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+ Build my CFP list in minutes.
+ Search and sort by title, category, location and year.
+ Browse with graphical timeline.
+ Subscribe to RSS of lists and various categories.
+ Get email and iCal reminders.

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WikiCFP : Call For Papers of Conferences, Workshops and Journals

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Build my CFP list in minutes. + Search and sort by title, category, location and year. + Browse with graphical timeline. + Subscribe to RSS of lists and various categories. + Get email and iCal reminders.

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https://docs.google.com/document/d/1n6flw0h9wn-pLSFCKCE0CkiHONy0KXPsoA2S2flUDjw/edit?usp=sharing

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Full Papers: may 2nd
Doctoral Consortium : July 1st
Event Spet 6th

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ACM IVA 2022 will be the 22nd meeting of an interdisciplinary annual conference and the main leading scientific forum for presenting research on modeling, developing, and evaluating intelligent virtual agents (IVAs) with a specific focus on the ability to socially interact. IVAs are interactive characters that exhibit human-like qualities including communicating using natural human modalities such as facial expressions, speech, and gestures. IVAs are also capable of real-time perception, cognition, emotion, and action that allow them to participate in dynamic social situations.

IVA 2022 aims to showcase cutting-edge research on the design, application, and evaluation of IVAs, as well as the basic research underlying the technology that supports human-agent interaction such as social perception, dialog modeling, and social behavior planning. We also welcome submissions on central theoretical issues, uses of virtual agents in psychological research, and showcases of working applications.

Who Should Attend?

Students, academics, and industry professionals with an interest in learning about and presenting the most cutting-edge research conducted today in the multi-disciplinary field of intelligent virtual agents. Advances in IVA research are enabling increasingly autonomous agents that are now being utilized across a growing number of fields, including counseling, entertainment, medicine, the military, psychology, and teaching. Researchers from the fields of human-human and human-robot interaction are also encouraged to share work with relevance to IVAs.

Past Conferences

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ACM IVA 2022 will be the 22nd meeting of an interdisciplinary annual conference and the main leading scientific forum for presenting research on modeling, developing, and evaluating intelligent virtual agents (IVAs) with a specific focus on the ability to socially interact.

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GENEA Challenge

Title

Website
https:// genea-workshop.github.io/2022/challenge/
Abstract

The GENEA (Generation and Evaluation of Non-verbal Behaviour for Embodied Agents) Grand Challenge 2022 aims at bringing together researchers that use different methods for non-verbal-behaviour generation and evaluation, and hopes to stimulate the discussions on how to improve both the generation methods and the evaluation of the results.

The challenge topic is speech-driven gesture generation. Participants are provided a large, common dataset of speech (audio+aligned text) and 3D motion to develop their systems, and then use these systems to generate motion on given test inputs. The generated motion clips are rendered onto a common virtual agent and evaluated for aspects such as motion quality and appropriateness in a crowdsourced user study. More details will be available when the dataset is released. You can refer to the previous challenge (be aware that the challenge dataset is different from the previous one).

Tentative timeline

April 8 - Participant registration opens

May 16 - Challenge training dataset released to participants

June 20 - Test input released to participants

June 27 - Deadline for participants to submit generated motion, start of evaluation

July 11 - Release of crowdsourced evaluation results to participants

July 20 - Paper submission deadline (TBD)

August 10 - Paper notification

August 17 - Camera-ready papers due

November 7 or 11 - Challenge presentations at ICMI

Contact
genea-contact@googlegroups.com icmi2022-challenge-chairs@acm.org
Organizers

Pieter Wolfert MSc., IDLab Ghent University - imec, Ghent Belgium

Dr. Taras Kucherenko, SEED - Electronic Arts, Stockholm Sweden

Dr. Youngwoo Yoon, ETRI, South Korea

Dr. Zerrin Yumak, Utrecht University, Utrecht, The Netherlands

Dr. Gustav Eje Henter, KTH Royal Institute of Technology, Stockholm, Sweden

Carla Viegas, CMU, USA

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Grand Challenges | ICMI 2022 :: 24th ACM International Conference on Multimodal Interaction

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GENEA Challenge Title Website https:// genea-workshop.github.io/2022/challenge/ Abstract The GENEA (Generation and Evaluation of Non-verbal Behaviour for Embodied Agents) Grand Challenge 2022 aims at bringing together researchers that use different methods for non-verbal-behaviour generation and evaluation, and hopes to stimulate the discussions on how to improve both the generation methods and the evaluation of the results.

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Paper abstract: 27th May
Paper deadline: JUne 3rd
Poster Submit : JUne 20th

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WELCOME TO IEEE ISMAR 2022 IEEE ISMAR is the premier conference for Augmented Reality (AR), Mixed Reality (MR) and Virtual Reality (VR) which attracts the world's leading researchers from both academia and industry.

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Promote Your Work with Kudos

is a free service that you can use to promote your work more effectively. After your paper has been accepted and uploaded to the ACM Digital Library, you'll receive an invitation from Kudos to create an account and add a plain-language description. Click here for further information.

Publons Reviewer Recognition Program

In an effort to better serve-and incentivize-ACM reviewers, ACM has partnered with the Publons Reviewer Recognition Service, which allows reviewers to create a profile and to track, verify and promote their efforts for ACM publications. Click here for further information.

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Promote Your Work with Kudos is a free service that you can use to promote your work more effectively. After your paper has been accepted and uploaded to the ACM Digital Library, you'll receive an invitation from Kudos to create an account and add a plain-language description. Click here for further information.

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The International Journal of Human-Computer Interaction addresses the cognitive, creative, social, health, and ergonomic aspects of interactive computing.

It emphasizes the human element in relation to the systems and contexts in which humans perform, operate, network, and communicate, including mobile apps, social media, online communities, and digital accessibility. The journal publishes original articles including reviews and reappraisals of the literature, empirical studies, and quantitative and qualitative contributions to the theories and applications of HCI.

All submitted manuscripts are subject to initial appraisal by the Editors, and, if found suitable for further consideration, to peer review by independent, anonymous expert referees. All submissions and peer review are conducted online via Editorial Manager.

Publication office: Taylor & Francis, Inc., 530 Walnut Street, Suite 850, Philadelphia, PA 19106.

Professionals with an interest in the scientific implications and practical relevance of how computer systems should be designed and/or how they are actually used.

Authors can choose to publish gold open access in this journal.

Read the Instructions for Authors for information on how to submit your article.

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The International Journal of Human-Computer Interaction addresses the cognitive, creative, social, health, and ergonomic aspects of interactive computing. It emphasizes the human element in relation to the systems and contexts in which humans perform, operate, network, and communicate, including mobile apps, social media, online communities, and digital accessibility.

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The Visual Computer publishes articles on all research fields of capturing, recognizing, modelling, analysing and generating shapes and images. Computer ...

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Computers & Graphics - Journal - Elsevier

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Computers & Graphics has an open access sister journal Graphics and Visual Computing, sharing the same editorial team and rigorous peer review...

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Open access sister journal of Computers & Graphics.

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Open access sister journal of Computers & Graphics.

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Computers & Graphics has an open access sister journal Graphics and Visual Computing, sharing the same editorial team and rigorous peer revi...
Go to Computers & Graphics

Computer Graphics and related subjects Education in the time of Covid

Beatriz Santos, Eike Anderson, Gitta Domik

Special Section on Smart Tools and Applications in Graphics 2022

Guest editors: Daniela Cabiddu, Teseo Schneider, Gianmarco Cherchi Submission deadline: 24 February 2023

Guidelines for submitting proposals for journal Special Issues

Computers & Graphics has an open access sister journal Graphics and Visual Computing, sharing the same editorial team and rigorous peer revi...
Go to Computers & Graphics

Computer Graphics and related subjects Education in the time of Covid

Beatriz Santos, Eike Anderson, Gitta Domik

Special Section on Smart Tools and Applications in Graphics 2022

Guest editors: Daniela Cabiddu, Teseo Schneider, Gianmarco Cherchi Submission deadline: 24 February 2023

Guidelines for submitting proposals for journal Special Issues

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Graphics and Visual Computing - Journal - Elsevier

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Computers & Graphics has an open access sister journal Graphics and Visual Computing, sharing the same editorial team and rigorous peer revi... Go to Computers & Graphics Beatriz Santos, Eike Anderson, Gitta Domik Guest editors: Daniela Cabiddu, Teseo Schneider, Gianmarco Cherchi Submission deadline: 24 February 2023 Guidelines for submitting proposals for journal Special Issues Computers & Graphics has an open access sister journal Graphics and Visual Computing, sharing the same editorial team and rigorous peer revi...

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GENEA 2022 is the third GENEA workshop and an official workshop of ACM ICMI’22, and will be hybrid: will take place both in Bangalore, India, and online. Accepted workshop submissions will be included in the adjunct ACM ICMI proceedings.

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The 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2022)

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Congreso Internacional sobre Artes Digitales

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Congreso Internacional sobre Artes Digitales

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I Congreso Internacional sobre Artes Digitales - SEyTA

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Sevilla, del 29 de noviembre al 2 de diciembre de 2022. Este congreso, impulsado desde la Universidad de Sevilla, el Departamento de Historia del Arte, la Facultad de Geografía e Historia y el grupo de investigación Vanguardias, Últimas Tendencias y Patrimonio Artístico (HUM-1030), es un encuentro científico multidisciplinar que propone como eje vertebrador la temática transversal "lo desenfocado".

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We aim to strengthen the capacities of the LatinX artificial intelligence ecosystem including researchers, academics, students, nascent startups, and NGO and civil societies interested in harnessing the potential of data science and AI for social or ambiental endeavors through access to infrastructure.

Selection Criteria

Our committee will make the selection decisions based on the creativity and quality of the scientific content, and potential impact on the research community and society at large.

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We aim to strengthen the capacities of the LatinX artificial intelligence ecosystem including researchers, academics, students, nascent startups, and NGO and civil societies interested in harnessing the potential of data science and AI for social or ambiental endeavors through access to infrastructure.

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IEEE VR 2023: the 30th IEEE Conference on Virtual Reality and 3D User Interfaces
25-29 March, 2023,
Shanghai, China
http://ieeevr.org/2023/

Overview

IEEE VR 2023 seeks original, high-quality papers in all areas related to virtual reality (VR), including augmented reality (AR), mixed reality (MR), and 3D user interfaces (3DUIs). This year there will be a single submission deadline for a unified review process for both the IEEE TVCG and the conference only papers. The possible outcomes of this unified process are:

1. Accept as IEEE TVCG paper, with presentation at IEEE VR 2023

2. Major revision to IEEE TVCG

3. Accept as IEEE VR 2023 conference paper

4. Accept as IEEE VR 2023 poster

5. Reject

For inquiries, contact: program2023 [at] ieeevr.org

Each deadline is 23:59:59 AoE (Anywhere on Earth) == GMT/UTC-12:00 on the stated day, no matter where the submitter is located. The submission deadlines will be strictly enforced. Requests for extensions will not be honored.

October 7, 2022: Abstracts due (REQUIRED)

October 14, 2022: Submissions due

December 16, 2022: Notification of first review cycle results

January 20, 2023: Revised submissions due for second review cycle

January 27, 2023: Final notifications

February 3, 2023: Camera-ready material due

Submission Guidelines

Paper abstracts and complete papers must be submitted electronically through PCS:
https://new.precisionconference.com/~vr

Each research paper should provide a validated contribution covering one or more of the following categories: methodological, technical, applications, and systems.

Methodological papers should describe advances in theories and methods of AR/VR/MR and 3DUI, such as ethical issues, theories on presence, or human factors.

Technical papers should describe advancements in algorithms or devices critical to AR/VR/MR and 3DUI development such as input, display, user interaction, or tracking.

Application papers provide an important insight to the community by explaining how the authors built upon existing ideas and applied them to solve an interesting problem in a novel way. Each paper should include an evaluation of the success of the use of AR/VR/MR and/or 3DUI in the given application domain.

System papers should indicate how the developers integrated techniques and technologies to produce an effective system, and convey any lessons learned in the process.

Each paper should include an evaluation of its contributions, such as user studies, benchmarking and/or comparison with existing systems/techniques/methods. When in-person user studies are not possible, we encourage authors to think about other ways to validate their contribution, such as qualitative studies with fewer users, expert reviews, online studies.

We welcome paper submissions between 4 and 9 pages, not including references. Paper length should be commensurate with the importance of the contribution. Authors are encouraged to submit videos to aid the program committee in reviewing their submissions.

Both abstracts and complete papers must be submitted electronically through PCS:
https://new.precisionconference.com/~vr

All paper submissions must be formatted using the IEEE Computer Society TVCG journal format described at https://tc.computer.org/vgtc/publications/journal/. Accepted papers and posters will have to be formatted by the authors according to the relevant camera-ready guidelines.

All submissions describing research experiments with human participants must follow the appropriate ethical guidelines required by your institution, and authors are required to secure and report their approval by the relevant ethics committee. An approval by any ethical review board, if required by your affiliation, needs to be indicated via the submission system.

Review process

The review process will have two cycles.
First review cycle
All submissions will receive at least three reviews. Based on the level of contribution, reviewers will make an initial recommendation for one of the following outcomes for each submission:

Conditionally accept as IEEE TVCG paper. Continuing our cooperation with the IEEE Transactions on Visualization and Computer Graphics (TVCG), paper submissions with substantial contribution will automatically be considered for publication in a special issue of IEEE TVCG.

Conditionally accept as conference paper. The remaining accepted papers will appear in the Proceedings of IEEE VR and be archived in the IEEE Xplore Digital Library.

Recommend for major revision to IEEE TVCG. Submissions that make a substantial contribution but that require revisions that are beyond what can be achieved within the conference reviewing process will be recommended for major revision to IEEE TVCG. Reviewer continuity will be attempted but not guaranteed. Note that as per IEEE TVCG rules a single major revision is possible.

Recommend as a 2-page poster. If reviewers feel papers are not acceptable for the journal or conference tracks, reviewers may also recommend the papers for the poster proceedings. Posters are up to 2 pages including references. Traditionally, IEEE VR does not consider posters to be formal publications. Work accepted as a poster may be eligible for future publication in other venues. Posters will be included in the IEEE VR Abstracts and Workshops proceedings and will be archived in the IEEE Digital Library.
Reject. Second review cycle
Primary reviewers will review the revised papers and will make a final recommendation for acceptance. Should the conditions for acceptance not be met, the paper will be rejected.

Presentation at the Conference. All accepted submissions must be presented orally during the conference either in person or remotely. There is also the possibility for authors of relevant previously published TVCG papers (accepted within the last year) to present their work at IEEE VR 2023. Interested authors should contact the editor in chief of IEEE TVCG for more details.

Review Duties for Authors. The increasing number of submissions for IEEE VR makes us all dependent on a large number of good reviewers who are willing to provide feedback and engage with authors on their work. To expand the reviewing pool and to promote quality reviews, one author will be required to register to review up to three papers through PCS at the time of submission. Additionally, senior authors are encouraged to ask experienced junior authors to register in PCS to review papers, and then to mentor the junior authors during the review process.

Abstract Submission. Note that a paper abstract must be uploaded seven days prior to the actual paper submission deadline. This facilitates the process of assigning reviewers, as the review process operates on a very tight schedule.

Topics

IEEE VR 2023 seeks contributions in VR/AR/MR and 3DUI including, but not limited to, the following topics:

3D and volumetric display and projection technology

3D authoring

3D user interaction

3DUI metaphors

Accessibility of immersive interfaces

Audio interfaces and rendering

Collaborative interactions

Computer graphics techniques

Crowd simulation

Diversity and gender issues

Embodied agents, virtual humans and (self-)avatars

Ethical issues

Evaluation methods

Haptic interfaces and rendering

Human factors and ergonomics

Immersive / 360° video

Immersive analytics and visualization

Immersive games

Input devices

Locomotion and navigation

Mediated and diminished reality

Mobile, desktop or hybrid 3DUIs

Modeling and simulation

Multi-user and distributed systems

Multimodal capturing and reconstruction

Multimodal/cross-modal interaction and perception

Multisensory interfaces and rendering

Perception and cognition

Presence, body ownership, and agency

Scene description and management issues

Software architectures, toolkits, and engineering

Teleoperation and telepresence

Therapy and rehabilitation

Touch, tangible and gesture interfaces

Tracking and sensing

User experience and usability

Additional Submission Guidelines

All paper submissions must be in English.

Submitted manuscripts must not have been previously published. A manuscript is considered to have been previously published if it has appeared in a peer-reviewed journal, magazine, book, or meeting proceedings that is reliably and permanently available afterward in print or electronic form to non-attendees, regardless of the language of that publication. A manuscript identical or substantially similar in content (in its entirety or in part) to one submitted to VR should not be simultaneously under consideration for another conference or journal during any part of the VR review process, from the submission deadline until notifications of decisions are emailed to authors.

In some situations, a submission may build upon prior work. In order to fully explain the relationship between the submitted paper and prior work, authors may upload additional papers as well as a non-anonymous letter of explanation that highlights the significant changes or advances; these materials will only be seen by the primary reviewer. Specifically, this treatment is applied to the following cases:

non peer-reviewed works that are publicly available (on arXiv, as a technical report, etc.)

non-archival publications presented in past IEEE VR conferences (posters, demos, etc.)

Submissions will be checked for plagiarism using IEEE Crosscheck. Detection of significant plagiarism will lead to rejection. For more information about definitions of plagiarism and IEEE policies in this area, please see the Introduction to the Guidelines for Handling Plagiarism Complaints and the IEEE Publication Services and Products Board Operations Manual.

IEEE VR uses a DOUBLE-BLIND review process. This means that both the authors and the reviewers should remain anonymous to each other. Submissions ( including citations and optional videos) should not contain information that identifies the authors, their institutions, funding sources, or their places of work. Relevant previous work by the authors should be cited in the third person to preserve anonymity(exceptions were described above). Authors should work diligently to ensure that their submissions do not expose their identities either through carelessness or intentionality. Authors that have questions/issues around the double-blind submission policy should contact the program chairs.

Failure to make reasonable attempts to adhere to the double-blind policy will result in desk rejection.

Pre-dissemination through public online repositories. Uploading the submitted manuscript to an online repository (e.g., arXiv) before the end of the review process does not constitute a reason for rejecting the manuscript. However, the authors should be advised that doing so can compromise the anonymity of their manuscript and therefore bias its double-blind review.

Videos. Videos must be submitted according to the instructions on the submission website. Videos submitted with papers will automatically be considered for possible inclusion in the video proceedings (video submissions may also be made independently, as described in the separate Call for Videos). When submitted as supporting material, videos must be free of any identifying information prior to reviewing as per the double-blind submission policy. If accepted for the video proceedings, a revised version of the materials will be requested.

Technical Papers Chairs:

Bobby Bodenheimer, Vanderbilt University, USA

Voicu Popescu, Purdue University, USA

John Quarles, The University of Texas at San Antonio, USA

Lili Wang, Beihang University, China

program2023 [at] ieeevr.org

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IEEE VR 2023: the 30th IEEE Conference on Virtual Reality and 3D User Interfaces 25-29 March, 2023, Shanghai, China http://ieeevr.org/2023/ IEEE VR 2023 seeks original, high-quality papers in all areas related to virtual reality (VR), including augmented reality (AR), mixed reality (MR), and 3D user interfaces (3DUIs).

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HUCAPP is part of VISIGRAPP, the 18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications. Registration to HUCAPP allows free access to all other VISIGRAPP conferences.

Although the conference is back to the normal mode (i.e., in-person) speakers are allowed to present remotely if unable to travel to the venue (hybrid support).

Regular Paper Submission: October 10, 2022

Position Paper Submission: November 17, 2022

Doctoral Consortium Paper Submission: January 2, 2023

(See Important Dates for more information)

The International Conference on Human Computer Interaction Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Human Computer Interaction. The conference will be structured along four main tracks, covering different aspects related to Human Computer Interaction, from Theories, Models and User Evaluation, Interaction Techniques and Devices, Haptic and Multimodal Interaction, and Agents and Human Interaction.

Kadi Bouatouch, IRISA, University of Rennes 1, France

Alexis Paljic, Mines Paristech, France
Mounia Ziat, Bentley University, United States

Mehdi Ammi, University of Paris 8, France - Haptic and Multimodal Interaction

Alexandru Telea, Utrecht University, Netherlands

Publications:

It is planned to publish a short list of revised and
extended versions of presented papers with
Springer in a CCIS Series book (final approval pending)

Proceedings will be submitted for indexation by:

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human cooperation and agent-based interaction

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integration mechanisms and fusion strategies

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interactive systems for education and training

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interaction devices and immersive displays

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3d interaction techniques and metaphores

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HUCAPP, 7th Int'l. Conf. on Human Computer Interaction Theory and Applications

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HUCAPP is part of VISIGRAPP , the 18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications. Registration to HUCAPP allows free access to all other VISIGRAPP conferences. Although the conference is back to the normal mode (i.e., in-person) speakers are allowed to present remotely if unable to travel to the venue (hybrid support).

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Software representations of humans, including aspects of anthropometry, biometrics, motion capture and prediction, as well as cognition modelling, are known as digital human models (DHM), and are widely used in a variety of complex application domains where it is important to foresee and simulate human behavior, performance, safety, health and comfort.

Automation depicting human emotion, social interaction and functional capabilities can also be modeled to support and assist in predicting human response in real world settings. Such domains include medical and nursing applications, education and learning, ergonomics and design, as well as safety and risk management.

The DHM Conference, an affiliated conference of the HCI International Conference, arrived at its 14th edition and solicits papers from academics, researchers, industry and professionals, on a broad range of theoretical and applied issues related to Digital Human Modelling and its applications.
Call for participation leaflet (116KB)

Artificial Intelligence & Smart Services

Autonomous Driving, Avatars & Pedestrians

Biometrics, Human Identification and Cyber-Security

Bibliometric Analysis & Text-based Content Analysis

Clothing and Comfort

Collaboration and Manufacturing

Elderly and Innovation

Emotional Response

Ergonomics and Fatigue

Exoskeleton and Safety

Eye tracking & Observing Service Quality

Face Reader Synchronization with Response

Fashion Design & Communication Sciences

Gamification and Game-Based Learning

Gestures & Human-Robot Interaction

Integrating Social & Ethical Requirements

Job Design and Changing Nature of Work

Multimodal physiological measures

Patients and Healthcare

Personal Protective Equipment

Posture, Manikin and Simulation

Social Robotics

Space Human Factors

Systems, People and Performance

Tasks and Usability

Text Mining & Content Analysis

Users and Workplace

Wellness, Health and Well-being

Program Chair

VINCENT DUFFY

Purdue University, USA

Board Members

Mária Babicsné Horváth
Budapest University of Technology and Economics, Hungary

André Calero Valdez
University of Lübeck, Germany

Damien Chablat
CNRS / LS2N, France

Martin Fleischer
Technical University of Munich, Germany

Afzal Godil
NIST, United States

Alexander Mehler
Goethe University Frankfurt, Germany

Thaneswer Patel
North Eastern Regional Institute of Science and Technology, India

Qing-Xing Qu
Northeastern University, P.R. China

Deep Seth
Mahindra University, India

Leonor Teixeira
University of Aveiro, Portugal

Renran Tian
IUPUI, United States

Dustin Van der Haar
University of Johannesburg, South Africa

Kuan Yew Wong
Universiti Teknologi Malaysia (UTM), Malaysia

Shuping Xiong
Korea Advanced Institute of Science and Technology, Korea

James Yang
Texas Tech University, United States

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Software representations of humans, including aspects of anthropometry, biometrics, motion capture and prediction, as well as cognition modelling, are known as digital human models (DHM), and are widely used in a variety of complex application domains where it is important to foresee and simulate human behavior, performance, safety, health and comfort.

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International Conference on Digital Human ICDH in March 2023 in Taipei

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Digital Human scheduled on March 06-07, 2023 in March 2023 in Taipei is for the researchers, scientists, scholars, engineers, academic, scientific and university practitioners to present research activities that might want to attend events, meetings, seminars, congresses, workshops, summit, and symposiums.

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Microexpressions in digital humans: perceived affect, sincerity, and trustworthiness - Electronic Markets

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Digital agents with human-like characteristics have become ubiquitous in our society and are increasingly relevant in commercial applications. While some of them closely resemble humans in appearance (e.g., digital humans), they still lack many subtle social cues that are important for interacting w…

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There are many ways to participate at the Augmented Humans conference. In the following, you can find the tracks offered by Augmented Humans in addition to their respective deadlines and notification dates.

For the first time this year, dedicated workshops will also be part of the conference. The deadline for workshop proposals can be found below. The approved workshops and their corresponding websites will also be linked here in due time.

Full papers - up to 16 pages single column (excluding references), anonymized

Short papers - up to 8 pages single column (excluding references), anonymized

Demonstration papers - up to 4 pages single column (excluding references), anonymized, demonstration at the conference

Poster papers - up to 4 pages single column (excluding references), anonymized, presented at the conference

Workshop proposals - up to 4 pages single column (excluding references), not anonymized

All page lengths are excluding references. Papers will be reviewed in a double-blind process. Each paper will receive 3 reviews.

All accepted submissions will be published in the ACM Digital Library.

Submission Deadlines and Notifications

Full/Short Paper Submission Deadline

2nd December, 2022 9th December, 2022 (Anywhere on Earth)

Submission deadlines for the approved workshops will be set by the workshop supervisors themselves. More information can be found on the respective workshop websites.

Submissions can be made via EasyChair.

The ACM Publication System (TAPS) will be used for full papers, short papers, posters, and demos. Please be sure to read the instructions on the TAPS workflow page carefully.

First, authors will prepare their manuscript using the ACM Primary Article Template in single-column format for review. Upon conditional acceptance, the authors revise their manuscript to submit their publication-ready article. The ACM workflow requests authors to produce final publications (PDF and HTML5) by themselves using TAPS. For this, the authors upload publication-ready source files (single-column Word or double-column LaTeX) to TAPS. TAPS will then generate the double-column PDF and responsive HTML5 document. Further information and the templates for both Latex and Word can be found on the corresponding Preparing Your Article with LaTeX or Preparing Your Article with Word pages.

* Use the single-column Word Submission Template or the single-column LaTeX Template for submission. For LaTeX, you can use \documentclass[manuscript,review,anonymous]{acmart} to create an anonymous submission.

* Use the single-column Word Submission Template or the double-column LaTeX Template (i.e., \documentclass[sigconf]{acmart}) for publication in the ACM Digital Library (i.e., after conditional acceptance).

* Follow the above linked tutorials for further information on how to work with the ACM Primary Article Template.

* You can directly download the Word Template or the LaTeX Template if you wish. Alternatively, you can also use this Overleaf template.

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Augmented Humans 2023 Calls for participation

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There are many ways to participate at the Augmented Humans conference. In the following, you can find the tracks offered by Augmented Humans in addition to their respective deadlines and notification dates. For the first time this year, dedicated workshops will also be part of the conference.

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Paper Submission

Authors are invited to submit papers through the conference Submission System by February 25, 2023. Submissions must be original and should not have been published previously or be under consideration for publication while being evaluated for this conference. The proceedings of the conference will be published by Computer Science Conference Proceedings in Computer Science & Information Technology (CS & IT) series (Confirmed).

Submit a full paper (CSCP format: 20 Pages including figures and references). You can confirm the CSCP Author Guidelines at the following web page: URL CSCP Format (Word Template).
Latex Template
Accepted papers will be given guidelines in preparing and submitting the final manuscript(s) together with the notification of acceptance.

Post Conference Proceedings

All accepted papers will be included in the conference proceedings published by CSCP (CS & IT). Authors of selected outstanding papers will be invited to submit extended versions of their papers for consideration of publication in the following Journals (Confirmed).

All accepted papers will be published in the conference proceedings. At least one author of accepted papers is required to register at the full registration rate

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10th International Conference on Signal Processing (CSIP 2023)

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Authors are invited to submit papers through the conference Submission System by February 25, 2023. Submissions must be original and should not have been published previously or be under consideration for publication while being evaluated for this conference. The proceedings of the conference will be published by Computer Science Conference Proceedings in Computer Science & Information Technology (CS & IT) series (Confirmed).

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Paper/Abstract Submission Instructions

1. Paper submission link for VRIP is at: iconf. Submission System (投稿链接)

2. Full Paper (Presentation and Publication)
Authors with accepted full papers will be invited to give the oral presentation at the conference and be published in the conference proceeding.

3. Abstract (Presentation only)
Authors with accepted abstracts will be invited to give the oral presentation or poster presentation at the conference, the presentation will not be published.

4. Each paper should have no less than 8 pages normally, including all figures, tables, and references.
One regular registration is within TEN Pages. Extra pages will be charged.

欢迎点击投稿链接进入 投稿链接 ，大会接受全文和摘要，全文发表的作者会被邀请到现场做口头报告交流，文章会发表到论文集中；只提交摘要的作者也会被邀请到现场做报告交流但是摘要本身不会发表。

文章不能少于8页，文章超过10页的部分将收取超页费用。

Manuscript Submission

Papers will be reviewed based on the relevance, innovation, integrality, the "literary" presentation and the technical depth. Manuscript should contains text, in sequence of title, authors and their affiliations, abstract, keywords, main text part, acknowledgments, references and figure/table captions list in Word document (maximum 10 pages, including references and tables). Papers should present in a concise way the purpose of the paper, main theoretical framework/ assumptions and if applicable research methods and preliminary and/or expected results.

Reviewing Process

1. All manuscripts will be subjected to blind peer-reviewing and are expected to meet the scientific criteria of novelty and academic excellence.

2. The corresponding author is responsible for ensuring that the article's publication has been approved by all other co-authors and takes responsibility for the paper during submission and peer review.

3. Review comments will be communicated to you and you may require to do necessary revisions and send revised paper on or before prescribed day.

Plagiarism Policy

The content of any submissions should be original and must not be submitted simultaneously for consideration towards publication in any other conference or journal. Reuse of material previously published by the authors is possible under the conditions that the authors fully disclose (cite) the reference and clearly highlight the innovative contribution of the BDIOT2022 submission and the significance of this contribution.

Important Dates

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Paper/Abstract Submission Instructions 1. Paper submission link for VRIP is at: iconf. Submission System (投稿链接) 2. Full Paper (Presentation and Publication) Authors with accepted full papers will be invited to give the oral presentation at the conference and be published in the conference proceeding. 3.