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From Sustainable to Circular Design - Becky Earley 

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From Sustainable to Circular Design - Becky Earley 

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Planetary Boundaries - concept involving to define the environmental limits within which humanity can safely operate. Our current consumption level is 4 planet earths instead of 1, we are operating as a race at a far greater consumption rate than we can sustain. Find a way to bring our footprint down

Donut Economics - meet the needs of all within the means of the planet, live as a developed society but we operate our businesses to a certain scale level that the Earth can sustain.

The EMF Butterfly, recycling practices are being developed around:

Biological loop (wood, cotton, is generative) or technical loop (reprocessed technical processing)

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Working in a community through collaboration as a process of educating for democracy
Community is a group of people who share a common matter of concern. Community is also about communication, how we interact with one another, but it is also about practicing together to improve.

Collaboration - shared responsibility in development of the structure and content of the work, all stages of the process
Why use collaboration? To challenge traditional conceptions of roles and responsibilities which produces a social criticism that destabilizes the power relationships in the institutions in which we work and live

Asking the community what do you need? What do you want? What can you share? Skill exchange based on gift economy, you give something, you get something back

Participation: partaking and freedom of expression, it is about democracy, without freedom of speech there is no democracy.

Design when everybody designs
Diffuse design ( innate creativity and problem solving capability, either nurtured or not )
Expert design ( recognizing the specific skillset of the designer )
Co-design ( where designers use their skills to work with other from different fields or with a community to problem-solve and find solutions together )

How can we engage with democratic processes as citizens?
What is the potential of a community that comes together to problem-solve a situation they want to change?
How can artists facilitate and share these processes to create real political change?

Aaron Schutz defines community in an educational context, he describes, “in its broadest sense, ‘community’ refers to a condition in which people share something with each other. Within this very general understanding, however, across many academic disciplines - one can find innumerable accounts of what a community may share, such as place, culture, emotions, occupation, and so forth”

The core values of community psychology
Sense of community (belonging)
Respect of diversity (people/culture/place)
Social justice (equality, equity, participation rights and opportunity)
Empowerment (giving visibility and voice)
Collaboration (together we are one)
Empirical grounding (how communities are measured and observed)

How do communities come together?
Action: Communities of people trying to bring about change
Practice: Communities of people in the same profession or undertake the same activities
Place: Communities of people brought together by geographic boundaries
Interest: Communities of people who are the same interest or passion
Circumstance: Communities of people brought together by eternal events/situations
Our current circumstance of COVID-19 brings us to this digital space, this online space, how we share that and how we work together. How all of the things within the core values for sense of community, respect to diversity, social justice empowerment, collaboration in empirical grounding, how does that affect our well-being and how we work together.

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Poking the Meniscus - Becky Shaw

How do artists and designers ‘get to’ work with communities?

What is expected of artists and designers when working with communities?

Why is exploring community always assumed to involve working directly with people? (participation, engagement)

What are the edges of a community? Some people are inside or outside

What are the degrees of intimacy involved when working with ‘a community’?

How big is a community?

What is the difference between ‘the community’ and ‘a group’?

To explore the relationship of individual and group, artist and community though making work, rather than seeking to represent or produce an ideal, explore what the relationship feels like.

To explore what ‘us’ means

To come up with a structure to hold the encounter and to accept that it might fail or be battered down.

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Group work reflection:
My group mates and I came up with a SDG we wanted to tackle, which is the Responsible consumption and production. We decided to first collect our own research and understand this SDG, and share any useful information to our Teams group chat.

In terms of group work, it is our first time working with other courses, being very new to this setting, there is little communication within our group as I believe we are quite shy. In order to improve this, our team need to set up concrete goals we all want to achieve, so we are able to have a clear direction for our project. For example, choose a specific day each week to video call and share our information and research together or come up with conditions and plans on how to make our group more successful, etc.

In addition, we should also all challenge ourselves to not be afraid to share our ideas and thoughts resulting in a more productive working relationship.

Lecture reflection:
I was very interested when Becky Earley was talking about TED's Ten of sustainable design in her lecture as she lists out ways to create innovative designs sustainably. It is important as designers to constantly think of ways to design without causing harm to the environment.

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Lecture reflection:
The lecture by Laura Knight about the design process was intriguing as it gives you another perspective towards how designers work and the train or circle of thought.
I believe the lecture "What is community" has been insightful in better understanding the essence of collaboration, and why we use it, as it is the main goal for this unit. How people come together, how we interact with each other if we have a common goal.

Group work reflection:
During week 8, we got to know the brief better and by asking questions to tutors, my group mates and I were able to get a better grip regarding the tasks for this project. We started to use online platforms to share our ideas and different resources, allowing us to have a visual of our progress. Using platforms such as, Miro, WhatsApp and Teams.

As we have decided the previous week to focus on SDG 12 Responsible Production and Consumption, we all individually researched and came up with materials which we all shared together on the online platforms and through video calls.

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Assumptions are made when defining and designing for an audience, designers will make certain assumptions about groups, communities or individuals

Important to ask who your work is for, look for requirements

Definition - a particular group at which a product or otherwise is aimed

A particular audience helps you make design decisions, important that these decisions are not from assumptions of the audience

Types of audiences:

Consumer - a person who purchases of uses goods and services for personal use

Community - a group brought together through shared interest, action, practice, place or circumstance

Industry - group of manufacturers or businesses that produce a particular kind of goods or services

Client - a person or organization using the services of a person or a company

What is the aim of your project?

Sell - persuade someone of the merits of a product or service or an idea

Change behavior - change people’s personal habits and attitudes

Participation - encourage the action of taking part in something

Knowledge - sharing learning and knowledge. Helping people top learn how to do things and support them to think about what they learn

Self expression - a display of individuality, invites response but doesn’t need it

In what context will your project be seen?

home

In a store

On the street

At a cinema

On a device

On television

In print

Create series of sentences to help us communicate our ideas clearly

We are designing (outcome) for (audience). It will be or experienced (context). The project aims to (aim).

The difficulty designing for large audiences

Do we need to check our design work with a sample group so we can understand how people might perceive or understand our work?

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Combating social-spatial injustices in the digital city

596 Acres

Project where digital data was used to affect change in the physical realm by empowering local communities ( connecting to SDG 10. Sustainable Cities and Communities )

Non-profit organization, analyzing NYC’s open data on empty plots of lands where they discovered 596 acres of vacant public land in the borough of Brooklyn

The non-profit organization recognized the difficulty for non experts to navigate open data platform or to make sense of these datas. The organization then created easier more readable platform for citizens to read data.

Physical intervention and digital information, contained basic information of the land, etc.

While the non-profit acts as a supporter and advocate for these projects, the spaces are managed autonomously by the local community. The team primarily provides legal advice and technical assistance to communities so they will be able to navigate.

Also uses social media to grow the project, network with locals and different sites to share knowledge and build relationship between neighborhoods

This project shows how open data can be put to use to activate and help empower marginalized urban communities. With the help of data driven methods it is possible to build communities, to enable change using off and online methods

Million Dollar Blocks

Biased algorithm and algorithmic models can have severe effects on human lives

Algorithms that predict crime

This project showed the importance of awareness and transparency of subjectivity and personal biases in data driven exploration. Anytime we use data driven methods, we need to ask ourselves with what lens are we looking at the data .

Common Place

Analysis of data produced through the use of civic apps, applications that aims to encourage citizens to participate In the development of public services and civic engagement

Using citizens as sensors, to promote citizen participation

Digital tools for public consultation

Localism Act, 2011:

To ensure that the people who are affect by plans become an integral part of the decision-making process

To facilitate a more effective planning process

They must justify how they have consulted the local community, what the received comments and how these were taken into account

Commonplace - is an online community consultation, a social tech startup that has developed a digital app to engage citizens in local developments in their neighborhood. Allows citizens to engage with the consultation process without having to physically be present at a set time or location (more flexible)

Analysis of data produced through the use of civic apps, employing this data democratize a decision making in the built environment. Civic apps are software application that aims to encourage citizens to participate in the development of public services and with that enhance civic engagement.

Civic apps are a rich source of data on public engagement in neighborhood developments. These civic apps are  primarily used to collect and analyze data for the particular and often singular use that they are designed for.

Data is not just valuable for the direct purpose that it is used for (facebook comments, photos on instagram), often its the metadata that is produced through user engagement with the platform that has proven to be useful to businesses (timestamps, geographic locations). Civic apps produce data on how people use the tool

These metadata generated through user interaction could potentially be useful for us and provide new insights that we can use to enable more inclusive decision-making processes in the built environment

MUF Art & Architecture

Focuses on low-tech data analysis, specializes in public ground projects that address both the physical and the social fabric of the urban environment. Aims to deliver qualitative and durable designs inspiring a sense of ownership through occupation

Introducing more green in Whitechapel area, MUF defines public realm as a kew place where a different members of the community can visibly take part in activities alongside each other

A data driven approach does not necessarily require expansive knowledge of computing programming

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Useful information to guide group project + individual response

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Group work reflection:
Through all of our research, we were able to categorize them into specific themes within our SDG. Separating our group into 3, allowing us to develop further onto each theme. This was an effective method of working and moving forward with the project, as it allowed us to gather research and examples while saving some time since people were working on each category simultaneously. In addition to having 3 different categories to look into, we have come up with separate briefs for each in order to present our concepts for the end of the week PechaKucha presentation.
During week 9, I believe that our group has really started to come together, working as a group has become easier to handle despite the current circumstances of working online.

Lecture reflection:
Our group tutor has emphasized various times that finding an audience for our group's brief is very crucial. The lecture by Jake Hopwood came in handy in understanding what an audience is and the types of audiences. How is the group project engaging with your chosen audience, etc.

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Design Council vision is a world where design as a force for change, make lives better for all (sustainable living,  health and wellbeing, design skills)

Double diamond - a framework for Innovation

What is design?

a mindset and skillset

Critical thinking and creativity combined

Much more than aesthetics

AI is important to improve how we design services, business and places

Design is important to improve how we use AI

What is AI? Artificial Intelligence, the use of digital technology to create systems capable of performing tasks commonly thought to require intelligence. Machines using statistics to find patterns in large amounts of data. Ability to perform repetitive tasks with data without need for human guidance.

What type of AI have you encountered?

Techniques and applications of AI

classification and clustering

Ranking and recommendations of data

Natural language process, recognition of words in context

Regression and prediction

Computer vision, facial recognition

Why is ethics important in AI?

Examples of where it has gone wrong:

UK exam algorithm debacle

Alexa not recognizing female voice

Soap dispenses not recognizing darker skins

Automation based on these decisions, these reinforce systemic inequalities

But data and AI has the potential to hugely improve the design of our products, places and services

Benefits:

more efficient and tailored services

Infrastructure systems that predict when they need repairs, reduce supermarket waste, help verify the provenance of the supply chain

Detect early stage illnesses and predict who might be in more risk than others

Bad design that simply harnesses the technology without thinking through the ethics makes it worse

Good design can maximize its potential at the same time as making sure things are equitable, by encouraging collaboration and bringing a conscious and visible approach to the design of data and AI, so that all factors in the design of the systems that are built on these technologies can be considered at the conception stage, and later on iterated and tested before implementation.

Good design means working with technologists, professionals and citizens. To maximize the use of technology, think through impact of design from different perspectives. Design can play a role as translator.

Aims of the workshop for the Service Design Days conference

To share how AI is being used in health & sustainability and how design is making it be used well

To explore collectively how AI can improve services, and how we can design it in a way which is inclusive for all

Case studies of AI & sustainable consumerism

Thread, a London fashion startup, combining AI and machine learning, personalization and data led e-commerce

Morrisons have been using AI to reduce food waste, they set a target to reduce operational food waste by 50% by 2030. Using AI to improve demand forecasting

Mantle Labs, boosting resilience in supply chain, satellite images of crops, real time assessment of agriculture conditions

AI & Design workshop takeaways for the design sector

the need for simplification of AI, making it accessible to those who aren’t AI experts, in simple terms so that everyone can make informed decisions “Making the invisible visible”

Widen understanding and transparency of why and when AI is useful with positive consequences, and why and when AI can be scary or misused or have unintended consequences

The increasingly dynamic role of I as an actor in a service, not just a touch-point in a service or system

The need to increase fore-sign, scenario building prototyping and testing algorithms before implementing

The need for common principles and an ethical code of conduct for designers

The need for governance, clear rules, procedures and steps to follow to ensure AI considered at the outset

The responsibility of designers to ensure that human needs and community needs come first, and that the technology comes next, as an enabler to address the needs identified

The need to re-prioritize ethics and AI as a core part of design education

Faireness

Accountability

Sustainability

Transparency

Positively influence the data that’s being mined by your interactions

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Narrative & Storytelling - Matthew Crowley

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Narrative & Storytelling - Matthew Crowley

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Elements of what is assessed in the unit: Critical and reflective presentation, storytelling the process of communicating the collective outcome that the group has produced in response to the brief

Think of storytelling as communicating, how are you communicating your response to your audience. Your group and individual response are connected but separate, they’re discreet and different, but they’re somehow bound together. What they’re joined by is your lived experience of the unit, you’re relying on the practice of storytelling to communicate your experience to someone else.

Storytelling is a sense making process, a process through which we can make sense, a process where we communicate.

Process of reflection is where Peter Brooks refers to as necessary retrospectively, that’s the idea where “only the end can finally determine the meaning”, all that has gone before has constituted to the outcome.

Narrative shapes our understanding of the world but also shapes who we are as individuals.

How might we imagine beyond imagining in advance or prefiguration?

In order to better understand story, we might start by looking at the distinction that Russian formalists made between Fabula and Sjuzet.

Through narrative, we have control over time. The Russian formalists gave us a structure to explain how narrative is formed and constructed.

According to Peter Brooks, “Plot as I conceive it is the design and intention of narrative, what shapes a story and gives it a certain direction or intent of meaning” …”a line of intention and a portent of design that hold the promise of progress.”

In terms of the assignment for unit 6, how are you going to tell your story? how can you use that reflection of your experiences to forward your own process and practice and to develop as designers?

Think of narrative as something as spatial. How do we tell the story of unit 6?

Without these questions, there is no story. How the project moves through time, your experience of the project is represented by the dots on the diagram.

Record of the key moments or the stages of the project that you feel are significant in the design development, it requires you to think about which moments were significant and why they were significant

Using this record of those key moments, you will be able to produce and overview of what happened and the order that it happened.

Narrative becomes a network of possibility, an organizing principle that operates as a matrix of communication.

Narrative offers as a space in which we control time, in which we can shape the elements of experience in order to communicate the meaning that  we desire. That requires you to decide which moments of that experience were most significant. How those moments are connected. You shape the narrative in order to tell your audience what you think they need to know.

Your reflection of your experience that will be assessed. How the collaborative process at the heart of unit 6 has shaped and informed your practice.

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Lecture reflection:
The AI design workshop has been helpful for our group's creative brief as a function from our virtual closet installation is using AI for users to experience the dome. Using AI for classification and clustering & ranking and recommendations to give the influencers suggestions on virtual outfits and back drops that their audiences will like the most.

Increased audience engagement > gain more followers = wider reach > promote our  message of responsible consumption to even more people.
I found the storytelling lecture very beneficial in creating the process portfolio for this unit. Clear and concise communication is key when presenting and pitching an idea to someone. It is therefore important to pull out the most important parts of the process and journey into the portfolio. Which is why I have made the decision to separate my document into different stages of the unit (discover, define, etc), for the reader to understand the steps taken and the process in chronological order.

Group work reflection:
During week 10, everyone in our group presented their individual response, which is helpful to see where and how everyone is going forward with their work, how they're interpreting the brief differently.
We got very useful feedback from our group tutor, Lucy, who has seen how collectively, all our individual ideas are and could somehow be connected to the group's concept idea. This personally gave me more confidence in what I was doing and how our collaboration as a group is very in synch.

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Group work reflection:
This week Vanessa, Hannah and I decided to have a video call to catch up on some of the group work since other were not able to join. We thought we should all individually write out our current understanding of the group's creative brief for this virtual closet installation concept on miro, so we can combine them and write a final brief before the group tutorial with Lucy.

During the group tutorial:
We have gotten a clearer understanding of how we should write about our process portfolio, etc. Using online lecture content to drive our project. How it has improved, what have you learnt, how has it helped collaboration, etc.

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Group work reflection:
At the beginning of the week we had a quick group call with our tutor discussing some of the plans that needs to be accomplished by the end of the week.
We have decided that our goal is to come up with collective imagery (collage, storyboard) explaining what this dome/installation looks like, where it’s located, what does the audience see when they first walk in the dome, how they access and use the app with a qr code, etc.

My group mates and I decided to stay on after the tutor left the call to continue working. We discussed and set clear roles for everyone to be a part of this collaborative project. We shared resources, examples, and ideas on the call as well as the meeting chat for our own records. We brainstormed and came up with a name for our virtual closet installation. In other words, we were so glad we had stayed on and continued working as I believe it has been our most productive meeting. We were all very focused and wanted to get things done, which motivated us to talk more.

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https://artslondon-my.sharepoint.com/:v:/g/personal/m_bizard0220191_arts_ac_uk/EcDD-drw2GtEppYwG1bznBEBTagPp4khfIKVl0uhu4LNkQ?e=ElvxhS

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Group work reflection:
Sharing our individual development for the group work. Lucy providing us with some insight in how to individually move forward with our work. Creating posters, imagery to explain in detail the function and features of the installation.

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Feedback received from tutor on process and reflection document.

Group work reflection:
We are at the stage where we are putting together our final collage for our closet installation. Having everyone individually complete their part of the work.

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https://artslondon-my.sharepoint.com/:v:/g/personal/m_bizard0220191_arts_ac_uk/EVtNdW3_iFlNnSu6SWjP59EBnZzIoMy5GlSlotr979Hpyw?e=HP1BMq

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1:1 Tutorial with Lucy

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Reflection:
Presentation of our collective work so far to other groups, pitching our ideas to students who haven't seen our work yet. It felt like pitching an idea to a client. Presentation becomes very important in the design industry, placing your best work on the table. It is therefore crucial to be able to orally communicate clearly the project.

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https://artslondon-my.sharepoint.com/:v:/g/personal/m_bizard0220191_arts_ac_uk/EZCIXuxgt2FBkqO_PUQIH6YBabaWrCSoKjj2fSGV88NoVg?e=xfQr7O

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