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the polio vaccine came out in 1955

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Sold over 1,000,000 copies every year

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-polio faded away but candy land did not
-won a spot on the toy hall of fame
-Kayleigh

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-very simple
-made people happy
-Kayleigh

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-you dont know how to read or write

Jon

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. 1955- Vaccine for polio!
.1970- polio almost gone in US
.2005- candy land was awarded toy hall of fame

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-didn't have to read or write
-transported them to a land of candy
-many places closed and candy land gave them joy
AMBER

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you can play with friends but there might be scammers

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you can play with friends but there might be scammers

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Roblox was created by co-founders David Baszucki and Erik Cassel in 2004, originally under the name DynaBlocks. Baszucki started testing the first demos that year. ... On November 20, Roblox was launched on Xbox One, with an initial selection of 15 games chosen by Roblox.

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Although polio has faded away here in the U.S candy land has not
-Alyssa

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-Very simple

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- 2005 Candy land was awarded in National Toy Hall of Fame.

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a perfect for game for young children who cant read or write!!
-Alyssa

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1.when they fond a cure for polio in 1975 candy land was still populer for way more genarations.
2. inspired movie in 2005 inspired video game in 2005 too

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-about 1,000,000 copies sold each year
Lashanti

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-Polio went away but Candyland stayed for generations
-1,000,000 copies made for kids each year
AMBER

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-kids who did not know how to read or write could enjoy the game
-helped kids get throgh polio
-

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computer game based on candy land.

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the roblox game helped us stay connected and let us do what we cant do now like hook up with Ur friends in a online game an not wear a mask

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-1955 Polio vaccine came out.
-1 million copies of vaccines a year.
-2005 candy land got a award.

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roblox games help us stay connected
-Alyssa

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∙ 1955 Polio vaccine came out.
∙ 1 million copies sold each year.
∙ 2005 Candy Land got a award.

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over the years many new versions of candy land have been made

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-1955 polio vaccine introduced
-Although polio faded candy land was still there
-2005 candy land was on the toy hall of fame
-70 years after they had 1 mill copies
-Macy

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In 1955 the polio vaccine came out

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-Polio vaccine introduced in 1955
-1 million copy's a year
-enjoyed for several of generations

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∙ The game a simple game, even kids who couldn't read or write could still play!

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-1955 polio vaccine
-1970 polio nerly gone in u.s.
-2005 candy land got an award national toy hall of fame
-sold 1m copies each year

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-Polio gone but Candy Land stay
-Many generations of kids play
-Many Versions

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candy land was awarded to the toy hall of fame in 2005

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- Polio started to fade away
- NOT Candy Land
- A lot of little kids love the game still
- In 2005 it went to the National Toy Hall Of Fame
- Animated movie from Candy Land
- More than 1 million copies sold a year

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-Still popular in the 1970's
-New characters
-Computer game based off of Candy Land in 2005
- Animated movie based off of Candy Land in 2005
-Awarded a spot in the national toy hall of fame
- One million Candy land games sold each year
-1955 they made a polio vaccine
-1970 polio was almost gone in the U.S.A.

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-Polio faded away Candy land did
not
-her sweet little game is loved by many children
-1 million copies sold every year

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-polio vaccine, 1955
-almost gone by 1970's
-New versions of candy land
-2005 Candy land was awraded a spot on the national toys awared
-1 millon copies sold out each year

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∙ Create a group chat with friends so you can all talk!
∙ Do not play for too long.
∙ Check your safety settings to make sure you are safe and so you can enjoy Roblox!

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-continued to be very popular in the 1970's

-added new characters

-made a computer game based off of the original board game

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-in 1970 polio was gone but Candy Land remained popular
-in 2005 went into the National Toy Hall of Fame
About 1 million copies sold

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- polio was gone but candy land was not
-  about 1 million copies were sold
- in 2005 they got hall of fame award
- kids still love the game today

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-polio vaccine-1955
-1,000,000 coppies of candy land
- candy land award-2005
ORIN

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-Can play the game if can't read or write
-Transport to a world of sweet treats
-polio closed parks, pools, etc. people stayed home-gave something to do
-slogan- a sweet little game for sweet little folks

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-They made the first copy after Abbott recovered from Polio
-The game was simple so kid that could not read or write could still play
-Macy

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-do not play for to many hours
-do not talk to strangers
-look at your safety settings
-Macy

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-Very simple
-Playable anytime
- Good for any age
Lashanti

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- A cure for boredom
-best selling game
- for all kids
-Addison

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good for young children

-fun
-entertaining
popular

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Guide To Roblox

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-made sick/hurt children happy
-Milton Bradly helped sell
l

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kids who could not read or write could still play

it was nice because the kids who had to stay at the hospital could play a game to get their minds off of being sick and being bored.

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- perfect for everyone
- entertaining
- best seller

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children really liked the games they had

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perfect for young child

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-Very simple
-dont need to know how to read or write
-Milton Bradly made the 1st candy land in 1949

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-With covid-19 we have not been able to go in public Roblox you can stay connected and play with family and friends.

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a lot of kids got entertained while a tough time in the 1900s

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- Many Played
- Entertained Children
- Let Kids Find Another World

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-polio was a big impacted but candy land helped
-no video games or shows

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- Kids in hospitals loved the game
- It is a simple yet fun game
- Brought them to a candy/ happy place
- Cheered  many kids up
- It was a great game to play when board.
-  Kids allover the world loved it
- It was the best selling game

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Roblox can sensor out innapropriate words and it reminds you not to talk to strangers or people you dont know
-Tyler

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-always dont talk to strangers
-limit your self on the amount you play
-group chats help stay connected

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can help us stay connected

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- time cut back
-be safe
-time a little less starange

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- simple but fun
-gave kids everywhere something to do

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- don't talk to anyone you don't know
- can keep connected

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-needed something to do
-was fun for everyone
-brought them to a happy place

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sabrina: roblox doesnt recommed adding people you dont know.

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sabrina: roblox doesnt recommed adding people you dont know.

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-you Don't have to know how to read or write
- Like corona virus
-Cheered many kids up
-kept kids inside
-best selling game

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staying connected:Do not play with people you do not know

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staying connected:Do not play with people you do not know

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do not play to much

helps though tough times

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- Don't talk to anyone you don't know on Roblox
- can keep connected

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-  Don't spend to much time on the computer playing games
- Don't talk to anyone you don't know
- Games should not be the only way to get through tough times
- Playing games with people can help stay connected

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-Talk to people you know
-Makes you feel normal even though this is not normal times
- Don't play for hours everyday

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-you should not be on it hours a day

-Don't talk to anyone you don't know
- not always the way to get thurgh a tough times
-Molly

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-should never talk to anyone you do not know on roblox
-roblox is not the only thing that helps you get out of stress

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Only talk to people you know
Video games shouldn´t be the only way to get through a tough time

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-When played safe games can help us stay connected
-Games should't be the only way to get through a tough time

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-have roblox party's
-only talk to people you know
-

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scientists show that video games arent the only way to stay connected but kids get to find many worlds on roblox

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- don`t talk to anyone you don`t know
-you stay connected during this time
-your with your friends

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-do not play with strangers on video games
-do not play video games too much

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- only stay connected to people you know
- Roblox helps people stay connected even during these hard times

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-Millions of people play roblox for a few hours a day
-Roblox helps people stay together during lockdown
-This was made by Amber Zeilenga [I found a link for people who don't know what roblox is so you can look through that.]

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Roblox may not be as famous a children's game as or , but it recently announced that it has more than 100 million active monthly players.

It has flown more under the media radar than those rivals, leaving parents whose children are now asking to play it (or playing it without asking) in need of a primer.

What is Roblox?

It's not a single game, but rather a collection of more than 50m games, all created by its community of players. The simplest comparison is to YouTube: a huge library of "user-generated content", but in this case the content is games rather than videos.

Children (and adults) download the Roblox application for computers, games consoles, smartphones or tablets and use it to browse and play its catalogue of games. Social features are also key to its appeal, including the ability to add friends and chat to them while playing.

Roblox isn't a new thing: it officially launched in 2006, and has been growing steadily ever since.

How many children play it?

Roblox doesn't split its 100 million figure between children and adults, though it does say that 40% of them are women and girls.

In the UK alone, there are around 1.5 million children playing Roblox, according to research firm Kids Insights. Its data, based on an annual survey of 20,000 British children, suggests that 24% of 10- to 12-year-olds here are on Roblox - more than on TikTok (13%) and Snapchat (20%) and nearly as popular as Instagram (25%).

The company adds that 19% of seven-to-nine-year-olds in the UK are playing Roblox, some way behind YouTube (43%) but ahead of TV brands like CBBC (11%), Nickelodeon (10%) and Cartoon Network (8%).

Work at a Pizza Place by Dued1 - teams of players fill orders and earn credits to buy home furnishings. Photograph: Roblox

Why is Roblox popular?

"We're not a company that does a lot of marketing. The No 1 way that someone finds out about our platform is they get invited to play by a friend. And the second way is they'll watch people playing on YouTube," says Roblox's chief business officer Craig Donato. "So it's very much an organic phenomenon."

He also suggests that one reason for Roblox's popularity is its emphasis on "unstructured play" in an era when many children are more restricted in their physical-world activities than previous generations were.

"When I came home from school, I'd get on my bike, go out in the woods, do pick-up baseball. But we live in a world today where it's hard for kids to go out and have unstructured play with their friends," he says. "Most of the experiences on our platform aren't just about the object to win. It's an experience you have with other people: a shared experience."

How do people make games for it?

Anyone can make a game (or "experience" - they can simply be virtual spaces) for Roblox by downloading its separate Roblox Studio software. The company says that it has more than 2 million "creators" - so around 2% of its players - with the most popular games being played by up to 100,000 people simultaneously.

For many children, creating a simple game or virtual room where they can hang out with friends is the limit of their ambitions, but others build bigger, more complex games, and even start to make money through taking a cut of in-game purchases using Roblox's virtual currency, Robux. The company expects to pay out more than $100m in 2019 alone to them.

"We have these teams forming businesses, and making millions of dollars a year," says Donato. Roblox is keen to foster this community: in 2018 it launched its own curriculum, available under a Creative Commons licence, for educators to use. Donato says it reached more than 500,000 children in its first year.

Are people really making businesses out of this?

They are. Josh Wood is one of the British Roblox game-makers. He's 18 now, but discovered Roblox in 2013, and started to make his own games for it a year later.

"From there I continued to learn and collaborate with other people on projects until I released my most successful game to date, Game Dev Life, which has so far had over a million play sessions," he says.

Wood has now set up his own company to make games for Roblox, hiring other developers, artists and testers, and even launching a line of toys based on Game Dev Life, in partnership with Roblox.

"With the money from my games I have been able to pay for my university education, and continue to reinvest in my business," he says.

Another young British developer working on Roblox games is Abbie Leigh. Now aged 19, she started playing Roblox in 2011, but took the leap into development in 2017, initially creating assets for other people's games. She's currently working on three games, including her own sports-themed title, and hopes to make a full-time career out of freelance development.

"It never feels like a job, which of course is the best part. I enjoy building and do so in my free time, and I'm simply rewarded when it comes to doing what I love."

Game Dev Life by DoubleJGames. Players must try to build a successful game. Photograph: Roblox

Is Roblox safe for children?

When Roblox has made headlines in the mainstream media, they have often been negative: from reports of adults trying to groom children on the platform in 2017 to, most infamously, a virtual sexual assault in June 2018, when a seven-year old player's avatar was attacked by two male avatars, whose players had hacked the game's code to show explicit imagery.

The following month, the Sun published an investigation claiming that Roblox was "a haven for roleplaying as jihadis, Nazi leaders and Ku Klux Klan members". The company says that it has been working hard to tackle wrongdoers and fix any loopholes in its platform.

"We're not defensive if things have ever gone wrong. We hold our hands up and say, 'This is what we've done to fix it, and this is what we're doing to make sure it never happens again,'" says Laura Higgins, a British child-safety veteran hired by Roblox in January 2019 as its 'director of digital civility'. Her job is to learn from those problems and prevent activities that could harm young players.

"We really do start with safety as our No 1 priority. We acknowledge that we have younger players, so you have to be as ahead of the game as possible in terms of safety," she says.

"It's an age-old thing: if people have bad intentions towards children, they're going to gravitate towards where the children are. We're constantly reviewing the tools that we have, and looking at ways to improve them."

How can parents keep informed about it?

Another measure taken by Roblox is to launch a section of its website called For Parents, which explains its safety tools - from algorithms blocking swearwords and names and addresses in text chats, to its reporting system for inappropriate chat or content. There's even an algorithm detecting whether players' avatars are wearing "appropriate attire".

Higgins admits that parents can get "very frustrated" when there's a horror story around safety on a children's platform like Roblox: "You think, how hard can it be? [to stop these things happening]," she says. "And it's very hard, is the answer. When things go wrong, it's because somebody is trying very hard to break your systems."

She's keen to make sure that parents also see the positive side of the games that children are creating on Roblox, citing the example of a game made by a teenager whose father had recently died.

"He developed a game around managing mental wellbeing, mental health, as a journey for other young people experiencing those kinds of issues," she says. "It was an amazing outlet for him, but it also helped many young people who played it, and were able to explore their emotions."

That's an aspect also highlighted by developer Abbie Leigh. "I absolutely love the developer community as a whole. We all stick together, support each other's creations and help each other when we need it the most," she says. "From feedback on games, to personal issues."

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Roblox may not be as famous a children's game as or , but it recently announced that it has more than 100 million active monthly players. It has flown more under the media radar than those rivals, leaving parents whose children are now asking to play it (or playing it without asking) in need of a primer.

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- 2/3 of 9-12 year old kids use it
-Covid 19 has caused an increase
-40 million games or make own make it popular
-120 million regualr players