# data[].attributes.body
Come Out and Play
Rossana Santos
Fausto Mourato
Escola Superior de Tecnologia de Setúbal, Portugal

#Interactive_Design #openCV #UNITY

Body Traces in [Digital] Space
Andrea Nagl
Markus Wintersberger
Fachhochschule St. Pölten, Austria

#Performative_Arts #3D_Printing #City_Space

Performing the Digital: Reality into the Virtual
Christian Munk
Jacob Suess
Fachhochschule St. Pölten, Austria

#Unreal_Engine #Blender

Everyday Rituals of Digital Interactions
Eleni Martini
Katerina Antonaki
Vanda Chalyvopoulou
Niki Kapokaki
University of West Attica, Greece
#Interactive_Design #Data_Visualisation

Performing Manga
Tsubasa Takahashi
Polish-Japanese Academy of Information
Technology, Japan
#Manga #Japanese_Art

Past & Future of Warsaw / AR Lab
Jan Piechota
Jakub Karpoluk
Klaudiusz Ślusarczyk
Minh Hai Duong
Polish-Japanese Academy of Information Technology, Poland

#AR #Mixed_Reality

# data[].attributes.body
9.30 - Welcome address by prof. Ewa Satalecka Dean of PJAIT NEMA
9.55 - Presentation of the framework of BIP Warsaw 2023 / Performing The Digital
10.20 - Break (15 minutes)
10.35 - Workshop Come Out and Play, presentation by Instituto Politécnico de Setúbal
11.00 - Workshop Instructions: Body traces in [digital] space, presentation by St. Pölten University of Applied Sciences
11.25 - Workshop Performing the Digital: Reality into the Virtual, presentation by St. Pölten University of Applied Sciences
11.50 - Workshop Everyday rituals of digital interactions, presentation by University of West Attica
12.15 - Break (15 minutes)
12.30 - Workshop Performing Manga, presentation by Tsubasa Takahashi PJAIT
12.55 - Workshop Past & Future of Warsaw / AR Lab, presentation by PJAIT
13.20 - Closing remarks / Q&A
13.45 - End of the BIP 1st. online meeting

# data[].attributes.body
Performing the Digital marks a second instalment of cooperation between four international institutions who decided to work together in 2022 within the Blended Intensive programme as a way to exchange ideas and reflect upon the presence of Digital culture in our lives. With an ever increasing computational speed and technological innovation, Performing the Digital session aims to scrutinise the presence of digital media in how we relate to the world and each other, and  how we come to ‘perform’ within the digital reality. As part of the exchange, we aim to utilise the expertise of our international team of teachers and students to explore the tools available today to assess both critically as well as creatively the impact of digital technology on our experience of the world.

# data[].attributes.headline
🇪🇺 Interface | Metaverse - Experiment in Art, Design & Technology - Topic 2022

# data[].attributes.subject
🇪🇺 Interface | Metaverse - Experiment in Art, Design & Technology - Topic 2022

# data[].attributes.body
🇪🇺 Blended Intensive Programmes (BIP), Erasmus+ short term mobility

UAS St. Pölten, PJATK NEMA Warsaw, Setúbal School of Technology of the Polytechnic Institute of Setúbal, University of West Attica Athen and Universitatea Politehnica Timișoara

🇪🇺 Interface | Metaverse - Experiment in Art, Design & Technology - Topic

The workshop will explore the term interface from the perspective of art, digital media technologies and experimentation. The interface is commonly understood as the interface between a user and a device. A book, a game arrangement, a mirror or a character can be described as an interface in an extended sense. Among the first and still common technical interfaces are the remote control, the computer mouse and the keyboard. A touch screen, mobile devices (mobile phone, tablet computer), voice control devices (Amazon Alexa, Google Smart Home, Apple Home Kit), Arduino / Raspberry PI, virtual reality headsets and augmented reality devices are current possibilities that connect and relate us to the digital world.

A special focus in this workshop will be placed on developments in the area of augmented reality "interfaces" and "applications". In the current media discourse, technologies such as VR and AR are taking us into the "hyped" and so called Metaverse. Promising a new era in the development of digital media technologies, the Metaverse is being aggressively pushed by Facebook, Microsoft, Google, Apple and other notable platforms. The Metaverse is ultimately intended to bring together the physical real world with the digital / virtual world and to dissolve the boundaries between the two spheres.

Together we want to research the points of contact between real and virtual space. We want to ask important questions regarding the construction, relevance and impact of these new forms of reality. These questions will lead to concrete artistic-technological project implementations, which the participants will realise together in interdisciplinary project groups - a total of 5 to 6 groups will be formed. Starting on a virtual workshop basis, this will be followed by a workshop week from 16 to 20 May at the St. Pölten UAS. During this workshop week, the individual teams will realise their projects in the laboratories of St. Pölten UAS - Interactive Media Lab, E-Lab, Maker Lab, Video Studio, Photo Studio and Future Lab. At the end of the workshop, the projects will be presented in an "Interface | Metaverse Exhibition and Party" in the Future Lab of St. Pölten UAS and as AR artworks on www.artificialmuseum.com and made accessible to the world.

360° - Get to know our laboratories from all sides

The workshop topic "Interface | Metaverse - Experiment in Art, Design & Technology" will be explored

from the perspective of digital media technologies: Electronics, Electrical Engineering, Arduino / Raspberry PI, 3D Printing, Hard- and Software - Tooling, Circuit Bending, AR / VR.

from the perspective of digital arts and experimentation: Installation, Interaction, Sound, Sculpture / Object, Space-Time Stage, Speech and Performance - Motion Capture & Tracking, AR / VR.

from the perspective of product and graphic design: Design process (scribble, sketch, drawing), layout and poster, animation (2D/3D), storytelling - AR / VR.

Furthermore, questions of meaning, aesthetics, usability, social integration, impact and accessibility of the "Interface | Metaverse" will be reflected and integrated into the project implementation process.

The workshop programme is divided into 5 - 6 workshop modules, each dealing with a thematic focus on the topic of "Interface | Metaverse".

EU BIP METAVERSE Blender City Maps

Pinterest Metaverse
Wombo Art App - AI

# data[].attributes.attachment_caption
Metaverse - Experiment in Art, Design & Technology | participants PDF

# data[].attributes.headline
🇪🇺 International Office - International Relations 2022

# data[].attributes.subject
🇪🇺 International Office - International Relations 2022

# data[].attributes.body
The Office for International Relations supports and advises students, teachers, staff members, and researchers on all internationalisation efforts, thus contributing to the implementation and execution of international activities.

Daniela Lohner / Daniela.Lohner@fhstp.ac.at
Judith Dürnberger / Judith.Duernberger@fhstp.ac.at
Andrea Steiner-Cardell / Andrea.Steiner-Cardell@fhstp.ac.at

International Relations
Campus-Platz 1, A-3100 St. Pölten

T: +43/2742/313 228-200
F: +43/2742/313 228-339
E: csc@fhstp.ac.at

🇪🇺 Blended Intensive Programmes (BIP), Erasmus+ short term mobility

# data[].attributes.headline
🇪🇺 Blended Intensive Programmes (BIP), Erasmus+ short term mobility 2022

# data[].attributes.subject
🇪🇺 Blended Intensive Programmes (BIP), Erasmus+ short term mobility 2022

# data[].attributes.body
🇪🇺 Mobility project for higher education students and staff

This higher education mobility action supports physical and blended mobility of higher education students in any study fields and cycle (short cycle, bachelor, master and doctoral levels). Students can either study abroad at a partner higher education institution or carry out a traineeship in an enterprise, a research institute, a laboratory, an organisation or any other relevant workplace abroad. Students can also combine a study period abroad with a traineeship, further enhancing the learning outcomes and development of transversal skills. While long term physical mobility is strongly encouraged, this action recognises the need to offer more flexible physical mobility duration to ensure the Programme is accessible to students from all backgrounds, circumstances and study fields.

🇪🇺 Objectives of the Action

expose students to different views, knowledge, teaching and research methods as well as work practices in their study field in the European and international context;

develop their transversal skills such as communication skills, language skills, critical thinking, problem solving, inter-cultural skills and research skills;

develop their forward looking skills, such as digital and green skills, that will enable them to tackle the challenges of today and tomorrow;

facilitate personal development such as the ability to adapt to new situations and self-confidence.

🇪🇺 The objective is also to enable any staff

share their expertise;

experience new teaching environments;

acquire new innovative pedagogical and curriculum design skills as well as digital skills;

connect with their peers abroad to develop common activities to achieve the programme’s objectives;

exchange good practices and enhance cooperation between higher education institutions;

better prepare students for the world of work.

🇪🇺 Horizontal dimensions

Inclusion and diversity in higher education mobility

Environmental sustainability and green practices in higher education mobility

Digitalisation and digital education and skills in higher education mobility

UAS St. Pölten - Get to know our University virtually

International Relations
Campus-Platz 1, A-3100 St. Pölten
T: +43/2742/313 228-200
F: +43/2742/313 228-339
E: csc@fhstp.ac.at

# data[].attributes.headline
🇪🇺 Proposal | Physical Workshop Week 2022

# data[].attributes.subject
🇪🇺 Proposal | Physical Workshop Week 2022

# data[].attributes.body
Workshop times - MON 16.5. - FRI 20.5.2022

MON 16.5. START ALL TOGETHER 10.00 - 12.00 (FUTURE LAB) / BREAK - Follow up-Lunch/Group activity 12 p.m. - 1 p.m. (MENSA RESERVATION + SODEXO WELCOME MENU VOUCHERS ALL) / 1 p.m. - 5 p.m. Work in the individual workshop groups (groups 1 - 3 in the respective laboratories / seminar rooms - are already reserved)

TUE 17.5., 9.50 a.m. - 12 p.m. Guided Tour Museum Lower Austria - https://www.museumnoe.at/en / BREAK 12 p.m. - 1 p.m. (MENSA RESERVATION) / 1 p.m. - 5 p.m Work in the individual workshop groups (groups 1 - 6 in the respective laboratories / seminar rooms - are already reserved)

WED May 18, 10 a.m. - 12 p.m. Work in the individual workshop groups (groups 1 - 3 in the respective laboratories / seminar rooms - are already reserved in the CIS) / BREAK 12 p.m. - 1 p.m. (MENSA RESERVATION) / 1 p.m. - 3.30 p.m. Work in the individual workshop groups (groups 1 - 3 in the respective laboratories / seminar rooms - are already reserved) / 3.30 p.m. - 5 p.m. Exchange / visiting phase - insights into the individual project progress (workshop group I - III) in form of an OPEN LAB

THU 19.5., 10 a.m. - 12 p.m. Work in the individual workshop groups (groups 1 - 3 in the respective laboratories / seminar rooms - are already reserved in the CIS) / BREAK 12 p.m. - 1 p.m. (MENSA RESERVATION) / 1 p.m. - 5 p.m. Work in the individual workshop groups (groups 1 - 3 in the respective laboratories / seminar rooms - are already reserved)

FRI 20.5., 10 a.m. - 12 p.m. Work in the individual workshop groups (groups 1 - 3 in the respective laboratories / seminar rooms - are already reserved in the CIS) / BREAK 12 p.m. - 1 p.m. (MENSA RESERVATION) / 1 p.m. - 4.30 p.m. preparation & 4.30 p.m. - 9.30 p.m. presentation of the results in the form of an "Open Space Exhibition" as part of the "Research Night" taking place this afternoon/evening (A 1.15 seminar room + foyer + outdoor = AR)

WORKING  SPACES

Workshop I + V: Artificial Museum - AR Art Spaces & Everyday monuments: A.2.01 Laboratory Interactive Media (Building A - Campus Square 1), A.3.06 Seminar Room (Building A - Campus Square 1)

Workshop II + IV: Sound Body Inter-Face & Introduction to Unity - Creating your Own Playable Reality: A.1.02 Electronics Lab (Building A - Campus Square 1), A.1.03b Makerlab (Building A - Campus Square 1) & A.3.05 TV Studio (Building A - Campus Square 1st place)

Workshop III The relation of the public space/body. St. Pölten edition: A.3.09 seminar room (building A - campus square 1) & A.3.04 photo studio (building A - campus square 1)

fhSPACEtv / ex.media_fhstp / experimentalmuseum

# data[].attributes.body
Fri, 4 March 2022, 10 a.m. - 4 p.m. CET (BREAK 12 p.m. - 1 p.m.)

Presentation and introduction to the program and the BIP process - approx. 30 minutes

Presentation and introduction to the overall topic + discussion - approx. 45 minutes

Presentation and introduction to the individual workshop modules (1 - 3) - approx. 20 minutes per workshop module

BREAK

Presentation and introduction to the individual workshop modules (4 - 6) - approx. 20 minutes per workshop module

Discussion and thinking about formation of the groups - approx. 30 minutes

6 Open lab spaces (breakout rooms) to join the diferent workshop mudules and to discuss with the workshop lecturers

Summery, discussion and prospect - Task and „ToDoos“ till Fri, 8 April 2022

WORKSHOP ASSIGNMENT

Fri, 8 April 2022, 10 a.m. - 4 p.m. CET (BREAK 12 p.m. - 1 p.m.)

Retrospect, Fri, 4 March 2022 - What happened in the meantime? - approx. 30 minutes

Working within the groups - Workshop (1 - 3) - approx. 90 minutes

BREAK

1 p.m. Working within the groups - Workshop (1 - 3) - approx. 90 minutes

3 p.m. Summery and discussion - Short presentation of the results, work in progress - approx. 15 minutes per workshop group (1 - 3)

Prospect Physical Mobility: 16-20 May 2022 - Task and „ToDos“

# data[].attributes.headline
🇪🇺 PROPOSAL V - University of West Attica (UNIWA) Athen. Everyday monuments 2022

# data[].attributes.subject
🇪🇺 PROPOSAL V - University of West Attica (UNIWA) Athen. Everyday monuments 2022

# data[].attributes.body
Title of Workshop: Everyday monuments

Workshop leaders:
Katerina Antonaki / antokaterina@mail.com

Vanda Chalyvopoulou / echalyvopoulou@uniwa.gr

Niki Kapokaki / nkapokaki@uniwa.gr

Eleni Martini / emartini@uniwa.gr

Concept:
During this workshop we would like to investigate the notion of public monuments. What is a monument of today?
A monumental artifact, a “something” that would also work in the memory of this global common experience of virtual life we are all witnessing.

Where would it be?

Would it be “physical”, virtual, online  or  hybrid?

How would this sound?

How would somebody find and/or recognise it?

Where would someone visit it?

In which language?

In which territory would it exist?

What context?

In memorial of whom, for whom?

How/what would be an online and/or virtual and/or physical monument of this kind?

Timeline:

At the first remote meeting we will present  an introduction to the project, directions and bibliography.

At the second online meeting, the participants will present and discuss their research and topic of interest and we will discuss the conceptual approaches and visual practices that will be used in situ in Austria.

Multicultural, cross disciplinary and diverse approaches are very welcomed to the workshop.
Since participants are from different countries and of diverse cultural backgrounds, they are asked to research places and topics connected to their subject of interest. The research material of the group will be documented and discussed in the classroom, students are encouraged to combine their findings and skills and when in Austria create/design their own monuments of everyday life in situ.

The visual practices that will be used will cover a big spectrum (drawings, maps, sound recordings, photography, walking and performatives practices, video, augmented reality ect)

Presentation Virtual Meeting Fri, 4 March 2022

Medium for workshop:
Site specific creations (virtual and/or physical and/or hybrid)

Number of students:
10 - 12

Workshop duration:
5 days

WORKING  SPACES

Workshop I + V Artificial Museum - AR Art Spaces: A.2.01 Laboratory Interactive Media (Building A - Campus Square 1), A.3.06 Seminar Room (Building A - Campus Square 1)

Examples:
14 NEW PUBLIC ART INSTALLATIONS IN NYC OCTOBER 2021

# data[].attributes.body
Virtual Mobility:
-Fri, 4 March 2022, 10 a.m. - 4 p.m. CET (1 hour BREAK)
-Fri, 8 April 2022, 10 a.m. - 4 p.m. CET (1 hour BREAK)

Physical Mobility:
16-20 May 2022 (30 hours) - incl. final Exhibition of students

fhSPACEtv / ex.media_fhstp / experimentalmuseum

# data[].attributes.headline
🇪🇺 PROPOSAL IV - Setúbal School of Technology of the Polytechnic Institute of Setúbal. Introduction to Unity - Creating your Own Playable Reality 2022

# data[].attributes.subject
🇪🇺 PROPOSAL IV - Setúbal School of Technology of the Polytechnic Institute of Setúbal. Introduction to Unity - Creating your Own Playable Reality 2022

# data[].attributes.body
Title of Workshop: Introduction to Unity - Creating your Own Playable Reality

Workshop leaders:
Rossana Santos / rossana.santos@estsetubal.ips.pt
Fausto Mourato / fausto.mourato@estsetubal.ips.pt

Concept:
This workshop offers an introduction to Unity, using C# coding to apply gameplay logic (object oriented programming skills are needed). Students will be guided through the installation of Unity, which will be followed by an overview on how to use Unity’s interface, and a short introduction into game theory and mechanics. Students will use free assets to create playable 3D scenes. These scenes can be explored and their components interacted with. Sounds will be added. At the end of the workshop, the students will have the knowledge on how to develop a 3D world/game.

Presentation Virtual Meeting Fri, 4 March 2022

Medium for workshop:
UNITY - Real Time Game Engine

Number of students:
6 - 8

Workshop duration:
5 days

WORKING  SPACES

Workshop II + IV Sound Body Inter-Face: A.1.02 Electronics Lab (Building A - Campus Square 1), A.1.03b Makerlab (Building A - Campus Square 1) & A.3.05 TV Studio (Building A - Campus Square 1st place)

# data[].attributes.headline
🇪🇺 PROPOSAL II - UAS St. Pölten. Sound Body Inter-Face 2022

# data[].attributes.subject
🇪🇺 PROPOSAL II - UAS St. Pölten. Sound Body Inter-Face 2022

# data[].attributes.body
Title of Workshop: Sound Body Inter-Face Trailer

Workshop leaders:
Christian Munk / Christian.Munk@fhstp.ac.at
Jascha Süss / jascha@formlos.at
Markus Wintersberger / Markus.Wintersberger@fhstp.ac.at

Concept:
The body as an Interface. The body as an Instrument. The body as a tool and a machine. We will use music making interfaces such as "Playtronica" to experiment with different materials and interactions between body's, objects, plants, fruits and other physical materials. By combining Motion Tracking & Motion Capture Hard- and Software tools with extended electronic devices, we will create a circle in between the human body and the so called machine. This body-machine is in the end the human base of Metaverse.

Presentation Virtual Meeting Fri, 4 March 2022

Medium for workshop:
Motion Tracking & Motion Capture (Rokoko Suite)
Unity, Ableton, Arduino, Playtronica

Number of students:
6 - 8

Workshop duration:
5 days

WORKING  SPACES

Workshop II + IV Sound Body Inter-Face: A.1.02 Electronics Lab (Building A - Campus Square 1), A.1.03b Makerlab (Building A - Campus Square 1) & A.3.05 TV Studio (Building A - Campus Square 1st place)

Sound Body Inter-Face - Padlet

Examples:
Harmony in Precarity
Playtronica

# data[].attributes.headline
🇪🇺 PROPOSAL I - UAS St. Pölten. Artificial Museum - AR Art Spaces 2022

# data[].attributes.subject
🇪🇺 PROPOSAL I - UAS St. Pölten. Artificial Museum - AR Art Spaces 2022

# data[].attributes.body
Title of Workshop: Artificial Museum - AR Art Spaces

Workshop leaders:
Litto Daniela Weiss / litto.eu@gmail.com
Jascha Ehrenreich / thesystemcollective@gmail.com
Jascha Süss / lbsuessj@fhstp.ac.at
Markus Wintersberger / Markus.Wintersberger@fhstp.ac.at

Discord - Artificial Museum

Concept:
Augmented Reality tools and concepts are the main topic in this workshop module. Based on the project "Artificial Museum" we will create extended possibilities of art pieces and try to explore the idea of an interface into the augmented reality Metaverse. Within the "Artificial Museum" art can be everywhere, can be unlimited and can also be seen by everyone at the same time from every place on Earth, in the Universe or at the Metaverse.

Photogrammetry:

We can transform Objects, Places, Artworks and People from the physical realm into the digital realm.

Photogrammetry, the process of 3D Scanning hereby acts as the interface from physical matter into 3D Space.

Motion Capture:

Through the use of Motion Capture Movement, Gesture and Posture can be transformed and translated into Avatars or Sculptures.

What implications does this translation have in the context of the Artificial Museum?

How are the parameters changing in the creation and perception of art in the Metaverse?

Call for Call for Collaboration - 2030: Game over or Replay?

Medium for workshop:
Augmented Reality
Motion Tracking & Motion Capture (Rokoko Suite)
3D Blender, 3DZephyr, MeshLab, CloudCompare, Instant Meshes

Number of students:
6 - 8

Workshop duration:
5 days

WORKING  SPACES

Workshop I + V Artificial Museum - AR Art Spaces: A.2.01 Laboratory Interactive Media (Building A - Campus Square 1), A.3.06 Seminar Room (Building A - Campus Square 1)

TEAM SystemKollektiv

Examples:
Artificial Museum
Sketchfab
Instagram

# data[].attributes.headline
🇪🇺 PROPOSAL III - PJAIT NEMA Warsaw. The relation of the public space/body. St. Pölten edition 2022

# data[].attributes.subject
🇪🇺 PROPOSAL III - PJAIT NEMA Warsaw. The relation of the public space/body. St. Pölten edition 2022

# data[].attributes.body
Title of Workshop: The relation of the public space/body. St. Pölten edition.

A site-specific AR technology intervention (info design & art) into public/urban spaces.

Workshop leaders:

Klaudiusz Ślusarczyk / slusarczyk@pjwstk.edu.pl

Jakub Karpoluk / jakubk@pjwstk.edu.pl

Jan Piechota / janpiechota@pjwstk.edu.pl

Minh Hai Duong “Tiger” / hai.tiger@pjwstk.edu.pl

Concept:

Marshall McLuhan's famous statement ”the media is the message” has never been more true than it is now. Contemporary man very intensively uses several extensions in everyday life, among which the most popular are probably smartphones, tablets and HoloLens that significantly extend the individual scope of information. The popularity of these devices proves that we are currently undergoing an intense cyborgization process. However, it seems that the essential human cyborgization does not nowadays consist of the permanent implementation of the human body with mechanical and digital devices, as predicted by the authors of cyberpunk works. Contemporary cyborgization is based mainly on creating psychological bonds with the above-mentioned digital extensions of human senses. This rather virtual relationship with human sense’s extensions allows fast and comfortable updates of both hardware and software. The smartphone has become the most necessary interface that serves as a source of information, entertainment centre and a tool that creates and preserves the traces of reality in photographs and films. It is also an important work tool. Considering the described above cultural phenomena, we propose to work with the use of AR technology designed for smartphones and tablets.
Based on a range of methods of visualizing information: historical, anthropological, data, and intra-personal, the workshop will explore various urban spaces in the city of St. Pölten. The workshop participants will be asked to identify, through research and observation, several given places within the city to create an efficient piece of information or an artistic response both presented in AR technology. The research will include a guided tour of St. Pölten and a visit at the Museum Niederösterreich, which gives a broad overview of Lower Austrian nature and history.
To support this work, the group will investigate and discuss examples of complex and experimental forms of interaction between the body and real/virtual spaces of the urban landscape based on ideas presented by Polish writer Stanislaw Lem. According to Lem, the possibility of interfering with the biology of the human body deprives man of the basis on which the parameters of ethical systems are based. In eradicating the body, will we become an element of the technosphere, and as a result, change with the unpredictable evolution of technological innovation? Will there still be room for public/urban spaces? How is the function of the city landscape going to change when the human body, once the basis on which ethical systems are based is removed? Situating the body in the space of the city, we aim to critically assess the nature of the Metaverse universe and create a visual response to a number of questions that need to be asked at what seems to be the advent of a non-biological existence.

Presentation Virtual Meeting Fri, 4 March 2022

Materials & tools required:

Computer, Adobe Illustrator, After Effects, Photoshop.

Students will need to read, watch and critically assess a number of texts and films that will be distributed

Objective:

Spreading awareness about the St. Pölten city through visualization of information using AR tools and perhaps by AR artistic response to local, cultural phenomena. Students will also critically engage with theories of the possibility of interfering with the biology of the human body and the urban landscape.

Outcomes:
Students will make a series of projects in a range of media that aim to communicate their ideas about the given places in the city of St. Pölten and the local community.

These ideas will be grounded in the readings and research that students will do throughout the course. Project outcomes may include visualizations, diagrams, illustrations, or animations, all in AR technology.

Bibliography

McLuhan Marshall, Understanding media. The extensions of man, The MIT Press, London & New York 1994, chapter The Medium is the Message, p. 7-24.

Lynch Kevin, The Image of the City, The MIT Press, London & New York 1960.

Modified. Living as a Cyborg, edited by Chris Hables Gray, Heidi J. Figueroa-Sarriera and Stephen Mentor, Routledge, New York & London 2021, chapter: Introduction: “You Are a Cyborg; Deal With It!” The Overdetermination of Cyborgization, p. 1-23.
Liquid Surveillance: A Conversation with Zygmunt Bauman and David Lyon (fragment) - "Drones and Social Media” p.18-51

Inside the Digital Panopticon (Essay) - Byung-Chul Han

The New Dark Age - James Bridle (fragment) - “Cognition”  p. 135-160

Filmography

Ghost in the Shell, dir. Mamoru Oshii, Japan 1995.

Ghost in the Shell, dir. Rupert Sanders, USA 2017.

Her, dir. Spike Jonze, USA 2013.

Number of students:

10 - 12

Workshop duration:

5 days

WORKING  SPACES

Workshop III The relation of the public space/body. St. Pölten edition: A.3.09 seminar room (building A - campus square 1) & A.3.04 photo studio (building A - campus square 1)

Examples:
The Terror of Positivity
Stuff in Space by Klaudiusz Slusarczyk

# data[].attributes.attachment_caption
Interface | Metaverse - Common Space(s) Map

# data[].attributes.headline
🇪🇺 Interface | Metaverse - Experiment in Art, Design & Technology - BIP European Universities Partner 2022

# data[].attributes.subject
🇪🇺 Interface | Metaverse - Experiment in Art, Design & Technology - BIP European Universities Partner 2022

# data[].attributes.body
Interface - Common Space(s) Map