# data[].attributes.body
By: John Flanagan

# data[].attributes.body
By: John Flanagan
Erak has been captured by a desert tribe. the Rangers with a force of a small army are sent to rescue him. the casualties of the desert life is never ending.

# data[].attributes.body
By: John Flanagan
Will is determined to rescue Alyss from the enemy castle, even if it means raising a siege. They may be out numbered, but Horace, the Scandinavians, and the 'evil' sorcerer Malcolm.

# data[].attributes.body
By: John Flanagan
Will Treaty heads up to a new town with new problems, with a new pet. In this story Will has to investigate the Sorcerer of the North.

# data[].attributes.body
By: John Flanagan
The Scandinavians are confronted with a force of thousands of troopers hoping to take control of their ships. The small group is definitely the underdogs, but they have some unexpected allies. The Rangers.

# data[].attributes.body
By: John Flanagan
Will and Evelyn are taken prisoner by Erak and his Scandinavian crew. they have to take on the terrors of the cold, and the terrors of warmweed.

# data[].attributes.body
By: John Flanagan
Will, Horace, and Evelyn find the home base of the Wargles and attempt to stop their process and destroy their bridge. Horace takes on Morgarath for a battle, to the death.

# data[].attributes.body
By: John Flanagan
Morgarath, the exiled lord of the bleak, barren Mountains of Rain and Night has been waiting fifteen years in his dark realm, carefully planning his revenge against the Kingdom of Araluen.