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Starts in Kindergarten with provocation and curiosity (such as using a water table and asking students simple questions like "What do you see?" or "Why did that happen?"), and then has students record their thoughts in a collaborative setting (like a Wonder Wall or an interactive platform like Padlet)

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Before technology, board games like Battleship were used for this (coordinate mapping for Social Studies, Data Management graphing skills for Math); now a prime example would be Prodigy (a Math-based game that directly supports the Math curriculum) and Minecraft (which has direct tie-ins to learning skills like cooperation, problem solving and 3D Geometry in Math)

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A free flowing learning environment with lots of interchangeable parts that can be assembled in a number of ways. Often found in the learning commons (very similar to the library, including craft supplies, Lego building pieces, 3D printers, tools, hardware supplies, and various other types of technology). Our activity today (the 'Rock Paper Scissors' challenge) was an example of the Maker Space model of learning!

Example
Using an ozo bot for students to draw a story map for a Retell, and then code the story bot to travel through the Retell map (as the student narrates the bots journey through the student-created map)

Melanie Mulcaster's Twitter (Teacher Librarian and Maker Space Expert)
https://twitter.com/the_mulc?lang=en

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Expert (Role Modeled) Guided Model of Learning

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Expert (Role Modeled) Guided Model of Learning

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This is a gateway approach, in which an expert (not always the teacher) models the 'beginner' level approach to certain tasks (like creating music, art, or coding online). The students then are allowed to advance at their own rate through their chosen series of activities, and as they pass each checkpoint become 'experts' that can help new students starting at a 'beginner' level.

Example
Sherwood Mills' tech club is an example of this; here is a link to the gateway students will be using, complete with three separate chains (Art, Music and Coding) while being able to post their work at separate parts of the chain and become 'experts' to new 'beginner' students and teacher on the subject matter they've posted on!
https://padlet.com/markgiraldi/techclub

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When people can interact through technology (such as Google Classroom or shared documents in teacher AQ courses) in order to educate themselves at their own pace! Conversation sites and apps such as Snapchat, Discord, and Skype are often used as portals for this!