# data[].attributes.body
Sretno smo stigle u Helsinki preko Frankfurta. Već na aerodromu upoznale smo kolegice iz Italije koje su također došle na tečaj! Smjestile smo se u unajmljeni stan i potražile kojim putem ćemo ujutro ići do Akademije.

# data[].attributes.body
Predstavile smo svoju državu, grad i školu te upoznale ostale sudionike svaka na svojem tečaju.

Upoznale smo ostale sudionike s ciljevima našeg Erasmus projekta te se povezale sa školama koje dijele naše interese. Predstavile smo i naš prošli projekt "INTERNATIONAL EXCHANGE FOR INNOVATION WITHIN AND OUTSIDE THE ORGANISATION" koji je završio 2022. godine.

# data[].attributes.body
Predstavile smo našu zemlju i našu školu OŠ Bukovac. Predstavile smo ciljeve našeg Erasmus projekta i upoznale ih s prošlim projektom u kojem smo sudjelovali.

Upoznale smo se s drugim kolegicama i kolegama iz Portugala, Francuske, Srbije, Rumunjske, Cipra, Italije i Hrvatske.

# data[].attributes.body
Nakon prvog predavanja koje je bilo iznimno zanimljivo, s grupom polaznika tečaja obišle smo centar Helsinkija. Cijelo smo vrijeme međusobno razgovarali i tako unaprjeđivali svoje znanje engleskog jezika.

# data[].attributes.body
Svečana dodjela diploma!

# data[].attributes.body
Na ovom linku mogu se pronaći BESPLATNI materijali za iskustveno učenje. Mi smo ih koristili za izradu vlastitog projekta. Vrlo su jednostavni za korištenje, odvojeni su materijali za učitelje i učenike.

# data[].attributes.attachment_link.readable_text
Phenomenon-based Learning is a student-led approach that requires collaboration, problem-solving, a transdisciplinary approach and shared expertise. We have developed tools for you to plan, execute and assess a phenomenon-based learning process.

The Phenomenon-based Learning tools can be used in both the digital and physical environments. The tools are freely available for use by everyone, and they can be edited to suit one's own application. We hope these tools help you create a collaborative and motivating learning process where learners have time to think, inquire, find and be enthusiastic about learning. We wish you inspiring moments in Phenomenon-based Learning!

Phenonmenon-based Learning Cards

Every card features useful questions that will help you focus on important things in planning, executing and assessing the Phenomenon-based Learning process.

Planning tools

Assessment tools

# data[].attributes.attachment_link.title
Tools for Phenomenon-​based Learning - Helsinki learns - City of Helsinki

# data[].attributes.attachment_link.description
Phenomenon-based Learning is a student-led approach that requires collaboration, problem-solving, a transdisciplinary approach and shared expertise. We have developed tools for you to plan, execute and assess a phenomenon-based learning process. The Phenomenon-based Learning tools can be used in both the digital and physical environments.

# data[].attributes.body
Savršeno vrijeme za posjetiti još jednu državu! Estoniju!

# data[].attributes.body
Nekima se učenje nastavlja u učionici, a nekima već izvan nje...

# data[].attributes.body
U skupinama smo osmislili svoj projekt. Iz više različitih zemalja, ali svi s istim ciljem - bilo lako i zabavno, ideje su same dolazile!

# data[].attributes.body
Oodi knjižnica koja je puno više od knjižnice. Tamo se printa, 3D printa, šiva, laserski reže, svira, snima, kuha, vježba instrument, vode se sastanci... mala djeca se igraju, čitaju, igraju društvene igre... mjesto za svakoga!

# data[].attributes.attachment_link.readable_text
Helsinki Central Library Oodi can now be visited virtually. A virtual tour has been published on the Oodihelsinki.fi website. It goes all the way from the entrance to the selfie corner in Book Heaven.

The tour allows you to navigate through different floors or go directly to a specific space and take a closer look at its features. Have a look, for example, at what the children department's story room looks like! Oodi's partners also present themselves on the tour.

The photographs were taken during the corona spring of 2020 while the library was closed. The tour is one of the projects completed during the closure. The virtual tour has been produced by Northman VR.
Oodi's virtual tour

# data[].attributes.attachment_link.description
Helsinki Central Library Oodi can now be visited virtually. A virtual tour has been published on the Oodihelsinki.fi website. It goes all the way from the entrance to the selfie corner in Book Heaven. The tour allows you to navigate through different floors or go directly to a specific space and take a closer look [...]

# data[].attributes.body
Zadnji dan isprobali smo aplikaciju Goose chase koja se može koristiti izvan učionice u skupnom radu. Osim što je zabavna, potiče vježbanje timskog rada i smisleno se koristi IKT tehnologija.

# data[].attributes.attachment_link.readable_text
Inspired by scavenger hunts, Goosechase is an online platform that helps you create interactive experiences.
Get started

Quick to set up,easy to play

Create your
Experience

Set up in just a few clicks!

Add
Missions

Make your own or choose from ours

Invite your
participants

Take part in teams or as individuals

It's GOose
time

Participants complete Missions in the app

Track live
results

View stats and participant engagement

Create your
Experience

Set up in just a few clicks!

Track live
results

View stats and participant engagement

Add
Missions

Make your own or choose from ours

It's GOose
time

Participants complete Missions in the app

Invite your
participants

Take part in teams or as individuals

How people useGoosechase

One-of-a-kind experiences to easily activate communities

Integrate Goosechase into your next festival, fundraiser, or community event to help raise awareness and have fun for participants of all ages.
Learn more

Team Engagement and Record-breaking Fundraising

Take 5 Oil Change uses Goosechase at over 600 locations nationwide to run award-winning employee engagement, training, and fundraising programs.
See case study

Try it now for free

What's better than a demo? Access to the full platform! Build and run a game today. Create as many missions as you can muster, invite up to 3 teams, and see how easy Goosechase is to use, by easily using it.

Copyright © 2023 GooseChase Adventures Inc.

Copyright © 2023 GooseChase Adventures Inc.

# data[].attributes.attachment_link.title
The Original Interactive Experiences App | Goosechase

# data[].attributes.attachment_link.description
Inspired by scavenger hunts, Goosechase is an online platform that helps you run real-world interactive experiences for your communities. Try it today for free!

# data[].attributes.body
U više navrata isprobali smo kartice pomoću kojih učenici, učitelji i roditelji mogu osvijestiti svoje jake strane i jake strane svojih učenika/djece. Na ovoj stranici možete pristupiti tečaju koji će vam pokazati na koje sve načine možete koristiti spomenute kartice. Prestanimo se fokusirati na probleme, SEE THE GOOD!

# data[].attributes.attachment_link.title
See the Good! Strengths-Based Pedagogy - Promoting Positive Teaching and Learning

# data[].attributes.attachment_link.description
Welcome to See the Good! - Positive pedagogy from Finland. For teachers and early childhood educators: get tools to enhance every child's strengths. Explore our trainings, digital services and materials for strength-based education. Join the journey towards higher motivation, job satisfaction and we

# data[].attributes.body
Izvrsni materijali, plakati pomoću kojih možete unaprijediti pozitivno i poticajno ozračje u učionici!

# data[].attributes.body
Omnia makers space u Espo-u oduševio nas je svojim velikim izborom strojeva i alata. Tamo također postoje i male sobe za sastanke u kojima nastaju nove tvrtke (start up-ovi). Nalaze se u hodnicima između fakulteta i radionice, tako da budu savršen spoj vanjskih osoba s idejom i studenata koji žele naučiti i dobiti posao, kao i pokazati svojim profesorima što sve mogu napraviti.

# data[].attributes.attachment_link.description
The Omnia Makerspace is an open collaborative space provided by Omnia and Aalto University. At its core are digital design and the creation of physical product prototypes, a culture of experimentation, multifaceted projects, and work-based learning, especially for secondary VET students. Makerspace is located at Aalto University’s Otaniemi campus, and it is part of the […]

# data[].attributes.attachment_link.title
HOW WE DO SCHOOL FINLAND EP 4: Out of School, Into the World

# data[].attributes.attachment_link.title
HOW WE DO SCHOOL FINLAND EP 3: A School Designed For All

# data[].attributes.attachment_link.title
HOW WE DO SCHOOL FINLAND Ep 2: Teaching Twogether

# data[].attributes.attachment_link.title
HOW WE DO SCHOOL FINLAND : Ep 1 What's so Special?

# data[].attributes.attachment_link.authors[].name
Oulu University Teacher Training School, Finland

# data[].attributes.body
Svečana podjela diploma odslušanog tečaja Learning Outside the Classsroom in Finland.

# data[].attributes.body
I ovaj dan smo iskoristili za učenje na otvorenom. Posjetili smo otok Kulosarri u blizini centra grada i unatoč kiši koja je padala cijeli dan proveli u šumi upijajući nova znanja.

# data[].attributes.body
Aplikacija koju smo koristili kod učenja u Oodi knjižnici. Lako se može prilagoditi za bilo kakvo učenje u učionici i na otovrenom.

# data[].attributes.attachment_link.readable_text
Skip to content

Turn all your education needs into engaging and motivating games with Seppo.

Magical learning moments

Seppo gamification platform is an excellent companion for any Teacher, HR Manager, L&D Professional, Team Leader, Training Provider, Content Creator, etc. Anyone with a need to transfer knowledge. With Seppo you can make it in a way that captures the attention and challenges the participant to think for themselves.

New! Discovering DEI - A ready made Seppo game for organisations to discuss DEI matters with the whole organisation!

Solutions

Whether it be a strategy implementation project, a new onboarding process, a recruitment game, or turning a whole course into a game - You can do it with Seppo.

Seppo in Numbers

+50

Seppo is used in over 50 countries.

+1 500

Over 1 500 companies have already gamified their business activities with Seppo.

+4M

Over 4 million people have played Seppo games.

How Seppo Works

Choose Your Game Board

You can create a game to be played in any environment with Seppo platform. Choose a jpeg, png, gif, 360° image or a GPS map as your gameboard. Create a game with your computer. Players play with mobile devices in groups or by themselves.

Create the Tasks

Create game tasks from your materials. You can create videos, audio, and text straight in Seppo. Add pictures and links as additional content to your tasks. Players solve the tasks using mobile devices, leveraging multimedia possibilities. Seppo works on all educational levels, in cultural use, and in corporate training use.

Lead the Game

During the game, you can monitor the game, assess answers submitted by the players and give feedback in real-time. If you want, you can make feedback automatic. Earning points, working together, and seeing progress motivates the players.

What Others Say About Seppo

Seppo Blog

Gamification + onboarding

Gamified Onboarding - Best Practices

Onboarding is a crucial part of the employee experience. It sets the foundations for the start of one's employment at an organization. Therefore, it is not at all insignificant, how you execute the onboarding plan of a new employee. If you are ready to do things differently, consider gamification.

Read more "

Gamification

What Is Gamification? - Examples and How to Make the Most out of It

Many think that gamification is just all fun and games, which is not really true. Gamification always aims at improving user engagement, experience, or to activate, depending a bit on the target. Fun can be one element added to this, but it should never be the main goal.

Read more "

game design + Gamification

Game Design - How to Design a Learning Game

Gamification works and is here to stay. Thanks to new technologies, it can be done more easily than before and with a lower threshold. But how do you design a game? What should you take into consideration and where do you start?

Read more "

# data[].attributes.attachment_link.description
Seppo gamification platform is an excellent companion for any Teacher, HR Manager, L&D Professional, Team Leader, Training Provider, Content Creator, etc.

# data[].attributes.body
Kao najbolji uvod u to kako izgleda Učenje na otovrenom u Finskoj, pogledajte kratki film.

# data[].attributes.attachment_link.title
Finland’s education nature is the greatest teacher

# data[].attributes.body
Još jedna od apikacija koja nam može koristiti.

# data[].attributes.attachment_link.description
App for multimedia guides, interactive scavenger hunts and treasure hunts for smartphones and tablets.

# data[].attributes.body
Zašto ne probati veliki memory na otovrenom?

# data[].attributes.attachment_caption
Mnoštvo materijala koji nam mogu poslužiti u nastavi nalaze se na ovoj poveznici. 

# data[].attributes.body
OODI knjižnica (njihova gradska knjižnica) nam je na jedan dan postala učionica. Podijeljeni u grupe istraživali smo sve što nam ona nudi, a toga je bilo napretek.

Zajedbo smo istraživali svaki kutak i rješavali postavljene zadatke koristeći SEPPO APLIKACIJU. Njihova knjižnica je mjesto gdje stanovnici Helsinkija svakodnevno borave i koriste sve ono što im ona pruža.

# data[].attributes.headline
SVE ŠTO žELITE ZNATI O OUTDOOR LEARNINGU

# data[].attributes.subject
SVE ŠTO žELITE ZNATI O OUTDOOR LEARNINGU

# data[].attributes.body
Ukoliko vas zanima više o OUTDOOR LEARNINGU pročitajte u ovom vodiču .

# data[].attributes.body
Kako biti u Finskoj, a ne otići u saunu?!

Ovo je jedna od najpoznatijih njihovih sauni Allas Sea Pool, gdje smo se nakon vruće saune, ohrabrile ući u more temparature 7 stupnjeva celzijevih.

# data[].attributes.attachment_link.title
Learning outside the classroom in Finland.pptx