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shading and lighting of advancing rendering 

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shading and lighting of advancing rendering 

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with photoshop and then done

tools:

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public relations society of america inc,33 maiden lane, new york NY 10038-5150 internet : http://www.prsa.org

international association of buisness communications,one hallidie plaza, suite 600, san fansisco, CA 94102

international cinematographer's guild, 80 english avenue 14th floor new york NY 10011

national association of broadcast employees and technicians, 501 third street Nw, 6th floor, washington, DC 20001 internet. http://www.nabetcwa.org

society for technicial communication, inc,901 N stuart st, suite 904, arlington, VA 22203 internet http:// href="http://www.stc.org">www.stc.org

this careers are in the outbook and if you know the 57% of the employees in 2012 work for animation.

art directroy

salary is about

Averaging $70,000 to $80,000, but wholly depends on the project.

Most stop motion animators  earn a fairly steady $60,000

3D models

A contracted model for a major studio like Disney or Pixar can expect as much as $100,000

composting art

salary is 50,000 or 75,000

storyboard

80,000 or 100,000 depending on the scale and decorating ideas as also the quality of the animation.

mathematical model

salary: expect no less than 80,000

texture artists

salary:80,000

animator are dedicated by making computer animations or by hand animations they can create special effect animations or visual they can be made in computers or special tools.

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a rendering method that simulates light reflecting on an object. they are many reflection mapping in animation done in computers or electronic tools. they are: automatic cubic map

Automatic maps are based on the geometry of the scene.

assigning cubic maps

is that the bitmap files already exist and take less rendering time.

rendering cubic maps

The controls in the Render Cubic Map

Files group let you generate the maps automatically and save them to disk

using animation cubic map

The cubic maps can be animations instead of bitmaps.

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line,plane,rhythm,balance,scale,texture,framing,grid,colour,transparency, layers,symmetry, pattern, etc.

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Timing Ease In and Out (or Slow In and Out),Arcs ,Anticipation Exaggeration Squash and Stretch Secondary Action Follow Through and Overlapping Action Straight Ahead Action and Pose-To-Pose Action Staging Personality,Appeal to make animation more alive they need to consider this steps.

Timing Timing is the instrument of animation. The speed at which something moves gives a sense of what the object is and the weight of an object and why it is moving.

slow in or down

Ease in and out has to do with gradually causing an object to accelerate or come to rest from a pose. An object or limb may slow down as it approaches a pose Ease In or gradually start to move from rest Ease Out.

Arcs

to have motion follow curved paths rather than linear ones.

Anticipation

Action in animation usually occurs in three sections. The setup for the motion, the actual action and then following of the action

exaggeration

is used to accent an action

squash and stretch

Squash and stretch is a way of deforming an object such that it shows how rigid the object is

secondary action

creates interest and realism in action.

overlappying action

the same as anticipation

pose to pose action

Straight ahead animation is one where the animator draws or sets up objects one frame at a time in order

staging

Staging is presenting an action or item so that it is easily understood

appeal

anything that a person like to see or watch inside a animation creativity

personality

add personality to the animation

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NVIDIA constantly advance visualization by developing rendering technologies that leverage the most advanced GPU architectures and compute languages. advancing rendering techniques one of the best is ambient occlusion creates more define and complex shading depth with a scene by calculating the physical properties of lighting as it radiates off of the non-reflective. surface adding softness to the screen rays are cast from the objects surface, with the Densets area of geometry represented by darker shading. rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) method. The advantage of VQ over other compression techniques is that textures can be decompressed quickly during advancing rendering.

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is basically making model for technology information and details. first step create a low polygon model use a reference image UVM mapping 2D texture should apply on a 3D model. then wrapping it up make low polygon model create UVM ADD DETAILS with sculpting +paint retrieve maps and re insert into low model-poly

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process of a specific parameter value to a object on a specific point of time. it creates a transition between two values, but also key framing is interested in creating key-frame objects and add them to the animation key frames property. some key framing methods even support the multiple insert methods they are 3 types of inserts : discrete,linear, and splined . following steps of key framing to create a perfect information and organization with all the fact any key framing needs to: declare the animation and specific duration, for each target value create a key framing of the appropriate types set it value and key time, and add it to the animation, also the frame needs association with the animation and property.

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clay motion, stop motion,cut out animation, digital 2D animation digital 3D animation, mechanical animation,zoetrope animation etc.

Flip image

This is the simplest but often the most effective form of lenticular printing. It consists of 2 or more images and can be produced for both horizontal display walls and vertical postcards and more.

Moving/Animation pictures

This is a variant of the flip. Moving or animation pictures have on average 10 or more images woven together

Zoom effect

A real attention grabber is the zoom effect

3D effect

it takes the visual experience to a higher level. Lenticular printing is the only solution allowing to see 3D images without the help of special 3D glasses.

and many more animations are made and used this days.