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Class website for students and parents to access

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Links on class website for math games and suggested research sites

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used for brainstorming / posters / spelling activities

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quick math / times table / timing of tables / progress graph

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We use Tools for Students for timelines for our Notables, and AURASMA with questions.
TICTIC interactive app with Years PP -3
App THAT SUGAR APP
LP/Education Perfect create homework lists for individual classes.French APPS USE OF ACCENTS ON I PAD
Mother's Day Cards PP Mother's Day Cards PP BOOK
CREATOR

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used to make models of Sydney Harbour bridge / birds eye view of buildings (mapping)

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Year 4/5 HASS use iPads for timelines, compare/contrast tables in Tools4Students app, research, presentations in Keynote 

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Year 4/5 HASS use iPads for timelines, compare/contrast tables in Tools4Students app, research, presentations in Keynote 

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Using lego programs to code, using Scratch JR to code, to assist brainstorming skills. Building basic skills to log on and use software.

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Research projects.
To support learning through apps. (Maths - various concepts and English areas)
Bee bots
Simple minds app for brainstorming.
Kidpix
Camera - photos1

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How I'm teaching technology in Year 4....

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How I'm teaching technology in Year 4....

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Hi colleagues! We are using the Macbooks to research, do Mathletics and learn Word processing skills. Also, saving files in Primaray Storage. Pam does STEM and she has been teaching Powerpoint to assist their Oracy topics. Oh yes, I also will be using Word shapes feature to teach shape in Maths :)

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Cross curricular Digital Technologies - PP

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Cross curricular Digital Technologies - PP

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In PP, the children use Reading Eggs on the iPads which is linked to Literacy. Justina used Book Creator to create a Mother's Day booklet. In French, the children are designing their own French dictionary - they are learning to record their voices and upload pictures. The children work on the MacBooks to practise using the mouse. The children are able to access other apps that focus on things such as letter formation, number formation, maths and literacy activities. The children learn to edit their own work and are able to give themselves stickers. We use the end product of what they have created in the Digital Technologies lessons and incorporate it into our lessons... for example: inviting the mums into the classroom to view their child's Mother's Day booklets. We also print the work that they do in order to send it home and share it with their parents. The children also use Bee Bots which links to Maths - position and location.

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used for speaking and listening presentations - brochures

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Research project on Fair Trade looking at the economics and business side as well as the design processes involved in making and advertising the products. They also had to create an add campaign (posters, iMovie adds) to promote Fair Trade. They looked at food safety and hygiene practices within the trades.

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Animation- abcya animate to explain different ideas like shadows and day and night

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Animation- abcya animate to explain different ideas like shadows and day and night

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The Year 1's used Pic Colage as part of our Art Curriculum.
We have also used Bee Bots in Numeracy (specifically in direction and position). Last year as part of our Health Curriculum we used the app AgingBooth.  Students take photos of each other and then the app 'ages' the face of the students.

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In Term 1 we researched natural features in each state of Australia. The students created a labelled giant map of Australia and made clay models of each natural feature. We have started creating claymation movies using I movie which include a voice recording of them reading their stories about an imaginary journey around Australia which was inspired by the book 'Are We There Yet' by Alison Lester. The project incorporated art, HASS, English and digital technologies. (Sadly we still haven't finished them from term 1!!)

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In Term 1 we researched natural features in each state of Australia. The students created a labelled giant map of Australia and made clay models of each natural feature. We have started creating claymation movies using I movie which include a voice recording of them reading their stories about an imaginary journey around Australia which was inspired by the book 'Are We There Yet' by Alison Lester. The project incorporated art, HASS, English and digital technologies. (Sadly we still haven't finished them from term 1!!)

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Year 3

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We begin with introducing iPads to the students and teaching them how to use the iPad's.  This involves the students navigating the home screen, using age appropriate app's and being able to lock the iPad.  Students also use QR codes to access electronic books and need to be able to scan the QR code using the correct app.  Later on in the year students will be introduced to using laptops and how to use a mouse.  Students will be taught how to use the program Kidpix to create art work that link to inquiry learning.
This year we will also be introducing the language program ELLA which is used on iPads.
We also use microscopes etc for inquiry based learning which can be connected to the laptop

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In my maths lesson, I asked the students to make 3D shapes on Minecraft. The students had to include a billboard next to the specified 3D shape with the shape's classifications - how many faces, edges and vertices. The students were engaged in the task and the lesson accomplished the learning intentions. I was able to tick off content descriptors covered in both Maths and Digital Technologies.