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Make your phone speak to you!
Type a phrase in a text box. Then press a button, and use the TextToSpeech component to let the phone speak the text
that was typed.

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When you shake your phone, you can make your phone shake too.
Use the Accelerometer Sensor to detect when the user shakes the phone.
Use the Sound component to vibrate the phone.

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Want your phone to write down what you say?
Click a button and use the Speech Recognizer component to get what you say, then display it as text in a label.

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Draw pictures with your finger!
An easy way to do this is to detect when a finger is dragged on the canvas, and draw a
line from the old finger position to the new one.
Add a button to clear the canvas so you can make a new drawing.

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Play ball on your phone!
Use a finger on your phone to swipe a ball and have the ball move in that direction.
When a user flings their finger on a Canvas, the heading and the speed of a ball on the canvas can be set to the heading and speed of the user’s finger.

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Make a ball move around as you tilt your phone.
As you tilt the phone, the ball will “roll” in that direction. The steeper the tilt, the faster the
ball will “roll”. It does this by updating the ball’s heading and speed every second to match the angle and magnitude from the Orientation Sensor.

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Take pictures of your friends inside of your app.
Click a button to take a picture using the Camera component. After the picture is taken,
change the background of the screen to be the picture.

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Record a video in your app.
Click a button to start recording a video using the Camcorder component. After you’re
finished, put the video in a Video Player component, and press a button to watch the video.