 AQA A, AQA B, Edexcel and OCR specifications. It is packed with engaging animations and interactive exercises.

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Explore math with Desmos

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Desmos offers best-in-class calculators, digital math activities, and curriculum to help every student love math and love learning math.

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Saya jumpa teknik Kahoot!
Mencipta soalan dan kuiz dalam kelas, setiap pelajar akan menjawab soalan dan kuiz tersebut dalam pelbagai cara (mengikut kesesuaian masing-masing)

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From sites to apps and beyond, online tools are changing the face of education today. Noodle predicts which creative and effective ed tech will make the biggest impact in 2015.

Want to be a better student? There are literally thousands of apps for that. Not to mention a wide array of other online learning tools.

They're not all changing education - but a few innovative ones are. Among the wide-ranging apps, sites, learning management systems, flashcard creators, and content archives, there are a few dozen that promise to make an impact on how students learn this year.

Noodle's team of education experts investigated the vast array of online learning tools to create this list of the 32 best, most innovative online tools that we think will change the education space in 2015.

We spoke with teachers, tutors, and leaders in the space. We sifted through reviews, awards, and profiles. As we evaluated the available resources to bring you the best, we maintained a strict set of criteria. The selections had to be: designed for high school or college students, user-friendly, in a strong design language, easy to use, and available for free. Among many other factors, each also had to have a solid base of users, a reputation for excellence, and big plans for 2015.

We have grouped these 32 selections based on how they are making a difference in student education. Our categories are: classroom connectors, interactive information providers, language learning tools, online courses, presentation makers, productivity boosters, and reading enhancers. We did not rank the 32 best because we believe that they are all excellent in distinct ways. What they share in common is the capacity to change your education.

Without further ado, here are the tools that you'll want to have on your computer, tablet, or smartphone this year...

Classroom Connectors

What it is: Clever streamlines the process of logging into educational apps by letting students log into all of their tools with a single set of credentials (instead of dozens).

Who would love it: K-12 teachers and students, although students cannot access it unless their school registers with Clever. It connects applications with the Student Information Systems (SIS) already in place for schools and districts.

Why it's good: Clever saves time in the classroom. The company claims that the average teacher spends 15 minutes logging in students for every 50 minutes in the computer lab.

What it is: Edmodo is a controlled social media platform for teachers, students, and parents. It allows teachers to assign and grade homework on their mobile devices, students to connect with educators and classmates, and parents to stay up-to-date on what their kids are doing at school.

Who would love it: Teachers, students, and parents.

Why it's good: Teachers can use it to make the grading process easier, to assess student performance, or to complement their lesson plans. Students can engage with learning material in a variety of ways, and they can also participate in online discussions with their classmates or other learners around the world. By making classwork easily available and offering access to resources, learners, and educators around the world, Edmodo provides a comprehensive setting for the online education experience and ensures that students remain safe and focused.

Why it's relevant: Edmodo has more than 48 million users and continues to expand both nationally and internationally. Recently, the company announced a partnership with Cambridge and Oxford University Presses, both of which will put resources from their renowned collections online and develop content for schools in the U.K.

What it is: Kahoot! is a user-friendly tool for designing in-class questionnaires and quizzes. A user designs a quiz, survey, or questionnaire to test the knowledge of his or her audience. Audience members can answer questions using a variety of devices. The quizzes and questionnaires, referred to as "Kahoots," are designed to promote a game-like atmosphere in the learning environment.

Who would love it: Classroom students of all ages; also recommended for use by businesses.

Why it's good: Kahoot! is special because it is easy to use, compatible with a variety of devices, and intended to promote a fun learning environment. Kahoot! allows teachers to get a better picture of where their students stand while students are engaged in a fun learning experience.

Why it's relevant: Although a young company, Kahoot! already has millions of users. A couple of weeks ago, Arctic Startup reported that the company has more than 30 million unique users, with teachers asking 100 million questions and students generating 1 billion answers on the platform. Additionally, Kahoot! is focusing on establishing a Kahoot! community in which users can share ideas, troubleshoot, and ask questions of Kahoot! staff. The company has taken steps to promote this global community by establishing Kahoot! community forums.

What it is: Schoology is a learning management system to facilitate the creation of class rosters, curricula, and calendars. It also keeps track of interactions among students and student assessment results, among other things.

Who would love it: K-12 schools, higher-education institutions, and corporations.

Why it's good: Features include Web hosting; calendar management and the aggregation of personal, course, school, and district calendars; workload planning; personal messaging; and large-scale (system-wide) and small-scale (user) management.

Why it's relevant: In 2014, Schoology won three CODie awards, including "Best Overall Education Solution."

Something you didn't know: Schoology doesn't have any third-party branding, meaning it can be custom-branded by whoever is using it.

What it is: Skype is an online video-calling tool that allows users across the world to communicate, for free, via the Internet.

Who would love it: Anyone anywhere with an Internet connection strong enough to support streaming video. (Given the unregulated nature of the Internet, it's recommended for users older than 18 or with adult supervision.)

Why it's good: Skype has been around for a long time, but it has only recently tapped its educational potential. High schools have used Skype to connect students with international speakers and educators, or to organize cross-country educational projects.

Why it's relevant: Skype recently put a focus on their "Skype in the Classroom" program that helps teachers expand their curricula beyond their schools. The "international classroom" is becoming an increasingly important concept in education, and Skype makes it easy to connect people around the world.

Something you didn't know: There are lots of ways that teachers are using Skype, but Skype itself has also developed a game aimed at younger learners. In "Mystery Skype," two classrooms must guess the location of their Skype partner by asking each other questions. Skype also has a database of teachers and classrooms looking to connect for this or any other project.

Interactive Information Providers

What it is: BetterExplained is a forum for sharing founder Kalid Azad's "Aha!" moments on technical subjects. Through videos, diagrams, and colloquial explanations, the site explains the logic behind mathematical equations and concepts, such as imaginary numbers or Bayes' theorem.

Who would love it: Teachers as well as students of all ages (or anyone generally interested in numbers).

Why it's good: Azad wants students to believe that a given theorem or claim is true because they are capable of making sense of the claim - not because someone, somewhere is capable of composing an abstract and complicated proof of the claim.

Why it's relevant: The Obama administration has been focusing on encouraging students to engage in STEM studies. With the Department of Labor projecting that there will be more than 4.3 million jobs in the computer science and math space by 2020, BetterExplained's efforts to make math accessible to younger students are both important and timely.

What it is: Desmos is an incredibly fast online calculator that can graph any imaginable function. It also allows users to add sliders, do regressions, and plot whole data tables, among other things.

Who would love it: Anyone learning math, from middle and high school through graduate school and beyond. Also great for teachers.

Why it's good: Desmos can be used on any computer or tablet, completely free of charge, and does not even require a download. It seamlessly creates beautiful visual representations and animations, and it allows users to save and share graphs they've created. Desmos makes complex math - whether theoretical or applied - fun, interactive, and accessible.

Why it's relevant: For many students and math enthusiasts who can't afford graphing calculators, Desmos is leveling the playing field. It is also, in Tech Crunch's words, "platform-agnostic" - so anyone with a computer or tablet can use it anytime. In addition, Desmos is supporting the push toward online textbooks and leading many students to spend their free time creating cool graphs and cultivating a love of math - something that's especially crucial given the growth in STEM-related careers.

What it is: Google Knowledge Graph is an enhanced way of using the standard search bar. In essence, Google Knowledge Graph consists of those short, accurate answers you see when you ask a question in Google search. Rather than dig through websites to find the distance to the moon in miles (for instance), Google Knowledge Graph quickly answers your query and suggests resources for further investigation.

Who would love it: Anyone.

Why it's good: Google Knowledge Graph provides many resources for educators, including live and online tutorials, lesson plans, and interactive class materials.

Why it's relevant: New developments in Google Knowledge Graph, such as Voice Search and Carousel, have made this product even more user-friendly. Google's ongoing efforts to make its search engine compatible with your mobile devices make for an increasingly versatile tool.

Something you didn't know: We love "A Google A Day," which presents users with daily trivia challenges that they are supposed to answer using Google. This is a great way for educators to incorporate research-skills practice into a fun daily activity.

What it is: instaGrok is a search engine that generates a web of related videos, images, articles, and terms based on a student's query. Students can also use instaGrok to evaluate sources and to quiz themselves on specific topics.

Who would love it: Students who are first learning how to conduct research.

Why it's good: instaGrok turns searching for content into an interactive experience. Students can understand the links between subjects and explore the breadth as well as depth of research topics.

Why it's relevant: instaGrok is now available through Edmodo (see above). When InstaGrok is run through Edmodo, students can submit work they've created in instaGrok as assignments in Edmodo; Edmodo class members are immediately registered for instaGrok.

What it is: A series of videos that emphasizes self-paced, interactive learning with a large number of online lessons across a variety of subjects.

Who would love it: Students of all ages and skill levels. It is also useful for parents and teachers.

Why it's good: Khan Academy is one of the first sites to have free, high-quality videos that are actually personal. They don't sound like a textbook. Khan Academy is a tool that emphasizes that education doesn't have to happen at an institution - it's something that anyone can undertake for self-improvement.

Why it's relevant: In addition to recently releasing a free iPad app, Khan Academy is making waves in the world of standardized testing. It launched a competition to find the best resources to help students prepare for the redesigned MCAT (which is coming this April), and they partnered with College Board to create free and open SAT prep materials for the new version of the test coming out in 2016.

What it is: PatrickJMT gives students access to a wide variety of free online video tutorials in math.

Who would love it: Students studying elementary through early college-level mathematics.

Why it's good: PatrickJMT offers a large number of free video tutorials online. In addition, it has a store (through MindBites) in which users can purchase videos to download. Students can buy individual lessons or entire series. The free videos are a great starting point, and they can be downloaded for offline studying.

Why it's relevant: PatrickJMT is now working with Thinkwell, an education technology company, in a partnership that's allowing PatrickJMT to offer even more advanced learning tools for users.

What it is: One part calculator and one part encyclopedia. From showing you step-by-step solutions to complex equations to telling you everything you need to know about the 17th president of the United States (Andrew Johnson), this database provides systematized knowledge in an accessible way.

Who would love it: College students, particularly those involved in STEM studies. Also useful for students of all ages and skill levels, as well as teachers and professionals.

Why it's good: Wolfram Alpha offers step-by-step solutions to help students actually learn material. It also provides wonderful visual representations of its content. Perhaps most impressive of all is the wide variety topics covered by Wolfram Alpha's system.

Why it's relevant: Wolfram Alpha, now available for Windows phone users, has the long-term goal of making "all systematic knowledge immediately computable and accessible to everyone." This objective especially resonates as education technology heads in the direction of big data and increased content accessibility.

Language Learning Tools

What it is: Duolingo is a language-learning app and website that features comprehensive guides for nine of the most commonly taught languages in the U.S., including Spanish, French, and German.

Who would love it: First-time learners as well as veterans looking to brush up on their skills before a trip; especially friendly for younger audiences.

Why it's good: Most free language-learning apps can feel like a random stack of unrelated flashcards. Duolingo actually features an intuitive, step-by-step learning progression that leads speakers through the basics of the language while gently challenging them and explaining key grammatical concepts. For that, and its excellent design, it's also been named one of the best apps by Apple, Android, and TechCrunch.

Why it's relevant: Duolingo has a track record of excellence in design and education. It is also expanding this year, adding new languages (like Swedish) and greatly improving its Web experience. It may not be as robust as a Rosetta Stone, but we've found it to be more engaging and a joy to use (not to mention: free).

What it is: Pleco gives you the freedom to engage with the Chinese language in a variety of ways. It serves as a digital dictionary that helps with vocabulary and also enables you to look up characters from texts, images, and even handwriting.

Who would love it: Anyone who wants to expand Chinese language knowledge.

Why it's good: Looking up an unknown Chinese character can be tricky - it's a process that involves counting the number of brushstrokes (and, for beginners, a certain amount of luck). Pleco makes learning new vocabulary easier. You can look up words by tracing characters, "hovering to translate," and using voice input.

Why it's relevant: Apps to help students learn languages with different characters, let alone a language as famously complex as Chinese, are rare. Pleco has been around for years, and it continues to release new versions of its app (the latest was in October) - thus enhancing the user experience that has won it such widespread support.

Something you didn't know: Pleco started out as a Palm app designed by a high school student! It has since evolved into one of the most prominent Chinese language applications available on iPhone and Android.

What it is: SpanishDict is a Spanish translation tool with a built-in community of Spanish language learners.

Who would love it: Anyone learning Spanish.

Why it's good: It is a Spanish-English dictionary with more than a million entries, but it is also a translation service and an active forum. On top of that, SpanishDict hosts about 25,000 flashcards, about 5,000 "video pronunciations" (wherein native Spanish speakers use the language in context), and 90 full-length Spanish lessons.

Why it's relevant: As the Spanish-speaking population in the United states continues to grow - the Pew Research Center estimates that Spanish is a first language for 37.6 million people in the United States - learning the language can open up opportunities to connect with others. SpanishDict is a great way for those interested in becoming fluent to learn Spanish.

Online Courses

What it is: Coursera works with world-renowned universities to give users access to free online courses. Students can learn at their own pace and receive certificates as they complete courses.

Who would love it: College students, as well as adults and professionals interested in personal and professional development.

Why it's relevant: TechCrunch reported that Coursera recently teamed up with start-ups and established companies - including Google, Shazam, Instagram, and Snapdeal - to have them judge Coursera students' capstone projects. Through these projects, students demonstrate the knowledge they have gained in their "specializations" (the Coursera equivalent of majors). This means that entrepreneurship students are pitching their ideas to potential business partners, and the best projects presented by Mobile Cloud Computing specialists make appearances in the Play store.

What it is: Crash Course is a YouTube channel created by John Green - author of "The Fault in our Stars" - and his brother, Hank. It offers deeply-researched, information-packed video courses in episodic format on big topics like world history and astronomy.

Who would love it: The content of these videos is probably best suited for a high school or college-aged audience.

Why it's good: Crash Course videos tend to be fast-paced and funny, with a zany humor that should be familiar to YouTube connoisseurs everywhere. Although these videos cover a lot of material, they're eminently entertaining and easy to watch.

Why it's relevant: Crash Course was undertaken as an initiative by YouTube in 2011. Recently, its creators partnered with PBS Digital Studios, and soon it will be featured in PBS LearningMedia.

Something you didn't know: Some of Crash Course's charm comes from its recurring segments, such as the many videos containing "open letters" to historical figures, periods, objects, and even ideas. These letters range from the serious to the patently absurd. ("An open letter to animal crackers: ...thanks for being delicious, but...maybe foods that are already delicious do not need the added benefit of being pleasingly shaped.")

What it is: iTunes U is a library of free educational resources. It offers lectures, videos, books, and other educational materials.

Who would love it: Anyone with iTunes. (To participate in private courses, though, you'll also need an iPhone, an iPad, or an iPod touch with iOS 7 or higher. The Public Site Manager allows schools to distribute courses and educational materials. It's accessible to K-12 schools as well as institutions of higher learning.)

Why it's good: The iTunes U app for the iPad allows teachers to custom-design courses with assignments, materials, and study notes. This enables instructors to craft customized learning experiences for their students.

Why it's relevant: Last year, iTunes U released an upgrade that allows educators to edit coursework from their iPads. It also allows students and teachers to communicate through a group chat. This is an important advancement in Apple's push to get more iPads used in schools. As of June 2014, Apple reported that 10 million iPads were being used in schools.

What it is: The University of Reddit is an online learning community, self-described as an "experimental, open-source, peer-to-peer teaching and learning platform."

Who would love it: Anyone. (Classes are free for registered users, and anyone can register to teach or take courses.)

Why it's good: Classes can be taught by a single teacher or by multiple teachers. Users who sign up to teach classes are provided with teacher admin panels. These allow teachers to manage their classes, send mass personalized messages to their students, and access a file hosting service upon request.

Why it's relevant: The University of Reddit is one of many tools that allow individuals to take ownership of their education - whether they are focused on self-improvement or strictly academic courses. The University of Reddit takes this educational democratization to a whole new level by allowing any interested person to become a student as well as a teacher.

Presentation Makers

What it is: Plotly provides a user-friendly platform in which graphs can be created and shared in a Web-based format.

Who would love it: Students, teachers, scientists, and businesses. This system is sophisticated enough to support the data visualization needs of working scientists, but user-friendly enough to be a valuable learning tool in a classroom setting.

Why it's good: Plotly helps students learn how to visually represent and interpret data. Teachers can collect assignments online, and students can access a wide variety of tutorials in case they need a refresher or extra help with a specific technique.

Why it's relevant: As those in the education space put more information on the cloud, Plotly provides a great way for students to collaborate on projects across classrooms and continents.

What it is: Prezi allows you to make cool interactive presentations and collaborate on projects in real time. It can also feed updates of your work to your devices.

Who would love it: Educators and students.

Why it's good: One of the things that makes Prezi stand out is the versatility of its presentations. Prezi has moved away from the traditional notion of slides and gives users new data-presentation methods that are not only visually appealing, but also conducive to audience engagement.

Why it's relevant: Prezi raised 57 million dollars in investments in 2014. At the same time that it exceeded 50 million dollars in funding, it did the same in the number of users.

What it is: StudyBlue is a popular online studying platform. It boasts a gigantic library of user-created flashcards and study guides.

Who would love it: Middle school and high school students.

Why it's good: The site's nearly seven million users store and share class materials, flashcards, and practice quizzes. The free version of StudyBlue gives you access to suggested flashcards within particular interest sets, whereas the paid version gives you access to all of the decks in the library (more than 275 million of them).

What it is: Quizlet allows users to create study tools, such quizzes, flashcards, and games - which can then be accessed on computers or mobile devices. It also allows teachers to create study resources and share them with an entire class.

Who would love it: Teachers and students of all ages.

Why it's good: Quizlet gives users the ability to custom-design their study experiences. Study tools can be shared among users and accessed through a variety of devices.

Why it's relevant: According to its website, Quizlet ranks #54 among America's most-visited websites, and #10 among most popular free education iPhone apps. With its large fan base, Quizlet wants to continue expanding by integrating external courses and developing new tools for specific subjects, such as verb conjugators.

Productivity Boosters

What it is: Cold Turkey will help you to stay focused and on task by allowing you to block applications, websites, or even the entire Internet for a fixed amount of time.

Who would love it: Anyone who wants to get work done on a computer.

Why it's good: This application is about prevention, planning, and user control. Users have the opportunity to customize their experiences, plan events, and schedule breaks.

Why it's relevant: A scientific study at Duke found that subjects with less self-control, or the ability to regulate attention and emotions, are more likely to have poor health and difficulties with money. Cold Turkey, named one of TechRadar's best free PC productivity tools, can help students learn self-control and facilitate future success. If you are looking for a Mac equivalent, try SelfControl.

What it is: f.lux makes the lighting of your computer screen adapt to the time of day. This change in lighting is supposed to help you sleep better by affecting the way blue light is used in your nighttime computer screen.

Who would love it: Anyone with a computer. This is a particularly valuable resource for people with sleep difficulties, since the color change that occurs toward the latter part of the day helps create an environment conducive to sleeping.

Why it's good: A recent study in the medical journal BMJ Open found that using any blue-light emitting device an hour before bed had up to a 52 percent increase in someone needing more than an hour to fall asleep. The AMA found that using dim red lighting could minimize this effect. Given the importance of sleep in influencing your ability to consolidate memories and focus, this tool could be your key to a restful night before final exams - and every other school day, as well.

Why it's relevant: We think f.lux will make an impact this year because tech users are beginning to focus more on how their devices interact with and affect their environments. In a Wired article, author Kyle VanHemert listed the integration of f.lux-like software into all of our tech platforms as a key development he'd like to see this year.

What it is: This productivity app helps you stay focused by giving you the tools you need to implement the Pomodoro Technique - a method of focusing that involves short periods of concentration followed by quick breaks - in your work life and study habits. You can download a timer (to your desktop or mobile device) that keeps track of how long you've been focused on a particular task and helps you remember when to take breaks.

Who would love it: Students, employees, and businesses, as well as freelance workers and consultants.

Why it's good: Focus Booster bridges the gap between a time-tested focus strategy (the Pomodoro Technique) and the digital age.

Why it's relevant: The recent release of Focus Booster HQ has helped to transform this product from a virtual timer into an all-out time management machine. HQ now gives users the ability to monitor specific projects, keep track of the time they spend working, and analyze their productivity with charts and graphs. Focus Booster, with HQ in tow, not only promotes better focus and productivity among its users, but now also allows them to develop a deeper understanding of their work habits.

Something you didn't know: Since Focus Booster HQ allows students to track their progress from project to project, they are able to identify which subjects and topics present them with the greatest difficulty. This functionality allows them to identify potential areas of weakness that may require extra study time.

What it is: RescueTime helps you monitor how you are spending your time when you are on your computer, and it provides reports that analyze your productivity.

Who would love it: Students, writers, academics, and businesspeople. RescueTime also offers a research platform that is useful for universities and other groups interested in gathering data.

Why it's good: By analyzing your RescueTime report, you can identify where you are losing valuable moments to procrastination or unproductive tasks. RescueTime allows you to set goals and alarms to keep you on track. It also gives you productivity scores and sends you weekly emails about your work patterns so you can monitor your progress.

Why it's relevant: RescueTime is now supported on Zapier, a tool that integrates Web apps for a streamlined workflow. This means that users can more easily integrate information from their other organizational apps into their RescueTime app.

What it is: Unstuck is like a private life coach that lives in your computer or phone. When you're stuck with a problem, it will ask you questions about your situation, then categorize the kind of "stuck" you are. Once it has categorized your current state of mind, it prompts you with ideas for overcoming your current situation.

Who would love it: Adolescents and adults.

Why it's good: The device asks you engaging and insightful questions, much in the way a friend or family member might. This is great for working through issues that others might not have the time to discuss with you, or that might be too personal for you to discuss with someone else.

Why it's relevant: Unstuck has won two Webby awards, one of which was a People's Choice Award (awarded based on popular vote). Unlike most productivity apps, Unstuck not only focuses on academic challenges, but also addresses the emotional and psychological difficulties of being a student.

Reading Enhancers

What it is: LightSail is an educational reading app. It combines a large library of 80,000 books with in-text assessments and quizzes.

Who would love it: Students in grades 1-12; or, according to the website, "any student who can read independently."

Why it's good: When students read a book via LightSail, the software actively quizzes them on the book's content. These quizzes put a lot of data at the fingertips of teachers, principals, and other educators, who can see trends in reading performance for each student, class, school, or district.

Why it's relevant: On his GatesNotes blog this past August, Bill Gates included LightSail on his 6 Tools for Teachers list.

Something you didn't know: LightSail supports reading lists that change dynamically, meaning that the app will adjust each student's reading list based on her performance.

What it is: Newsela - a combination of the word "news" and the acronym "ELA" - helps students develop critical reading skills that are aligned with the Common Core. The online reading program uses relevant news topics and articles to test students in five different reading levels. Quizzes help students work through the material they are reading. Teachers can view students' activity to help them keep track of progress and areas of weakness.

Who would love it: Students reading at the elementary level up through high school.

Why it's good: This highly interactive program engages students as they practice their critical reading skills. Additionally, the variety of reading levels available for each article allows students at different skill levels to read the same general content.

What it is: panOpen provides a platform for easily accessing and evaluating high-quality open educational resources (OERs). An OER is a piece of content that has been freely and openly licensed for educational purposes - it can be a textbook, an assessment, a collection of course materials, or even an entire course.

Who would love it: Any age group. (Any open educational content - whether it's an assignment for a kindergarten classroom or a course at an institute of higher learning - can be released as an open educational resource.)

Why it's good: panOpen allows instructors to adapt a piece of content easily - they can rearrange huge sections or chapters using drag-and-drop tools; integrate resources like videos and PowerPoint slides; and collaborate in real time with colleagues.

What it is: SlugBooks helps students find inexpensive textbook options. It compares prices from various online retailers to determine where students can find the best price to buy or rent. It also provides a platform for people looking to sell textbooks.

Who would love it: College students and anyone who wants to buy, sell, or rent a textbook.

Why it's good: It's easy to use and saves time. SlugBooks searches the Web to determine the most cost-efficient textbook options for a given course or query. Searching can be done by course title and school, or by ISBN. This makes it easy for students to get the books they need at reasonable prices.

Why it's relevant: It can save students a lot of money. When asked how he sees the company growing, David Miller, Founder and CEO of SlugBooks, told Forbes: "The price differentials that we see on the most widely used textbooks are just too extreme for people to back away from the Internet. "
Disclosure: Staff members at Noodle are invested or otherwise involved with some of the companies in this story, including: LightSail, Newsela, and panOpen. This involvement in no way affected the selection, description, or inclusion of these companies in this list.

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The 32 Most Innovative Online Educational Tools to Use in 2015

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From sites to apps and beyond, online tools are changing the face of education today. Noodle predicts which creative and effective ed tech will make the biggest impact in 2015. Want to be a better student? There are literally thousands of apps for that. Not to mention a wide array of other online learning tools.

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Pernah lihat pensyarah guna tool ini.

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Kahoot! | Learning games | Make learning awesome!

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Kahoot! is a game-based learning platform that brings engagement and fun to 1+ billion players every year at school, at work, and at home.

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https://tophat.com/
This application is available both in online and offline medium.  Its free for classes not more than 30 - so can be used during tutorial. If more students registered, UKM might need to consider in purchasing the license. Student feedback can be track and analyse instantly, hence allowing for responsive and instant feedback. No hardware needed.

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Top Hat empowers educators to engage students and unleash their potential through meaningful learning experiences. Get started today!

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https://www.palmbeachschools.org/learning_tools/

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saya jumpa --> https://www.superteachertools.us/

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Schoology looks promising!

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New! Introducing ContentNav

Using the power of AI-driven search and ranking, provide the most relevant content you need to inform instruction.

Learn how you can support personalized learning for your students and staff with PowerSchool Schoology Learning.

Read the Benefits Overview

The Most Comprehensive K-12 Teaching and Learning Solution

The leading learning management system that enables K-12 school districts to improve student performance and empower educators.

Learn how PowerSchool Schoology Learning fits into our new Personalized Learning Cloud. Provide everything an Academic team needs all in one place!

The Leading K-12 Learning Management System

Leverage a complete set of online teaching and assessment tools needed for today's learning environments-all in one integrated platform.

Get the Most from PowerSchool Schoology Learning

Interoperable classroom tools are no longer a nice-to-have-fortunately, PowerSchool Schoology Learning has deepening integration with PowerSchool's suite of solutions.

Additional Resources on PowerSchool Schoology Learning

PowerSchool Schoology Learning FAQ

When you have your parent access code, go to: app.schoology.com/register.php.

1. Click the "Parent" button below the "Instructor" and "Student" buttons in the "Sign Up for Schoology" section.

2. Enter the access code you received, and click Continue.

3. Enter your name and email (not the student's) and choose a password.

To sign in with your existing account, open the PowerSchool Schoology app in your web browser or mobile device:

1. Go to app.schoology.com.

2. Enter your email address and password and tap Sign In to complete.

Technically, yes. However, most schools and districts using Schoology Learning have opted to have just one LMS to increase consistency and productivity throughout their organization.

Technically, yes. However, most schools and districts using Schoology Learning have opted to have just one LMS to increase consistency and productivity throughout their organization. Schoology Learning also provides additional features, including standards mastery tracking, parent engagement, support for younger learners, and an enhanced overall look and feel of course layouts that Google Classroom does not support.

PowerSchool Schoology Learning has over 20 million users across 60,000 schools across the globe. To learn more about bringing Schoology Learning to your school, please request a live demo of our LMS solution.

Ready to Learn More?

See how our K-12 learning management system can help support student growth and performance to ensure learning continuity.

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Schoology Learning K-12 learning management system makes it easy to implement hybrid learning and integrate your favorite teaching and learning tools.

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Saya jumpa visnos demo:

http://www.visnos.com/demos