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1.4.Dispositivos de Procesamiento - marcela matus aguirre

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un página orientada principalmente a la informática :))

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Su función es permitir o facilitar la interacción entre dos o más computadoras, o entre una computadora y un usuario o también a través de un periférico externo. Entre ellos se encuentran los siguientes:

es un dispositivo que sirve para enviar una señal llamada moduladoramediante otra señal llamada portadora. Ver más.

Una tarjeta de red o adaptador de red es un periférico que permite la comunicación con aparatos conectados entre si y también permite compartir recursos entre dos o más computadoras (discos duros,CD-ROM, impresoras, etc). Ver más.

Un concentrador o hub es un dispositivo que permite centralizar el cableado de una red y poder ampliarla. Esto significa que dicho dispositivo recibe una señal y repite esta señal emitiéndola por sus diferentes puertos.

Un conmutador o switch es un dispositivo digital lógico de interconexión de redes de computadoras que opera en la capa de enlace de datos del modelo OSI. Su función es interconectar dos o más segmentos de red, de manera similar a los puentes de red, pasando datos de un segmento a otro de acuerdo con la dirección MAC de destino de las tramas en la red.

También conocido como encaminador, enrutador, direccionador o ruteador, es un dispositivo de hardware usado para la interconexión de redes informáticas que permite asegurar el direccionamiento depaquetes de datos entre ellas o determinar la mejor ruta que deben tomar. Opera en la capa tres del modelo OSI. Ver más.

Es aquella en la que extremos de la comunicación(emisor/receptor) no se encuentran unidos por un medio de propagación físico, sino que se utiliza la modulación de ondas electromagnéticas a través del espacio. En este sentido, los dispositivos físicos sólo están presentes en los emisores y receptores de la señal, entre los cuales encontramos: antenas, computadoras portátiles, PDA, teléfonos móviles, etc. Ver más.

Bluetooth es una especificación industrial para Redes Inalámbricas de Área Personal (WPAN) que posibilita la transmisión de voz y datos entre diferentes dispositivos mediante un enlace por radiofrecuencia en la banda ISM de los 2,4 GHz. Ver más.

Un hub USB es un dispositivo que permite concentrar varios puertos USB (Universal Serial Bus: bus universal en serie), permitiendo la conexión con una máquina mediante un solo bus. Podría definirse como un distribuidor o concentrador de puertos USB.

Un puerto es una conexión o un enchufe, el cual es utilizado para conectar dispositivos de Hardware como impresoras o Mouse permitiendo el intercambio de datos con otro dispositivo. También existen puertos internos definidos mediante el Software.

Los Diferentes Puertos los podemos clasificar en:

Para mas información puedes darle click a estos enlaces:

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Daymar Pacheco, Erika Mujica, Yesica Peña, Mercedes Guzman, Miguel Rentroia , Karina Brito

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Su función es permitir o facilitar la interacción entre dos o más computadoras, o entre una computadora y un usuario o también a través de un periférico externo. Entre ellos se encuentran los siguientes: es un dispositivo que sirve para enviar una señal llamada moduladoramediante otra señal llamada portadora. Ver más.

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A presentation about the essential components of the computer.

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Computer hardware refers to the physical components that make up a computer system.

There are many different kinds of hardware that can be installed inside, and connected to the outside, of a computer.

Computer hardware may sometimes be seen abbreviated as computer hw.

List of Computer Hardware

Here are some common individual computer hardware components that you'll often find inside a modern computer. These parts are almost always found inside the computer case, so you won't see them unless you open the computer:

Common hardware that you might find connected to the outside of a computer, although many tablets, laptops, and netbooks integrate some of these items into their housings:

Less common individual computer hardware devices, either because these pieces are now usually integrated into other devices or because they've been replaced with newer technology:

The following hardware is referred to as ​ network hardware, and various pieces are often part of a home or business network:

Network hardware isn't as clearly defined as some other types of computer hardware. For example, many home routers will often act as a combination router, switch, and firewall.

In addition to all the items listed above, there's more computer hardware called auxiliary hardware, of which a computer might have none, or several, of some kinds:

Some of the devices listed above are called peripheral devices. A peripheral device is a piece of hardware (whether internal or external) that isn't actually involved in the computer's main function. Examples include a monitor, video card, disc drive, and mouse.

Troubleshooting Faulty Computer Hardware

Computer hardware components individually heat up and cool down as they're used and then not used, meaning that eventually, every single one will fail. Some may even fail at the same time.

Fortunately, at least with desktop computers and some laptop and tablet computers, you can replace the non-working piece of hardware without having to replace or rebuild the computer from scratch.

Here are some resources you should check out before you go out and purchase a new hard drive, replacement RAM sticks, or anything else you think may be going bad:

Computer Fan

Device Manager

In Microsoft Windows, hardware resources are managed by Device Manager. It's possible that a "faulty" piece of computer hardware is really just in need of a device driver installation or update, or for the device to be enabled in Device Manager.

Hardware devices won't work at all if the device is disabled, or may not be running properly if the wrong driver is installed.

Here are some device manager troubleshooting resources:

If you decide that some hardware needs replacing or upgrading, find tech support information from the manufacturer, including warranty information (if it applies to you), or look for identical or upgraded parts that you can buy directly.

Hardware vs. Software

A computer system isn't complete unless there's also software, which is different than hardware. The software is data that's stored electronically, like an operating system or a video editing tool, which runs on the hardware.

Hardware gets its name due to the fact that it's strict when it comes to modifications, whereas software is more flexible (i.e., you can easily upgrade or change software).

Firmware is closely related to hardware and software, too. Firmware is used to tie the two together so that a software program knows how to interface with a piece of hardware.

Frequently Asked Questions

What are the four main types of computer hardware? The four primary categories of computer hardware include input devices, output devices, processing devices, and storage devices.

How do you clean your computer hardware? Learn how to clean your PC to help extend its life and make it run more efficiently. Always unplug computers prior to cleaning, and only use recommended materials such as lint-free cloths, canned air, and carefully applied isopropyl alcohol.

Thanks for letting us know!

Other Not enough details Hard to understand

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Everything You Need to Know About Computer Hardware

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Computer hardware refers to the physical components that make up a computer system. There are many different kinds of hardware that can be installed inside, and connected to the outside, of a computer. Computer hardware may sometimes be seen abbreviated as computer hw.

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Introduction

Hardware is the most visible part of any information system: the equipment such as computers, scanners and printers that is used to capture data, transform it and present it to the user as output. Although we will focus mainly on the personal computer (PC) and the peripheral devices that are commonly used with it, the same principles apply to the complete range of computers:

Supercomputers, a term used to denote the fastest computing engines available at any given time, which are used for running exceptionally demanding scientific applications.

Mainframe computers, which provide high-capacity processing and data storage facilities to hundreds or even thousands of users operating from (dumb) terminals.

Servers, which have large data storage capacities enabling users to share files and application software, although processing will typically occur on the user's own machine.

Workstations, which provide high-level performance for individual users in computationally intensive fields such as engineering.

Personal computers (including laptop/notebook computers) have a connected monitor, keyboard and CPU, and have developed into a convenient and flexible business tool capable of operating independently or as part of an organizational network.

Mobile devices such as personal digital assistants or the latest generation of cellular telephones, offer maximum portability plus wireless connection to the internet, although they do not offer the full functionality of a PC.

And we are already moving into the age of wearable computers for medical or security applications, embedded computers in appliances ranging from motor cars to washing machines, and the smart card which will provide identification, banking facilities, medical records and more!

Input devices

Data may enter an information system in a variety of different ways, and the input device that is most appropriate will usually depend on the type of data being entered into the system, how frequently this is done, and who is responsible for the activity. For example, it would be more efficient to scan a page of typed text into an information system rather than retyping it, but if this happens very seldom, and if typing staff are readily available, then the cost of the scanner might not be justified. However, all of the input devices described in this chapter have at least one thing in common: the ability to translate non-digital data types such as text, sound or graphics into digital (i.e. binary) format for processing by a computer.

The keyboard

A lot of input still happens by means of a keyboard. Usually, the information that is entered by means of a keyboard is displayed on the monitor. The layout of most keyboards is similar to that of the original typewriter on which it was modeled. Ironically, this "QWERTY" keyboard layout was originally designed to slow the operator down, so that the keys of the typewriter would not get stuck against each other. This layout now works counter-productively since a computer can process keyboard input many times faster than even the fastest typist can manage. A number of attempts have been made to design alternative layouts by rearranging the keys (the Dvorak keyboard) or by reducing the number of keys. None of these alternative designs has really caught on. Special keyboards have also been designed for countries that use a non-Roman alphabet, and also for disabled people.

Pointing devices

The now ubiquitous electronic mouse is an essential input device for use with any graphical user interface. It consists of a plastic moulded housing, designed to fit snugly in the palm of the hand, with a small ball at its bottom. Moving the mouse across a flat surface will translate the movements into a rolling action of the ball. This is translated into electronic signals that direct the corresponding movement of a cursor on the computer monitor. Buttons on the mouse can then be used to select icons or menu items, or the cursor can be used to trace drawings on the screen.

The less popular trackball operates exactly like an "upside-down" mouse except that the ball is much larger and, instead of the mouse being moved over a surface, the user manipulates the ball directly. Since the trackball can be built into the side of the keyboard, it obviates the need for a free surface area and is therefore handy in situations where desktop surface area is at a premium or not available. Originally popular in educational laboratory settings and for laptop computers, trackballs are now mainly confined to exhibition displays and other public terminals.

Touch-screens are computer monitors that incorporate sensors on the screen panel itself or its sides. The user can indicate or select an area or location on the screen by pressing a finger onto the monitor. Light and touch pens work on a similar principle, except that a stylus is used, allowing for much finer control. Touch pens are more commonly used with handheld computers such as personal organizers or digital assistants. They have a pen-based interface whereby a stylus (a pen without ink) is used on the small touch-sensitive screen of the handheld computer, mainly by means of ticking off pre-defined options, although the fancier models support data entry either by means of a stylized alphabet, which resembles a type of shorthand, or some other more sophisticated handwriting recognition interface.

Digitizer tablets also use a pressure sensitive area with a stylus. This can be used to trace drawings. A similar conceptual approach is used for the touch pad that can be found on the majority of new notebook computers, replacing the more awkward joystick or trackball. The user controls the cursor by moving a finger across a fairly small rectangular touch-sensitive area below the keyboard, usually about 5 cm by 7 cm.

A large number of game interfaces have been developed to provide a more realistic and natural interface in various gaming situations and simulations: the joy stick, steering wheel, foot pedal and other gaming devices. They all perform functions similar to the mouse in that they allow the user to control a cursor or simulate generally real-time motion control. Contact your nearest game arcade for details.

Although the data glove also fits under the previous category, it is technically a lot more complex. It looks like a hand glove but contains a large number of sensors and has a data cable attached; though the latter is being replaced by means of infrared cordless data transmission. Not only does the data glove allow for full three-dimensional movement but it also senses the position of individual fingers, translating this into a grip. The glove is currently used in virtual reality simulators where the user moves around in an artificially rendered environment projected onto tiny LCD screens fitted into vision goggles. The computer generates various imaginary objects, which the user can "pick up" and manipulate by means of the glove. Advanced models even allow for tactile feedback by means of small pressure pockets built into the glove.

Optical scanners and readers

There are a number of different optical scanner technologies on the market.

Optical Scanners use light-emitting devices to illuminate the printing on paper. Depending on how much light is reflected, a light-sensor determines the position and darkness (or color) of the markings on the paper. Special-purpose optical scanners are in use by postal services to read and / interpret hand-written postal codes. General-purpose scanners are used with personal computers to scan in images or text. These vary from handheld devices (see picture) to flatbed scanners which feed input documents one sheet at a time. A common use of optical scanners is the scanning of black-and-white or color images and pictures. When scanning text, it is necessary to load additional optical character recognition (OCR) software that converts the scanned raster-image of the text into the equivalent character symbols, so that they can be edited using word processing software.

Barcode scanners detect sequences of vertical lines of different widths, the ubiquitous barcode as found also on the back of this book. These scanners have become very popular with retailers due to the fact that all pre-packaged products are now required to have a product bar code on their packaging, following the standard laid down by the South African Article Numbering Association (SAANA). Libraries and video shops now also commonly use bar code scanners. They are more generally used for tracking and routing large numbers of physical items such as for asset inventory purposes in many larger organizations, postal items by the postal services and courier services, or for luggage handling by airlines.

Optical mark readers are capable of reading dark marks on specially designed forms. The red multiple choice answer sheets in use at many educational and testing institutions are a good example.

Other input devices

A magnetic card reader reads the magnetized stripe on the back of plastic credit-card size cards. These cards need to be pre-recorded following certain standards. Although the cards can hold only a tiny amount of information, they are very popular for access (door) control and financial transactions (ATMs and point-of-sale terminals).

Magnetic ink character recognition (MICR) uses a special ink (containing magnetizable elements) and a distinct font type. It is used mainly in the banking sector for the processing of cheques.

Touch-tone devices can use a voice telephone to contact computer-based switchboards or enter information directly into remote computers. Many corporate telephone help-lines rely on the customer pressing the touch-tone telephone buttons to route his/her call to the correct operator by selecting through a menu of possible options. South African banks also enable their clients to perform a number of banking transactions via telephone.

Digital cameras allow you to make pictures of physical objects directly in a digital, i.e. computer-readable, format. Relatively low-cost digital still picture cameras are now available that capture images directly on electronic disk or RAM media instead of the traditional film. Apart from being very compact, most of these digital cameras can also interface directly with personal computers and are thus becoming a popular tool to capture pictures for e-mailing or loading on the world-wide Web.

Biometric devices are used to verify personal identity based on fingerprints, iris or retinal scanning, hand geometry, facial characteristics etc. A scanning device is used to capture key measurements and compare them against a database of previously stored information. This type of authentication is becoming increasingly important in the control of physical access.

Finally, voice input devices are coming of age. Voice-recognition has recently made a strong entry into the market with the availability of low-cost systems that work surprisingly well with today's personal computers. These systems allow for voice control of most standard applications (including the operating system). With voice control, the computer recognizes a very limited number (50 or less) of frequently used, programmable system commands ("save", "exit", "print"...) from a variety of users. In fact, these systems are not only used for the interface of computer programs; they are also slowly making an appearance in consumer appliances, novelty items and even motor cars!

Much more difficult to achieve than voice control, is true voice dictation used to dictate e.g. a letter to your word processor. The difficulty is that the computer must not only distinguish between many tens of thousands of possible words, but it must also recognize the almost unnoticeable breaks in between words, different accents and intonations. Therefore, voice dictation typically requires a user to train the voice recognition software by reading standard texts aloud. Nevertheless, for personal purposes and slow typists, voice recognition is rapidly becoming a viable alternative to the keyboard.

Central Processing Unit (CPU)

Once data has been entered into a computer, it is acted on by the CPU, which is the real brain of the computer. The CPU takes specific program instructions (usually one at a time), applies them to the input data and transforms the input into output.

Components of the CPU

The CPU has two major components.

The Arithmetic and Logic Unit (ALU) executes the actual instructions. It knows how to add or multiply numbers, compare data, or convert data into different internal formats.

The Control Unit does the "housekeeping" i.e. ensures that the instructions are processed on time, in the proper sequence, and operate on the correct data.

Types of CPUs

The CPU is an electronic device based on microchip technology, hence it is also often called the microprocessor. It is truly the showcase and culmination of the state-of-the-art in the electronics industry: a tiny silicon-based chip occupying less than 1 square cm contains several millions of transistor elements, measuring less than a thousandth of a millimeter across. They operate at speeds way beyond our comprehension: a typical CPU can multiply more 7-digit numbers in one second than a human could do in ten lifetimes, but uses less energy than a light bulb!

Think of the motor car industry: there are different manufacturers or makes of cars (Volkswagen, Toyota, etc.), each with different models (Golf, Jetta, ...), which come out in different versions (City Golf, Sports model, coupe, etc.). In addition, there exist custom-made special-purpose cars. It is the same in the computer chip business. There are many different types of CPUs on the market. The best-known manufacturer is Intel, which produces the microprocessors for the IBM-compatible personal computer (PC). Some of its competitors produce clones or imitations (e.g. AMD), others manufacturers produce different types of microprocessors or concentrate on small volumes of highly specialized or very fast microprocessors. Intel has produced a large number of CPU types: the earliest model used in the Personal Computer was the 8088, followed by the 8086, the 80286, the 386, 486 and the line of Pentium processors.

Speed of processing

How does one measure the speed of, say a Porsche 911? One could measure the time that it takes to drive a given distance e.g. the 900 km from Cape Town to Bloemfontein takes 4'/2 hours (ignoring speed limits and traffic jams). Alternatively, one can indicate how far it can be driven in one standard time unit e.g. the car moves at a cruising speed of 200 km/hour.

In the same way, one can measure the speed of the CPU by checking the time it takes to process one single instruction. As indicated above, the typical CPU is very fast and an instruction can be done in about two billionths of a second. To deal with these small fractions of time, scientists have devised smaller units: a millisecond (a thousandth of a second), a microsecond (a millionth), a nanosecond (a billionth) and a picosecond (a trillionth).

However, instead of indicating the time it takes to execute a single instruction, the processing speed is usually indicated by how many instructions (or computations) a CPU can execute in a second. This is exactly the inverse of the previous measure; e.g. if the average instruction takes two billionths of a second (2 nanoseconds) then the CPU can execute 500 million instructions per second (or one divided by 2 billionths). The CPU is then said to operate at 500 MIPS or 500 million of instructions per second. In the world of personal computers, one commonly refers to the rate at which the CPU can process the simplest instruction (i.e. the clock rate). The CPU is then rated at 500 MHz (megahertz) where mega indicates million and Hertz means "times or cycles per second". For powerful computers, such as workstations, mainframes and supercomputers, a more complex instruction is used as the basis for speed measurements, namely the so-called floating-point operation. Their speed is therefore measured in megaflops (million of floating-point operations per second) or, in the case of very fast computers, teraflops (billions of flops).

In practice, the speed of a processor is dictated by four different elements: the "clock speed", which indicates how many simple instructions can be executed per second; the word length, which is the number of bits that can be processed by the CPU at any one time (64 for a Pentium IV chip); the bus width, which determines the number of bits that can be moved simultaneously in or out of the CPU; and then the physical design of the chip, in terms of the layout of its individual transistors. The latest Pentium processor has a clock speed of about 4 GHz and contains well over 100 million transistors. Compare this with the clock speed of 5 MHz achieved by the 8088 processor with 29 000 transistors!

Moore's Law (see Figure 2) states that processing power doubles for the same cost approximately every 18 months.

Von Neumann versus Parallel CPU Architecture

The traditional model of the computer has one single CPU to process all the data. This is called the Von Neumann architecture because he engineered this approach to computers in the days when computers were still a dream.

Except for entry-level personal computers, most computers now have two, four, or up to sixteen CPUs sharing the main processing load, plus various support processors to handle maths processing, communications, disk I/O, graphics or signal processing. In fact many CPU chips now contain multiple "cores" each representing an individual CPU.

Some super-computers that have been designed for massive parallel processing, have up to 64,000 CPUs. These computers are typically used only for specialized applications such as weather forecasting or fluid modeling. Today's supercomputers are mostly clusters (tight networks) of many thousands of individual computers.

Possible Future CPU Technologies

Perhaps the major future competitor of the microchip-based microprocessor is optical computing. Although the technology for developing electronic microchips suggests that CPUs will continue to increase in power and speed for at least the next decade or so, the physical limits of the technology are already in sight. Switching from electronic to light pulses offers a number of potential advantages: light (which consists of photons) can travel faster, on narrower paths and does not disperse heat. In theory, one can even process different signals (each with a different light frequency) simultaneously using the same channel. Although the benefits of optical processing technology have already been proven in the areas of data storage (CD-Rom, CD-R) and communication (fibre optics), the more complex all-optical switches required for computing are still under development in the research laboratories.

A very experimental alternative to optical and electronic technologies is the organic computer. Research indicates that, for certain applications, it is possible to let a complex organic molecule act as a primitive information processor. Since even a tiny container filled with the appropriate solutions contains many trillions of these molecules, one obtains in effect a hugely parallel computer. Although this type of computer can attack combinatorial problems way beyond the scope of traditional architectures, the main problem is that the programming of the bio-computer relies entirely on the bio-chemical properties of the molecules.

Another exciting but currently still very theoretical development is the possible use of quantum properties as the basis for a new type of computer architecture. Since quantum states can exist in juxtaposition, a register of qubits (a bit value in quantum state) takes on all the possible values simultaneously until it is measured. This could be exploited to speed up extremely parallel algorithms and would affect such areas as encryption, searching and error-correction. To date, experimental computers with a few qubits have been built but the empirical validation of the actual usefulness of quantum computing still remains an open question.

Main Memory

The function of main memory (also referred to as primary memory, main storage or internal storage) is to provide temporary storage for instructions and data during the execution of a program. Main memory is usually known as RAM, which stands for Random Access Memory. Although microchip-based memory is virtually the only technology used by today's computers, there exist many different types of memory chips.

Random Access Memory (RAM)

RAM consists of standard circuit-inscribed silicon microchips that contain many millions of tiny transistors. Very much like the CPU chips, their technology follows to the so-called law of Moore, which states that they double in capacity or power (for the same price) every 18 months. A RAM chip easily holds hundreds of Megabytes (million characters). They are frequently pre-soldered in sets on tiny memory circuit boards called SIMMS (Single In-line Memory Modules) or DIMMS (Dual ...) which slot directly onto the motherboard: the main circuit board that holds the CPU and other essential electronic elements. The biggest disadvantage of RAM is that its contents are lost whenever the power is switched off.

There are many special types of RAM and new acronyms such as EDO RAM, VRAM etc. are being created almost on a monthly basis. Two important types of RAM are:

Cache memory is ultra-fast memory that operates at the speed of the CPU. Access to normal RAM is usually slower than the actual operating speed of the CPU. To avoid slowing the CPU down, computers usually incorporate some more expensive, faster cache RAM that sits in between the CPU and RAM. This cache holds the data and programs that are needed immediately by the CPU. Although today's CPUs already incorporate an amount of cache on the circuit itself, this on-chip cache is usually supplemented by an additional, larger, cache on the motherboard.

Flash RAM or flash memory consists of special RAM chips on a separate circuit board within a tiny casing. It fits into custom ports on many notebooks, hand-held computers and digital cameras. Unlike normal RAM, flash memory is non-volatile i.e. it holds it contents even without external power, so it is also useful as a secondary storage device.

Read-Only Memory (ROM)

A small but essential element of any computer, ROM also consists of electronic memory microchips but, unlike RAM, it does not lose its contents when the power is switched off. Its function is also very different from that of RAM. Since it is difficult or impossible to change the contents of ROM, it is typically used to hold program instructions that are unlikely to change during the lifetime of the computer. The main application of ROM is to store the so-called boot program: the instructions that the computer must follow just after it has been switched on to perform a self-diagnosis and then tell it how load the operating system from secondary storage. ROM chips are also found in many devices which contain programs that are unlikely to change over a significant period of time, such as telephone switch boards, video recorders or pocket calculators. Just like RAM, ROM comes in a number of different forms:

PROM (Programmable Read-Only Memory) is initially empty and can be custom-programmed once only using special equipment. Loading or programming the contents of ROM is called burning the chip since it is the electronic equivalent of blowing tiny transistor fuses within the chip. Once programmed, ordinary PROMs cannot be modified afterwards.

EPROM (Erasable Programmable Read-Only Memory) is like PROM but, by using special equipment such as an ultra-violet light gun, the memory contents can be erased so that the EPROM can be re-programmed.

EEPROM (Electrically Erasable Programmable Read-Only Memory) is similar to EPROM but it can be re-programmed using special electronic pulses rather than ultraviolet light so no special equipment is required.

Secondary Storage Devices

Since the main memory of a computer has a limited capacity, it is necessary to retain data in secondary storage between different processing cycles. This is the medium used to store the program instructions as well as the data required for future processing. Most secondary storage devices in use today are based on magnetic or optical technologies.

Disk drives

The disk drive is the most popular secondary storage device, and is found in both mainframe and microcomputer environments. The central mechanism of the disk drive is a flat disk, coated with a magnetizable substance. As this disk rotates, information can be read from or written to it by means of a head. The head is fixed on an arm and can move across the radius of the disk. Each position of the arm corresponds to a "track" on the disk, which can be visualized as one concentric circle of magnetic data. The data on a track is read sequentially as the disk spins underneath the head. There are quite a few different types of disk drives.

In Winchester hard drives, the disk, access arm and read/write heads are combined in one single sealed module. This unit is not normally removable, though there are some models available where the unit as a whole can be swapped in and out of a specially designed drive bay. Since the drives are not handled physically, they are less likely to be contaminated by dust and therefore much more reliable. Mass production and technology advances have brought dramatic improvements in the storage capacity with Terabyte hard drives being state of the art at the end of 2006. Current disk storage costs as little Rl per gigabyte.

Large organizations such as banks, telcos and life insurance companies, require huge amounts of storage space, often in the order of many terabytes (one terabyte is one million megabytes or a trillion characters). This was typically provided by a roomful of large, high-capacity hard drive units. Currently, they are being replaced increasingly by redundant arrays of independent disks (RAIDs). A RAID consists of an independently powered cabinet that contains a number (10 to 100) of microcomputer Winchester-type drives but functions as one single secondary storage unit. The advantage of the RAID is its high-speed access and relatively low cost. In addition, a RAID provides extra data security by means of its fault-tolerant design whereby critical data is mirrored (stored twice on different drives) thus providing physical data redundancy. Should a mirrored drive fail, the other drive steps in automatically as a backup.

A low-cost, low-capacity version of the hard disk was popularized by the microcomputer. The diskette consists of a flexible, magnetic ti^J surface coated mylar disk inside a thin, non-removable, plastic sleeve. The early versions of the diskette were fairly large (8″ or 5W) and had a flexible sleeve, hence the name floppy diskette. These have rapidly been replaced by a diskette version in a sturdier sleeve, the stiffy disk, that despite its smaller size (3 W') can hold more data. Although the popular IBM format only holds 1,44 megabytes, a number of manufacturers have developed diskette drives that can store from 100 to 250 megabytes per stiffy. An alternative development is the removable disk cartridge, which is similar in structure to an internal hard drive but provides portability, making it useful for backup purposes.

Magnetic tape

While disk and optical storage have overtaken magnetic tape as the most popular method of storing data in a computer, tape is still used occasionally - in particular for keeping archive copies of important files.

The main drawback of magnetic tape is that it is not very efficient for accessing data in any way other than strictly sequential order. As an illustration, compare a CD player (which can skip to any track almost instantly) with a music tape recorder (which has to wind the tape all the way through if one wants to listen to a song near the end). In computer terms, the ability to access any record, track, or even part within a song directly is called the direct access method. In the case of the tape recorder one may have to wind laboriously through the tape until one reaches the song required - this is referred to as the sequential access method.

The high-density diskette and recordable optical disk have all but eroded the marginal cost advantage that tape storage enjoyed. This technology is therefore disappearing fast.

Optical disk storage

Optical disks, on the other hand, are rapidly becoming the storage medium of choice for the mass distribution of data/programs and the backup of data. Similar to disk storage, information is stored and read from a circular disk. However, instead of a magnetic read head, a tiny laser beam is used to detect microscopic pits burnt onto a plastic disk coated with reflective material. The pits determine whether most of the laser light is reflected back or scattered, thus making for a binary "on" or "off". In contrast to hard disks, data is not stored in concentric cylinders but in one long continuous spiral track.
Trivial fact: The spiral track used to store data on a CD is over six kilometers long.
A popular optical disk format is the 12-cm CD-ROM. The widespread use of music compact discs has made the technology very pervasive and cheap. Production costs for a CD-ROM are less than Rl, even for relatively small production volumes. The drive reader units themselves have also dropped in price and are now hardly more than the cost of a diskette drive. A standard CD-ROM can store 650 megabytes of data and the data can be transferred at many megabytes per second, though accessing non-sequential data takes much longer.

The CD-ROM is a read-only medium. Data cannot be recorded onto the disk. The low cost and relatively large capacity makes the CD-ROM ideally suited to the distribution of software. They are also ideal for the low-cost distribution of large quantities of information such as product catalogues, reference materials, conference proceedings, databases, etc. It is indispensable for the storage of multimedia where traditional textual information is supplemented with sound, music, voice, pictures, animation, and even video clips.

The limitation of the read-only format lead to the development of low-cost recordable optical disks. The compact disk recordable (CD-R) is a write-once, read-many (WORM) technology. The CD-R drive unit takes a blank optical disk and burns data onto it using a higher-powered laser. This disk can then be read and distributed as an ordinary CD-ROM, with the advantage that the data is non-volatile i.e. permanent. The rapid drop in the cost of drive units and blank recording media (less than R2 per CD-R) is making this a very competitive technology for data backup and small-scale data distribution.

Although the 650 megabytes initially seemed almost limitless, many multimedia and video applications now require more storage. A new format, the Digital Video Data (DVD) standard increased the capacity of the CD-ROM by providing high-density, double-sided and double-layered CDs. By combining the increased storage capacity with sophisticated data compression algorithms, a DVD disc can easily store 10 times as much as a CD, sufficient for a full-length high-quality digital motion picture with many simultaneous sound tracks.

Even the DVD is not sufficient storage capacity and currently two optical technologies have been developed to increase storage capacity even further. The basic specification of both HD-DVD and Blu-Ray provide for more than 25 GB of storage on a disc although multi-layer Blu-Ray discs with capacities of more than 200 GB have already been developed.

A promising research area involves the use of holographic disk storage whereby data is stored in a three-dimensional manner. Though in its infancy, early prototypes promise a many-fold increase in storage capacity and it could become the answer to the ever increase storage requirements of the next decade

Output Devices

The final stage of information processing involves the use of output devices to transform computer-readable data back into an information format that can be processed by humans. As with input devices, when deciding on an output device you need to consider what sort of information is to be displayed, and who is intended to receive it.

One distinction that can be drawn between output devices is that of hardcopy versus softcopy devices. Hardcopy devices (printers) produce a tangible and permanent output whereas softcopy devices (display screens) present a temporary, fleeting image.

Display screens

The desk-based computer screen is the most popular output device. The standard monitor works on the same principle as the normal TV tube: a "ray" gun fires electrically charged particles onto a specially coated tube (hence the name Cathode-Ray Tube or CRT). Where the particles hit the coating, the "coating" is being "excited" and emits light. A strong magnetic field guides the particle stream to form the text or graphics on your familiar monitor.

CRTs vary substantially in size and resolution. Screen size is usually measured in inches diagonally across from corner to corner and varies from as little as 12 or 14 inches for standard PCs, to as much as 40+ inches for large demonstration and video-conferencing screens. The screen resolution depends on a number of technical factors.

A technology that has received much impetus from the fast-growing laptop and notebook market is the liquid crystal display (LCD). LCDs have matured quickly, increasing in resolution, contrast, and colour quality. Their main advantages are lower energy requirements and their thin, flat size. Although alternative technologies are already being explored in research laboratories, they currently dominate the "flat display" market.

Organic light-emitting diodes (OLED) can generate brighter and faster images than LED technology, and require thinner screens, but they have less stable colour characteristics, making them more suitable for cellular telephone displays than for computers.

Another screen-related technology is the video projection unit. Originally developed for the projection of video films, the current trend towards more portable LCD-based lightweight projectors is fuelled by the needs of computer-driven public presentations. Today's units fit easily into a small suitcase and project a computer presentation in very much the same way a slide projector shows a slide presentation. They are rapidly replacing the flat transparent LCD panels that needed to be placed on top of an overhead projection unit. Though the LCD panels are more compact, weigh less and are much cheaper, their image is generally of much poorer quality and less bright.

Printers and plotters

Printers are the most popular output device for producing permanent, paper-based computer output. Although they are all hardcopy devices, a distinction can be made between impact and non-impact printers. With impact printers, a hammer or needle physically hits an inked ribbon to leave an ink impression of the desired shape on the paper. The advantage of the impact printer is that it can produce more than one simultaneous copy by using carbon or chemically-coated paper. Non-impact printers, on the other hand, have far fewer mechanically moving parts and are therefore much quieter and tend to be more reliable.

The following are the main types of printers currently in use.

Dot-matrix printers used to be the familiar low-cost printers connected to many personal computers. The print head consists of a vertical row of needles each of which is individually controlled by a magnet. As the print head moves horizontally across the paper, the individual needles strike the paper (and ribbon in between) as directed by the control mechanism to produce text characters or graphics. A close inspection of a dot-matrix printout will reveal the constituent dots that make up the text. Although it is one of the cheapest printer options, its print quality is generally much lower that that of laser and ink-jet printers. However, today's models are quick and give a much better quality by increasing the number of needles.

Laser printers are quickly growing in market share. They work on the same principle as the photocopier. A laser beam, toggled on and off very quickly, illuminates selected areas on a photo-sensitive drum, where the light is converted into electrical charge. As the drum rotates into a "bed" of carbon particles ("toner") with the opposite charge, these particles will adhere to the drum. The blank paper is then pressed against the drum so that the particles "rub off onto the paper sheet. The sheet then passes through a high-temperature area so that the carbon particles are permanently fused onto the paper. Current high-end laser printers can cope with extremely large printing volumes, as is required e.g. by banks to print their millions of monthly account statements. The laser technology continues to develop in tandem with photocopier technology. Laser printers can now handle colour printing, double-sided printing or combine with mail equipment to perforate, fold, address and seal automatically into envelopes. At the lower end of the scale are the low-cost "personal" laser printers, which give a very good printing quality at a relatively modest cost.

Thermal printers use heat to print. The older thermal printers used heat-sensitive paper, similar to the special fax paper. A slight heat or pressure will leave a darker area. This produced very cheap but low-quality output. Currently, thermal-printing technology is used mainly for high-quality color printing. These new thermal printers use colored wax sticks and melt the wax onto the paper. Although they are slower than competing color laser and inkjet technologies, they give a much more vibrant, color-saturated image.

Inkjet printers are probably the most popular low-cost printing technology. Liquid ink is squirted onto the paper in the form of tiny droplets. These printers are about the same price as dot-matrix printers, albeit more expensive in terms of consumables. Their quality is close to that of the laser printers. Their great advantage is that the printers can easily be adapted to use coloured ink, thus making popular color printers.

Plotters are mainly used for engineering and architectural drawings. A plotter consists of one (or several - in the case of color plotters) pen(s) affixed to an arm. As the arm moves across the sheet of paper, the pen draws lines onto the paper. It is ideal for line drawings such as plans, especially in cases where the paper size exceeds that which can be accommodated by the other types of printers.

Chain and line printers are still popular in mainframe environments for the quick production of large volumes of internal printing. The line printer consists of a horizontal, rotating "drum" with 132 cylinders, each containing a full character set. As the 132-column wide paper moves up past the drum, a line at a time, each one of the 132 hammers on the other side of the paper strikes at the exact moment that the corresponding cylinder "shows" the correct character. The hammer hits the drum (and ink ribbon) and leaves an imprint of the character on the paper. The chain printer works on the same principle, but uses a horizontally rotating chain with engraved characters, instead of a drum. As anyone with some working experience in a large organization knows, the print quality of these "computer printouts" is not very high.

Figure 4-4 compares the various output devices in terms of a number of characteristics.

Audio-output devices

A type of output that is becoming increasingly popular different types of audio output. is audio output. There are many different types of audio output.

Sound output is required by most multimedia applications and sophisticated games. The sound card in many of today's personal computers synthesizes sound by drawing from a library of stored sounds, essentially using the same process as found in music keyboards. More advanced multimedia workstations are equipped for full stereo multi-channel surround sound and easily surpass many a modern hi-fi system in cabling and speaker complexity.

MIDI in/output. Modern day music production would be impossible without a vast array of electronic instruments and keyboards. These are typically controlled by a personal computer by means of Musical Instrument Digital Interface (MIDI), a common standard for linking, controlling and processing electronic music.

Speech synthesis is the production of speech-like output using an artificial voice. Although the lack of intonation still makes the voice sound artificial, the technology is reasonably mature and can be found anywhere from talking clocks and luxury cars to automated responses for telephonic directory enquiries.

Other Output Devices

Many other, extremely specialized input and output devices have been developed. Process control, for example, is a very specialized field but extremely important for automated factories (car manufacturing, canneries), continuous process environments (nuclear plants, refineries) or hazardous places (microbiological research laboratories, space exploration). For these applications, the computer relies on a multitude of sensors for its inputs: temperatures, speed, pressure, flow rates, weight, position, ... These sensor inputs are then processed by the computers, which in turn control directly robot arms and other mechanical devices such as cutters, welding equipment, valves, switches, mixers etc.

South African Perspective

A number of car manufacturers have introduced new model vehicles that optionally includes a vehicle safety system that could reduce road deaths and injuries by foreseeing an unavoidable collision and activating passenger restraint and protection systems before it happens. "Pre-crash safety" has three elements:

A sensor uses millimeter-wave radar to detect vehicles and obstacles on the road ahead.

An electronic control unit (ECU) determines whether a collision is imminent based on the position, speed and course of the object. If it is...

The seat belts retract to pull the passengers back into their seats and emergency brake assistance pressure is built, ready for the driver to hit the pedal.

Until now, vehicle safety devices have only been able to activate after a collision.

The car's radar, Toyota says, works even in rain and snow and is constantly scanning ahead. Newly developed computer software can quickly determine whether a collision is imminent based on the expected course of the host vehicle as well as the position, speed and expected course of preceding or oncoming vehicles. This could be the solution we need for South Africa's unacceptably high road death rate - all we need is for every South African driver to be able to afford the new Toyota!

Beyond the Basics

Commercial development is set to begin on the next generation of memory: the samarium cube. This technology will allow the storage of up to one terabyte (1000 gigabytes) of data in a cubic centimeter of glass. When an extremely short pulse of laser light is applied to a piece of glass containing the rare earth element samarium, a dot around 400 nanometers in diameter becomes luminous, allowing the glass to be used as an optical memory. These luminous dots can be spaced 100 nanometers apart, and up to 2000 layers of dots can be stored and read within a cubic centimeter of glass, producing a three-dimensional storage medium. The pulse of light used to irradiate the cube lasts for only 1000-trillionth of a second (a femtosecond), because a longer pulse of light will create heat that can cause the glass to crack.

Exercises

PC specifications

A friend of yours wants to buy a personal computer for her small, home-based service business. She wants to use industry-standard software to create brochures, do accounts and financial calculations and maintain a database of customers, suppliers, products and orders. She copied down the specifications for a computer that she saw advertised on TV at a competitive price, but she is not sure whether she would really need all the components, and she doesn't understand all the technical "buzzwords". As a knowledgeable friend, she has asked you

to explain in non-technical terms her questions about the various components;

to identify any obviously incorrect specifications that she might have copied down wrongly from the advertisement, and briefly explain why they are wrong.

The following is her specifications sheet:

Input/Output devices

A standard Automatic Teller Machine ("ATM") has a large number of input and output devices. List as many of its I/O devices as you can (you may include sensors as well).

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Hardware is the most visible part of any information system: the equipment such as computers, scanners and printers that is used to capture data, transform it and present it to the user as output.

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Basic Definitions
Hardware: The physical parts of a computer.
Transistor: A tiny electrically operated switch that can alternate between "on" and "off".

Chip (Microchip): A tiny piece of silicon that contains millions of transistors and other electronic components.

Hardware Overview
Modern-day computer systems usually contain, at a minimim, the following hardware components:

The System Unit

Motherboard (aka System Board)

CPU (Central Processing Unit)

Memory, such as RAM, ROM, Cache, and Flash

Ports

Expansion Slots

Secondary Storage, such as hard disk drives, CD-ROMs, etc.

Input / Output Devices

Communications Devices

The System Unit

The Motherboard is the main circuit board for the computer, containing both soldered, nonremovable components along with sockets or slots for components that can be removed. The motherboard holds the CPU, RAM and ROM chips, etc.

The Central Processing Unit (CPU) is the "brain" of the computer. It executes instructions (from software) and tells other components what to do.

The Intel Pentium is a popular processor for IBM-PCs.

The PowerPC is a popular processor for Macintoshes.

There are 2 parts of the CPU: The ALU and Control Unit.

The Arithmetic Logic Unit (ALU) performs arithmetic operations (such as addition and subtraction) and logical operations (such as comparing two values).

The Control Unit deciphers and carries out instructions.

Different CPUs have different types of instructions, so software made for one type of CPU will not run on other kinds.

The word size denotes how many bits of data a CPU can process at once. 32 bits is the standard word size for CPU's used in personal computers today. The higher the word size, the faster a CPU can execute instructions.

The System Clock is an "electrical pulse generator" that sends out a pulse of electricity at regular intervals. The electronic components of the computer need these electric pulses in order to perform work. The more pulses sent out by the system clock, the faster the computer. The first personal computers had clock speeds of 8 MHz (8 million pulses per second); today's PC's have clock speeds greater than 3.2 GHz (3.2 billion pulses per second).

Bus Lines are "electrical data roadways" (i.e. wires) through which bits of information are transmitted between the CPU and other components. Thebus size denotes how many bits can be transmitted at once. In general, this should be the same as the CPU word size.

Memory Chips

Random Access Memory (RAM), also known as Main Memory or Primary Storage, is used to hold instructionsand datawhile they are being used. RAM is volatile, meaning its contents are lost when the power goes off. RAM is more than 1000x faster than the fastest secondary storage (see below).

Read Only Memory (ROM) chips are non-volatile memory that generally contains instructions for "booting" the computer (i.e. loading the operating system when the computer starts up).

CMOS chips are powered by a battery and contain so-called "flexible information" such as the type of hard drive your computer is using and the current date and time.

Flash chips do not require electricity or a battery yet are non-volatile. They are used in computers, cell phones, digital cameras, etc.

Cache memory is special high-speed memory that temporarily stores instructions and data the CPU is likely to use frequently. This speeds up processing. Level 2 or external caches generally range in size from 64 Kilobytes to 2 Megabytes.

Expansion Slots are sockets on the motherboard that you can plugexpansion cards into. To plug a card into a slot, you must open the system unit. A card contain a socket on its end that sticks out from the system unit so a cable can be plugged into it. Common types of cards are graphics, sound, and network cards.

Ports are sockets that are on the outside othe system unit, meaning you can easily plug a cable into a port without opening the system unit.

Serial ports transmit one bit of data at a time.

Parallel ports transmit 8 bits of data at a time.

Universal Serial Bus (USB) ports are much faster than serial or parallel ports and allow multiple devices to be connected to the same port.

Secondary Storage

Devices that "permanently" hold data and information (i.e. programs).

Non-volatile memory; when the power goes off, contents are still saved (unless there is an error).

Used to store instructions and data while they are not being used.

A floppy disk is a removable (i.e. portable) platter made of mylar plastic that is magnetized. Bits of information are stored in concentric rings calledtracks on either side of the platter. The current floppy disk standard is a 3 1/2" platter in a hard plastic case that holds 1.44 Megabytes of information. AZip disk, on the other hand, can hold up to 250 Megabytes.

A hard disk is similar to a floppy disk but uses metal platters to store information. Hard disks are not only much faster than floppy disks but can hold huge amounts of data (hundreds of gigabytes).

Both floppy and hard drives use a read/write head, which is basically a magnet, to read/write information from/to tracks on a platter. In a hard drive, the read/write head and platter(s) are enclosed together in an air-tight package, making hard drives less susceptible to damage. The read/write head hovers above the platter but should not touch it. If touched, the platter can be damaged, resulting in the loss of some or all the data on the platter. This is known as ahead crash.

Magnetic tape is used mostly for backups. These are very slow because you have to fast forward or rewind to the right spot. However, they are very reliable.

Optical discs use optical technology (i.e. lasers) instead of magnetic technology to store information.

CD-ROM stands for Compact Disc - Read Only Memory.

CD-R stands for Compact Disc - Recordable and can be written to only once.
(Also known asCD-WORM: Compact Disc - Write Once, Read Many.)

CD-RW stands for Compact Disc - Re-writeable (or Read/Write).

DVD-ROM stands for Digital Versatile Disc - Read Only Memory.

DVD-R stands for Digital Versatile Disc - Recordable and can be written to only once.
(Also known asDVD-WORM: Digital Versatile Disc - Write Once, Read Many.)

DVD-RW stands for Digital Versatile Disc - Re-writeable (or Read/Write).

CD's can hold approximately 650 Megabytes of data while DVD's can hold up to 17 Gigabytes.

Input / Output Devices

Input devices translate data into a form the computer can understand.

The keyboard is the most common input device, but this type of data entry is very slow and error-prone.

Direct input devices are much faster and less error-prone.

Pointing devices such as the mouse, trackball, and touchpad allow you to manipulate a cursor on the screen.

Scanning devices read data directly. For example, OMR (Optical Mark Recognition) devices (such as a scantron machine) can sense marks on paper. Even more advanced areOCR (Optical Characgter Recognition) devices, which attempt to read letters.Bar Code Readers are often used in grocery stores to scan items.

Output devices translate information into a form humans can understand.

The Monitor (or Display Screen) is the most common type of output device. It producessoftcopy (i.e. temporary) output on a screen.

The Printer is the most second most common type of output device. It produceshardcopy (i.e. "permanent") output on paper.

A Laser Printer uses a photoelectric drum and powdered ink, similar to a copying machine, to produce output.

An Inkjet Printer produces output by spraying droplets of liquid ink onto the paper from small nozzles. It is the most common type of printer in use today and is generally very inexpensive.

Communications Devices

These allow your computer to send/receive data to/from other computers.

A modem sends information over a phone line. Modems are slow and susceptible to problems such as phone line static.

A network card sends information over a network cable. These can be used to hook up a computer to a local area network (LAN) or to an Internet Service Provider via a cable modem or DSL (for Internet access).

Measurements in Computer Science

Bit (Binary Digit): Can only have a value of either 0 or 1.

Byte: 8 bits (also known as a Character).

ASCII: A code that assigns characters, such as 'a', 'b', etc. unique 8-bit values. This allows information created on one computer to be understood by other computers.

There are other codes besides ASCII, but ASCII is the most common, used in virtually all personal computers and most larger computers as well.

Kilobyte: 1024 bytes (or 2^10 bytes).

Megabyte: 1024 * 1024 bytes (or 2^20 bytes). Roughly one million bytes.

Gigabyte: 1024 * 1024 * 1024 bytes (or 2^30 bytes). Roughly one billion bytes.

Terabyte: 1024 * 1024 * 1024 * 1024 bytes (or 2^40 bytes). Roughly one trillion bytes.

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Hardware: The physical parts of a computer. Transistor: A tiny electrically operated switch that can alternate between "on" and "off". Chip (Microchip): A tiny piece of silicon that contains millions of transistors and other electronic components.