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Why I Believe Scratch Is The Future Of Programming - eLearning Industry

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Why I Believe Scratch Is The Future Of Programming - eLearning Industry

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Computer programming has undergone an incredible evolution in the past 20 years. Back when I was first learning computer programming, BASIC was the language I learned and I wrote my first program in DOS. There may be more than 100 different programming languages that have been invented since then.

While there may be many different programming languages, they all require typing codes that most people do not understand. However, one particular innovation that I believe will fundamentally change this is Scratch.

Invented by MIT, Scratch is an open source system that enables individuals to program interactive stories, games and animations. Instead of typing code, Scratch uses visual blocks like puzzle pieces to create a program. Scratch is very similar to lego because the number of ways to arrange the blocks is endless. While Scratch is largely used to introduce kids to coding, it can also create sophisticated programs.

I believe the method of using visual blocks to create programs is the future of programming. Here's why:

Scratch does NOT require syntax
In order to build your own program, all you have to do is move blocks around. It is manipulated through visual means rather than by typing code. Visual blocks are more self-explanatory; even my eight-year-old son can intuitively use the forever loop block without explanation. While today's development tools include features to help reduce typing mistakes, such as autocomplete, sometimes developers still spend hours debugging on a simple typo.

Scratch can be used to create sophisticated programs
It's not just for kids! There are many building blocks to choose from to create complex programming. When teaching my eight-year-old son how to use Scratch, I noticed he mostly resorted to using the more basic blocks. But if you explore the tools in more detail, you will find that there are many other blocks available. Teaching my son to send messages from one Sprite (an object in Scratch) to another reminded me of how many codes I needed to learn in order to send a message in Windows 3.1. But with Scratch, you can do the same thing by using just two blocks!

Scratch is extensible
Many Scratch users may not realize they can add variables, list and even create their own blocks in the program! Users can even connect Scratch to hardware such as PicoBoard and LEGO WeDo. This extensible is really makes the possibility endless.

Scratch is an ideal tool for teaching kids how to code. All the material is free and there are many resources to help teachers integrate coding with their curriculum. In addition to teaching my son Scratch, I created a 1 Hour of Scratch online course by combining Scratch with a learning platform.

Explore some of the millions of programs created with Scratch at scratch.mit.edu explore and try the program for yourself. Another great resource are exercises at studio.code.org/hoc/1, where most courses have been created based on the same visual block principle used by Scratch. You can earn a certificate if you complete all 20 puzzles in this Hour of Code course!

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Why I Believe Scratch Is The Future Of Programming - eLearning Industry

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Computer programming has undergone an incredible evolution in the past 20 years. Back when I was first learning computer programming, BASIC was the language I learned and I wrote my first program in DOS. There may be more than 100 different programming languages that have been invented since then.

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Scratch: Getting Started | Hummingbird Robotics Kit

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Scratch: Getting Started | Hummingbird Robotics Kit

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Scratch: Getting Started | Hummingbird Robotics Kit

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Learn to use all the parts of your Hummingbird kit! These lessons will prepare you to build your own robots with the Hummingbird.

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Teach yourself or your students programming with Scratch, the simple, web-based visual programming language.

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How to Use Scratch for Digital Storytelling | Common Sense Education

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How to Use Scratch for Digital Storytelling | Common Sense Education

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Digital storytelling involves combining digital media (images, voice narration, music, text, or motion) to tell a story. Over the past few years, digital storytelling has become an increasingly popular and effective way for students to meet a range of learning goals in the classroom. Scratch, a programming project from the Lifelong Kindergarten Group at the MIT Media Lab, might be an unexpected tool for digital storytelling. But using Scratch to tell a story is a "twofer": Students practice important ELA skills and, at the same time, use computational thinking.

As students build their stories in Scratch, their work aligns with ISTE's definition of computational thinking. With Scratch, students

F ormulate a problem as they determine how to use the elements in Scratch to construct their story -- creating plot, setting, sequencing, and perspective.

Logically organize and analyze data by creating blocks of code to create characters and design settings.

Represent the data (story content) through the movement of sprites -- the characters in Scratch. The source of sprites can be from Scratch's extensive library, an online image, a cropped photo, or an original drawing in Paint (an online drawing program within Scratch).

Use algorithmic thinking as they create code to make sprites move and communicate.

Identify, analyze, and implement solutions in the ordered steps they created to make the program work as they envision.

Transfer this problem-solving process to other situations as they tackle more complex animation challenges within Scratch and elsewhere in their lives.

To plan their stories, students can use storyboards, which are available online. The Scratch website offers detailed instructions about how to start a Scratch project. Numerous video tutorials on YouTube demonstrate how to program sprites, change backgrounds, and add sound effects and voice-overs. Teachers and parents can share resources, ask questions, and get support through the online community, ScratchEd. Although Scratch can also be used to create games and animations, using Scratch to create a digital story provides a way for students to creatively demonstrate learning.

Using Scratch as a digital storytelling tool, students can

Create poetry.

Create short stories related to a piece of literature.

Create and/or illustrate a math problem.

Research and report about a career.

Research and report about a historical figure, scientist, etc.

Illustrate a current event.

Here are two sample projects, both created by eighth-graders studying the periodic table. I remixed them to remove any student identification.

Sodium Man and Chlorine Boy (some sound effects but no voice-over; very short -- just over 1 minute) http://scratch.mit.edu/projects/21245884/#player

Carbon (includes voice-overs; almost 3 minutes long) http://scratch.mit.edu/projects/21246445/

Here are a few ideas for story assignments:

3-2-1 About You
Create a Scratch project about yourself. Use a photo of your own face (you can paste it on any sprite body). Begin by outlining your project on a storyboard, with a title, introduction, middle, and end. Include the following:

Three traits that make you a good team member when working in a collaborative group.

Two science topics that we will be studying this year that you find particularly interesting.

One short-term goal (for this school year).

One long-term goal (5 or 10 years from now).

Import your face on a sprite.

At least two background changes.

Speech or thought bubbles to communicate content.

Music at beginning and end.

Scratch an Element
Research your assigned element from the periodic table. Create a Scratch project focusing on one or more unique properties of that element or a common compound. Begin by outlining your project on a storyboard. Include the following:

An animated Bohr diagram of your element.

The atomic number, mass, and number of protons, neutrons, electrons.

History of your element.

Interesting facts about your element.

Cite references used.

At least two sprites -- at least one of which moves.

At least two background changes.

At least two different sound effects or voice-overs.

Everything must start when the green flag is clicked.

Newton Has an Itch (So Scratch It!)
Create a Scratch project explaining or demonstrating one of Newton's laws. Begin by outlining your project on a storyboard. Include the following:

A description of one of Newton's laws.

At least two animated demonstrations of the law.

At least two sprites.

At least two background changes.

Speech or thought bubbles OR voice-overs to communicate content.

Use one or more command keys to move an object.

At least one sound effect.

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How to Use Scratch for Digital Storytelling

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Digital storytelling involves combining digital media (images, voice narration, music, text, or motion) to tell a story. Over the past few years, digital storytelling has become an increasingly popular and effective way for students to meet a range of learning goals in the classroom.

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GitHub - raspberrypilearning/getting-started-with-scratch: Getting started with Scratch on Raspberry Pi

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GitHub - raspberrypilearning/getting-started-with-scratch: Getting started with Scratch on Raspberry Pi

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getting-started-with-scratch - Getting started with Scratch on Raspberry Pi

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The playground is a publicly-editable wiki about Arduino.

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How to learn programming with Scratch on a Mac - Macworld UK

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How to learn programming with Scratch on a Mac - Macworld UK

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Scratch is an interactive environment tool created by MIT to help them teach programming concepts. You get a stage, with cartoon characters, and drag blocks around to control them.

Scratch is easy to use, and generally fun. Here's how to use it to learn programming and coding on a Mac.

More Mac coding tutorials: How to set up and learn Python coding on a Mac | Learn to code using the C# programming language on Mac

Learn programming with Scratch on a Mac

Don't be fooled into underestimating Scratch. The blocks are similar to commands you'll find in programming languages. You learn concepts like program flow, iterative loops and variables. Meanwhile the stage and characters (known as 'Sprites') represent objects. So you're secretly learning object-orientated programming.

The other key asset to Scratch is its community. There are a huge number of individuals developing applications in Scratch. This vibrant community enables you to learn from others, and Scratch enables you to view projects built by other people. (The most interesting projects are highly upvoted by the community.)

How to learn programming with Scratch on a Mac: Installing Scratch on a Mac

There are two versions of Scratch:

Scratch 2.0 is an online web-based editor that you can run on your Mac. You'll need a relatively recent browser (the specifications recommend Chrome 35, or Firefox 31 or later.) You also need to have Flash installed, which is problematic for some Mac users.

Scratch 2.0 Offline Editor (beta version) can be downloaded to your Mac. This is an offline application that enables you to create animations. It's still in beta, although the earlier version (Scratch 1.4) is a stable download. You'll also need to download the latest version of Adobe Air to run Scratch Offline.

On the whole we prefer the web-based edition of Scratch. New features are introduced first, and it saves all our work to the cloud automatically. We run it in Chrome with Flash installed (leaving Safari Flash-free for our main web browsing.)

Read next: Why you should learn to code on Mac (and how to do it)

How to learn programming with Scratch on a Mac: Creating projects

Getting started with Scratch couldn't be easier:

1. Log on to the Scratch website and you'll see many different projects created by other users. Choose on a project and the animation will appear in a small box, with instructions on the right.

2. Click Green Flag to start the program, and use the instructions to interact with it. You can now play the game, or watch the animation (or interact with the project in general).

3. Click View Inside to view the Scratch project blocks used to create the program. You can play the project, using the Green Flag above the Preview window.

If you like the project, you can favourite or like it using the Star and Heart icons beneath. You can also click Remix to add it to your own projects, and then use it to build something of your own.

You can create a project from a blank template. Click on the Scratch icon at the top-left to return to the main window if you're not there already.

1. Click Create and you'll be taken to the main Scratch interface. Here you will have a single sprite, known as the Scratch Cat and a blank Scripts Area.

2. Blocks are dragged from the Scripts Panel to the Script Area.

3. Click on Events and drag a When [Flag] Clicked icon to the Script Area.

4. Now click Looks and drag a Say Hello for 2 Secs block and connect it to the bottom of the When [Flag] Clicked block.

5. Now click the Green Flag icon to run the program. Scratch Cat will say Hello.

Learn Scratch programming on a Mac

There are lots of resources for learning how to use Scratch. These can help you get started with programming, and explain complex programming concepts in an environment that's easy to understand.
Learn Scratch in 10 Minutes by Dadiwiki Code With Google: Scratch Jessica Chiang's Scratch Lessons on YouTube Shall We Learn Scratch Programming for Tweens EDX: Harvard's Programming with Scratch

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Scratch is an interactive environment tool created by MIT to help them teach programming concepts. You get a stage, with cartoon characters, and drag blocks around to control them. Scratch is easy to use, and generally fun. Here's how to use it to learn programming and coding on a Mac.

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I Programmer's contribution to Computer Science Education Week is an exploration of Scratch, MIT's free visual programming language that has been designed for teaching programming to young beginners.

This article describes how to use Scratch 1.4. The latest version of Scratch is 2.x and this is hosted on the MIT website and cannot be downloaded. Some users might prefer to host their own Scratch installation and you can still download Scratch 1.4 and install it. In this case you need to follow the instructions in this article. If however you prefer to get started using the Scratch website see the article A Programmer's Guide to Scratch 2.

Scratch is one of a number of computer languages aimed at getting people, mostly but far from exclusively children, started with programming. If you haven't come across it before, see Scratch not to be sniffed at! for its background.

The idea is to expose the student to the concepts of programming without bothering them with the tedious things like typing, spelling and exact syntax. There is also an argument that the approach used by systems like Scratch is so good that it raises the question why we don't use it for real development? This really is a good question and not one I have an answer to.

Even if you don't think that you are going to use Scratch to teach programming, you really need to know something about its approach to programming - it might be the way we all do it in the future.

Scratch is an easy-to-learn, easy-to-use language.

So, why do we need an introduction to it?

The answer is that, of all the people who encounter Scratch, programmers are often the most mystified. They expect to sit down and use it without spending any time on learning about it. After all if you can program in X, where X stands for whatever language you already know, then Scratch should be easy.

The fact of the matter is that programmers often learn their skill by doing, and don't often spend hours thinking deep thoughts about what is fundamentally behind what they do. As a result a skilled programmer might well find Scratch to be confusing and not at all about programming.

With these thoughts in mind let's take a programmer's look at Scratch.

This is not an introduction that is designed to be useful to a complete beginner, but an introduction that might enable a programmer to introduce a complete beginner to the art, craft and science of programming. It really is a whole new way of thinking.

Getting started

Getting started with Scratch is just a matter of downloading a single package and installing it from its website: download Scratch 1.4. There are simple to use installers for Mac OS X, Windows and Ubuntu. There isn't much to say about installation - it just works.

Once you have Scratch installed you can run it in the usual way. When it first starts you will see a multi-pane IDE with the Scratch cat graphic in the white area called the Stage. Scratch is a language that is mostly about working with Sprites that are controlled by the scripts you write - which are listed in the Scripts area. You don't create scripts by typing in commands but by dragging and dropping selected blocks listed in the blocks area to the left of the IDE.

So to get started what better way than with a traditional "Hello World" - which is not the best way to get a general learner started with!

First we need to specify when the script should be run. Scratch doesn't come with a default "main" routine which is the entry point for all processes. Instead you associate scripts with various starting events.

In the case of our first script let's start it when the green Go Flag is clicked. This isn't the only way of starting a script but it is the one that corresponds to a programmers expectation of there being a Run button.

To do this select the Control palette of blocks:

In the list of control blocks drag-and-drop the top one that starts when the green flag is clicked:

Next we need a block that makes the sprite do something. Select the Looks palette of blocks and drag-and-drop the one with the label say Hello!

Now you have a complete program but you need to change the message from Hello! to Hello World. Click on the text within the block and you should find that you can enter a new message. The program should now look something like:

If you now click on the green flag above the stage area then the script will run and the Sprite1 will display a speech bubble with Hello World in it:

That's all there is to it. You have your first working Scratch program. It should now be easy for you to explore the blocks that are available to construct more complex scripts.

There are a few points to make clear. The first is that you associate a script with a particular sprite by selecting it in the Sprite List. You can have multiple sprites and the scripts determine the behavior of each one. You can think of the scripts that belong to a sprite as its methods if you want to emphasize object-oriented programming.

The foundations of programming

When you first encounter scratch a very standard response is to think that this isn't programming. Partly the problem is that programmers aren't often taught the very fundamentals of what they are doing. Instead they learn how to express the fundamentals using a particular programing language rather than what the fundamentals actually are.

Programming is about writing instructions to get a particular job done. Instructions are by default obeyed one after another and this is what putting the blocks together in a chain is all about. As well as the default order programming needs two other ways to work with lists of instructions. You need to be able to conditionally select which set of instructions are obeyed - an if statement in most languages - and you need to be able to repeat a set of instructions until some condition is satisfied - a loop. With these three things - default sequential, conditional and looping- you can write any program that can be written.

Scratch has the three forms of control. You can write a sequential flow of control just by putting blocks together. If you look in the control pallet you will also find blocks that allow conditionals and looping.

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I Programmer's contribution to Computer Science Education Week is an exploration of Scratch, MIT's free visual programming language that has been designed for teaching programming to young beginners. This article describes how to use Scratch 1.4. The latest version of Scratch is 2.x and this is hosted on the MIT website and cannot be downloaded.

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Introduction: How to Use Scratch

Scratch is an object-oriented programming interface that uses blocks as scripts. In this Instructable, I will teach you the basic elements of Scratch. For more information, to view uploaded Scratch projects, and to download the latest version of Scratch, visit scratch.mit.edu.

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Step 1: Area Overview

Scratch has a few main areas. The first area is the palette. The second is where you drag scripting blocs and edit everything. The third area is the stage, where you view the action. In the fourth area, you select a sprite to work on and view basic information. The top area holds menus and toolbars.

Step 2: Palette

This is the palette area. At the top, you can select whether you want to view blocks of various natures, signified by what the button says. (wink.) Below, you can drag blocks to the scripting area to make sprites to various things. Note: puzzle piece-shaped things mean they go above/below another block. Round or ovaloid things (usually with text inside them) accept numbers/values. You can either drag an ovaloid block into them or type a number. If there is a pulldown menu, you can also choose from that. Square areas accept text, numbers, or ovaloid blocks. Pointy areas accept things that are true or not true. For example, "A=B" or "touching mouse-pointer" are a few options. Checkboxes allow its value to be shown on the stage along with a label. Also, if you right-click on any block, whether in the palette or in the scripting area, if you click help, a window will come up (in Scratch) that explains what that particular block does.

Step 3: Scripting Area

The second area has three sections, the scripts section, the costumes (or, if the Stage is selected, backgrounds) section, and the sounds section. Above the tabs is an area where you can rename the sprite, change the way it rotates, see where it is, which way it's facing, and set if it's draggable or not on the website once you upload it.

Step 4: Stage and Sprite Areas

In the stage area, you have omniscience. You can see what sprites are doing, where they are, view the location of your mouse relative to the center of the stage (0,0), start and stop the program, resize sprites, delete and duplicate sprites, export sprites, even capture a screen region to make a new sprite or costume or save a picture of the stage. Most of this you do with right-clicking (or ctrl-clicking with a one-button mouse). (Tip: to make a new costume from a screen region, right-click on a sprite. To make a new sprite from a screen region, right-click on the stage. It will automatically make the outside white it sees transparent.*) The green flag and stop signs are used to start and stop the program. (When it is uploaded to the website, it will automatically "click" the green flag button when its page loads.)

In the area below that, you can paint or import a new sprite, or, if you need inspiration, just import a random sprite! You can select a sprite to work on and view its name. You can do basic actions to it in the contextual menu (what you get if you right-click). To view the number of scripts it has, mouse over it for a moment.

________________
*For example, if you captured the area in the note around the cat, you'd just get the cat, not the white around it. This can be useful but sometimes very annoying.

Step 5: Menus

(Pre-script: the pictures are in order by where they are in Scratch, not the order I present them in.)
The image notes speak for themselves, but here we go anyway. in the far upper right corner, you have the option of viewing your project in presentation mode, small stage mode, or large stage mode. Presentation mode is good for showing your project to people (e.g. projected at an exposition). However, at time of publication, you cannot run this off the internet, so you must have the project and Scratch on your computer to do this. Small stage is good for coding so you have lots of space to work with and large stage is the normal mode.
In the top middle is the toolbar. Holding down shift while using any of these keeps them active instead of just going back to the cursor tool when you click and it does its stuff. The first is for duplicating, the second is for deleting, the third enlarging, and the fourth is for shrinking. they all work for sprites and the first two also work for scripts.
I will now attempt to go over the menus. everything that it is obvious what does I will not mention. The first three buttons let you choose your language, and save (cmd-S or ctrl-S works here, too) or upload your project to scratch.mit.edu. In the F ile menu, the only thing of interest is Project Notes... This lets you edit your project notes. When uploaded to the site, these will appear to the right and slightly down from the top of your project. Warning: most people don't always read these, so it's best to put instructions in-game. The Edit menu is very interesting. Undelete (cmd-Z and ctrl-Z, folks!) ONLY undeletes the last script you deleted. IT WILL NOT UNDO ANYTHING ELSE! Single stepping just flashes the block it's on at the moment and goes one block at a time. Very slow, but useful for finding out what's going wrong. In Set Single Stepping... you can choose to go in turbo speed (obvious what this is), normal, flash blocks fast (like single stepping only faster), or flash blocks slow (normal single stepping). The Show Motor Blocks command is for use with Lego WeDo, which is compatible with Scratch. I don't own any, so I cant explain them. Almost done! Help Page... and Help Screens... take you to the help on the website. About Scratc h... shows info about this version in a popup.

Step 6: Wrapping Up

I think this is it! This is my first Instructable, so if there's anything I did wrong just tell me and don't try to bash my brains out with a lemon-wrapped gold brick, for all you hoopy strags. (About five of you will get this joke.)

...and they all lived happily ever after.

...(It wasn't a Thursday.)

We have a be nice policy.
Please be positive and constructive.

# data[].attributes.attachment_link.description
Scratch is an object-oriented programming interface that uses blocks as scripts. In this Instructable, I will teach you the basic elements of Scratch. For more information, to view uploaded Scratch projects, and to download the latest version of Scratch, visit scratch.mit.edu. Share Scratch has a few main areas.

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Scratch is a free programming language and online community where you can create your own interactive stories, games, and animations.

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Basic Scratch: An introduction to the Scratch Programming Language Video Tutorial | ScratchEd

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Basic Scratch: An introduction to the Scratch Programming Language Video Tutorial | ScratchEd

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Basic Scratch: An introduction to the Scratch Programming Language Video Tutorial | ScratchEd

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Learn computer programming the easy and fun way. Basic Scratch is a series of scratch programming tutorials, based on the book called "Basic Scratch" available at the Amazon Kindle Store. Everyone can program by following these tutorials. The Scratch programming language is based on block programming.

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Just press the green flag to start! Click space too.

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Best way to connect hardware to Scratch? - Discuss Scratch

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Best way to connect hardware to Scratch? - Discuss Scratch

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Make games, stories and interactive art with Scratch. (scratch.mit.edu)

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6 Tips for How to Build Your Startup's Brand From Scratch

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6 Tips for How to Build Your Startup's Brand From Scratch

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Good branding is at the heart of any good business, but most of the branding advice you'll find online or in person is about making sure that your brand remains consistent in your marketing efforts, or gets improved, if it's already established. What happens if your business has never developed a brand, or if you're just starting out, trying to build a business from scratch?
Related: It's Not You, It's Your Story: Why Branding Matters
The latter effort isn't going to be easy, but it certainly is possible -- even for a non-professional. Eventually, you'll have to enlist the help of an experienced professional (either an in-house creative director or external marketing agency). But when it comes to establishing the core features and qualities of your brand, all you need is a little time, a little research and an in-depth understanding of how your company operates. Here are six considerations.

1. Identify your target market.

First, think about who your target demographics are. Children's books and experimental novels aren't written the same way; similarly, your messaging and imagery should be unique to one target demographic segment. Trying to target everyone is an exercise in futility -- you might cast a wider net, but you'll end up being less relevant to any individual within that group.

Instead, start out with one or two key demographics and slowly expand from there. Think critically about these demographics: Who are they? What do they need? What do they want? How do they act? What do they like? How do they like to be spoken to?

2. Learn your competitors' brands.

Next, start evaluating your competitors' brands. You can learn a lot about marketing in your industry just by studying these previously established entries. What do their logos look like? How are they different from one another? How do they talk to your shared customer base? It's important that you not take any of these qualities and copy them for your brand. Instead, look at the motivations behind these choices, and use the qualities themselves for the next step of your process.

3. Separate your unique differentiators.

Identify what's going to make your brand unique. It could stem from your business plan in general: For example, if you're offering lower prices than your competitors', you could emphasize that in your branding. Otherwise, find a way to make yourself stand out. Are most of the other brands older, more traditional, more conservative? Try for something sleeker, more cutting-edge and with a younger vibe. Are the other brands elitist and pretentious? Shoot for something more down to earth.

4. Define your brand as a 'person.'

Once you've collected this information and begun some preliminary brainstorming, speed the process along by trying to define your brand as a person, rather than as a logo or a written voice. If your company were a person, what type of person would that be? Male or female? Older or younger? What kind of wardrobe would your brand choose? How would it talk?

Would you be happy to see it if it approached you as a stranger? What are its favorite foods and movies? The answers to these questions may never come up for customers, but they will help you come up with a better, more precise feel for your brand.
Related: The 3 Steps to Building a Winning Brand Strategy
5. Apply your brand personality to multiple areas.

Think about how these personality qualities might translate to more tangible, practical areas of your marketing strategy. What colors will be associated with your brand? What might your logo look like? How will your voice come across in your content and other promotional materials? If you can, imagine your "brand personality" as a figure engaging with individual members of your target demographic.

How would that person approach them? Speak to them? Gain their trust and loyalty? These aren't easy questions to answer, but they're critical for establishing the core of your brand.

6. Get help.

Now that you have the core idea for your brand more or less in place, it's time to enlist some outside help in fleshing out your vision. Unless you have experience in the graphic design realm or an in-depth knowledge of creative marketing, your best bet is to get aid from an experienced, educated professional. You can hire a resident branding authority (usually a creative director) in-house, or outsource your work to an agency.

It's still important that you remain a part of the process and keep your entire team in line with your new brand, but the expertise of a dedicated professional can go a long way in securing a quality brand for your company.
Related: How to Build a Brand That Attracts Die-Hard Followers
Once you've established your brand's look and personality, your responsibilities aren't quite over. You'll still have to ensure that your entire team is on board with the brand and using it correctly in every application. It's also a good idea to check in every few years to update your brand, as needed. Stay consistent, and your brand will increase the visibility, authority and retention potential of your company.

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6 Tips for How to Build Your Startup's Brand From Scratch

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Good branding is at the heart of any good business, but most of the branding advice you'll find online or in person is about making sure that your brand remains consistent in your marketing efforts, or gets improved, if it's already established.

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How do I create a successful RP on Scratch? - Discuss Scratch

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How do I create a successful RP on Scratch? - Discuss Scratch

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Make games, stories and interactive art with Scratch. (scratch.mit.edu)