# data[].attributes.body
Do violent content in video games make kids more prone to violent behavior?

# data[].attributes.body
We found 50 kids who reportedly played video games with violent content and 50 who did not play video games.

# data[].attributes.body
kids will be tested on questionnaires that judge their hostility and aggressiveness after 2 months and again 2 months later

# data[].attributes.body
This study will be replicated with 100 new subjects for clarity and verification. Except collaborating with a different elementary school.

# data[].attributes.body
The test each child will take after each 2 month gap

# data[].attributes.body
At the end of the fourth month we will see if the tests for each child had increased in its hostility scores based on video games or not.

# data[].attributes.body
We collaborated with an elementary school

# data[].attributes.body
The 50 kids not playing video games

# data[].attributes.body
Outside interactions that we have no control of and no way of knowing outside of our experiment

# data[].attributes.body
We chose children close in age to study for this experiment

# data[].attributes.body
The children are not blind and are most likely very talkative whether they play video games or not. There is no double blind

# data[].attributes.body
At the end of the 4 months, the kids who played violent video games and those who did not had almost no differences. Video games showed no correlation with those who had not played video games either. Violent tendencies could arise from or without video games. Another test would have to be done

# data[].attributes.body
There is still a debate between parents and researchers whether video games make kids more prone to violence

# data[].attributes.body
https://padlet.com/kkngu055/rvwzz9coqnfr