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Flipgrid Advice from Kristi Schertz, Saugus HS

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Flipgrid Advice from Kristi Schertz, Saugus HS

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My kids had fun making advice videos for next year's APES students. I'm gonna try having them video record their solar cooker lab analysis and application instead of a written report next week.  I'm also gonna work with Courtney (Koegle, Arroyo Seco) to have her 8th graders use videos to ask questions about Saugus High and my juniors (after the seniors leave) are going to answer.

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I also use Socrative for my on-line assessments.  But it can also be used for whole class formatives as well.  I like it better than Google forms because it creates a folder in my Google Drive with all the students tests and answers as a PDF file.  Google forms does not.  This allows me to offer test corrections and students can have their original test to work from. Shelley Turski, La Mesa JHS

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Review student understanding at the class, individual student, or question-level.

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kqed "above the noise" "myles bess" "media literacy" science "current events" explainer ngss "common core" news journalism research above the noise pbs educa...

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ABOVE THE NOISE is a show that cuts through the hype and takes a deeper look at the research and facts behind controversial and trending topics in the news. Hosted by Myles Bess. * NEW VIDEOS EVERY OTHER WEDNESDAY!

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Teach Online Safety | StaySafeOnline.org

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Help your students, children, and community learn about cybersecurity, cyberethics, and cybersafety with these teaching materials, lesson plans and online safety resources.

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There's a lot of misinformation out there about legal rights and responsibilities in the digital era.

This is especially disconcerting when it comes to information being shared with youth. Kids and teens are bombarded with messages from a myriad of sources that using new technology is high-risk behavior. Downloading music is compared to stealing a bicycle - even though many downloads are lawful. Making videos using short clips from other sources is treated as probably illegal - even though many such videos are also lawful.

This misinformation is harmful, because it discourages kids and teens from following their natural inclination to be innovative and inquisitive. The innovators, artists and voters of tomorrow need to know that copyright law restricts many activities but also permits many others. And they need to know the positive steps they can take to protect themselves in the digital sphere. In short, youth don't need more intimidation - what they need is solid, accurate information.

EFF's Teaching Copyright curriculum was created to help teachers present the laws surrounding digital rights in a balanced way.

Teaching Copyright provides lessons and ideas for opening your classroom up to discussion, letting your students express their ideas and concerns, and then guiding your students toward an understanding of the boundaries of copyright law.

In five distinct lessons, students are challenged to:

Reflect on what they already know about copyright law.

See the connection between the history of innovation and the history of copyright law.

Learn about fair use, free speech, and the public domain and how those concepts relate to using materials created by others.

Experience various stakeholders' interests and master the principles of fair use through a mock trial.

Teaching Copyright will require your students to think about their role in the online world and provide them with the legal framework they need to make informed choices about their online behavior.

About

In 2006, California passed a law requiring schools that accept technology funding to educate students about copyright, plagiarism, and the basics of Internet safety. Other states have since considered similar laws. We saw this as an opportunity to help teach students their rights and responsibilities when using technology.

But when we surveyed existing digital education resources related to copyright, we were dismayed to find that much of the available material relied on inaccurate generalizations about technology and law. Rather than presenting unbiased facts and encouraging inquiry, the materials focused on drilling students on the prohibitions of copyright. As avid users of technology ourselves, we could not stand by and let this educational opportunity become an excuse to scare young people away from making full and fair use of the digital technologies that will continue to affect virtually every aspect of their lives.

We decided to fill in the gap by developing an honest, accurate, and balanced curriculum that would help students understand and exercise their digital rights and responsibilities. Working with educators from around the country, we aimed to design a fun and flexible plan that would not just provide information, but also help foster basic skills in research, writing, and critical thinking.

We're proud of the result. The Teaching Copyright curriculum is a detailed, customizable learning plan to help educators raise interesting questions about copyright, technology, and law, such as:

What is legal online?

How is creativity being enabled by new technologies?

What digital rights and responsibilities exist already, and what roles do we play as users of digital technology?

Through the Teaching Copyright curriculum, students and teachers will learn the answers to these questions and come to a greater understanding about the role of technology in our lives.

We want to make these materials useful and relevant to you, the classroom teacher. Let us know if you have any ideas on how we can improve and/or expand upon this curriculum. Send your questions or comments to us at tc@eff.org.

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WelcomeThere's a lot of misinformation out there about legal rights and responsibilities in the digital era.This is especially disconcerting when it comes to information being shared with youth. Kids and teens are bombarded with messages from a myriad of sources that using new technology is high-...

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Have you picked a digital technology that you think could work in your class? Go here to get a few more ideas for how to make it OVER-THE-TOP AWESOME!!!!

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Have you picked a digital technology that you think could work in your class? Go here to get a few more ideas for how to make it OVER-THE-TOP AWESOME!!!!

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By Katie Chirhart

I teach in an elementary iPad Lab and augment the instruction that takes place in the classroom through the use of technology. In my role, developing and planning activities using the top two tiers of SAMR is critical.

I want to take the learning that has taken place in the classroom and extend my students' critical thinking and problem solving skills.

For this, I turn to Science-related apps first. Apps that focus on science skills often offer opportunities to experiment and play with concepts that would be impossible in a typical classroom setting.
How to Increase Your Classroom Impact With SAMR
Here are a few of my favorite apps for combining the SAMR model with science for augmenting instruction.

This app allows students to build electrical circuits. Circuits can be as simple as a light bulb and battery or made more complex with circuits that include transformers and inhibitors, a variety of battery voltages, a variety of light bulbs, motors, and fans.

Students are able to choose and draw a hypothetical circuit and then build it to see if it works. This app takes student experimentation beyond what can be done in the traditional classroom and for significantly less expense.

This app asks students to build certain structures-tree houses, dams, roofs-but requires them to build these structures within a specific set of parameters. For example, their structures must hold a certain amount of weight, for a set period of time, and stay within a predetermined budget.

Students can research structures that make buildings strong before building theirs, and then use their knowledge to help in designing the structures in the app. After demonstrating successful in the app, students can take what they learned and apply it to the real world.

My students were given three sheets of notebook paper and a small amount of masking tape, and were tasked with building a bridge. We then weighed the amount of weight each bridge could hold.

This augmented reality app is made by NASA. Its beautiful design allows students to explore a large variety of NASA Spacecrafts and, using a marker that can be printed using the app, students are able to view all sides of the vehicles. In many cases, students can watch various parts of the spacecraft move.

Once students have had time to explore the vehicles, a discussion can begin regarding the various jobs of the spacecraft and the tools the spacecraft must carry in order to ensure the job can be completed, like solar panels, cameras, robotic arms and satellite dishes.

After the discussion, students can design their own space vehicle on paper or using apps such as Hello Crayon or 3D Sketch.

This app allows students to create animated stories with pre-drawn characters or their own, that they draw and animate from scratch. Students use Toontastic to draw science concepts, explain them, and then set them in motion all while making a recording of their work.

Want students to demonstrate how molecules in a reaction move? Their "characters" can be hand-drawn molecules-who says the characters have to be people? Their "story" can demonstrate what happens during a chemical reaction. The stories of scientific discoveries and famous scientists call also be told.

Have students record a weather report or explain how a volcano works, and use GreenScreen to put hand-drawn diagrams or videos in the background.

Students use this app to zoom in and out of the solar system and compare and contrast actual objects' size. It is a great way to put size into perspective and explain the solar system in a way that students understand.

After exploring and discussing student findings, give the students tape and have them mark the actual sizes of a few of the objects on the floor. Afterward, they can research the sizes of objects they're curious about and add them to the floor.

If you work with younger students, teachers can do the work of measuring actual objects and writing them on paper and cutting the paper to size. Then children can put these in order of biggest to smallest.

Using this app, students are able to view, in detail and 3D, the inner workings of a cell-bacteria, animal and plant. They can also go inside the cell and manipulate organelles. After exploring and discussing findings, students can use the app 3D Sketch to create their own 3D cell.

Additionally, students can use International Reading Association's app, Venn Diagram, to compare animal and plant cells. Use a presentation app like Haiku Deck to create a presentation about one organelle or each part of the cell.

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By Katie Chirhart I teach in an elementary iPad Lab and augment the instruction that takes place in the classroom through the use of technology. In my role, developing and planning activities using the top two tiers of SAMR is critical.

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TOUCH this image to discover its story. Image tagging powered by ThingLink

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Please read and be prepared to share out!

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NSTA The Science Teacher

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NSTA The Science Teacher

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How do I grade it? Teachers who integrate technology into student activities and projects often ask us this question. Here are some rubrics for assessment.

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Mastering Scientific Practices With Technology, Part 3

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Mastering Scientific Practices With Technology, Part 3

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Mastering Scientific Practices With Technology, Part 2

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Mastering Scientific Practices With Technology, Part 2

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Mastering Scientific Practices With Technology, Part 1

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Mastering Scientific Practices With Technology, Part 1

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This Info-graphic was made with Canva!

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National Geographic News and Latest Stories

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Read the latest news and stories on science, travel, adventure, photography, environment, animals, history, and cultures from National Geographic.

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"science videos" science "science education" "science literacy" veritasium misconceptions physics education astronomy "science songs" chemistry biology teach...

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An element of truth - videos about science, education, and anything else I find interesting.

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Science explains and demystifies the world through the objective of gathering and analyzing data. Explore the natural world, engineering, space, military technology, physics and even supernatural phenomena.

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Live Science
Untamed Science
I &*%$ Love Science
Scientific American – Everyday Science
Popular Science
New Scientist
Sometimes Interesting
Radiolab
Science News for Students
PBS Learning Media
New York Times: Science News
NBC Learn
Teacher Channel

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At the heart of our work is the idea that all youth-regardless of gender, sexual orientation, geography, race, native language, ability, or socio-economic status-should be given the opportunities to learn about the socio-scientific issues that challenge us.

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If you are a teacher with a passion for teaching, ThingLink is an essential tool for your toolkit. This flexible tool is well-suited for helping students dig deeper into content as they create. Learning to use ThingLink is an adventure worth exploring.

Getting Started with ThingLink

To find your starting point for learning to use ThingLink in the classroom, it's helpful to examine the tool through the lens of the SAMR model of tech integration, developed by Dr. Ruben R. Puentedura, Ph.D. This model is extremely useful for the work I do to help teachers leverage the power of technology because it's simple, easy to gauge, and something to strive for.

Teachers in the substitution and augmentation phase use technology to accomplish traditional tasks and enhance learning. These stages are necessary and should not be skipped, but the learning gain for students is the same with or without the technology. At the modification and redefinition levels, technology is used to transform learning and embrace opportunities that are not possible without technology. At these levels, the task changes. This means that 'Teaching Above the Line' is where the real learning gains occurs.

ThingLink Through the SAMR Lens

ThingLink itself is a tool that starts "Above the Line" because creating a multimedia enhanced interactive image requires technology. It is important to go through each of the stages of SAMR to avoid the pitfalls of chaos that can result by jumping in too quickly. This includes acquiring knowledge and skills to prepare for responsibly creating and publishing interactive images. Keep in mind that the goal is to "Teach Above the Line", but when you and your students get there, you will want to be comfortable with attribution, copyright and publishing. Start by creating and working with images.

Substitution: Create an Original Image

At the substitution level it's important to remember that teachers are engaging in tasks that could be completed without technology or with limited older technology. There are opportunities at this level to introduce students to the concept of copyright and intellectual property as they create original images and work with their own photos to present knowledge and ideas. All too often in school, students create posters that consist of printed images from the web, so this is a good time to stop and help them understand that those images are the intellectual property of the creator and, unless they are in the public domain or licensed for reuse, they are not free to use.

Augmentation: Create an Original Digital Image

Perhaps the most tremendous benefit of technology is the ability to provide students with equal access to virtually unlimited resources available on an Internet connected device. At the augmentation level, technology greatly enhances the process of creating an original image because of the increased number of flexible options available. In simple terms, all student have access to an unlimited number of colors to draw with, which exceeds the number of colors that could be available in any classroom. More importantly, the eraser is a game changing tool, unmatched with paper and pencil.

To make good use of working at the augmentation level, teachers should continue to explore digital citizenship with students and help them understand the concept of public domain and copyright free image use. Students can explore drawing and painting programs to create original digital images, and they can explore resources for finding images that are in the public domain or licensed for reuse. Additionally students can explore online resources to manipulate photos and create digital posters that they label with simple text.

The best way to acquire the knowledge and skills necessary to responsibly create and publish images is to learn through constructive play. Engage students in tasks that require them to create their own original digital images to communicate ideas and demonstrate learning.

Modification: Create Interactive Images

When teachers and their students are comfortable creating and working responsibly with images, it's time to "Teach Above the Line" with ThingLink! The flexibility of this tool makes it well-suited for a variety of uses in the classroom. Custom icons can be used for differentiation and multimedia can be used to meet the unique learning needs of students.

At this level there is a lot of room for growth. Teachers and their students should start by creating simple interactive images about familiar concepts to get a feeling for the ease of use of the tool. After that, the sky is the limit. Start with an image. Define it through multimedia. Present ideas. Pack it full of content. Create links to amazing sites. Explore, share and create at the modification level with ThingLink in the classroom!

Redefinition: Invent, Innovate and Inspire

At the redefinition level, teachers and their students have the ability to design a learning task or identify a goal, then make it happen with ThingLink by integrating appropriate tools from their own toolkit. ThingLink is an amazing tool at this level because it can be used to weave together a web of tools to support just about any learning experience imaginable. Use of technology at this level is seamless because it has become natural and comfortable. ThingLink provides teachers with the power to invent, innovate and inspire.

Here is an example of my most recent ThingLink invention designed to extend a One School, One Book initiative into the homes of families. In addition to sharing recorded chapters for all to enjoy, the interactive image is used to meet a variety of my own goals for integrating technology at the school. The best part about this graphic is watching it grow as new ideas develop.

Putting It All Together

Explore this SAMR and ThingLink Ladder for a big picture view of the ideas presented here.

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If you are a teacher with a passion for teaching, ThingLink is an essential tool for your toolkit. This flexible tool is well-suited for helping students dig deeper into content as they create. Learning to use ThingLink is an adventure worth exploring.

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design discussions
no-schedule meetings
professional development
collaborate with clients
sales and marketing

replace text-only discussions
interactive lectures
support UDL principles
no-schedule office hours
professional development

student presentations
conversational practice
professional development
rich assessment
safe and accountable

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Transforming media into collaborative spaces with video, voice, and text commenting.

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Services provided by Glogster.com have been temporarily disabled for operational reasons.

We are in the process of disabling all recurring payments, but we do recommend that you contact your bank or credit card company directly to halt them.

We would welcome the opportunity for investors who are interested in partnering with Glogster to contact us so that we are able to resume providing services to our customers who we have proudly served since 2008. Interested investors may contact the Glogster team here.

We apologize for the inconvenience that we know this disruption in service will cause and we hope to have Glogster back up and running better than ever in the near future. Thank you for your support over the last 14 years.

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Services provided by Glogster.com have been temporarily disabled for operational reasons. We are in the process of disabling all recurring payments, but we do recommend that you contact your bank or credit card company directly to halt them.

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http://www.tpack.org/

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i-nigma QR, Data Matrix and EAN Barcode Scanner - Apps on Google Play

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i-nigma turns your camera into a sophisticated barcode reader. Thanks to exceptionally quick and robust scanning, it is regularly ranked as top performer in this category. Features of the i-nigma reader: ◇ Scan QR, DataMatrix and UPC/EAN (a.k.a.

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Digital Literacy Resource - A Guide To Doing Research Online - Evaluating Sources

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Once you have found information on your topic, analyzing and evaluating the results of your search can be a challenge. How will you know if you have found the most authoritative, accurate, objective, and up-to-date scholarly information available? Use the Source Evaluation Checklist, a guide to thinking critically about what you find.

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mit news engineering science research community education teaching

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Massachusetts Institute of Technology (MIT)

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Massachusetts Institute of Technology (MIT)

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Videos from the Massachusetts Institute of Technology

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Sugata Mitra

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Sugata Mitra: The child-driven education

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Education scientist Sugata Mitra tackles one of the greatest problems of education -- the best teachers and schools don't exist where they're needed most. In a series of real-life experiments from New Delhi to South Africa to Italy, he gave kids self-supervised access to the web and saw results that could revolutionize how we think about teaching.

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NOVA revolves around a simple premise: the world of science is exciting! For NOVA viewers, science means adventure and exploration-because from ants to aliens, this weekly documentary series probes the far reaches of earth, sea and stars. NOVA proves that science is neither secret lore nor sacred ritual but rather, at its heart, a lifelong journey of discovery.

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This Web search engine from Google is limited to scholarly works and contains no ads. There's no inappropriate content, but the material indexed is too challenging for younger users.

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Google Scholar provides a simple way to broadly search for scholarly literature. Search across a wide variety of disciplines and sources: articles, theses, books, abstracts and court opinions.

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a library of 350+ authentic, curated datasets from primary sources ready to be used for teaching and learning. From Amanda Hrezo, Valencia HS

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Building for a data literate future. Making data exploration, analysis, visualization, and interpretation human and accessible to all.

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Bring real scientific data into your classroom for students to work with!

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Bring real scientific data into your classroom for students to work with!

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From Kristi Schertz, Saugus HS

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Data Nuggets | Bringing authentic research and data into K-16 classrooms

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Free activities that bring real scientific data into the classroom, guiding students through the process of science while building their quantitative abilities.

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Over 1.1 billion simulations delivered

160interactive simulations

97language translations

3001teacher-submitted lessons

Founded in 2002 by Nobel Laureate Carl Wieman, the PhET Interactive Simulations project at the University of Colorado Boulder creates free interactive math and science simulations. PhET sims are based on extensive education research and engage students through an intuitive, game-like environment where students learn through exploration and discovery.

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Founded in 2002 by Nobel Laureate Carl Wieman, the PhET Interactive Simulations project at the University of Colorado Boulder creates free interactive math and science simulations. PhET sims are based on extensive education research and engage students through an intuitive, game-like environment where students learn through exploration and discovery.

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Use or fix Flash audio & video - Computer - Google Chrome Help

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The Adobe Flash plugin lets you hear and see Flash audio and video content on Chrome on your computer. Note: Adobe will stop supporting Flash at the end of 2020. Visit the Chrom

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Most of the graphics down this right side don't have links...

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Most of the graphics down this right side don't have links...

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they are just visual landmarks of the technology journey we are on!

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21 Instructional Shifts for the 21st Century

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A superb real-time assessment tool!

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Formative is a web-app for classrooms that allows teachers to give live assignments to students, allowing instant teaching adjustments and long-term student growth tracking. 97% of highly active teachers say Formative improved academic achievement for their students.

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Welcome to Teachers Give Teachers!

At the heart of creating HyperDocs are all of the collaborating and sharing opportunities. Lessen your workload, be inspired by other’s ideas and share your lessons by joining Teachers Give Teachers.

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A super interesting presentation on SAMR and it's importance in the classroom!

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A super interesting presentation on SAMR and it's importance in the classroom!

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The
Substitution
Augmentation Modification
Redefinition Model
offers a method of seeing how computer technology might impact teaching and learning.

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HyperDoc Checklist- a self evaluation tool for revising your digital lessons

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Not have enough time for grading?

Want useful measurements on student performance?

Want to assess student understanding in real-time?

If so, then Flubaroo can help!

Grade assignments and assessments in under a minute!

Get reporting and analysis on student performance.

Quickly send scores to students.

Saves teachers an average of 3.7 hours per week!

Over 10 million installs and millions of assignments graded!

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Teachers, do you... Not have enough time for grading? Want useful measurements on student performance? Want to assess student understanding in real-time? Need a free solution to help? If so, then Flubaroo can help! Grade assignments and assessments in under a minute! Get reporting and analysis on

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for making infographics!

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Infographic Maker Trusted By 11 Million Users - Piktochart

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With Piktochart AI, you can create stunning infographics, reports, presentations, and more in seconds. No design experience needed. Start for free.

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You can create an info-graphic in Powerpoint!

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How to Create an Infographic in Powerpoint - Part 1

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http://www.bonniegean.com/creating-and-using-infographics-to-command-attention-part-3/ How to Create an Infographic in Powerpoint - Part 1 Using no more than four columns and a template, you can easily design a great looking infographic with Powerpoint. Follow us on Facebook: http://www.Facebook.com/BonnieGeanFans Follow Us on Twitter: http://Twitter.com/BonnieGean Follow Us on Google +: https://plus.google.com/u/0/+BonnieGean

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for education... try these!

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Browse and install Education apps that integrate with G Suite. G Suite Marketplace has a wide variety of Education apps.

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I love this infographic tool and I think you will too!

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Canva is a free-to-use online graphic design tool. Use it to create social media posts, presentations, posters, videos, logos and more.

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Video on how to create an infographic...

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Video on how to create an infographic...

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What could your students do with this?

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How To Create Infographics (The Ultra-Simple & Easy Way)

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Click the link below to SUBSCRIBE today! http://bit.ly/Subscribe_TeachersTech New videos every week.