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Qualitative research is a little bit harder to define than quantitative. It is involved with human experience, with things that don't come with numbers attached, like interviews.

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This is all about considering the effects of Things. What happens to the things, and where they came from, can be traced in 5 stages: Material Extraction, Manufacture, Package & Transport, Use, and End of Life. Hopefully, the End of Life stage is succeeded by a new life cycle of those resources through recycling.

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The research Question creates focus within the problem area so that one can begin from a good frame of reference. It doesn't necessarily need to be a specific question about one thing, but it should rearrange your thinking in a productive way.

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A problem arena is the area where you have decided you want to make a change. Not a specific question, a ballpark. Get it? A ballpark:

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Quantitative research involves numbers, statistics, and other quantifiable facts and effects. Things that can be represented on a graph.

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Getting to know- in other words mining or loving- your problems can make them more manageable and less intimidating. There are often problems that have more substance than what they look like at first.

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Challenge is Part of Reward
It's the same as the theory that if you're not making mistakes, you're not learning. There will be more challenges when the goal is larger or more ambitious. This image illustrates the concept of working hard toward success (reward)

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All Change Should Be Sustainable
Sustainability isn't a choice, it'll be something that is ultimately required for survival on Earth.

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Everything is Interconnected
Everything in the world works in interconnected systems that all effect one another, like a hiker and the trees and the sun in the cellular respiration cycle

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Disruptive Design is all about seeing problems and approaching them instead as opportunities for change. It is about making the most of your social influence to make those positive changes.