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Killers are people that enjoy the idea of competition to gain the top rank of a group of their peers among them always

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Socializers enjoy the ability to interact with their community within the game and commune with others and also love to participate within the story and not focus on anything outside the story.

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Explorers are gamers that enjoy the idea of discovering areas finding secret places and love to take their time working through places at their own pace.

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Achievers which enjoy the general premise of the game by going to great lengths to complete the game and doing the smallest things just to say that they have done them.

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https://www.gamasutra.com/blogs/DougStewart/20170411/295806/Color_in_Video_Games_How_to_Choose_a_Palette.php
http://game-wisdom.com/critical/5-element-control-scheme-design
http://www.lifeprint.com/asl101/topics/video_gaming.htm
http://www.gamersexperience.com/colorblind-accessibility-in-video-games-is-the-industry-heading-in-the-right-direction/
https://www.gamasutra.com/view/feature/132677/in_the_loop_planning_for_feedback_.php
http://www.leagueofgamemakers.com/taking-audio-feedback/
https://medium.com/@sachinrekhi/understanding-user-psychology-thinking-like-a-game-designer-3aafde81ae2d

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In the gaming community there are more than a 100 million people that play games and within this eminence community every person has their own idea of fun within games along with their own personalities and company's recognize this to see that within their games people enjoy different things within it. player types can be divided in sections such as:

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motivation in games can vary from any thing such as working towards a goal that needs to be reached, working towards something that will change your in game experience such as rainbow six siege as within it there is an in game currency that players will strive to get so them can afford things like different skins for guns which can change how well off as a player you are and also players can buy different characters that they can play as and in the process of this the character they buy will have a different ability that they can use therefore motivating the player to work towards certain characters that they want to use.

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Camera setting and positioning is a very important part of a game as most games will have no need of positioning of a camera as they cameras are usually left to follow the character while the movement is left to the player and while controlling the camera it will usually have a neutral position to default a full coverage of the character but in games such as resident evil it has fixed points where the camera is and when your character walks into them it will switch to that view and you will be able to see that section that your character has walked to but the fault of this design is that it can be very disorienting for the player because the player will not always know which way the camera is going to be facing therefore it might change controls while switching.

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Visual Visual feedback is also a very important part to a games credibility as color schemes can interest user in eminence ways as they can influence how a game is represented such as colours like red shows aggression and alertness in and towards a person or structure to keep you alert and on the other hand the colour blue shows a calm and cool perseption of something or someone like if a person has a ple outline within a game you may come to understand that they have no means of hurting you and that you can talk to them freely.
Also in colours comes different tones of colours such as ones like a warm tone where it makes the player feel the setting of the game Other games that do this well are firewatch as you can feel the sunlight when you are at the top of that tower.

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Feedback in gaming is infinite as in your game your users will always have some sort of feedback whether it would be visual feedback, audio feedback and or movement feedback which all consist of something that relates to the user.

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Audio feedback is how different sounds affect different parts of a game, now this can mean just about anything such as right and wrong answers in a question part of a game by using satisfying sounds so that the user knows they got an answer right and if its wrong a answer a more displeasing sound blasted to the user in other games such as things like gunshots and explosions give feedback to the user to show danger in that direction.

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The visibility principle is related to the design of the user interface as it states that the interface in a game should give all materials needed to the user in a game without any visible way to distract the player by using any extraneous or redundant information that the player has no need of knowing at that point of time so that it doesn't overwhelm the player with information.

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The simplicity principle is the relation to the user interface and how the design of it should be made simple to accommodate parts of a game such as what is the most important information for the gamer and that they know this and what is less useful in different situations such in combat in games such as fallout you will have no need of charisma as there is no diplomacy in aggression.

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The structure principle is the use of design to accommodate the gamer in the way of understanding the purpose of the user interface in the way is was designed and how meaningful it is to the game and its usefulness by putting related things together that are recognizable to the gamer without questioning it and this can work by putting related things together and separating the unrelated ones

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A user interface in gaming is the most important part of the game as it represents the information that the gamer needs to know like health maybe weapon of choice or even in some game how your side stats like luck, damage, speed etc.

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Control design varies from genres in gaming as you could be playing the same game on PC and console but controls for them will always be different such as games like diablo which is a plan view style of game in this game you can control a character with multiple sections to is but if the use of a controller is used is makes games such as that much harder as unlike PC there will be no option to map controls to buttons therefore gamers will spend more time in menus while using a controller then they would while using a mouse and keyboard as while using a PC control scheme in the options menus you will be able to maps controls to all sort of buttons.

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Button mapping in games is a very important part of gaming as the controls in a game need to flow with the gamer as they need to be easy to understand and feel like they work along side the game as the controls are what make a game in most cases games like cuphead as things such as the shoot button and the jump button are closely related next to each other so that the gamer has no need to adjust their hand in while playing the game.

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There are oh so many people within this world of ours but not all of us are the same, some of us may need things within the game that will make the whole gaming experience more enjoyable like certain help for different part of different sections and this part will tell you about the things us humans may need help with when it comes to gaming.

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Being deaf in the gaming community is a very delicate subject to be talking about as things such as subtitles are not needed to be in a game but it does influence gamers of all kinds to enjoy this game as it gives them visual feedback to a game so that they may understand the premise of a game and enjoy the imagination that has been put into a story it therefore influencing the company in a good light as gamers that have a problem with their ears know that they are acknowledge by a community that creates things that interest them.

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Everybody's eyes are all different in how they perceive light and intemperate it in games designers usually focus on one colour scheme and this colour scheme is not always the right for peoples eyes sometimes it may course irritation if looked at for too long and that is why designer give the user the ability to change this scheme by using the brightness and saturation setting to change intensity of the picture that you are looking at.

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Colour blindness is a very common thing in the gaming industry as it affects a lot of things within the playing of a game such as the diffiration of patterns, colour of icons within games of teams and most importantly the excitement that comes from colours in games.

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On the other hand, compared to non-diegetic, diegetic is an in game interface that is recognized within the game this can be recognized as anything like the amount of ammo is displayed on the gun and things like having your character  check his wrist for the time in game another example can be in the game dead space.

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A meta interface is very different compared to the other interfaces as what it is is something that happen within the game world that the character cannot see but you as a player can and can use within it.

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Spatial interfaces are awe inspiring when it comes to being in game as it is in game things for the player that the player needs to know and it displays then in the game world a beautiful example of this can be splinter cell: conviction .

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Non-diegetic in terms of interface is what would be considered to be what a normal game interface would look like, displaying the users needs or either other things like health and ammo such as in games like the saints row series and other things like hot bars in games like wow (world of Warcraft) that will show the user items that can be used.

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These examples shown represent the ways we have interfaced with the virtual world using physical devices this is called a user interface by which the user (you) controls these devices but this is only one half of the meaning of interface within gaming such as software interface in which it contains things like the languages and code that is used to communicate with other applications and more than that the hardware. The technology that is used in the world will become more prominent in the technology age as these application and tech can be used in the use of medical science.