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Dutchtown Primary's Top Five Explored Apps 

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Dutchtown Primary's Top Five Explored Apps 

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1. Transforms your ipad into a recordable whiteboard it records voice handwriting and also allows to insert pictures to produce your own personal video lessons that you and your students can share online. Great tool for assessing student knowledge. Students may also create projects that apply to every level of the pedagogical wheel verbally and through illustrations.

2. Standards: 1c. Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes.  2c. Customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources.    2d. Provide students with multiple and varied formative and summative assessments aligned with content and technology standards, and use resulting data to inform learning and teaching

3. Grades 2 and up; any subject

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1. Creative Book Builder enables everyone to create, edit and publish ebooks in a few minutes on the go. All published ebooks can be read by any ePub reader including iBooks. Everyone is professional writer now!

2. Standards: 1a. Promote, support, and model creative and innovative thinking and inventiveness. 2a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.

3. Grade 5; ELA, STEM

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1. Creative tool that allows one to create, edit, collaborate, and present slides where you are.

2. Standard: 3b. Collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation.

3. Grades 2 and up

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1. Interactive assessment tool: a teacher can create presentation that contain quizzes, polls, videos, images, drawing-boards, web content, etc.

2. Standard: 2a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.

3. Grades: any age range

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1. Storytelling and creative learning tool that enables kids to draw, animate, and share their own cartoons around the world through simple and imaginative play.

2. Standard: 1a. Promote, support, and model creative and innovative thinking and inventiveness

3. Grades 2-5; any subject