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Farcry has great interaction between humans and nature. Moderate use of violence

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Similar to its predecessors, Far Cry 5 is an action-adventure first-person shooter set in an open world environment which the player can explore freely on foot or via various vehicles. Unlike previous titles in the series where the player takes on the role of a set character, the game gives the player the opportunity to customize their character's appearance.

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STIHL TIMBERSPORTS® Rookie World Championship 2017

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Video games have captured the imagination of Americans since the 1970s, with the introduction of very simple games. Although the graphic features of these basic programs were primitive compared to today's complex, multifaceted games, many children, teens, and adults quickly became enthralled with this new pastime. It soon became apparent that video games had the potential to consume a large amount of time as the players tried repeatedly to win. Today, video game addiction has been recognized as a process addiction similar to compulsive gambling, in which the rush of winning becomes one of the primary motivations for playing.

In the early days of video games, most games were available only on arcade machines, which were not accessible 24 hours a day. These days, games are one of the most popular features of social network sites, and they can be played almost continuously on handheld game devices, personal computers, or smart phones. Video games have become much more elaborate, with rich alternate worlds, multiple characters, and complicated storylines. Introverted children or teens may find that they can avoid interacting with "real"peers by engaging primarily with other online players, in the guise of characters with awe-inspiring gifts and powers.

When Gaming Becomes an Addiction

Not all researchers agree that video gaming is a harmful or addictive activity. Many people, including parents, believe that video games expand the imagination, give children the opportunity to work collaboratively, and sharpen cognitive skills. Yet when young people spend most of their time playing video games at the expense of schoolwork, physical exercise, family events, or social activities, the benefits of gaming seem less certain.

There is some controversy over whether video gaming is an addiction comparable to gambling, drug abuse, or alcoholism.

Psychology Today states that the comparison between video gaming and gambling is flawed, because there are no financial stakes or material losses involved with video games. Winning a video game requires cognitive skills and sharp reflexes, while winning at gambling is a matter of luck.

However, according to WebMD, video game addiction can be considered a type of impulse control disorder.

The source of the addictive quality of gaming is still unknown, but researchers propose that the process of playing and winning these games may trigger a release of dopamine, a brain chemical that elevates mood and provides a rush of energy. Dopamine is the same neurotransmitter involved in other addictive activities, such as alcohol or drug abuse.

Video game addiction is not currently recognized as an addictive disorder in the Diagnostic and Statistical Manual of Mental Disorders, the definitive guide to psychiatric illness. But an obsessive preoccupation with games at the expense of real-life activities or obligations shares some of the characteristics of addictive behavior. How can a parent tell when gaming has stopped being simple entertainment and become an addiction? Here are a few of the key warning signs to watch for:

Poor performance at school, work, or household responsibilities as a result of a preoccupation with gaming

Neglect of other hobbies or friendships

A decline in personal hygiene or grooming

Inability to set limits on how much time is spent gaming

Signs of irritability, anxiety, or anger when forced to stop gaming, even for brief periods of time

The need to spend more time playing games or to play more intensely in order to get the same level of enjoyment

Symptoms of physical or psychological withdrawal, such as loss of appetite, sleeplessness, agitation, or emotional outbursts if the game is taken away

Using video games as a way to escape stressful situations at work or school, or conflicts at home

Children and teenagers aren't the only ones who can be vulnerable to video game addiction. Adults may also play video games for hours instead of engaging in work activities, pursuing hobbies, or devoting time to their partners or children. When adults are no longer able to control the amount of time they spend on video games, or when their jobs or relationships begin to suffer as a result of video gaming, they may have crossed the line from recreation to addiction.

Learn More

Popular Beliefs About Video Games

There are many misguided beliefs and misconceptions about video games. In some schools of thought, these computerized programs are entirely negative, promoting violence, sexism, and social isolation among young people. Other perspectives hold that video games can be a valuable tool for education and character development, allowing children to simulate the roles of powerful heroes. In reality, video games have both positive and negative characteristics, and the effect of playing games often depends on the player's attitudes toward games and life in general.

Parenting Science proposes that the compelling quality of video games may not be due to an addictive response, but to a psychological phenomenon called "flow." Flow takes place when individuals become so immersed in an activity that they lose track of time. Any engaging activity - even work or school projects - can induce a sense of flow once a person is caught up in the process. While there is nothing necessarily wrong with being immersed in an engaging, educational game, this process can turn into a compulsion if the user is unable to stop, and if it takes time away from other important activities or relationships.

Compulsive video gaming can have negative effects on a developing mind or body. Adult players, too, may suffer from the effects of hours spent sitting on the couch or at a computer desk. Listed below are a few of the key concerns for younger players:
Sedentary lifestyle: Hours spent sitting at a computer or in front of a device can take a toll on a young person's body. The lack of physical exercise involved in video gaming has led to public health concerns about weight gain, poor posture, and an increased risk of type 2 diabetes in America's children and teens.

Lack of social engagement: Although video games require engaging with others in computerized environments, they don't necessarily prepare children for the realities of socializing with their peers. Learning how to interact with others in a real-world setting is an important social skill that may be neglected by individuals who spend too much time gaming.

Problems with concentration and attention: There is some concern that the rapid movements and fast-paced action of video games promote a loss of concentration in players. Children who spend a lot of time playing video games may become less interested in reading books, for example, which requires more focused, prolonged attention.

Avoidance of developmental tasks: Adolescence is a time of self-discovery and personal development. In order to become mature adults who can take on the challenges of life, teenagers must learn how to confront painful emotions and awkward social experiences. When used appropriately, fantasy roleplaying video games can help children learn and apply valuable character traits that may help them in their interactions with others. But when video gaming is used as an escape mechanism, it allows children to avoid the developmental challenges of growing up.

Increased aggression or violence: Children and teens who devote a lot of time to playing video games that focus on combat, fighting, or violence may display more signs of aggression than those who don't play these games. Parents must be aware of the content of video games, which are subject to a rating system similar to the one applied to films. The Entertainment Software Rating Board (ESRB) posts guidelines and ratings for popular games based on the age of the player, as well as educational resources for parents and parental game controls.

Seizures and repetitive stress injuries: The British Medical Journal (BMJ) published an article about the risks of video gaming for players who have epilepsy or other seizure disorders. The flickering graphics, lights, and colors of video game displays may trigger seizure activity in some players. There is also evidence that compulsive game playing may lead to repetitive stress injuries of the wrists or hands.

Video games have had a tremendous impact - both positive and negative - on the cultural attitudes, psychological development, and lifestyle choices of both children and adults. While these games can be viewed as a risk to players' physical or emotional health, they have also been promoted as effective educational tools and have even been used for physical or cognitive rehabilitation in clinical settings. Yet for individuals who have become caught in a cycle of compulsive gaming, video games can become destructive.

Finding Help

Compared to other addictive disorders, video game addiction may not seem very serious; however, the parents, partners, and children of people addicted to video games can testify to the negative effects of this behavior.

Like other potentially positive activities, video games have their place in a healthy, well-rounded life, but when gaming begins to take precedence over school, work, or relationships, the individual needs professional help. While American Addiction Centers does not treat video game addictions, treatment programs are now available all over the country that address this new disorder and offer hope to people seeking freedom from compulsive gaming.

Compulsive video gaming can have negative effects on a developing mind or body. Adult players, too, may suffer from the effects of hours spent sitting on the couch or at a computer desk. Listed below are a few of the key concerns for younger players:
Sedentary lifestyle: Hours spent sitting at a computer or in front of a device can take a toll on a young person's body. The lack of physical exercise involved in video gaming has led to public health concerns about weight gain, poor posture, and an increased risk of type 2 diabetes in America's children and teens.

Lack of social engagement: Although video games require engaging with others in computerized environments, they don't necessarily prepare children for the realities of socializing with their peers. Learning how to interact with others in a real-world setting is an important social skill that may be neglected by individuals who spend too much time gaming.

Problems with concentration and attention: There is some concern that the rapid movements and fast-paced action of video games promote a loss of concentration in players. Children who spend a lot of time playing video games may become less interested in reading books, for example, which requires more focused, prolonged attention.

Avoidance of developmental tasks: Adolescence is a time of self-discovery and personal development. In order to become mature adults who can take on the challenges of life, teenagers must learn how to confront painful emotions and awkward social experiences. When used appropriately, fantasy roleplaying video games can help children learn and apply valuable character traits that may help them in their interactions with others. But when video gaming is used as an escape mechanism, it allows children to avoid the developmental challenges of growing up.

Increased aggression or violence: Children and teens who devote a lot of time to playing video games that focus on combat, fighting, or violence may display more signs of aggression than those who don't play these games. Parents must be aware of the content of video games, which are subject to a rating system similar to the one applied to films. The Entertainment Software Rating Board (ESRB) posts guidelines and ratings for popular games based on the age of the player, as well as educational resources for parents and parental game controls.

Seizures and repetitive stress injuries: The British Medical Journal (BMJ) published an article about the risks of video gaming for players who have epilepsy or other seizure disorders. The flickering graphics, lights, and colors of video game displays may trigger seizure activity in some players. There is also evidence that compulsive game playing may lead to repetitive stress injuries of the wrists or hands.

Video games have had a tremendous impact - both positive and negative - on the cultural attitudes, psychological development, and lifestyle choices of both children and adults. While these games can be viewed as a risk to players' physical or emotional health, they have also been promoted as effective educational tools and have even been used for physical or cognitive rehabilitation in clinical settings. Yet for individuals who have become caught in a cycle of compulsive gaming, video games can become destructive.
The growing popularity of video games has created a new awareness of the problem of compulsive gaming, which in turn has led to the development of treatment programs for this addictive process. Treatment for video game addiction focuses on behavioral modification therapies, such as Cognitive Behavioral Therapy (CBT), that guide the client away from the obsessive thought patterns and obsessive habits of addiction. Group therapy is a valuable source of motivation and moral support, especially for individuals who have lost contact with friends or peers as a result of their game addiction. Family or marriage counseling can help educate loved ones about the disorder and create a more stable home environment.

Clients who are diagnosed with co-occurring depression, anxiety, bipolar disorder, or other psychiatric conditions may require medication therapy with antidepressants or anti-anxiety drugs. If substance abuse is a factor, the client will need medical detox followed by specialized treatment for drug or alcohol abuse.

Depending on the severity of the addictive behavior and the co-occurrence of other medical or psychiatric conditions, video game addiction may be treated on an inpatient or outpatient basis. Inpatient facilities offer 24-hour supervision in a supportive, structured environment, which may be beneficial for individuals who haven't been able to control their video game use. Outpatient treatment, which includes intensive outpatient programs and partial hospitalization programs (PHPs), offers more flexibility for individuals who cannot enroll in inpatient treatment due to personal responsibilities or who are very motivated to recover from addictive behavior.

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Video Game Addiction Symptoms and Treatment

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Video games have captured the imagination of Americans since the 1970s, with the introduction of very simple games. Although the graphic features of these basic programs were primitive compared to today's complex, multifaceted games, many children, teens, and adults quickly became enthralled with this new pastime.

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With the world's largest online community, estimated at more than 300 million users, it was only a matter of time before China acknowledged it might have a problem with a growing digital-age affliction: internet addiction.

Thousands are believed to suffer in one form or another amid growing concern about young people's use of chat rooms and online gaming, and a series of treatment centres have sprung up.

But today it emerged that some of the treatments on offer are as worrying as the condition, as the ministry of health moved to ban the use of electric shocks to cure chronic internet dependency.

Doctors released the first diagnostic definition of internet addiction last year, based on a study of more than 1,300 intensive users. It says addicts are those who spend at least six hours online a day and have shown at least one from a range of symptoms including a yearning to get back online, fear of social contact and difficulty concentrating or sleeping.

Other experts argue that the definition is far too general and many non-addicts qualify under it because the criteria are so vague. Critics warn moreover that some of the "cures" promoted to anxious parents were as worrying as the problem.

A notice on the health ministry's website said that the safety of the electric shock technology was not clear, so use of the therapy should be stopped.

The ban follows reports that Dr Yang Yongxin, from Linyi City's psychiatric hospital, in Shandong province, was using electroconvulsive therapy (ECT). According to the Beijing News, Yang said he had created xingnao ("brain-waking") therapy that involved sending a small current through the brain. He added the stimulation might cause pain but was very safe and would not harm children in any way.

An earlier report by the newspaper Information Times claimed patients received ECT if they broke any of the centre's rules, which included eating chocolate, locking the bathroom door, taking pills before a meal and sitting on Yang's chair without permission. It said parents had to sign a contract before admission acknowledging that their child would be given ECT.

The ministry of health asked Shandong's health department to stop the use of "electrical stimulation" for internet addiction while experts investigated. The researchers said both the safety and the effectiveness of the method was unclear.

The ministry added that people wanting to conduct medical research required official approval as well as full consent from patients. But there are said to be hundreds of internet addiction treatment centres across China and others are believed to use similar methods.

The centre's public relations chief said it had stopped using electric shock treatment for internet addicts due to the pressure of public opinion, but was still treating those people through other means.

According to the Beijing News, when a reporter called the centre posing as a consumer, staff said the treatment fee for internet addiction was 5,500 yuan (£500) a month. Asked whether electric shock therapy would be used, the employee said it should be called "pulse therapy" and was only used in special circumstances.

Tao Ran, who runs a well-known centre for curing internet addiction in the suburbs of Beijing, said: "There are about 300 million net users in China and 200 million of them are young people. More net users means more chances to be addicted to the internet. Young people are weaker in controlling themselves and when they find the computer games gripping they will quickly become addicted."

He said his clinic treated about 200 patients a month for addiction, 80% of whom were aged 15 to 18 and 90% of whom were male.
Topics

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China bans electric shock treatment used to 'cure' young internet addicts

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With the world's largest online community, estimated at more than 300 million users, it was only a matter of time before China acknowledged it might have a problem with a growing digital-age affliction: internet addiction.

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Same as GTA but more nature has bigger role. Even has gambling inside the game

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Red Dead Redemption is a 2010 action-adventure game developed by Rockstar San Diego and published by Rockstar Games. A successor to 2004’s Red Dead Revolver, it is the second game in the Red Dead series. Red Dead Redemption is set during the decline of the American frontier in the year 1911. It follows John Marston, a former outlaw who, after his wife and son are taken hostage by the government in ransom for his services as a hired gun, sets out to bring three members of his former gang to justice. The narrative explores themes of the cycle of violence, masculinity, redemption, and the American Dream.

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almost unlimited map and things to do

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Al 2018 la serie conta sette capitoli principali (Grand Theft Auto , Grand Theft Auto II , Grand Theft Auto III , Grand Theft Auto: Vice City , Grand Theft Auto: San Andreas , Grand Theft Auto IV e Grand Theft Auto V ) e quattro spin-off (Grand Theft Auto: Advance , Grand Theft Auto: Liberty City Stories , Grand Theft Auto: Vice City Stories e Grand Theft Auto: Chinatown Wars ).

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Gambling Addiction Help: How to stop gambling Forever and End Your Addiction

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The eternal sunshine of the spotless mind

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The eternal sunshine of the spotless mind

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Eternal Sunshine of the Spotless Mind (also simply known as Eternal Sunshine) is a 2004 American romantic science fiction film written by Charlie Kaufman and directed by Michel Gondry. Pierre Bismuth created the story with Kaufman and Gondry. The film features an ensemble cast that includes Jim Carrey, Kate Winslet, Kirsten Dunst, Mark Ruffalo, Elijah Wood, and Tom Wilkinson. The title of the film is a quotation from the 1717 poem Eloisa to Abelard by Alexander Pope.

The film uses elements of psychological drama, science fiction and a nonlinear narrative to explore the nature of memory and romantic love. It opened in North America on March 19, 2004, receiving universal acclaim from critics and audiences, praising the plot, screenplay, Gondry's direction, visual style, editing, musical score, themes, and the performances, specifically Carrey and Winslet. It was a box office success, grossing $74 million worldwide. It won the Academy Award for Best Original Screenplay, and Winslet received a nomination for the Academy Award for Best Actress. The film developed a cult following in the years after its release and has come to be regarded by many critics as one of the best films of the early 21st century.

After a fight, Joel Barish discovers that his girlfriend Clementine Kruczynski has had her memories of him erased by the New York City firm Lacuna. Heartbroken, he decides to undergo the same procedure. In preparation, he records a tape for Lacuna, recounting his memories of their volatile relationship.

The Lacuna employees work on Joel's brain as he sleeps in his apartment so that he will wake up with no memory of the procedure. One employee, Patrick, leaves to see Clementine; since her procedure, he has been using Joel's and Clementine's memories as a guide for seducing her. While the procedure runs on Joel's brain, technician Stan and secretary Mary party and have sex.

Joel re-experiences his memories of Clementine as they are erased, starting with their last fight. As he reaches earlier, happier memories, he realizes that he does not want to forget her. His mental projection of Clementine suggests that Joel hide her in memories that do not involve her. This halts the procedure, but Stan calls his boss, Howard, who arrives and restarts it. Joel comes to his last remaining memory of Clementine: the day they first met, on a beach in Montauk. As the memory crumbles around them, Clementine tells Joel to meet her in Montauk.

In Joel's apartment, while Stan is outside, Mary tells Howard she is in love with him and they kiss. Howard's wife arrives, and, from the street, sees them through the window. Furious, she tells Howard to tell Mary the truth: that Mary and Howard previously had an affair, and that Mary had her memories erased. Disgusted, Mary steals the Lacuna records and mails them to the patients, including Joel and Clementine.

Joel wakes up, his memories of Clementine erased. He impulsively goes to Montauk and meets Clementine again on the train home. They are drawn to each other and go on a date to the frozen Charles River in Boston. Joel drives Clementine home and Patrick sees them, realizing they have found each other again. Joel and Clementine receive their Lacuna records and listen to their tapes. They are shocked by the bitter memories they had of each other, but agree to try again.

Jim Carrey as Joel Barish: A bookish introvert who enters a two-year relationship with Clementine Kruczynski. After their relationship ends, Clementine erases Joel from her memory, and he erases her from his mind in response. Charlie Kaufman wrote Joel with autobiographical personality traits.[6] Producers cast Carrey against type for his role as Joel,[6] selecting him for his everyday appearance, as well as his comedic ability. According to Gondry, this was because "It's hard to be funny. It's far easier to take someone really funny and bring them down than do the opposite."[7] To induce Carrey, an actor who typically portrayed high-energy roles, to portray a restrained character, Gondry would not allow him to improvise, a restriction he did not place on the other cast members (Carrey objected).[8] Gondry also put Carrey off balance by giving misleading orders or by rolling the camera at the wrong time. Gondry believed this would make Carrey forget what he should do to be Joel, allowing him to go in character.[6] In the 2017 Netflix documentary Jim & Andy, Carrey mentions a conversation with Gondry one year before shooting began for Eternal Sunshine of the Spotless Mind, shortly after Carrey had a breakup with an unspecified woman.[9] Gondry saw that Carrey's emotional state at the time was "so beautiful, so broken" that he asked him to stay that way for one year to fit the character. In the documentary, Carrey commented, "That's how fucked up this business is."[10][11] Nicolas Cage was Gondry's original choice to play Joel,[8] but Cage was unavailable as he was in high demand from independent directors after his performance in Leaving Las Vegas.[7]

Kate Winslet as Clementine Kruczynski: A spontaneous extrovert who, after breaking up with him after a two-year relationship, erases Joel Barish from her mind. Producers cast Winslet against type for her part as Clementine,[6] as Winslet had previously featured heavily in period pieces.[12] She received the role after she was the only actress to offer criticism on the script instead of pandering to the writers.[7] After another actor won an Oscar, the studio attempted to make Gondry use her instead of Winslet for the role of Clementine, but Gondry threatened to walk from the project if that occurred.[7] During filming, Gondry took Winslet to separate rooms to coach her,[7] and she wore wigs instead of dying her hair.[12] Some commentators note how Clementine's character criticizes the Manic Pixie Dream Girl stock character several years before film critic Nathan Rabin coined the phrase.[13] Most commentators discuss one particular example to demonstrate this criticism, wherein Clementine warns Joel she is flawed: "Too many guys think I'm a concept, or I complete them, or I'm gonna make them alive. But I'm just a fucked-up girl who's looking for my own peace of mind. Don't assign me yours."[14][15] With her impulsiveness, emotional intensity (extreme mood changes), alcohol dependence, turbulent relationships, reckless behavior, and hasty idealization or devaluation of Joel, Clementine seems to exhibit traits of borderline personality disorder, although it is not clear whether Kaufman wrote her character with this specific diagnosis in mind.[16] Gondry had earlier thought of casting Björk for the role of Clementine. She feared she would be emotionally affected and rejected the invitation after reading the script.[17]

Kirsten Dunst as Mary Svevo: The receptionist for Lacuna who, while dating Stan Fink, has a crush on Howard Mierzwiak. While erasing Joel's memory, Howard's wife catches her kissing Howard. Howard's wife reveals Mary previously had a relationship with Howard, which Howard erased from her mind. She reacts to this information by quitting her job and mailing Lacuna's company records to its customers. In the script, Mary and Howard's relationship resulted in an unplanned pregnancy, leading to Howard pressuring Mary into an abortion, which Howard also erased from her memory.[18]

Mark Ruffalo as Stan Fink: A technician for Lacuna who is in a relationship with Mary Svevo until the reveal of her previous relationship with Howard Mierzwiak. Ruffalo received the role of Stan after providing an "unexpected take on the role" to Gondry when he suggested Stan be a fan of the Clash and resemble Joe Strummer.[7]

Elijah Wood as Patrick Wertz: Patrick is a technician for Lacuna who enters a relationship with Clementine by imitating Joel. They break up when Joel and Clementine begin dating for the second time. Seth Rogen auditioned for the role.[19]

Tom Wilkinson as Dr. Howard Mierzwiak: Howard runs Lacuna. Before the film's events, he had an affair with Mary, which ended with the relationship's erasure from her mind. Wilkinson reportedly did not enjoy the shooting of the film and clashed with Gondry.[7][20]

Jane Adams as Carrie Eakin: Joel Barish's friend. She is in a troubled relationship with Rob Eakin.

David Cross as Rob Eakin: Joel Barish's friend. In a troubled relationship with Carrie Eakin.

Deirdre O'Connell as Hollis Mierzwiak: Howard Mierzwiak's wife

Thomas Jay Ryan as Frank: Joel Barish's neighbor

Debbon Ayer as Joel Barish's mother

Ellen Pompeo as Naomi, Joel Barish's ex (deleted scene)

The concept of Eternal Sunshine of the Spotless Mind came from 1998 conversations between director Michel Gondry and co-writer Pierre Bismuth. The pair had met and become friends in the early 1980s during Gondry's drumming career in the French pop group Oui Oui. Bismuth had conceived of the idea of erasing certain people from people's minds in response to a friend complaining about her boyfriend; when he asked her if she would erase that boyfriend from her memory, she said yes. Bismuth originally planned to conduct an art experiment involving sending cards to people saying someone they knew had erased the card's recipient from their memory. When he mentioned this to Gondry, they developed it into a story based on the situations that would arise if it were scientifically possible. Bismuth never carried out his experiment idea.

Gondry approached writer Charlie Kaufman with this concept, and they developed it into a short pitch. While the writers did not believe the concept was marketable, a small bidding war began over the idea. Steve Golin of Propaganda Films purchased it on June 12, 1998, for a low seven-figure sum. Kaufman, who was responsible for writing the screenplay, did not begin immediately, instead opting to suspend writing while he was working on Adaptation, Confessions of a Dangerous Mind, and Human Nature, the last of which Gondry directed as his directorial debut.

During this time, filmmaker Christopher Nolan released his film , which similarly deals with memory. Due to the similarities, Kaufman became worried and tried to pull out of the project, but Golin made him complete it. During writing, the pitch's ownership changed several times resulting in Kaufman not having to deal with the studios until the end of the scriptwriting process. The final script made the studios nervous.

How happy is the blameless vestal's lot!
The world forgetting, by the world forgot:
Eternal sunshine of the spotless mind!
Each prayer accepted, and each wish resigned;

Alexander Pope, Eloisa to Abelard, lines 207-210

Kaufman did not want to make the film a thriller and wanted to downplay the science fiction aspects of memory erasure, focusing on the relationship. He had an "enormous struggle" while writing the script, particularly encountering two problems: showing "the memories, Joel's reactions to the memories, and Joel interacting with Clementine outside of the memories in the memories," and the fact that characters could refer in later scenes to already erased memories.

Kaufman resolved the first problem by making Joel lucid and able to comment on his memories and solved the second by making the memories degrade instead of immediately erasing, with complete erasure occurring at awakening. Kaufman's original name for the screenplay was 18 words long, as he had wanted a title that "you couldn't possibly fit on a marquee." He eventually decided on Eternal Sunshine of the Spotless Mind, a title originating from the 1717 poem Eloisa to Abelard by Alexander Pope.

The shooting of Eternal Sunshine of the Spotless Mind began in mid-January 2003 after six weeks of preparation, lasting for three months on a budget of $20 million mostly in and around New York City. The production crew recreated some key scenes, such as Joel's Rockville Centre apartment and the 1950s-style kitchen, in a New Jersey former U.S. Navy base. The shoot was difficult, sometimes shooting for seventeen hours per day in harsh environments.

The shoot was challenging for cinematographer Ellen Kuras, due to the difficulty of filming Gondry's vision for the film, which aimed to "blend location-shoot authenticity with unpredictable flashes of whimsy". According to this vision, Gondry wanted available light used exclusively for the shoot. Kuras disagreed and worked around this idea by lighting the room instead of the actors and by hiding light bulbs around the set to increase light levels. Another issue the cinematographers encountered was that due to the frequent improvisation, the lack of marks and the few rehearsals completed, the cinematographers often did not know where the actors would be. Two handheld cameras filmed near 360-degree footage at all times, shooting 36,000 feet of film a day to deal with this. Gondry called back to the work of French New Wave director Jean-Luc Godard by filming using wheelchairs as well as using sled and chariot dollies instead of traditional dollies. When using wheelchairs, the shot was not consistently smooth; however, as Kuras liked the aesthetic of the low-angle, wobbly movement, the final film contains the footage.

The film used minimal CGI, with many effects accomplished in-camera, through forced perspectives, hidden space, spotlighting, unsynchronized sound, split focus and continuity editing. A notable example is the ocean washing away the house in Montauk; the production team accomplished this by building the corner of a house on the beach and allowing the tide to rise. Executing this effect was difficult, as the special team hired to place the set in the water refused due to perceived dangers. In response, Gondry fired the team and had the production team, including the actors and producers, place the set in the water. In retaliation for Gondry's actions, the chief of the union reprimanded Gondry in front of the crew.

Kaufman rewrote some of the script during production; thus, several discrepancies exist between the production script and the final film. A fundamental difference is that in the production script, with the erasure of each memory, Clementine's behavior is increasingly robotic. In the final film, Winslet plays Clementine straight, and degradation of settings and the intrusion of settings upon each other establish memory degradation visually. Another script component that did not make it into the final film was the appearance of Naomi, Joel's girlfriend, played by Ellen Pompeo. Against Kaufman's insistence on Naomi's inclusion, the production team cut her already filmed scenes. Tracy Morgan was also cut from the film.

Icelandic editor Valdís Óskarsdóttir edited the film, and she reportedly conflicted with Gondry during editing. Kaufman was also very involved in the editing of the film. Editing was a long process as there was no requirement to rush it. There were a few test screenings of the film, which elicited positive reactions.

The soundtrack album for Eternal Sunshine of the Spotless Mind was composed by Los Angeles musician Jon Brion, also featuring songs from artists including The Polyphonic Spree, The Willowz, and Don Nelson. Hollywood Records released the soundtrack on March 16, 2004. A cover version of The Korgis' " Everybody's Got to Learn Sometime" with instrumentation by Brion and vocals by Beck operates as the soundtrack's centerpiece, setting the film's tone in the opening credits, and closing the film.

Eternal Sunshine of the Spotless Mind's soundtrack received generally positive reviews. AllMusic described it as "nearly as deft", and described Brion's score as "intimate" and "evocative of love and memories". Other positive reviews noted the ambient nature of the music and lauded Beck's cover of "Everybody's Got to Learn Sometime." The soundtrack's detractors criticized the album's lack of identity and its depressive atmosphere. Even among the detractors, the score's ability to mesh with the plot was lauded, an appraisal common to many reviews.

This section needs expansion. You can help by adding to it.

Author Carol Vernallis, writing in argued that Gondry's experience in directing music videos contributed to the film's mise-en-scène and sound design. Vernallis describes some threads of the visual, aural and musical motifs throughout the film, and how some motifs can work in counterpoint.

Philosopher Christopher Grau, in The Journal of Aesthetics and Art Criticism, discussed how he perceived the film to have its own defined philosophy, beyond addressing ideas of a philosophical nature.

Eternal Sunshine of the Spotless Mind has been aligned with a greater inspection, distinctly related to the 21st century, of memory, longing and nostalgia in science fiction films like and . The film showcases memory as fragmented and unreliable, evident by its non-linear structure.

Produced on a budget of $20 million, Eternal Sunshine of the Spotless Mind opened on March 19, 2004, in the United States, earning $8,175,198 in its opening weekend in 1,353 theaters. The film placed seventh in the weekend's box office, and remained in theaters for 19 weeks, earning $34,400,301 in the United States and $39,636,414 in international markets for a total of $74,036,715 worldwide. Eternal Sunshine of the Spotless Mind is, as of June 2018, Kaufman's most profitable and Gondry's second most profitable film.

On Rotten Tomatoes, the film has an approval rating 92% based on 250 reviews, with an average score of 8.50/10. The site's critical consensus reads, "Propelled by Charlie Kaufman's smart, imaginative script and Michel Gondry's equally daring directorial touch, Eternal Sunshine is a twisty yet heartfelt look at relationships and heartache." On Metacritic, the film has a score of 89 out of 100, based on 41 reviews, indicating "universal acclaim." Audiences polled by CinemaScore gave the film an average grade of "B-" on an A+ to F scale.

Roger Ebert of Chicago Sun-Times in his initial 2004 review gave the film 3½ out of a possible 4. He revisited the film in 2010 when he referred to Kaufman as "the most gifted screenwriter of the 2000s" and revised the rating to a full four stars, adding it to his " Great Movies" list. A. O. Scott of The New York Times praised the film for being "cerebral, formally and conceptually complicated, dense with literary allusions and as unabashedly romantic as any movie you'll ever see". summed up their review by saying, "the formidable Gondry/Kaufman/Carrey axis works marvel after marvel in expressing the bewildering beauty and existential horror of being trapped inside one's own addled mind, and in allegorising the self-preserving amnesia of a broken but hopeful heart."

Winslet and Carrey received acclaim for their performances. Winslet's performance as Clementine received multiple award nominations, including an Academy Award nomination for Best Actress, a BAFTA nomination for Best Actress in a Leading Role and a Golden Globe Award nomination. Premiere magazine placed her performance 81st in their 2008 list of the 100 Greatest Performances of All Time. Claudia Puig in a review for said of her performance "Winslet is wonderful as a free spirit whose hair color changes along with her moods. She hasn't had such a meaty role in a while, and she plays it just right".

Ann Hornaday in a review for The Washington Post said "Even when forced to wear costumes and wigs that make her look like Pippi Longstocking after an acid-fueled trip to the thrift market, Winslet maintains a reassuring equilibrium. It takes an actor of her steadiness to play someone this unhinged."

Carrey's performance as Joel also received acclaim and multiple award nominations, including a BAFTA nomination for Best Actor in a Leading Role and a Golden Globe Award nomination. Many reviewers noted his casting against type. Jason Killingsworth in a review for Paste magazine said of his performance "Carrey nails the part, winning audience sympathy from the opening moments of the film".

Moira MacDonald in a review for The Seattle Times stated "[Jim Carrey is] not bad at all - in fact, it's the most honest, vulnerable work he's ever done", while David Edelstein of Slate said "It's rarely a compliment when I refer to an actor as "straitjacketed," but the straitjacketing of Jim Carrey is fiercely poignant. You see all that manic comic energy imprisoned in this ordinary man, with the anarchism peeking out and trying to find a way to express itself." The supporting cast also received acclaim, with several reviews, such as Ann Hornaday of the Washington Post and Rick Groen of The Globe and Mail singling out Ruffalo's performance for praise.

Critics praised Kaufman and his ambition, and he won numerous awards for his efforts, including an Academy Award and a BAFTA for Best Original Screenplay. In Slate, David Edelstein claimed Kaufman had "move[d] the boundary posts of romantic comedy," and Moira MacDonald of The Seattle Times called Kaufman "one of the few creative screenwriters working today." Kaufman's writing also was the recipient of some criticism, with some, including John Powers of the , claiming it lacked passion and Andrew Sarris of Observer criticizing the film's "nonexistent character development."

Gondry, like Kaufman, also received large amounts of praise, with The Washington Post acclaiming "the results [of Gondry using primarily live-action effects], in their intricate detail and execution," as "nothing short of brilliant." The Seattle Times in their review stated "Gondry ... makes it all a melancholy fun house, with camera work and visual tricks that rival the screenplay in invention." Cinematographer Ellen Kuras received praise for her work on the film, such as in a Salon magazine, where, in an overall negative review of the film, reviewer Stephanie Zacharek praised Kuras for her giving "the movie a look of dreamy urgency that's perfect for the story."

In October 2016, Anonymous Content announced they would be working with Universal Cable Productions to produce a television series based on the film. Kaufman is not involved in writing the show. The project is still in planning stages. As of 2021, it has still not been released, despite five years of work on the script.

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Eternal Sunshine of the Spotless Mind - Wikipedia

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Eternal Sunshine of the Spotless Mind (also simply known as Eternal Sunshine ) is a 2004 American romantic science fiction film written by Charlie Kaufman and directed by Michel Gondry. Pierre Bismuth created the story with Kaufman and Gondry. The film features an ensemble cast that includes Jim Carrey, Kate Winslet, Kirsten Dunst, Mark Ruffalo, Elijah Wood, and Tom Wilkinson.

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