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Action role playing game/ARPG- Eliot dawick

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Action role playing game/ARPG- Eliot dawick

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Example: Witcher3

Characteristics

Real time combat where the player has full control of the character. These games often have combat systems similar to a hack and slash or shooter games.

The role playing aspect of the game is that their needs to be structured decisions for the character to make while they are playing and these decisions need to affect the world around them.

The game needs to have good boss fights for the player to defeat in combat bosses help to make the player feel a sense of progression that they have gotten stronger in the game to be able to fight these enemy’s.

The graphics, large games like this need to have good graphics to go along with everything else what is going on in the game.

The content, the world need to be full of adventure and danger when they are exploring the world this can be done by having plenty of quests and encounters with strange and fascinating npc.

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Game genres

Open world

An open world is a format of game where you can go around a computer made world or location within the game. This gives the game and gamer freedom to do more compared to other games. Interacting with others within the game, objects and such more

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FPS - Morgan Brett

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khaylum wright
A role-playing game (RPG and sometimes roleplaying game) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development.

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Fps stands for "First person shooter" meaning the player is locked in first person as they play, shooting guns at certain things/enemies. Fps counts on frames per second, meaning the refresh rate of the monitor. 30Hz usually isn't acceptable but 60Hz and above is smooth and the higher the refresh rate the better. There tends to also be a lot of texture/graphical aesthetics put into the game as this is how the developer advertises the game and they want player to mask in it's "awe" as they play while enjoying the aspect of the main game it's self.
FPS also gives the feel of having a real weapon and how it actually sounds, feeling the force feedback on the controller as recoil. Gore and violence tends to be a major factor to attract people in, especially when accurate. The world would need to be spacey and full of things to interact with so the player doesn't get shot, or get upgrades.

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One Characteristic of an open world game is content, to be a proper open world you have to have loads of content. Like loads of quests, things that happen like vampires attacking a town.

Another characteristic is Graphics, In open world games the graphics are good. When you see a trailer they try to show off the graphics by adding gameplay to the trailer.

A third characteristic is Story. An open world game has to have a story otherwise you can just be wondering around doing nothing. For example kill something that is trying to end the world. Like the races dragon god of destruction.

A fourth characteristic is Mechanics, you have to have boss fights that are challenging. If not then the game will just be too easy.
A fifth characteristic of open world is  random encounters, like dungeons or wolves that attack you on the road.

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Characteristics of MMO’s

Open world (Massive area to adventure and earn items and fight certain creatures)

Lots of customisation (Maybe want a specific look for your character once you load it and if there isn’t any customisation you will look bland)

Skill trees (If there were no skills and no skill tree to level up you would always be getting killed)

(Dependant on the MMO) Great graphics and textures

(Depending on how many and how central they are to gameplay) A title is considered to be an MMO.

Environments are linked together (so they can seamlessly travel from one area to the next without having to load for 30 minutes for the next area).

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Positives of survival games

Put’s your skill’s to the test.

Most survival games like DayZ you can play with friends.

most if not all survival games are open world and you are able to build bases and homes, game examples could be Rust, The Forest, 7 days to die and more

Negative

Most survival games take a lot of time, this could be when you build base, build bases in game can be time consuming, as you need to gather the resources to build your base. As most people enjoy this some won’t as they may not be very patience.

In open world multiplayer you gather stuff like food, water, guns, clothes and other stuff. But some people will have better stuff may try and kill you for your stuff. If they do manage to get killed you will lose all you stuff and will have to start again.

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Positive characteristics -

Open-worlds create large fields for the multiple amounts of players that play them.

Accounts holding more than one character for a different play style each time you play.

Often times have hundreds of things you can do in each game (jobs).

Thousands/Millions of people in each server on the game, allowing people to communicate more and meet new people.

Large dungeons/raids/world bosses bring people together in communities on the games for more strategy and stronger ties back to the RPG roles.

Negative characteristics -

Sometimes long loading screens depending on the size of the game and the speed of your internet connection.

Most of the time game mechanics are extremely similar to other games of other franchises (gold) (1,2,3,4 skills).

MMORPG currency sellers flood chat this drives away newer players.

Server lag can often make games un-playable to certain players with slow internet connection

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Positive characteristics -

•Strategy which tests your game knowledge

•Online- work in groups of people over the web. Can play with friends.

•Diversity of guns which doesn’t make the game repetitive and means you can mix up your play style.
•Some FPS games include adventure as well such as in the Farcry series
Negative Characteristics -

•Violence – due to FPS games having guns it will automatically mean there will be a lot of violence and will include blood and gore.

•Rage inducing – FPS game tend to make people rage a lot at them such as COD

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Example - Toni Swann - First person shooter

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Example - Toni Swann - First person shooter

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First-person shooter (FPS) is a video game genre centered on weapons such as guns. You play from the players perspective and experience the game-play and action through the characters eyes. First person shooters are usually sub-genres that fall under the action genre.