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This is our Steal-O-Matic. As you can see, many clips have been edited together to create a faux music video. Despite how basic this is, it was a useful thing to do as both an exercise in aesthetic and similar, as well as familiarising ourselves with the computers and software.

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Group 3 Steal o matic 'Sweet Dream' Black Cat Zoot

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A test promo shot we took of me in the photography studio. As you can see, the lighting and background and so on are as good quality as all the pictures we took using this studio throughout this project, but you will not see me in these clothes anywhere in any of our products, and you can probably tell they are a bit too dark for our artist's fashion, style, and aesthetic anyway. This is because I simply happened to be wearing these clothes on the day of the test shoot, and was just acting as the model as we learned how to use the camera and lighting and so on, and as well as practice composition and posing and similar.

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A picture of me using an iPad for research while in the media department. As you can see, I am holding it in a landscape orientation- thus, when I visit a music website, for example, it is displayed in the same way it would be if I were using a laptop or a desktop PC. This allows me to see and research the most common view of the website, but a lot faster than using one of the aforementioned laptops or desktop PCs. The iPads can also be viewed in a portrait orientation if that fits the website more, such as when visiting a social media for research, and are overall very lightweight, quick, and easy-to-use.

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A flatplan for our website. While drawing this, we had websites we were taking inspiration from open on the iPads, allowing us to create similar-looking and conventional elements on the flatplan.

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Here is a look at our Wunderlist group at one point in the project. Goals were constantly being completed and added, both group and personal ones, as we progressed through the project and aims changed over time.

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As in the previous research stage, we also sometimes needed to choose specific things for ourselves rather than learning to use the only things available (as with the iPads and studios.) For organisation, we chose Wunderlist, a smartphone app that allows the creation of group to-do lists. This was invaluable in organising ourselves outside of lessons and meetings, and for leading our activities in these lessons and meetings. The planning stage was where we started to make documents and files and so on that would directly contribute to later stages by being foundations (as opposed to the research stage, in which we created documents which directly helped as we referenced them a lot later on, but which didn't create flatplans and similar that were the actual basises of our media products as in planning, for example.) Thus, we had to create these plans in a timely fashion to make sure we had these foundational documents ready by the time we got to the construction stage, necessitating the use of an always-available, live-updating phone app like Wunderlist.

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A behind-the-scenes shot of our test shoot. We were testing out possible lighting for the 'Mortal Kombat' set-up, with the experiment you see here close to the final thing. Noa is in her pyjama costume and I am in normal clothes, as we were simply testing out what kind of framing and composition we would need (as you may be able to see on the camera's monitor to the left,) as well as what actions and movements we would need (as you may be able to tell from our poses.)

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The first page of our two-part storyboard. This laid out all of our shot ideas- we constantly referenced our inspirations using the iPads while creating this, as we could watch the music videos on the YouTube app, and refresh ourselves on what shots we were lifting ideas from as well as what they looked like so we could best draw them.

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Technology 2: Studios and Media Computers

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Technology 2: Studios and Media Computers

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These technologies go together very well and function almost as one- while we used them more heavily in the later stage of Construction (and I have covered them in more detail in that stage's webtool,) these new technologies were also incredibly useful in the planning stage. This was because we wanted to test out and then tweak our ideas as part of planning, which we couldn't do without having actual test shoots and edits and so on. Thus, we took almost full advantage of everything in the main studio, including the advanced lighting and audio set-ups, the camera kit, the cyclorama, and so on, just to test out certain shots and set-ups. We used the photography studio too, with its relatively simpler yet still advanced lighting and camera kit, to take some basic promo-like shots to help us decide what kinds of poses, gestures, and similar we wanted. We used the edit suites to have a look at the test footage we had captured, and have a quick test at editing it- we also created a 'steal-o-matic' in the exact same way we would eventually create the real video. This was a short video made up of clips of influential music videos, but set to our music, as an experiment in aesthetic.

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Our media department has access to a set of Apple iPads, a typical example of a modern-day tablet computer. These devices are somewhere in-between the power and size of a traditional computer and the ease of use and portability of a smartphone, and make great supplements to the older technology of pencils and paper. We were able to take full advantage of the modern Web 2.0 internet to remind ourselves of things we had researched, and to bring up images and more, to aid us while creating physical documents like flatplans and storyboards. These older formats are still around because they are proven and effective, with flatplans making great bases for later project stages such as construction, and storyboards helping us organise all our thoughts and ideas to do with the music video, to name two examples. However, having access to a new technology like an iPad certainly helped streamline the process of creating these documents thanks to their processing power yet simplicity, weight, and speed, and the fact that they can show or tell us whatever we need to create something, whether that was allowing us to reference a website or album cover while planning our own, or letting us watch a music video and record conventions and shot ideas for our own use.