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If I could change anything about my design it would be to make the steps work more smoothly. I would do this to make sure that it worked all the way through every time.

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My design included 7 consecutive steps. The hardest to get to work was the flipper because it was either too big or too small and wouldnt flip correctly.

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This was the beginning of my contraption. A ball was place on the ramp. The ball then hits the flipper which flips up on impact and hits the domino track. The track then hits a jenga block which allows for a second ramp to fall and release a marble. (continues on second picture)

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The marble rolls down from the second ramp and travels through the cardboard track. The track leads to a orange track. The marble rolls along the orange track while pushing a domino. The marble pushes the domino off and the domino destroys a structure.

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If i could change the movie I would make the transitions and stikbot movement smoother. Another thing is that once we shared the video there were parts of the background that showed the classrom. This however wasn't the case when we were creating thr video, only when we shared it. To fix this we would probably need green paper and we would have to take pictures closer to the acualt scene.

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Yes, I would say that our movie turned out the way I had hoped for it to. I believe this because it hits the required amount of time. (1 min,) and the scenes are cool and pretty well made. The only flaw is the story. We could have either had a better storyline, or a longer, more detailed, movie overall.

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This is a scene from our animation.

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Our movie is about a stikbot getting lost and ending up at a bunch of different places. We chose this just out of the blue. Our first scene was of him jumping out off of a dock and we just went from that.

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If I were gived more time I would have made more of a story and would have added more secrets in my game.

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I feel as though my game turned out well, seeing as it met all of the requirements (except for a boss with a brain because I am using the bloxels edu).

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My game is about a crab named Agent K.R.A.B.B. The players goal is to collect water buckets that were stolen from fire sharks. They then need to defeat fire sharks and find the golden bucket to win. My theme is the beach

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My creation did work. It successfully dispensed marbles 1-2 at a time. I think my design worked because I accurately followed the instructions on the video provided and made correct measurements, for the most part.

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This week we were challenged to create a working candy dispenser that successfully dispenses an item without creating and "avalanche."

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This was my creation.

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This is my Bloxels game. I chose the beach/ sandy theme because it fit with the crab, sharks, and water buckets.

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My dispenser is just the simple button design. When the button on the front of the build is pressed it moves a flap with a hole that lines up with another hole that is exposed to the marbles inside. The marbles then fall into the hole and when the button is releases the marble is dragged into a hole that moves the ball out of the device.

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We could improve the multi-ball house. It is sometimes quite difficult to get the ball to hit the other one hard enough, then to have the second ball make it out of the house and succesfully go down towards the flaps.

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I liked the movable flaps the most and the creeper. The flaps seemed to work fairly well and the creeper conveyed the Minecraft theme.

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Our machine's theme was Minecraft. The flaps are connected to straws that go through the cardboard then are connected to bottle caps that you then spin to move the flaps. The obtacles include rubber bands strected between two straws, a creeper, and a house which when the ball goes inside will active multi-ball.

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Our challenge was to create a working pinball machine that meets these requirements; marble drop, 2 movable flaps, 4 obstacles, marble deposit, legs, and a theme.

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Our Challenge was to create something and use Scratch and Makey Makey to make it react and have someone else be able to play it.

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This was my coded scratch game that I coded to work with the Makey Makey.

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This was a game controller that connected to my coded scratch game.

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My device worked correctly it was just difficult to navigate because of all of the different wires that sometimes got in the way and affected gameplay. My Scratch game worked perfectly well because everything connected and was well organized.

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This weeks challenge was to create a boat that can not only float, but float whilst holding 40g of pennies and move 20 inches on it's own.

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This was the boat we built.

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We tested our boat by putting it in a bin full of water and placing 40g of pennies onto it. Then we started up the propellers and waited until the boat stopped moving. Once stopped, we record how many inches it moved and modifacations we made. This is our data table.

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Our boat met the expectations at times then failed on others. Overall our boat was successful because it can hold 40g and move successfully. However we can improve our design by making the propellers stronger and giving it more buoyancy.

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Our challenge this week was to create a bridge out of uncooked pasta. The bridge must be 11 in. and support 5 pounds. There also must be room for a 1 inch person to walk through, and vertical as well as horizontal supports.

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This is the bridge we constructed.

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Our bridge ended up not holding the required 5 pounds. Instead it held 1.14 pounds of sand before snapping. Our bridge probably didn't work well because of the supports. They probably could've been stronger than we made them to be.

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Our bridge probably didn't work well because of the supports. They probably could've been stronger than we made them to be.

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Our challenge was to create a device to hold an egg, but make it strategically so that when its dropped from a high place (15-20ft) The egg inside of the device will survive.

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This is our egg device

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Our device sadly did not protect the egg inside of it. We tested out egg by dropping the device with the egg inside of it off the football stadium bleachers.

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We tested our catapult by setting it 5ft away from a shoe box. We then shot the ping pong ball 10 times and recording when it landed and how many times it went into the shoe box. We ended up shooting the ping ball ball mostly around the box and our average shots that got into the box ranged from 1/10-2/10

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Why Our Device Didn't work and how we can improve it

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Why Our Device Didn't work and how we can improve it

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Our device most likely did't work because of the lack of a parachute. We decided not to include a parachute because we couldn't connect it effectively.

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Our challenge was to create a functioning catapult that could launch a ping pong ball into a box (5 ft away) and make it into the box 8/10 times.

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This is our prototype

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I believe our catapult didn't work because it didn't get the ball high enough into the air. To improve we could've gotten the cap to sit higher on the base so when the ball was launched it would go higher.