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Unit 2 math project

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NICHOLAS GONZALEZ - U2 Project - Epidemic: The Outbreak & The Cure

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JEREMY ESPINAL - U2 Project - Epidemic: The Outbreak & The Cure

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Scientific Research Article about HIV/AIDS

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Scientific Research Article about HIV/AIDS

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Zika

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Coronavirus, New York

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Bubonic Plague (London, UK)

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HIV/AIDS, Los Angeles

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We start colliding turtles from a new project.

Here are the guidelines:
1) Create 50 turtles [Hint: use a "when setup pushed" in the World page]
2) Have the turtles move around Spaceland [Hint: use a "when forever toggled" in the Turtle page.]
3) Upon colliding with another turtle, have the turtle change a trait. [Hint: use a collision block on the Turtle page.]
4) When you are done, save and share your project.

You can use the on collision block, and the set my trait to value.

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Colliding Turtles_Base for Day 3 2018 REMIX

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We start colliding turtles from a new project. Here are the guidelines:1) Create 50 turtles [Hint: use a "when setup pushed" in the World page]2) Have the turtles move around Spaceland [Hint: use a "when forever toggled" in the Turtle page.]3) Upon colliding with another turtle, have the turtle change a trait.

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Zika Disease

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We start colliding turtles from a new project.

Here are the guidelines:
1) Create 50 turtles [Hint: use a "when setup pushed" in the World page]
2) Have the turtles move around Spaceland [Hint: use a "when forever toggled" in the Turtle page.]
3) Upon colliding with another turtle, have the turtle change a trait. [Hint: use a collision block on the Turtle page.]
4) When you are done, save and share your project.

You can use the on collision block, and the set my trait to value.

# data[].attributes.attachment_link.description
We start colliding turtles from a new project. Here are the guidelines:1) Create 50 turtles [Hint: use a "when setup pushed" in the World page]2) Have the turtles move around Spaceland [Hint: use a "when forever toggled" in the Turtle page.]3) Upon colliding with another turtle, have the turtle change a trait.

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-Zika

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If you would like to use this project as your base for Day 2, please make sure you click the REMIX button on the top of this page!

REMIX lets you make an editable copy of this project in your own gallery.

Select REMIX before you begin editing!

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If you would like to use this project as your base for Day 2, please make sure you click the REMIX button on the top of this page! REMIX lets you make an editable copy of this project in your own gallery. Select REMIX before you begin editing!

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COVID-19 Disease

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Zika Disease

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-Zika

# data[].attributes.attachment_link.readable_text
If you would like to use this project as your base for Day 2, please make sure you click the REMIX button on the top of this page!

REMIX lets you make an editable copy of this project in your own gallery.

Select REMIX before you begin editing!

# data[].attributes.attachment_link.description
If you would like to use this project as your base for Day 2, please make sure you click the REMIX button on the top of this page! REMIX lets you make an editable copy of this project in your own gallery. Select REMIX before you begin editing!

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https://docs.google.com/document/d/1Lf1PQvcguCHzu31eXKcGGwQVDz02UF6FFAdN4KCDFsU/edit

# data[].attributes.attachment_link.readable_text
We start colliding turtles from a new project.

Here are the guidelines:
1) Create 50 turtles [Hint: use a "when setup pushed" in the World page]
2) Have the turtles move around Spaceland [Hint: use a "when forever toggled" in the Turtle page.]
3) Upon colliding with another turtle, have the turtle change a trait. [Hint: use a collision block on the Turtle page.]
4) When you are done, save and share your project.

You can use the on collision block, and the set my trait to value.

# data[].attributes.attachment_link.description
We start colliding turtles from a new project. Here are the guidelines:1) Create 50 turtles [Hint: use a "when setup pushed" in the World page]2) Have the turtles move around Spaceland [Hint: use a "when forever toggled" in the Turtle page.]3) Upon colliding with another turtle, have the turtle change a trait.

# data[].attributes.attachment_link.readable_text
We start colliding turtles from a new project.

Here are the guidelines:
1) Create 50 turtles [Hint: use a "when setup pushed" in the World page]
2) Have the turtles move around Spaceland [Hint: use a "when forever toggled" in the Turtle page.]
3) Upon colliding with another turtle, have the turtle change a trait. [Hint: use a collision block on the Turtle page.]
4) When you are done, save and share your project.

You can use the on collision block, and the set my trait to value.

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Colliding Turtles_Base for Day 3 2018 REMIX JasmineC21

# data[].attributes.attachment_link.description
We start colliding turtles from a new project. Here are the guidelines:1) Create 50 turtles [Hint: use a "when setup pushed" in the World page]2) Have the turtles move around Spaceland [Hint: use a "when forever toggled" in the Turtle page.]3) Upon colliding with another turtle, have the turtle change a trait.

# data[].attributes.attachment_link.readable_text
We start colliding turtles from a new project.

Here are the guidelines:
1) Create 50 turtles [Hint: use a "when setup pushed" in the World page]
2) Have the turtles move around Spaceland [Hint: use a "when forever toggled" in the Turtle page.]
3) Upon colliding with another turtle, have the turtle change a trait. [Hint: use a collision block on the Turtle page.]
4) When you are done, save and share your project.

You can use the on collision block, and the set my trait to value.

# data[].attributes.attachment_link.title
Colliding Turtles_Base for Day 3 2018 REMIX

# data[].attributes.attachment_link.description
We start colliding turtles from a new project. Here are the guidelines:1) Create 50 turtles [Hint: use a "when setup pushed" in the World page]2) Have the turtles move around Spaceland [Hint: use a "when forever toggled" in the Turtle page.]3) Upon colliding with another turtle, have the turtle change a trait.