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Footprint Foothold. This give us information regarding internet use and and how nothing is considered temporary. There are always way of retreiving information you thought was deleted.

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Amplifying Student Voice
The meaning of amplifying student voices is to engage students to speak upon their values, opinions, beliefs, and perspectives, but also using techniques based on student choices. It is said that by 2020, students will need to know 4 of the 10 soft skills, including: emotional intelligence, judgement and decision making, complex problem solving, and coordinating with others. The benefits of amplifying student voices are: channeling creativity, developing individual voice, encourages taking risks safely, builds meaningful relationships, and supports student autonomy.

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Mandy Pacheco     Cultivating Kindness: A Foundation for Digital Citizenship  

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Mandy Pacheco     Cultivating Kindness: A Foundation for Digital Citizenship  

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Some school are using Digital Citizenship to promote social and emotional learning. Some districts want to create a change in their school culture and teach their students about kindness. Change begins with administrators and teachers. Teachers must create an environment with kindness so it could be modeled by students. School administrators must also support teachers to promote a school wide change. In order to create a change in school culture we must bring awareness, be persistent, and we must immerse ourselves. The question to is, how do we cultivate kindness using digital citizenship. The students will use digital citizenship lessons and activities. One main concern that these districts want to tackle and educate students is cyber-bullying. By using these platforms the students can learn to build relationships and communicate using kindness. Students can use lessons and activities that will teach them how to properly communicate on social media.

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RIverside and Orange County school districts have 900K students participating in E-Sports. Their main goals are to build student engagement and leadership, as well as get previously disenfranchised students to be accepted and in some cases, celebrated. The mission for E-Sports in K-12 schools is to get students interested in STEM programs and show interest in learning and as a result, be skilled and thrive after high school. Colleges are also dishing out $100 million in scholarships for E-Sports in 2020.

Fun facts: E-Sports is projected to bring in a revenue of over 3 billion dollars by 2022, and has already surpassed Major League Baseball in total viewership. The Japan Olympics will also include an E-Sports showcase and will be a potentially considered a sport in future Olympic games.

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Letś Celebrate Digital Citizenship

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A Framework for Digital Citizenship Implementation

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A Framework for Digital Citizenship Implementation

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There are many ways to implement digital citizenhip.  There are many resources to scaffold implenmentation.
Theresa Cueva

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The Webinar makes the digital accessible to the students. I learned about the tools for media and technology in my instruction. I also learned to keep the vulnerable learners in my mind when planning my lesson plan. I would also want the parents and community involved in the technological literacy.  Rajpoot

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The Webinar makes the digital accessible to the students. I learned about the tools for media and technology in my instruction. I also learned to keep the vulnerable learners in my mind when planning my lesson plan. I would also want the parents and community involved in the technological literacy.  Rajpoot

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This Webinar centered on how Universal Design Lesson makes digital learning accessible to all students while keeping the most vulnerable learners in mind when designing ways for kids to learn using technology.

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Discusses tools thoughtfully vetted and appropriate for media creation. Adobe Spark is mentioned earlier in presentation. Garage Band--a perennial favorite for media creators--reminder of its usefulness in creating voice over, podcasting and original content.

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Discusses 50 awesome apps/tools teachers can use safely in the classroom.

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I learned that that are various games that can be used to engage and teach students.  Here are a few interesting ones they mentioned in the webinar:

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I learned that that are various games that can be used to engage and teach students.  Here are a few interesting ones they mentioned in the webinar:

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Pandemic: A game in which students work collaboratively to control various diseases and viruses from destroying humanity.
Walden: You live a transcendentalist lifestyle like Henry David Thoreau.
That Dragon Cancer: A game used to teach empathy. You join a family whose son has a cancer that is threatening his life...very sad.

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"50 Top EdTech tools for the classroom" specific tools for the arts

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Cultivating Kindness: A Foundation for Digital Citizenship

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Cultivating Kindness: A Foundation for Digital Citizenship

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Presents great ideas for how to integrate kindness into classroom lessons and projects. Examples: Minecraft family makeover game, Random Acts of Kindness Day February 17th, Student Kindness Project, Kindness Rocks for Parkland Students, and student blogs on kind acts. Can use apps like flipgrid to promote and share students' work.

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Passion Projects
Helping Students identify their passions. Their passions do not necessarily have to be educational but can lead into something educational and/or business related as one project can ultimately lead into another.

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Technology is awesome!

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How digital stressors impact student learning

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How digital stressors impact student learning

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Digital resiliency skills and digital empathy skills are vital to ensuring a safe learning environment.

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Our students will enjoy the interactive play and curriculum which will increase our student engagement and help them gain the important knowledge they need to be productive 21st Century Learners

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Manage you digital reputation.

Google your name? What do you see? Is it what you expected? Did something surprise you? It's important to know that everything that you post is permanent. Your friends can see it even if you try to hide it. Strangers can see it even if you think it's private.

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Many amazing tools and apps that can make teaching and learning much easier and engaging.  Stand outs:
CommonLit
ThinkCERCA
InsertLearning
Adobe Spark

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Discusses top 50 tools for students and teachers they can safely use in the classroom. Really very informative.

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I learned that there are a lot of  interactive educational games that be used to engage and teach students. In fact, I plan on having my sons play some of them during the remaining days of Winter Break. Here are a few:

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I learned that there are a lot of  interactive educational games that be used to engage and teach students. In fact, I plan on having my sons play some of them during the remaining days of Winter Break. Here are a few:

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Pandemic: A cooperative game where you and other players have to try to contain various diseases from destroying humanity.
Walden: You live a transcendalist

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Unbiased, trusted, non-profit reviews.
They use a researched based rubric to rate EdTech tools.
Categories:
#1 Free Favorites
1. Adobe Spark (design tool)
2. Google CS First (coding)
#2 Extraordinary ELA
1. Common Lit. (reading)
*2. Think CERCA ( argumentative writing)
3. Book Creator
#3 STEM Standouts
1. Tinker CAD (design software)
2. Pocket Lab
#4 Awesome Arts
1. Canva (design)
2. Garageband (audio editing)
#5 Social Studies Stunners
1. Di

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A hodgepodge of resources for all classes. I liked it because having your own kid gives you a depository of resources you can go to for help .

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Educators and Social Media: Avoiding the Pitfalls

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Educators and Social Media: Avoiding the Pitfalls

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I feel this video was a bit outdated, if the video was newer it definitely presented some old information and lacked a focus on what social media platforms students are currently using. It focused almost solely on Twitter and how some schools are/were using Twitter. I am very curious who they would have running/regulating a school account and how they dealt with problems that arise. It was not terribly helpful, but I'm sure it would be insightful for some teachers that have never used Twitter. It also has some good info on links to districts that have social media guidelines so you can at least go check out what some of the districts around the country are saying.

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Teaching Students with Autism about Digital Citizenship.
Allows students to build healthy relationships. Allows verbal responses instead of written. Educators may use activities that correspond to the student's academic and social developmental level. Allows students with autism to use technology that meets their needs.

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Re-make learning and use variability to sustain educational learning.  In this webinar, it discussed and compared ability in averages of various types of brains. As educators we need to design lessons with flexibility and fitting the lessons to fit the individual and to their needs.  We as educators are designers and there is a Universal Design for Learning...including these three principles... 1. Representation 2. Action and Expression 3. Engagement

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Creating Accessible Learning Environments. It had to do with lesson design based on brain science. Also it focused on such as a design process.

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Watch engaging webinars on distance learning, digital citizenship, and more. New (free!) events and lively discussions every week in our professional learning community.

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"HOW DIGITAL STRESSORS IMPACT LEARNING?"
There are a number of digital stressors that students can experience that effect their learning. It is important that we provide students with a platform to share their stressors.  Their a number of stressors that students can experience like, receiving mean and harassing personal attacks.

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Remind <======
Great App for Home Connections with parents and students!! Super Easy, free and it protects your cell phone number:)

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like Kahoot, but open-ended assessment and allow teachers to give feedback to students

https://goformative.com/

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Flores-Creating a Culture of Dignity in Your Community 

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Flores-Creating a Culture of Dignity in Your Community 

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My webinar was about the unwritten social rules of Social Media and how each student is affected. If teachers want to warn against the "dangers" of social media, it cannot be fear-based. Studies have shown that Instagram is the most negative social media app for students in regards to body image, meanwhile Youtube is the most positive. There are many hidden rules about social media that adults should learn about if they want to get to know their students more.

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Passion Projects can lead to engagement. + Allow students an hour a week to pursue something they are passionate about. This will bring joy to the classroom.

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Classroom management tools such as seating charts, behavior apps, and other applications to increase engagement

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SEL skills are crucial to managing digital issues, such as digital drama and digital stressors. Digital resiliency skills and digital empathy skills are vital to ensuring a safe learning environment.

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SEL skills are crucial to managing digital issues, such as digital drama and digital stressors. Digital resiliency skills and digital empathy skills are vital to ensuring a safe learning environment.

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Receiving mean and personal attacks

Cyberbullying

Being impersonated or hacked

Being outed, shamed, or humiliated

Feeling smothered by someone’s digital communication

Breaking and entering into someone’s account or phone

Feeling pressure to comply with intimate photos

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EBLEY Digital Classroom Management Tools

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EBLEY Digital Classroom Management Tools

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Allow students to use technology that meets their needs. As they get older they will need more freedom to gain access to resources and demonstrate their understanding.

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"Increase Student Learning with these Classroom Management Tools"

MANAGING CLASS SPACE:
- seating charts
-timers
-noise levels
BEHAVIOR MANAGEMENT RESOURCES:
- class dojo
- classcraft
- edmodo
- google classroom
HOME CONNECTIONS:
- remind

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focus on solving math problems, students demonstrate their thinking, get feedback from peer, and iterate on solution. Create a community of learning in math classroom. This with help with constructive conversations!
https://www.cuethink.com/#

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commonsense.org/education

*To access tool reviews go to EdTech Reviews tab located on link.

The information found at this link provides reviews on thousands of educational technology tools from educational stakeholders in a rigorous, unbiased, research-based manner. Reviews found here are more detailed than other app reviews (i.e. Google Play, Apple, etc.) as they do not allow company entities to review. The webinar host shared they are dedicated to "giving educators reviews they can trust from educators themselves". Reviewers use a rubric to score in three categories which are then used to develop a final rating for each tool. Go to website to read editorial reviews and select appropriate tools to enhance your classroom instruction. Important to note, the safety, privacy, security, and compliance are reviewed by a team (including lawyers) and given one of three ratings (red to blue). All tools included on the list (see link) have received a “passing” blue permitting an educator to feel more confident about safely implementing a selected tool in the classroom. Some of my favorites that were discussed, and I am excited to try in my own instruction include:

Adobe Spark

Google CS First

Common Lit

Book Creator

EPIC!

ThinkCERCA

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Happy to create a digital Citizenship implementation plan for the Maclay Middle School community.

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What does your digital footprint say about you?

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What does your digital footprint say about you?

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Seating Chart
Classcraft.com
Classdojo - younger kids
Timer
bouncyballs.org to keep track of noise
Google Classroom
Random Student Picker
https://www.classtools.net/random-name-picker/
Group Creator
https://www.aschool.us/random/random-pair.php
Padlet.com
Kahoot.com
Remind.com