# data[].attributes.body
Minimal props and set dressings.

# data[].attributes.body
Does not attempt to recreate “real life”. Designs are more abstract and symbolic.

# data[].attributes.body
Presents the scene in a realistic way.

# data[].attributes.body
The shadings and contrasts of set elements and the symbolism of colour.

# data[].attributes.body
The “feel” projected by surfaces and fabrics.

# data[].attributes.body
The balance and arrangement of elements; the way the elements are arranged.

# data[].attributes.body
The overall bulk or weight of scenic elements.

# data[].attributes.body
The outline or silhouette of elements on stage.

# data[].attributes.attachment_link.title
Broadway 101: How a Broadway Show "Lights the Lights"

# data[].attributes.body
The audience response refers to the effectiveness of the Dramatic Impact.

# data[].attributes.body
Dramatic Impact refers to the impact the events on stage have on the audience.

# data[].attributes.body
A quote or stage direction.

# data[].attributes.body
Directing the audience towards a particular moment, element or character in the play. You would consider why the focus is to be placed on this moment/ character, how you would achieve the focus (acting techniques, design concepts etc.) and what impact this would have on both the remainder of the scene/ act/ production and the audience.

# data[].attributes.body
Usually a scene that is incredibly important to the overall play. A key scene will usually contain conflict, tension, subtext and potentially dramatic irony. It will often reveal a truth, or tell a lie, and explore relationships fully. For example, in “The Crucible” when John Proctor tries to get Mary Warren to explain to the court that she lied all along, or towards the end of the play when he and Elizabeth reconcile and he decides to go to his death.

# data[].attributes.body
Plastic head-shaped covering to give appearance of baldness

# data[].attributes.body
To mark a script with notes.

# data[].attributes.body
When a natural sound is manipulated to achieve a desired effect e.g. the layering of several SFX.

# data[].attributes.body
When the audience for a performance gets involved in the action in some form.

# data[].attributes.body
Canvas cloth which covers the back of the stage: can be painted.

# data[].attributes.body
Adjustable metal flaps attached to the front of a Fresnel spotlight for shaping the beam of light.

# data[].attributes.body
The acting area is not lit.

# data[].attributes.body
A recurring or common image.

# data[].attributes.body
The dimmer (slider) dedicated to each light.

# data[].attributes.body
Similar in structure to Episodic but the last ‘episode’ ends up similar to the first so the play can just start all over again.

Example
Blood Brothers

# data[].attributes.body
The lights go on/off quickly.

# data[].attributes.body
To change from one sound cue to another with no blackout in between, or to change from one sound cue to another with no silence in between

# data[].attributes.body
To change from one lighting cue to another with no blackout in between, or to change from one sound cue to another with no gaps in between.

# data[].attributes.body
A list of all the lighting or sound cues, their duration, source and volume/intensity throughout the performance.

# data[].attributes.body
A signal for an actor to do or say something, or for a lighting or sound effect to begin or end.

# data[].attributes.body
The back wall of the stage which can be painted or lit.

# data[].attributes.body
A conversation between two or more characters.

# data[].attributes.body
Sound whose source is visible or whose source is implied to be present by the action of the film, e.g. voices of characters, sounds made by objects in the story or music represented as coming from instruments in the story space.

# data[].attributes.body
An overarching theme or idea that ties the performance and production in a show together to ensure a consistent look, feel or message.

# data[].attributes.body
A scene which consists of two actors holding a dialogue.

# data[].attributes.body
Group of actors, often taking on several small roles in the performance.

# data[].attributes.body
Political drama which breaks the “fourth wall”. The audience can study the story objectively and should recognise social realities.

# data[].attributes.body
The final section of a play which often acts as a summary.

# data[].attributes.body
To brighten or dim the lighting.

# data[].attributes.body
Wooden frames, joined together and covered with canvas, which can be painted.

# data[].attributes.body
Lantern giving a wide spread of light.

# data[].attributes.body
Positioning the lanterns to get the desired lighting.

# data[].attributes.body
Powerful profile used to follow actors around the acting area.

# data[].attributes.body
The imaginary wall between the actors and audience which keeps them as observers.

# data[].attributes.body
Lantern giving a soft edged beam of light.

# data[].attributes.body
See-through material which cannot be seen through when lit from the front, but can be seen through when lit from behind.

# data[].attributes.body
Film placed in front of a lantern to change the colour of the beam.

# data[].attributes.body
Thin metal plate cut out in a pattern and placed in a lantern to project pattern or shape into the acting area.

# data[].attributes.body
Plays which are deliberately aggressive, confrontational, and provocative and often depicting psychological and emotional extremes.

# data[].attributes.body
The strength/brightness of the beam of light measured in percentages.

# data[].attributes.body
Lighting from an obvious source (window/candle etc.)

# data[].attributes.body
Control board for lighting.

# data[].attributes.body
A particular configuration of lights to be used in a section of a production.

# data[].attributes.body
Control desk for sound effect being used in a drama.

# data[].attributes.body
Soft pencils in different colours which are easily smudged and blended.

# data[].attributes.body
Idea for performance as an actor, designer or director.

# data[].attributes.body
Everything that happens before the official start of the play, usually as the audience enter.

# data[].attributes.body
Lantern giving a hard-edged beam of light.

# data[].attributes.body
Introductory section to a play which acts as an entry to the play for the audience.

# data[].attributes.body
To supply forgotten lines to an actor.

# data[].attributes.body
Slope of stage (to allow actors to be seen).

# data[].attributes.body
Blocks or platforms used to create levels.

# data[].attributes.body
What the audience sees of the stage from where they are sitting.

# data[].attributes.body
The absence of sound or music.

# data[].attributes.body
Written or spoken advice on how to act a drama.

# data[].attributes.body
A loud whisper intended to be heard by the audience.

# data[].attributes.body
Used to create an unshaven look or the appearance of cracked veins.

# data[].attributes.body
To remove all the set from the acting area.

# data[].attributes.body
Information in the text about events and characters that is not made clear by the dramatist’s written lines. The impression we get by ‘reading between the lines’.

# data[].attributes.body
Curtains

# data[].attributes.body
Stairs

# data[].attributes.body
The place where the drama is presented.

# data[].attributes.body
The whole acting area is evenly lit.

# data[].attributes.body
Table in the wings on which all props are placed for actors to collect as they enter, and replace as they exit.

# data[].attributes.body
Props that must be in position before the beginning of a scene or act.

Example

Money in a suitcase

# data[].attributes.body
​A prop which is worn and used by a character.

Example

Glasses

# data[].attributes.body
An item placed on the set, usually part of it.

Examples

A lamp

Clock

Picture

# data[].attributes.body
An item carried or worn by a character.

Examples

Handbag

Wallet

# data[].attributes.body
Sound whose source is neither visible on stage nor has been implied to be present in the action

Examples

Narrator’s commentary

Mood music

# data[].attributes.body
Unadorned production sounds from the actual source

Example
A gun shot from a .38 pistol

# data[].attributes.body
A gesture is an expressive movement of the body, or something that is said or done to show a feeling or emotion between characters

Example
“I would have Karly gesture to Lisa to come over to where she is standing by pointing at Lisa and then pointing at the floor with an angry facial expression”

# data[].attributes.body
Looking directly or indirectly at someone/something.

Example
“I would use indirect eye contact between Betty and Lucy to show the tension between the two characters after their fall out”.

# data[].attributes.body
Pace is the speed of movement you use as you move around the stage.

Example
"Lanna paced quickly across the stage as the police took Simone out the room."

# data[].attributes.body
Rhythm is the timing and pace of the drama. It also means the beat or tempo of the performance. Rhythm should never be the same throughout the drama, regardless of its length.

# data[].attributes.body
Stance is how someone is standing on stage especially when someone has to adapt to this movement.

Example
"I would use stance by having Lanna stand with her back straight-up to show she has a higher status than Simone, who's back is towards Lanna and is slightly hunched while she talks down to her."

# data[].attributes.body
Example
“I would use levels in my performance to show that Ellie had a higher status than Ava. I would have Ellie standing on a rostra looking down at Ava with a scheming look on her face and Ava sitting on the floor with a lack of eye contact, looking down with embarrassment”.

# data[].attributes.body
Example
"I would have the actor positioned CS to show his rebellion against his mothers wishes not to make a scene in front of guests."

# data[].attributes.body
Example
"The close proximity between Charlie and Jade at this moment helps to show the audience the loving relationship that they have with one another"

# data[].attributes.body
Mannerisms are someone’s characteristics and the things they do for example having a mannerism of tapping your fingers all the time.

Example
“I would use mannerisms in my drama by having Grace have a nervous twitch and tapping her foot all the time when under interrogation, this would convey to the audience that she is nervous and maybe hiding something”.

# data[].attributes.body
Plaits of artificial hair which can be cut and trimmed to form eyebrows, moustaches and beards.

You can use spirit gum to stick crepe hair to the face to make a beard, bushy eyebrows etc.

# data[].attributes.body
A small circular palette with bruise colours.

# data[].attributes.body
This is a thin non-toxic paint that you brush onto your teeth to make them look missing or very dirty.

# data[].attributes.body
You must say “fake” to get the marks.

It can be added to wounds, often quickly during action.

# data[].attributes.body
(Like PVA glue), you can add it to your skin and then stretch it or tear it.

# data[].attributes.body
This is the special glue that you use to stick Nose & Scar Wax or Crepe Hair on.

# data[].attributes.body
Like play dough that you can use to add to your nose or to create scars, warts, etc.

# data[].attributes.body
NOT “contour”

Makes an area of the face darker, can be used for wrinkles or to make face look sunken

# data[].attributes.body
Makes an area of the face lighter

Can be used to create wrinkles or make a feature stand out

# data[].attributes.body
Base = foundation

Is it dark/light/suited to skin?

# data[].attributes.body
An elevation is a detailed drawing of the set from where the audience would sit.