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Do you think it’d be more effective if we show the fear in the character’s perspective? What different moods can each idea bring to the audience while playing the game?

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Should the fear be shown in the character’s perspective or the audience’ perspective?

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How does different scenes serve to heighten the player’s feeling of the escape room?

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What is a the need of different scenes?

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How will different scenes be incorporated, integrated and mixed into the escape room without making it seem overloaded?

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What would the main character’s facial expression serve to contribute to the scene and the players’ excitement?

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What is the need for a main character in our escape room?

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What would the main character’s facial expression be like?

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Have you ever been in an escape room?

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Would you like to have historical figures in this game?

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What makes you frightened or thrilled

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What is the overall picture the escape room is trying to establish in using dark concepts?

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How does the atmosphere of darkness impact the escape room?

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How do we create an atmosphere of darkness and despair in Sketchup?

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What would you like to see in an escape room?

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What would you(teacher or student) like to get out of going to an escape room?

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What are you looking for in a escape room?

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What are you looking for in a escape room?

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What are some efficient Photoshop or Sketchup skills or shortcuts to learn for the project to be successful?

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How should we design the escape room to balance simplicity and design?

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How do we design the escape room so that the escape room appeals to people outside our intended audience?

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Would you prefer an escape room that instills fear inside you, or an escape room that makes you think hard?

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Would you like to have historical figures in this game?

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If you do play video games, how long do you usually play for?

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Would you like to have cheat codes in the game?

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What is your experience on building and working on such a big project?

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Why would you(teacher or student) want to visit an escape room?

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Using your Photoshop or Sketchup experience, what type of details would you believe helps the overall dark atmosphere of an escape room?

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What ideas or suggestions do you have for our concept?(Explain concept first)