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TED Talk- The Future of Creativity and Innovation is Gamification

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TED Talk- The Future of Creativity and Innovation is Gamification

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The Future of Creativity and Innovation is Gamification: Gabe Zichermann at TEDxVilnius

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Gabe Zichermann, he is a Canadian Actor, a businessman and public speaker, and chair of GSummit.  We don’t know where he is presenting or his age.  It does have a particular meaning because he is presenting, since he is a believer gamification, he has more knowledge on this topic than your regular everyday person.

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To explain how people can use game concepts and transfer that to solve real world problems.  He wants the audience to understand this new information given to them and hopes people will support those who relate to gamification and understand how this is changing our lives in a good way.

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Ethos: He is chair of GSummit and a public speaker, as well as an author.

Logos: He brings up data and examples n when gamification has helped companies, scientists, people, etc.

Pathos: Brings up story of how a 10-year-old saved his brother and grandma when she was getting a heart attack

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A 10-year-old boy named Griffin saved lives when his grandmother had a heart attack while driving.  He took charge and controlled the vehicle, and then thanked Mario Kart for helping him know how to control the car. The biggest issue was that people judge others, especially kids, for spending a lot of time with technology, and that gamification wasn’t getting the attention and praise it deserves. This text can be perceived differently if someone from an older generation were to listen to this TED talk, since older people tend to talk bad about younger generations for always being on our phones or laptops- they would deny this information of the innovation of gamification.

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Zichermann wanted to inform people on gamification.  He wanted to report on how video games can be used in everyday life to solve problems or create/discover new things.  He brings up examples to showcase how this works and to help the audience understand gamification.

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The choices that are used are: repetition, anecdote and diction.

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Ethos: He is chair of GSummit and a public speaker, as well as an author.

Logos: He brings up data and examples when gamification has helped companies, scientists, people, etc.

Pathos: Brings up story of how a 10-year-old saved his brother and grandma when she was getting a heart attack.

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The tone was knowledgeable and humorous, he showed this throughout the whole TED talk, and the humor only sometimes when talking about the boy’s story or a video game.

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-Creativity
-Gamification
-Talent
-Skill
-Innovation
-Evolve

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-He gives the pros about how gamification can help people with real life problems.
-Refers to actual facts about how gamification helped companies, scientists, and people become more innovated and creative.

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We can conclude from this that Gabe strongly believes that gamification is a way that will help humanity to innovate and be more creative with real life situations.

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When addressing a new thing a regular person found, like possible new RNA, he used these types of words.  When talking about the little boy saving his grandma and brother, he used words such as creativity and intelligent.  When explaining any scene where gamification takes place, he uses most of these words.

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Around 8:10, he begins to talk about using gamification to enable creativity without constraint and how-thanks to phones- people can film in high resolution, edit, and upload that so it can become public. Skipping to 9:40, he talks about this game that is similar to Sim City, he basically states that this game has helped the players learn and understand how to be city managers.

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Throughout the whole video he always ends up bringing up gamification and how it has changed life’s and how it can change lives.