# data[].attributes.body
Has de crear i penjar al teu padlet com a mínim 4 videojocs. També es valora la dificultat i la originalitat.

# data[].attributes.body
1. Crear el padlet i compartir-lo amb el professor.

2. Crear un usuari de Scratch

3. Fer les dues primeres activitats de deures (1 i 2)

# data[].attributes.body
Llista de reproducció

# data[].attributes.attachment_link.title
Programación con Scratch del VideoJuego del laberinto (0/5)

# data[].attributes.attachment_link.readable_text
This ad is based on:

The time of day, the website you were viewing or your general location (for example country or city).

Your current search terms

Visit Google's Ad Settings to learn more about how ads are targeted or to opt out of personalized ads.

# data[].attributes.attachment_link.description
This ad is based on: The time of day, the website you were viewing or your general location (for example country or city). Your current search terms Visit Google's Ad Settings to learn more about how ads are targeted or to opt out of personalized ads.

# data[].attributes.body
FER AQUESTS EXERCICIS I PENJAR AL VOSTRE PADLET L'ENLLAÇ AL PROJECTE ON L'HEU RESOLT

# data[].attributes.body
El condicional serveix per prendre decisions durant l'execució d'un programa (Veure exemple a la imatge).
Exercici:  Fer un programa que et pregunti l'edat i després et digui si ets major o menor d'edat.

Ajuda: Major d'edat vol dir resposta>17

# data[].attributes.attachment_link.keywords[]
aprender programar con scratch appinventor arduino

# data[].attributes.attachment_link.description
En este canal encontrarás diferentes categorías de programación de videojuegos con Scratch, programación de aplicaciones móviles con AppInventor, programació...

# data[].attributes.body
Llibre en pdf

# data[].attributes.attachment_link.description
Home | Buy the Book on No Starch | Buy the Book on Amazon | My Scratch Profile | @AlSweigart

# data[].attributes.body
Exemple amb escut (no és públic)

# data[].attributes.body
Exemple (no és públic)

# data[].attributes.attachment_link.description
WARNING: Taking art from OpenGameArt.org to be sold as NFTs? You may be committing FRAUD. Visit this link for legal details: https://opengameart.org/content/warning-taking-art-from-opengameartorg-t... Note of caution to NFT purchasers or those interested in trading NFTs: You could be getting scammed! Please visit this link for more information: https://opengameart.org/content/note-of-caution-to-nft-purchasers-or-tho...

# data[].attributes.body
Exemple (no  és públic)

# data[].attributes.body
La segona part del tutorial explica com heu de fer per contar les voltes (és una mica complexe).
Exemple (no  és públic)

# data[].attributes.body
Exemple (no és públic)

# data[].attributes.body
PRIMERA PART DEL TUTORIAL
SEGONA PART DEL TUTORIAL
Imatges per al joc
Exemple (no és públic)

# data[].attributes.body
SEGONA PART DEL TUTORIAL
Exemple (no és públic)

# data[].attributes.attachment_link.title
Scratch Tutorial 9  - Espace Invaders (1/2)

# data[].attributes.attachment_link.title
Call-to-Action Button Generator - Design buttons & download as CSS PNG

# data[].attributes.attachment_link.description
Design and generate call-to-action buttons in minutes. Download as CSS code or PNG image format - ready to implement on your website or landing page!

# data[].attributes.attachment_link.readable_text
To view this page ensure that Adobe Flash Player version 11.1.0 or greater is installed.

What is this?

Bfxr is an elaboration of the glorious Sfxr, the program of choice for many people looking to make sound effects for computer games.

Bfxr has moved in the direction of increased complexity and range of expression. All the buttons that you know and love are here, but there are some new things as well:

5 new waveforms : triangle, breaker, tan, whistle, and pink noise.

3 new filters : compression, harmonics, and bitcrusher.

Ability to lock parameters during mutation/randomization.

Expanded pitch-jumping abilities - good for arpeggiation effects.

Visualisation

Mixer

Keeps your sounds and mixes in persistant lists.

Can reverse synths

Ability to link directly to sounds

You have full rights to all sounds made with bfxr, and are free to use them for any purposes, commercial or otherwise.
If you use this for anything cool, or have any suggestions for improvements, or bugs to report, please drop me a mail or leave a comment.

For what it's worth, most of the work on this version was done by me, increpare. If you appreciate the work I've done, consider supporting it on patreon.

Secrets!

Shortcuts

Ctrl+C / Ctrl+V to copy/paste (or Cmd + C/Cmd + V if you're on a Mac).

Enter/Return to play.

Tips

If you click on the text beside one of the sliders, it moves the slider back to its default position.

If you right-click one of the locks, it locks/unlocks all parameters

you can clear out all your sound lists from by selecting "Clear All" from the Load dropdown menu

There's some handy info in the tooltips.

If you don't want to download Adobe AIR for the privilege of a standalone version, you can safely just download this webpage to your hard disk and run it locally.

You may find it gets slow or stutters sometimes. If you hit play a second time it should play just fine. A chief cause of slowness is use of the 'harmonics' parameter in the synth screen. It's tres beautiful, but be careful with it.

Running multiple copies at once is DANGEROUS, only the data from one of them will remain. So be careful about opening lots of links to sounds that people have made all at once. However, and this is the tip part: you can paste the URL in with the paste faculty as well (via the button, or ctrl+v).

The presets only traverse a small portion of the sonic range of this program. Try playing around with parmeters, layering them in the mixer, see what happens :)

If you like the sounds you've made with this, consider putting them into a game, eh? 'tis not hard nowadays to toss a game together.

Confusing.

Nah, it's not that bad. You can restrict yourself to using the preset buttons, or working entirely from the mixer tab. Paying attention to the tooltips might help.

But, you know, if you want something more easy going, try out this program's inspiration: as3sfxr. It's a direct port of the original Sfxr for flash, and it's totally great and has a whole lot less buttons and sliders than Bfxr.

Code + API

I've put the code up on github

This is released under the Apache Licence 2.0.

As with Tom's version, the code is quite modular and can be easily incorporated into any as3 project.

The idea is that you can take the strings that you get by clicking 'copy' in the editor, and pass them as strings to the Bfxr object. The best usage is to pre-cache them using a cache function (with an optional callback, if you want it to spread the calculation over several frames).

It also has the ability to cache several mutations of a single object at run-time. This can be good for getting a reach-feeling environment, and cuts down on the usual repeitition of sound-effects. While mutating, it will respect any locks applied to the parameters in the editor, to allow for an additional degree of control over the mutation.

Let me know if you do anything cool with it!

Credits

Archaeology

I don't know if it's related, but I believe that _why made a program called sound foley (which I haven't been able to get to work) which looks quite similar to Sfxr in design based on what I've seen of his _why's presentation of it.

The darling DrPetter made the program this is based on, Sfxr: The fabulous Tom Vian did a flash port of this, called as3sfxr
There's also a port of Sfxr to OS X that's quite loved by people (and was a little influential) called cfxr: I did a mod of as3sfxr that introduced some new features, and called it as3sfxr-b: After asking for feedback, I spent some time adding and changing more things, making something new. Which is Bfxr. Which is what you see on this page.

Code from

Bulk of coding of this version done by poor little me.

In addition to code from Tom/DrPetter, code snippits taken from

Thanks + Acknolwedgements

DrPetter, for Sfxr.

Tom Vian, for his elegantly constructed as3sfxr port.

@docky, @Draknek, @KommanderKlobb, @eigenbo, @GrimFang4, @nyarla, @bfod, @jasperbyrne, @draknek, @hybridmind, @RinkuHero, DustinGunn, mcc, and agj for feedback + suggestions. And Derek for some early encouragement.

The people from the #flex irc room on freenode for technical help in my hour of need, especially J_A_X.

Other software that can be software for making sounds:

# data[].attributes.attachment_link.title
Bfxr. Make sound effects for your games.

# data[].attributes.attachment_link.description
To view this page ensure that Adobe Flash Player version 11.1.0 or greater is installed. Bfxr is an elaboration of the glorious Sfxr, the program of choice for many people looking to make sound effects for computer games. Bfxr has moved in the direction of increased complexity and range of expression.

# data[].attributes.attachment_link.title
Crear Juego sin saber programar en código (Scratch)

# data[].attributes.attachment_link.description
Como crear un juego muy fácil de hacer sin saber programar, usando Scratch. Sitio de Scratch: https://scratch.mit.edu/ Editor de Scratch en linea: https://scratch.mit.edu/projects/editor/?tip_bar=getStarted

# data[].attributes.body
https://scratch.mit.edu/projects/34911634/

# data[].attributes.body
Una variable serveix per desar una dada en la memòria del ordinador i poder-la recuperar quan faci falta.
El valor pot anar variant durant l'execució del programa.
Per exemple el programa de la  imatge assigna un valor inicial de 0 a la variable Num i després incrementa aquest valor cada 2 segons.
Exercici: Modifica el programa perquè quan arribi a 20 torni a començar des de 0.

# data[].attributes.body
Els bucles són una altre estructura important en programació, serveixen per repetir alguna acció un nombre determinat de vegades, per sempre o fins que es compleixi una condició.
Exercici: Utilitza el 3r tipus de bucle (el de la dreta en la imatge) per modificar el programa anterior de forma que conti fins es pressioni la tecla espai.

# data[].attributes.body
Exercici: Completa el programa següent perquè digui quin nombre és més gran (Num1 o Num2)

# data[].attributes.body
Exercici: Fer un cronòmetre en la pantalla de l’ordinador que compti 60 segons (un minut) cada vegada que l’usuari premi la tecla espai. Quan arribi al final del temps ha de fer una senyal sonora per indicar que el temps d’acabat.

# data[].attributes.body
Exercici: Fer un programa que mostri en la pantalla de l’ordinador un número aleatori del 1 al 6, cada vegada que es prem la tecla espai.
Si vols pots millorar el programa dibuixant les sis cares d'un dau i fent que surti una cara diferent en funció del número que ha sortit (cada cara pot ser  un vestit diferent del personatge dau)

# data[].attributes.body
Fer un rellotge que compti segons, minuts i hores.

# data[].attributes.body
A la imatge es mostren diferents formes de moure un personatge utilitzant les tecles.
Exercici: Fes que un personatge es bellugui en la pantalla utilitzant les fletxes del teclat.

# data[].attributes.body
https://scratch.mit.edu/projects/69775746/

# data[].attributes.body
Fer caure objectes des d'una posició a l'atzar.

# data[].attributes.body
Llista de reproducció

# data[].attributes.attachment_link.title
Programación con Scratch del VideoJuego de Pong (0/4)

# data[].attributes.headline
MOURE D'ESQUERRA A DRETA ALTERNATIVAMENT

# data[].attributes.subject
MOURE D'ESQUERRA A DRETA ALTERNATIVAMENT

# data[].attributes.body
Dissenyar un joc de "SCAPE ROOM"
Tutorial
Exemple 1
Exemple 2

# data[].attributes.body
Detecta col·lisions i resta una vida.

# data[].attributes.body
Dues formes diferents.
Exercici: Comprovar el funcionament dels programes de la imatge. Explica la diferència.

# data[].attributes.body
https://scratch.mit.edu/projects/62832/

# data[].attributes.attachment_link.description
Como crear un juego de acción (saltos con Scratch) Sitio de Scratch: https://scratch.mit.edu/ Suscribirse Gratis! para más Videos y Ganar Premios: http://www.youtube.com/user/elprofegarcia?sub_confirmation=1

# data[].attributes.body
https://scratch.mit.edu/projects/82783898/

# data[].attributes.body
Exercici: Explicar quina millora s'introdueix amb el següent programa

# data[].attributes.body
https://scratch.mit.edu/projects/95484090/

# data[].attributes.body
https://scratch.mit.edu/projects/77700578/

# data[].attributes.body
https://scratch.mit.edu/projects/77695894/

# data[].attributes.attachment_link.description
Como se crea en Scratch el juego de la rana que cruza la autopista. Sitio de Scratch: https://scratch.mit.edu/projects/editor/?tip_bar=getStarted

# data[].attributes.body
https://scratch.mit.edu/projects/77705196/

# data[].attributes.body
https://scratch.mit.edu/projects/77697162/

# data[].attributes.body
Cada 0,5s es fa una nova còpia d'un objecte que va caient de dalt a baix.

# data[].attributes.body
Exemple

# data[].attributes.attachment_link.description
Material didáctico del MOOC "Robots y videojuegos en las aulas: Scratch y Arduino para profesores", de TecnoCampus Mataró, UPF. Responable: Marco Antonio Rodríguez-Xnergic, en colaboración del Departament d'Ensenyament , Generalitat de Catalunya.

# data[].attributes.body
https://scratch.mit.edu/projects/79139706/

# data[].attributes.body
https://scratch.mit.edu/projects/81384632/#player

# data[].attributes.body
https://scratch.mit.edu/projects/79125968/

# data[].attributes.attachment_link.title
3.5 - Simulando la gravedad y los MRUA. "Juegos de plataformas"

# data[].attributes.attachment_link.description
Material didáctico del MOOC "Robots y videojuegos en las aulas: Scratch y Arduino para profesores", de TecnoCampus Mataró, UPF. Responable: Marco Antonio Rodríguez-Xnergic, en colaboración del Departament d'Ensenyament , Generalitat de Catalunya.

# data[].attributes.body
https://scratch.mit.edu/projects/77699260/

# data[].attributes.attachment_link.title
3.6 - Lanzar proyectiles y colisiones. "invasores del espacio"

# data[].attributes.attachment_link.description
Material didáctico del MOOC "Robots y videojuegos en las aulas: Scratch y Arduino para profesores", de TecnoCampus Mataró, UPF. Responable: Marco Antonio Rodríguez-Xnergic, en colaboración del Departament d'Ensenyament , Generalitat de Catalunya.

# data[].attributes.body
https://scratch.mit.edu/projects/79124272/

# data[].attributes.body
Exemple

# data[].attributes.attachment_link.description
Material didáctico del MOOC "Robots y videojuegos en las aulas: Scratch y Arduino para profesores", de TecnoCampus Mataró, UPF. Responable: Marco Antonio Rodríguez-Xnergic, en colaboración del Departament d'Ensenyament , Generalitat de Catalunya.

# data[].attributes.body
https://scratch.mit.edu/projects/79135600/

# data[].attributes.body
https://scratch.mit.edu/projects/97865870/

# data[].attributes.body
https://scratch.mit.edu/projects/97867705/

# data[].attributes.body
https://scratch.mit.edu/projects/104180764/

# data[].attributes.body
https://scratch.mit.edu/projects/70807920/

# data[].attributes.attachment_link.description
Join our code school for kids. Hackingtons.com

# data[].attributes.body
https://drive.google.com/folderview?id=0B5vErRw2KoEwdEE3VFh3bzVvVEE&usp=sharing

# data[].attributes.body
https://scratch.mit.edu/projects/102207072/

# data[].attributes.body
https://scratch.mit.edu/projects/103222674/

# data[].attributes.body
Llista de reproducció

# data[].attributes.attachment_link.title
Programación de Clones con Scratch (0/3)

# data[].attributes.headline
11.ANAR A LA POSICIÓ DEL RATOLÍ QUAN ES FA CLIC

# data[].attributes.subject
11.ANAR A LA POSICIÓ DEL RATOLÍ QUAN ES FA CLIC

# data[].attributes.body
Exercici: Fer un programa que porti al personatge a la posició del ratolí cada vegada que es fa clic.

# data[].attributes.body
Llista de reproducció

# data[].attributes.attachment_link.title
VideoJuego de fútbol programado con Scratch (0/3)

# data[].attributes.body
Llista de reproducció

# data[].attributes.attachment_link.title
VideoJuego de Arkanoid programado con Scratch (1/3)

# data[].attributes.body
Llista de reproducció

# data[].attributes.attachment_link.title
VideoJuego de Duck Hunt programado con Scratch (1/3)

# data[].attributes.body
Llista de reproducció

# data[].attributes.attachment_link.title
VideoJuego de Flappy Bird programado con Scratch (1/3)

# data[].attributes.body
Llista de reproducció

# data[].attributes.attachment_link.title
VideoJuego de Space Invaders programado con Scratch (1/5)

# data[].attributes.body
Llista de reproducció

# data[].attributes.attachment_link.title
VideoJuego de la rana Frogger programado con Scratch (1/5)

# data[].attributes.body
Llista de reproducció

# data[].attributes.attachment_link.title
VideoJuego de Battle City programado con Scratch (1/5)

# data[].attributes.body
Llista de reproducció

# data[].attributes.attachment_link.title
VideoJuego de Pac-Man programado con Scratch (0/4)

# data[].attributes.body
Llista de reproducció

# data[].attributes.attachment_link.title
VideoJuego de Berzerk programado con Scratch (1/5)