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I think Mike Twohy would answer this question by saying it is valuable in the way of finding new things out, but it cannot take over the real thing.

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Twohy would answer the question of course in a cartoon. Maybe he’ll show it as a way for students to focus better and be in a comfortable environment.

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Mike would probably say that, while the virtual world is very nice for sharing information, it shouldn't be chosen if you have the choice to do something face to face

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Mike might answer by saying that people value virtual more now because it doesnt take as much effort as in person

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Mike would say that while it is fun and helpful, it still takes to much away form real world experinces.

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you get to explore more with virtual than you ever could just by talking.

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He would answer with his history with his or other children

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He would say that too much virtual is harmful and could make kids unable to communicate on a face to face level.

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He may talk about though virtual is good and was an amazing advancement in our lives...it has become used in the wrong ways and is beginning to corrupt(?) instead of help.

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he might say that people like virtual more because it takes less effort and is way easier

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In virtual you have more access to many things more than in perosn

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In virtual you have more access to many things more than in perosn

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Twohy would say that the virtual world is taking over the real world very fast, and that it makes it harder to do things in person, and will take over all of the advantages and naturality of nature and make everything human made and fake.

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he might say how easy it is

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I think that McGonigal would answer this question by saying the value of the virtual world is grand, because of the many things that it does for people, and for what it exposes about gamer's. McGonigal constantly talks about how gamer's spend all of their attention and time on games creating wonderful worlds full of hard-work and dedication, which means they have it in them, they just have to release it onto the real world, and that's what McGonigal understands about gamer's.

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Opinions on virtual change for each person, but to a gamer or someone who works or learns online, value goes up.

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He would say it would be for educational purpose

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she would say that virtual can be taken two ways educational or entertainment purpose

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Mike Would Say its for education or how easy it would be, and you can do a lot more stuff in virtual than in person

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she would say that it is a very nice and useful thing, but we still need that face to face contact from time to time so we don't get completely sucked into our own little virtual world

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I think Muncy would answer the question "What is the value of virtual" with a very neutral answer. Muncy doesn't think that games hurt people or make their lives worse, but she also doesn't say that the virtual wold benefits people either. Muncy's article is all about how people think video games make you more empathetic, and Muncy takes this claim and makes it her own by basically saying, video games don't make you a better or worse person, that is on the individual.

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i feel like he would said it makes life and education easier 

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i feel like he would said it makes life and education easier 

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i feel like she would like it but also hate it i feel like she would list alot of pros and cons 

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i feel like she would like it but also hate it i feel like she would list alot of pros and cons 

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she would support it and give tons of reasons on why its a good idea and why we need i t

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she would support it and give tons of reasons on why its a good idea and why we need i t

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She would say that video games improve life and is very valuable. She would make claims about it being beneficial to the every day worker and virtual gaming can use energy not being utilized.

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its something extremely important if we want knew experiences. it allows us to step into other peoples shoes and their lives and live out how they live, wether if its on a space ship in our atmosphere, a remote island, or in your home town.

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Muncy would say there is little to no value. Although they can be fun, they dont provide experience or empathy. Itś up to the real non-virtual life to provide those skills.

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Muncy would say there can be value but also that there cant be value. She almost sounded in between when reading.

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I think he would say he's afraid of it taking over everything in our real life, and that it has value but to value the real world as well.

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I think McGonigal would say she strongly supports, and that she expects or hopes games to take over reality and that it can make things easier and manageable.

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mike might say it can be beneficial or reall harmful in certin aplications

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I think muncy would find that she is on both sides of the spectrum, and that she thinks it valuable but only to a certain extent.

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mcgonigol might say that she fully supports it for the future generations

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she would be neutral bc she doesnt hate it but doesnt love it either

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I think that Mike Twohy would respond to the question as the value of virtual being intoxicating, in the sense that when people get hooked to it that would much rather do something online rather than in-person.

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McGonigal would've probably argued that the value of virtual is distracting from someones real life and that it's better to do something to do something productive or a real hobby rather than waste your time and talents on a video game.

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I think muncy would be inbetween she would find somethings valuable to a certain point.

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I think that Muncy would say that Video Games are fun and that some of them can make us see some things in a different POV or perspective but ultimately it's up to us whether we care about it or not.

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I think that Mike will say that the value of virtual has many pros and cons

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I think that McGonical would respond by saying that virtual games can be really beneficial for people who want to escape reality and for those who just find it relaxing.

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I think that Muncy will remain neutral because even though she says it doesn't help us show empathy, she still enjoys playing video games.

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I feel like this author would agree that the value of virtual/gaming is to have fun and learn small things like teamwork and dedication but we can't rely on the internet to teach us the important things like empathy or benevolence.

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I think Mike would answer with saying that while video games have their benefits, we take in more from the real world.

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I think McGonical would respond by saying that video games carry many benefits and teach us many lessons.

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I think that Muncy would respond by saying that games are great and all, however it fails to help us interact with the real world and understand feelings.

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Twohy would say Virtual is valuable although too much of virtual can make us forget the importance of simple real world things.

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McGonigal would say that virtual is extremely valuable because they can help us in many ways and help us cope in many ways.

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Muncy would have a both sided answer on the value of virtual. She doesn't see it very valuable like McGonigal but she also doesn't see it like Twohy.

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I think Fukada would say that the virtual world is very important, as it provides solutions for things such as Japan's aging problem.

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it is vital to helping people experience the outside world if they're stuck inside. without virtual reality technology there are many many people out in the world who wouldn't be able to experience beautiful places and historic landmarks around the world

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I think Fukada will say that virtual is important to those who need help and to make them healthier physically and mentally.

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Virtual is an important tool used to help with many problems and can give many solutions

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Fukada would argue that virtual is important because it can be used to make a change and help solve real world issues

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I think she would've said that the power of virtual could be used in a beneficial way, for example the way robots help the older generation in Japan.

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fukada would argue that virtual is very important that can be used to help solve many problems and give many solutions

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She would say that the value of virtual is very important because it can help many peoples lives.

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i think he would say we should use virtual to resolve our current issue and improve our self's in the year's to come

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I think Fukuda would think virtual is very valuable. It helps people stay more active and energized.

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he would make a cartoon saying how it can be a safeplace

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I think Fukada would say virtual is very important to help the aging problem in Japan.

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Mcgonigal would probably agrees with somethings but also look at it other ways and disagree.

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He would say its a good way to spread info quick and you can use it as a get away like a cartoon

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I believe she would be on both sides of the argument but mainly say its a good thing and agree with it

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I think she would say it can really help countrys and other people like people in japan.

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Muncy would argue that although virtual can help to destress or disconnect from reality when needed, it cannot change the person to be more empathetic because emotion without action to help is useless.

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I think Fukada would talk about how virtual will benefit you in many ways.

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I think Fukada would believe the virtual world is important, as it can bring many solutions to Japan´s aging problem.