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1. SmartBoard
2. Chrome Books
3. Document cameras- To create a visual for the whole class.

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1. Smart boards for Gonoodle
2. Laptops to play math games after teaching subject
3. class dojo for parent communication

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Smart board for brain breaks (youtube)
computer for games during centers

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- SMART boards: having students walk up to the board and write down their answers to questions and problems
- Social media: posting classroom activities and group projects onto Facebook or Twitter so that other classrooms can see what others' are doing
- Chromebooks: listening to ebooks in different languages and reading ebooks in different languages

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Smartboards-used for interactive math lessons
Document cameras used to project worksheets
Chromebook-used when doing writing assignments

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1. Class Dojo to keep students accountable etc.
2. Smartboard
3. Computer games to help students with writing

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1. Chrome books for research projects
2. Smartboards for math lessons
3. Kahoot for quick responses in class/discussion

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-smart boards used for interaction
-iPads for interacting with families at home- (show what they are doing in the class)
-chromebooks

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1. Ipads for math activities
2. Kahoot on smart board for anonymous assessment
3. Chromebooks for interactive math and language arts activities

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I like document cameras

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1. SmartBoards for whole class instruction --> students participate on worksheets
2. Chrome Books were used for the students to do research projects on animals
3. Class Dojo was kept so the students could earn points for completing homework and attendance --> self monitoring every day

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- Smart boards for interactive maps
- Kahoot for review questions
- Google classroom for worksheets and group projects

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1. smartboards (brain breaks, story telling on youtube)
2. Computers (educational games)
3. Gonoodle
4. Class Dojo

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1) Teacher used the SMARTBoard for brain breaks/energizers
2) Chromebooks and desktop computers were used for online reading material students to use to gauge their reading level
3) Different computer games (Prodigy for example) were played to have fun but also helped them develop their different math skills and such