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Do apps really help when it comes to learning

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Do apps really help when it comes to learning

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The last few years have made clear that education may be increasingly infused with technology but that much ed. tech is disappointing and distracting. Heck, I spent a whole chapter in The Great School Rethink on this very point and on what it'll take to do better. Well, that's what makes a new meta-analysis by Jimmy Kim and Josh Gilbert so intriguing. Kim, a professor at the Harvard Graduate School of Education, and Gilbert, a Ph.D. student at Harvard, dug deep into the research literature to figure out what we know about when and why apps actually help students learn. I think it's fascinating stuff and asked if they'd mind sharing some of the takeaways. They were good enough to oblige. Here's what they had to say.
Can educational apps really help children learn? It's a question that has become especially relevant since the COVID-19 pandemic, when millions of students were forced by school closures into online learning. With the abundance of educational apps available, parents and teachers are wondering whether they are truly effective in improving student learning outcomes such as math or reading test scores.

Researchers often conduct randomized controlled trials, RCTs, to test whether an educational app is effective in promoting student learning. In these studies, a group of students is randomly divided into two groups: one that practices their skills with the educational app and another that does not. Individual RCTs provide valuable insights, but they often involve small, homogeneous samples - which makes it challenging to draw broader conclusions about the overall effectiveness of educational apps.

This is where "meta-analysis" comes in. Meta-analysis is a statistical method that combines the results of multiple studies to provide a more comprehensive understanding of the overall research landscape. In meta-analysis, the data points are not the test scores of individual students, as in a single study, but rather the results of many studies. This lets us study the consistency of results and when or why they vary.

Our meta-analysis sampled 36 studies focusing on educational apps designed to improve math and reading skills in children aged 3 to 9. The findings bring good news: The overall effect of these apps is positive. But before parents and teachers rejoice and hand over tablets to their kids for the entire day, it's important to note that the average positive effect hides significant variation in app effectiveness. Our study revealed that the effects of the apps ranged from slightly negative to hugely positive. With such a wide range of outcomes, it's crucial to explore the characteristics of the studies and apps that may explain these differences.

We identified three key variables that accounted for the variation in app effectiveness. First, the effects were larger in studies that used tests specifically designed to measure the skills targeted by the app, rather than relying on externally developed standardized tests. Second, apps focusing on "constrained" skills, such as letter names or counting, showed larger effects compared with those targeting "unconstrained" skills like vocabulary or arithmetic. Third, the effects were more pronounced in preschool-aged children compared with those in kindergarten to 3rd grade. Interestingly, our findings also highlight what does not explain the differences in app effectiveness. The "dosage" of the app study - including the number of sessions, time spent per session, and duration of the study - did not predict variations in effectiveness. Additionally, there were no significant differences between apps aimed at improving literacy outcomes versus math outcomes.

So, what does this all mean for parents and teachers? Before they make any drastic decisions based on the latest study suggesting positive effects of an educational app, it's crucial to consider critical questions about how the study was conducted. These questions will help evaluate the study's findings and their relevance to individual situations.

First, it's important to determine whether the study measured success using a standardized test or a researcher-developed test. Standardized tests are widely recognized and provide a clear benchmark for comparison, while researcher-developed tests may be more tailored to the specific skills targeted by the app. In general, studies that use standardized tests are more likely to be generalizable to other contexts than those that use researcher-developed tests.

Second, it's essential to assess whether the study measured a constrained or unconstrained skill. Constrained skills refer to specific abilities like letter names or counting, which are more easily quantifiable and targeted by educational apps. Unconstrained skills, on the other hand, encompass broader abilities such as vocabulary or arithmetic, which may be more challenging to improve solely through app usage. Knowing which types of skills were evaluated will help determine the potential benefits of the app in question.
This post originally appeared on Rick Hess Straight Up.
Finally, it's valuable to consider whether the study focused on preschool-aged children or those in kindergarten to 3rd grade. Children at different developmental stages may respond differently to educational apps, and age-specific factors can influence their learning outcomes. Understanding the age group involved in the study will assist in gauging the relevance of the findings to the specific age range of interest.

Parents, teachers, and researchers should remember that the measures used in a study matter significantly. By critically evaluating the methodology and considering these important factors, we can make more informed decisions regarding the use of educational apps for children. The essential question isn't simply whether apps work but rather, for whom and under what conditions they are effective.

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Do Educational Apps Actually Help Kids Learn?

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The last few years have made clear that education may be increasingly infused with technology but that much ed. tech is disappointing and distracting. Heck, I spent a whole chapter in The Great...

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Duolingo is the world's most popular way to learn a language. It's 100% free, fun and science-based. Practice online on duolingo.com or on the apps!

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How to use simple tech apps for new learners

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How to use simple tech apps for new learners

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How to use simple tech apps to support ALL learners

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How AI can save and not destroy education

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How AI can save and not destroy education

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How AI Could Save (Not Destroy) Education | Sal Khan | TED

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Instructional/Educational Technology is specifically selected "hardware, software [tools], and/or processes [crafts] to facilitate learning" (Smaldino, Lowther, & Russell, 2008, p. 371).

Information Technology represents "anything related to computing technology, such as networking, hardware, software, the Internet, or the people that work with these technologies" (Christensson, 2006).

With all of these different definitions of "technology," what are we discussing when we talk about using technology in the classroom? Ultimately, what most of us mean when we refer to teaching with technology is "digital devices and platforms: apps that run on smartphones, audio and video media, social media, web-based systems for reviewing and practicing course concepts," etc. (Miller, 2019, n.p.).

Technology and Instruction

Using technology meaningfully and purposefully in your classes requires you to ask yourself a few questions about why you want to use technology and what purpose it will serve. The following questions will help guide your adoption of technology in the classroom:

What is the technology for? Is it for a course or a set of courses? A module? A particular activity? Thoughtful technology choices aren't generic-they're wedded to a specific discipline and course, and even to specific areas within a course.

What are your learning objectives and outcomes? Successful tech choices are, above all, goal-focused. You'll need to have your course goals and priorities at hand as you consider your technology options.

What are the hardest, or most failure-prone, aspects of what you're teaching? Make a list of the pinch points-material that students repeatedly stumble over or just find boring; concepts that you find yourself having to reteach, time and again. Think about all of those moments when you get a bad feeling that students are leaving your course unprepared for the next one. (Miller, 2019, n.p.)

As Miller (2019) explains about the last bullet-pointed item above, you must use technology with "tangible benefits," and technology "has the best chance of [providing those benefits] when it targets the hardest or most time-consuming aspects of a course."

Don't use technology just for the sake of using technology or because it's easy or fun. Instead, use technology to "focus on your biggest teaching problems," i.e. focusing on the "bottlenecks" or "pinch-points" in student comprehension or performance; use backward design to identify learning objectives and create lessons and activities using tech that align with those objectives; or use tech tools to help reinforce thinking skills or practical application in an interactive way (Miller, 2019).

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Using Technology Purposefully - NIU - Center for Innovative Teaching and Learning

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Instructional/Educational Technology is specifically selected "hardware, software [tools], and/or processes [crafts] to facilitate learning" (Smaldino, Lowther, & Russell, 2008, p. 371). Information Technology represents "anything related to computing technology, such as networking, hardware, software, the Internet, or the people that work with these technologies" (Christensson, 2006).

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Photomath - The Ultimate Math Help App | Math Explained

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Solve even complex math problems with Photomath, the top-rated math camera solver app. Download now and understand your math homework step-by-step.

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9 Benefits of using technology tools in the classroom

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9 Benefits of using technology tools in the classroom

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9 Benefits of Using Technology Tools in the Classroom | Acacia

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Discover how modern educators can benefit from the best classroom technology tools and apps. Learn about the top 9 benefits, explore popular tools like ClassDojo, Kahoot!, and Google Classroom, and get tips on choosing the right EdTech for your teaching needs

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“In the future, if social distancing happens again, our class could be changed completely, since metaverse has been developed. Our class could be a virtual classroom, where the laws of physics and reality won’t exist.” Diep Vu Phong, a 6th grader at PennSchool, elaborates the introduction of mixed reality classroom, delving deeper into the advantages and disadvantages of virtual technology in education, particularly during the Covid-19 pandemic.

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Technology integration in third, fourth, and fifth grade classrooms in Florida school district

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Technology integration in third, fourth, and fifth grade classrooms in Florida school district

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What is technology education? A review of the "Official Curriculum" 

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What is technology education? A review of the "Official Curriculum" 