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The maze games we created with web 2 improve children's analysis skills.

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The maze games we created with web 2 improve children's analysis skills.

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I didn't experience ESCAPE ROOM, but sometimes I make the sts play treasure hunting , like finding object according to the sentences I give,in my classes.

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very good

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I haven't experienced Escape Room, but real life experiences can make students behave more responsibly and provide them with opportunities to observe their parents or teachers.

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I did not experience Escape Room, but the real life experiences can make the students behave more responsible and challenge them to copy their parents or teachers.

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Creating learning experiences to help my students better understand life and react 

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turkey
hidden object games

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I have never used such games, I have curiosity to learn and use them in the future

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Oryantrik olarak bildiğiniz kültürel oyunlarımız var. Nesi var dikkat geliştirme oyunu. Okulumda oda oyunları başlattık. Öğrenciler şifreli ve dikkat gerektiren işlemlerle kapıları açabiliyorlar.

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I've never tried a real-time adventure but I wouldn't mind trying.

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I've never tried the real-life adventure games, but they look like fun and I'd like to find out more about them to be able to use them in my lessons.

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I went with two generations of my pupils when they were 8th grade in Adrenalin park Rizvan City (https://adria-velebitica.hr/en). It was the end of their elementary education where we made a grill and spend a day together in great adventures like human table soccer, or adrenalin park, or climbing wall or really big and high swing and zip line. It was really great exprience and pupils really enjoyed in games, adventures and they admited that the math is no big deal when you are in adrenalin park on 5 m high challenges. It is all safe of course, but these are our favourite memories. I see now that they also have an Escape room  „Secret of Nikola Tesla“. Of course, in courses we have in our educational reform I learned about Escape room and played it so I made a few examples for my pupils. It is about MS Excel and you can try it on this link: https://www.flippity.net/sh.asp?k=1ZQq47jTXyCQOV3nhuG7mZd6nYlDZGkKMyJ2Zi9lZTCk&fbclid=IwAR3fD9mcMZwjL6-4lTZgt6LBWcx8J_yrBhQ5u9Gx8dNN0Niavcnmg3gfU_0

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I don't have any experience with Geocaching and Educaching.Seems very interesting. I've already added to my plans for next year.

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I will try to use Escape Rooms in my class.

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Escape rooms or geocaching have not used any other great adventure games, but the solution is brilliant and I want to apply it.

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I don´t Know any tipe of the real . life adventure games but I certainlly would like to try one of them.

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These kinds of games haven't played yet. Strategic games havebeen played a bit. I'm sure I'll try it in the next school year.

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I haven't experienced any real life adventure games. (Maybe I have spontaneously made up one in the past but I don't remeber :))
It looks great and I will definitely use one of them. I have found "escape classroom"  very useful, modifiable and encouraging.
Each time I write something here I am very excited about learning new things. Thank you everyone!

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Amazing! Geocaching,
Escape rooms
and Flippity look really amazing. I've never used them before, I will use them ,

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I have read about Escape room but I haven't used it in my classroom. It looks great and I will definitely try it!

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Geocaching,
Escape rooms
and Flippity look really amazing. I've never used them before, I will use them. Absolutely! :-)

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No experience in class

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I did

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I used offline real-life adventure games before, but I always wanted to try out the Escape room.

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I used my students to play arithmetic game, a game based on the distribution of questions and tasks and suspension at spaced distances in the school yard and then running to see the questions and then running to record the answer in a place dedicated to it. Students should be divided into more than one team, judged by the winning team through the time taken and the questions answered correctly

عرض المزيد

عرض أقل

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My students had an opportunity to play an Escape room game while taking part in the eTwinning project. They had a lot of fun and this game was like a summary of the information that they had to collect and remember.

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I know a Finnish colleague does a lot of educational games for language teaching and she has done also an escape game, I think. I have to find the link to that game...
Instead of the traditional glues on paper you can hide glues and tasks in the classroom and all over the school and even on the school yard with QR-codes.

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A shape hunt whereby the children find a variety of shapes around the school, when they find five of a certain shape, they receive a clue in the classroom which leads them to a reard in the school.

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A shape hunt whereby the children find a variety of shapes around the school, when they find five of a certain shape, they receive a clue in the classroom which leads them to a reard in the school.

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It is very interesting, but I did not have any experience with such games even though I wanted to make a similar game as a Escape room. I could use them for teaching in nature, but also for math.

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i don't have experience with escape rooms but i heard about them and i think it could teach students about real life situations and skills that are necessery for that

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I experienced Escape room in Prague, during a course on GBL and Gamification. It was very interesting and enjoying.

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I don't have any experience with these real-life adventures games. It sounds very interesting. I'll try next year.

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It is very interesting.

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is very interesting and very nice

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Very interesting this game

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I don't have experience with real-life adventure games,but I like escape room and I would definietly try it.

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I don't have experience with real-life adventure games,but I like escape room and I would definietly try it.

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Looks like Learningapps tool.
I will try it.

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I did not experience to Escape Room.

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Real life adventure games are efficient from the educational point of view. They offer extra knowledge and students like them. I have never seen the games you presented nbut I will study them and see if I can use them.

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I did not experience Escape Room, but the real life experiences can make the students behave more responsible and challenge them to copy their parents or teachers. I also played with my students Treasure Hunt .

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I have once used Treasure Hunt with a group of foreign students in our school and they really enjoyed it. I also find new and attractive ideas here.

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Very intresting this game

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I've never used this tipe of the game. It is interesting and I plan to devise tasks and apply this form of learning.

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These kind of game like activities are totally new to me.But I hope that by the end of the course I will get the necessary knowledge to use them more often.

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I have never used this kind of games but I intend to use it with my students.

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I never used this kind of games, but I plan on using geocaching

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I don't have personal experience with real-live adventure games, but my children were crazy about Pokemon Go a couple of years ago. My son was invited to several escape room birthday parties and all the kids there loved it.

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I never used this kind of games but it sounds interesting. I will try it with my students.

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unfortunately, I have no experience with these types of games

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I like Minecraft, I play it with my students and also Treasure hunt and my students love them very much. We also play AT the Farm and work also in the school garden.

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I once tried Treasure hunt for Valentine´s day and kids loved it very much.

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Unfortunately, I have no experience with this type of games

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I have never played real-life games during the classes. However, we would like to organize geocaching at least once a year.

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I have not carried out an escape room type experience because of lack of space within my classroom. I have however done an outdoors QR code nature trial which worked well. The children used QR codes to identify different elements in the area around out school. They loved the lesson and how active they got to be during the lesson.

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I don't have tried this kind of games in the classroom because of the time that is insufficient for the preparation and the course of these activities but I'm sure that it would be an interesting and funny idea, especially near the holidays.

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I've thought of both School Escape and Geocatching, or even a Murder Mystery but I haven't tried any of these out because I found the preparation too elaborate and I wasn't quite happy with what I've come up with.
But, I always crate an Easter Egg Hunt in the classroom and the children love it.

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Chess and GO has the potential to develop very important mathematical skills: planning, strategy, combinatory skills, spatial orientation, and manny others.

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Treasure hunt  (similar to Geocaching), QR code hunt, online escape room. The last one I tried for the first time one year ago, with my 7th class (math), for the last day of school, and it was very successful.

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I've listened about doing escape rooms in the classroom  and I think it can be a good idea to let children develop their critical thinking.
Geocatching seems to be an interesting app to work with parents. It can help both children and parents to visit new places and have lots of adventures. However, I'm not sure we can work with it in the classroom.

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I love escape room games, have played lots of them, and I also suggest the games to my students.

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I tried to invent real life adventure games for my students so that I can teach them about real life situations such as accidents, natural hazzards, and other situations which require all our skills and ingenuity.

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I have no experience of Escape Rooms or geocaching, yet I find the idea extremely interesting. However, I do know of games that resemble quiz shows and lead to a group winner or an individual winner alternatively. I have included such games in my teaching and have managed to get the SNI involved. The material needed is premade cards with various forms of questions on various subjects including language and a lot of enthusiasm.

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I don't have experience with this kind of games in the classroom, but I'm sure that the students accepte very well this kind of activities (when I give them a problem to solve, they are more involved in the process). So I would like to implement it more in my class. The problem is the time that I have to spend on the preparation of this activities.

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I haven't used escape rooms and I find it quite hard to do so - our school lacks necessary "digital infrastructure"; it seems very interesting and challenging though!

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I haven't used escape rooms with my classes yet, but I have thought about it and after I saw the video I will use it next semester in math class for problemsolving. I have used Turf Hunt, a form of geocaching - Scavanger Hunt.

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TurfHunt is a scavenger hunt game app designed for use on Android and iOS. The TurfHunt app provides which provides a platform for creating and playing competitive treasure hunt games. The games are created in the Creator CMS by players or game facilitators and can be shared with other groups.

TurfHunt is perfect for birthday parties and personal use between small groups. TurfHunt is also used as a test app for people wanting to test tours and games made in the Locatify Creator CMS prior to upgrading to SmartGuide or a Branded App. For schools we recommend using GoldHunt which is ad free and designed specifically for educators.

TurfHunt treasure hunt games and guides are not suitable for educational or business use. Games and guides in TurfHunt are not quality assured, feature 3rd party in-app advertising and are limited in functionality by number of players and duration of games.

The app shows a map with the players location and a bunch of different challenges located in the area. When players approach pre-set challenges, they get instructions and have to answer questions or solve challenges. After successfully solving challenges they are rewarded with virtual gold or points.

The games are played solo or as teams as real-time competitive treasure hunts. They involve problem solving and exploration activities, finding treasures, and playing mini-games. The game technology also includes virtual game items such as the elixir of invisibility, which hides the team location from the map for a short time.

Games are created in the Creator CMS where an administrator can invite players, change game play settings, publish games and monitor player activity via the game observer tool.

Sign up for Creator CMS, create a game and export it to the app. This service is free of charge.

The subscription for a school account is inexpensive in comparison to other similar products.

Students can see map of an area, their location and challenges at any time. Navigation through the challenges is therefore very easy.

The app is multilingual and allows students to solve challenges in their first language.

The app doesn't require any specific knowledge from the student or teacher. When students approach challenges the app automatically switches to challenge solving mode.

Content can be added, changed or removed through user-friendly content management system. Teachers and students can be trained to use it in a very short time. Video tutorials are available here.

The app uses GPS to locate players and therefore doesn't require any additional infrastructure to work.

Admins can easily follow up on users' activity, assist and guide them with question-bank and get report of the activity in Creator CMS. Admins can export games and later import them to different areas. Regular users/students see only their own development in the CMS.

TurfHunt is a great tool to educate students about history, culture, nature or the geology of the place where the game is played. But it can also be used to promote services, for team building or other outdoor activities. The use of the Creator CMS enhances skills in developing, designing, writing and in various other fields as well.

Installed app on the device does not require Internet access to operate except for transferring scores and seeing where the other teams are located. If students do not have Internet connection they can still play after they have downloaded the game at school where they have the connection. Scores will be updated as soon as they reach internet connection again. There is a very low data transfer conducted, playing the game regularly, which has pleased the students using their own phones.

On the front-page of Locatify's website you can access the Observer Application which allows you to observe games in progress on the web. To observe a game, enter the game's invitation code into the Observer. The game can be observed by a facilitator/teacher who wants to see where the players are and how many scores they have made. Later a chat system will be available as well.

To determine user's location we use Global Positioning System (GPS) and BLE iBeacons for indoor locations.

App is available for iOS 8.1 + and Android 4.3+ devices.

Games are designed in the Locatify Creator CMS.

To update the scoreboard in real-time, 3G/4G connectivity is required.

In these video tutorials, you will learn how to create and publish a treasure hunt game in the Locatify's Creator CMS.

Testimonials

"We are a small organization with approximately 50 employees engaged in care services for elderly sick people. We must at all times keep motivation among employees and it is important for us to regularly engage in team building. Now we have tried to use the app "Turf Hunt" and this was very successful.".

Jan Bratshaug, Bergen, Norway

"TurfHunt treasure hunt games provide an outdoor arena for teaching. It´s social, different and fun!".

Guro Aarre,
Professor at University of Stavanger, Norway

"We use TurfHunt to get our pupils out. Walk and talk, or run. The pupils can move around in pairs or groups to do the challenges, without adults, and we know exactly where they are."

Kurt Mikal Klungland,
Principal of Samfundet School in Egersund Norway

"Mobile learning adds new dimensions to education. Turf Hunt gives teachers the ability to create mobile learning experiences that integrate physical exercise, gaming, problem-solving and information retrieval using a tool that all children are comfortable with - their mobiles."

Alastair Creelman,
Professor at Linnéuniversitetet/Linnaeus University, Sweden

"The treasure hunt was successful: o) The kids were excited and eager to try it out. This program is brilliant! Several parents tested it also and were so impressed, the game worked very well for them. One father said it was exactly the thing for family gatherings he sees about in the summer. I run the game quite often there where about 12 groups that went between stations these days.

I found it most enjoyable when the kids were connected to 3G all the time in the game, then they saw each other's team and I saw them from the computer at school. Under such circumstances, the competition hit the game, these groups were the most active ones. Those who were internet connected by 3G were very surprised by how little "credit" they had used in the game. Very positive: o)"
Hulda Jóhannesdóttir,
teacher in Hvaleyrarskóli, Hafnarfirði, Iceland.

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TurfHunt is a scavenger hunt game app designed for use on Android and iOS. The TurfHunt app provides which provides a platform for creating and playing competitive treasure hunt games. The games are created in the Creator CMS by players or game facilitators and can be shared with other groups.

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Creating learning experiences to help my students better understand life and react appropriately in different life situations, a BioBlitz is one such experience; example: Bioblitz: ECOVIA - Cristelo Schools Grouping - BioBlitz, organized by the Technological Education discipline - 7th year. The objective was to register in the iNaturalist all the observations of fauna and flora to try to inventory and to know the biodiversity of the place.

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We have escape rooms in our country. They are fun and we do sometimes take the children to solve one. One of them is about Egyptian Adventure and they really like it and learn a lot from it

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I know about escape rooms, I have played myself many times, so I believe that it is a very good way to use it for educational purposes. The feeling when you solve a riddle , that leads to a new clue, is amazing and very satisfying!!

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I never heard about these things , i hope i'l learn them in this course

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Larp (live action role-playing) can also be a great educational tool, and I would like to use it more - although, it does require a lot of preparation (i.e. https://nordiclarp.org/2015/03/04/learning-by-playing-larp-as-a-teaching-method/) Also, photo-scavenger hunt like the one I already organized (where participants are required to take a photo as a proof of reaching the location pointed to by puzzles). Then, more elaborate room escape experiences. Also, one Croatian psychologist had a counselling group for teenagers which included playing D&D (Dungeons and Dragons), so I believe that type of games would also be useful and has a great preventive potential. I would like to use all of those, but I simply lack the time because of teaching only part time, in 11 classes, and having only 35 hours per class per year.

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Real life adventure games are rather important in our activity. After this learning experience I am thinking about usig these experience in my next year teaching.

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I have always created  learning experiences to help my students understand life better and to react properly in different life situations.

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I've used Augmented Reality games from the Santillana publisher, but it did not go very well.
They were explorations of power plants, thermoelectric and others.
It did not look very well, it was confusing to navigate and made everything more complicated.
I have no experience with
Escape Rooms or geocaching in a learning environment, but I think that's a very good idea.

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This year with the boys of first, second and third class we have created a treasure hunt that brings together art and science.
We have identified 13 historical sites in our city and some children have produced maps of the historic center, which resembled the treasure maps of the films.
Some students chose 13 science questions from the science program of all three years and produced a quiz with google form.
Other pupils have produced rhyming riddles that led their companions to historical sites.
At the end of the work, 12 boys who had not yet worked, divided into two teams and participated in a treasure hunt in the historic center of the city, guessing the historical site to reach with riddles and going to the next historical site by answering the science question.
Whoever guessed all the sites won, correctly answered all the science questions and, with the same result, who arrived first at the last historical site.
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I have no real experience with real-life adventure games. I teach foreign languages on really low levels and I would have to adapt the whole linguistic input to those levels. I guess it is worth a try and I most certainly will!

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I have used real-life adventure games twice in my teaching and this was when there was a project day in my school. There were 5 or 6 teachers working together with me and the game consisted of giving students a few hints and they had to find the hidden object ot treasure. I would like to use this kind of games more often in my classrooms.

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I´ve used Kahoot many times. We used Escape Room at Erasmus activities, the students search about ar and heritage. we used QR Code to discover clue.

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Unfortunately in everyday school life I don't use learning games like Escape or others, but simple games like cryptography, puzzles, crosswords, word weaving

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I have no experience with these games, but I would like to try them out. I've never used Escape rooms or geocaching, but I think I could use them. I hope to learn.

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I've used Escape Rooms done with google forms with gymnasium classe. Next is  use Flippity with primary  classe and decimal numbers.

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I've never tried Escape Rooms, but I'm thinking about trying some of these adventure games next year: http://www.gameenglish.com/. It must be carefully prepared beforehand so that we're sure everything will turn out OK.

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I haven't used games like ecape room ,I have organised only one time a treasure hunt at the last year.It was an amazing experience!!