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TITLE: GAGNE NINE EVENT ON HOW TO DEAL WITH ATM CASH DEPOSIT MACHINE (CDM)

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TITLE: GAGNE NINE EVENT ON HOW TO DEAL WITH ATM CASH DEPOSIT MACHINE (CDM)

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REFERENCES: TUTORIAL ON HOW TO DEAL WITH ATM-CDM

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REFERENCES: TUTORIAL ON HOW TO DEAL WITH ATM-CDM

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STEP 9 : ENHANCING RETENTION AND TRANSFER OF LEARN

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STEP 9 : ENHANCING RETENTION AND TRANSFER OF LEARN

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To make sure the learner enhance on the skills that she learned, she may try to use the machine by making a transaction of transfer money into account by herself and try to teach this skill on her friends or sisters that have no idea on how to deal with ATM-CDM.

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In order to make sure that the learners' process of learning is succeed, the learners can show their receipt of the transaction to the one who are teaching. By having a look on the receipt, it can be assess whether the learner succesfully completed or failed the transaction on the machine

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While the learners use the machine, coach them or correct them if they are  wrong on choosing the menu or buttons on the screens of the machines. So, they will take note on the part that they can be improve on.

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To make the learners build their own understanding, give them enough time to try using the machine by themselves. This practice will help confirm correct understanding on the skills learned.

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Before ask the learner to use the machine, the one who are teaching should demonstrate and show on how she deal and use the machine to aid them with learning contents.

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In order to make the learning real, provide and show learners some videos that show on how dealing with the machine or bring the them to place that provide the ATM-CDM machine.

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STEP 3 : STIMULATING RECALL OF THE PRIOR LEARNING

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STEP 3 : STIMULATING RECALL OF THE PRIOR LEARNING

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To start the learning process, ask the students whether they are acknowledge about the use of ATM-CDM and ask if they have seen their parents used it before. This done by asking asking questions and their understanding on prior input.

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STEP 2 : INFORMING LEARNER OF THE OBJECTIVES

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STEP 2 : INFORMING LEARNER OF THE OBJECTIVES

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To make students alert on what they are going to learn, they are being informed earlier that they are going to learn on how to use ATM Cash Deposit Machine (CDM). So, they will be in state of ready to receive new skills.

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In order to gain learners' attention to learn about the way to use ATM machine, they are told about the functions of the machines and the need of this machine in process of transfering cash. This done to stimulate their interest to learn on how to use the machine.

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LANGKAH 3 : MERANGSANG ILMU YANG SUDAH SEDIA ADA

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LANGKAH 3 : MERANGSANG ILMU YANG SUDAH SEDIA ADA

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Mengingatkan semula kepada pelajar tentang maklumat dan pengetahuan yang telah dipelajari sebelum ini dalam membantu membangunkan pengetahuan dan kemahiran baru. Ingat kembali konsep, isi dan pengetahuan yang telah dipelajari sebelum ini.

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CREATE YOUR MNEMONIC TO REMEMBER GAGNE 9 EVENTS

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CREATE YOUR MNEMONIC TO REMEMBER GAGNE 9 EVENTS

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In order to.......

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In order to.......

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In order to gaining student attention .....

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EXAMPLE 2 - Instruction on How to Play a Hobo Board Using Gagne's 9 Events

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EXAMPLE 2 - Instruction on How to Play a Hobo Board Using Gagne's 9 Events

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EXAMPLE 1 - Instruction on How to Make Chinese Tea Using Gagne's 9 Events

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EXAMPLE 1 - Instruction on How to Make Chinese Tea Using Gagne's 9 Events

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How to make Chinese tea using Gagne's 9 events