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Overall, our media product tries to develop forms and conventions of real media products as we have taken inspiration from various films that have a similar genre to ours. In terms of sound we challeneg forms and conventions of real medai products as we use non diegetic sound as opposed to diegetic sound which is conventional to our genre

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We decided to use this glitch effect because it suited the theme of our genre and we had seen the same effect used in other thriller films such as SE7EN and so we saw it as a convention

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Our title sequence uses mainly non-diegetic sounds such as the breathing sound which was added during the editing stage of production. The gunshots, which is conventional to the genre of our title sequence, is also non-diegetic as it was added after we finished filming

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https://vimeo.com/153223652

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an example of shadows used in our title sequence

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An example of Low key example

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Here is an example of a font we used that was inspired by SE7EN.

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1. Low key lighting
2. Quick cuts
3. Shadows
4. Tension music
5. Changes in angles and shots
6. Diegetic sounds such as breathing, gunshots etc..

These codes and conventions are present in our title sequence .

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The film "Se7en" is an example of a real media product that has the same genre as the film that we made.  Se7en uses many effects during the title sequence. Some of the effects that inspired us for our title sequence was the glitch effect which we also used in our title sequence. Se7en also shows titles during blackouts which we also imitated.

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In what ways does your media product use develop or challenge forms and conventions of real media products?