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Can you find examples of games that are inclusive (without objectification of women, racism, or is catered solely for a male audience)?

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Gaming Culture: the problem with video games

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Gaming Culture: the problem with video games

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Is gaming culture inherently sexist? Is it inherently racist?

Understanding the problematic nature of gaming culture, does this impact the narratives told within games?

Can video games be the future of narrative/storytelling if it's culture is exclusive in nature?

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25 Invisible Benefits of Gaming While Male

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The Birth of Consoles: video games from the 1990s  

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The Birth of Consoles: video games from the 1990s  

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From 1990s and onward games were focusing on being immersive and creating connections.
This is famously seen in games such as Tomb Raider and Final Fantasy VII.

Explain why you believe video games started to become focused on creating immersive narratives rather than purely being objective based?

Analyse how this shift from narrative being previously situated within passive forms of media (books, movies, etc.) to interactive digital media impact how narratives are constructed.

Does this shift from passive to interactive media impact the function of narratives for the player/reader/viewer? (Think back to the role of narratives and storytelling throughout history).

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Playstation and More Immersive Video Games: Crash Course Games #9

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So by the mid-90s the video game industry was once again booming and this attracted the attention of the Japanese electronics giant Sony. In 1994, Sony introduced their Playstation console which successfully coupled cutting edge technologies with some great games. But Nintendo and Sega weren't just sitting around.

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Why do you believe we play games? (Consider what is said in the video below)

Games were initially created to "demonstrate the power of computers or as a part of academic research".
From 1958 and onward marked the shift of games being created solely for entertainment.
It became a culture.

How would you describe gaming culture today?

Analyse gaming culture today in relation to the history outlined in this video.

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The Dawn of Video Games: Crash Course Games #3

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Over the next few episodes we're going to talk about the history of video games. Today, we're going to start with the first re-programmable computers in the 1940's. Now, these computers were serious tools. They were for codebreaking and calculating artillery tables during World War II - but like most tools we human use, we eventually looked for ways to make them playthings.