# data[].attributes.body
To find: Vik, Millie, and (if possible), the horse (Paint). They'd also like to see if their wagon and wares are recoverable

# data[].attributes.body
The bandits had just collected everything into pouches; the box had about 20 GP in assorted coins in it (which the family won't lie about)

# data[].attributes.body
Jack + mother Antha
Emily + mother Lily + brother Josiah + father Vik
Aunt Millie + uncle George (dead)

# data[].attributes.body
Her name is Captain Letty, the goose is Sergeant Miss Daisy (halfling-bred), and they're members of the Watch. They're after a report on the fight and the camp's location, and are looking to make enquiries about the happenings

# data[].attributes.body
A combination thank you + wanting to know if they've recovered the cash box from the wagon, which they think the bandits might've taken. Also looking for a guard while they go out looking for the rest of the family: Jack's mum made it back to the city on her own, but hasn't seen Emily's dad or another aunt.

# data[].attributes.body
Just wants to pass on their pay, mostly, and thank them for the work done. It's now gotten a bit too serious for him to personally handle, so he's alerted the watch.

# data[].attributes.body
We have Jerrence, the mother + brother of Emily, and mother of Jack, who they haven't seen before, plus uniformed gnome with a goose

# data[].attributes.body
Basically, it's cursed: +1 to attack and damage rolls, but if you fail a DC 15 WIS save you have to attack a creature till it dies or you do. Does need attunement

# data[].attributes.body
Has an eye on it; gives advantage on perception/wisdom checks and initiative rolls

# data[].attributes.body
Three extradimensional compartments: stores up to 60 arrows/similar, 18 javelins/similar, 6 staffs/bows/similar

# data[].attributes.body
1700 CP, 1600 SP, 60 GP, 7 gems, a sword, a shield, and a quiver (each worth ~100-500 GP)

# data[].attributes.body
CR 4, effectively, and a hoard
Rolled 94 from d100
CP: 6d6 x 100 (1, 2, 2, 4, 2, 6 = 17 x 100 = 1700 CP = 17 GP)
SP: 3d6 x 100 (5, 6, 5 = 16 x 100 = 1600 SP = 160 GP)
GP: 2d6 x 10 (4, 2 = 6 x 10 = 60 GP)
Gems: 2d6 x 50 GP gems (3, 4 = 7 gems (moonstone, jasper, zircon, 2 x bloodstone, citrine, calcedony ))
Magic items: 1d4 (3) rolls on Magic Table F
Magic item 1: 55 on d100, sword of vengeance
Magic item 2: 97 on d100, quiver of Ehlonna
Magic item 3: 21 on d100, sentinel shield