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Tangent of an Acute Angle in a Right Triangle

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Tangent of an Acute Angle in a Right Triangle

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BUKET TAŞDAN / ŞEHİT ZEKİ UĞUR SECONDARY SCHOOL

 

AI-Supported Lesson Planning and Fun Math Test Preparation Activity

As part of our innovative approach to education, we conducted an activity titled "AI-Enhanced Lesson Plans and Engaging Math Test Prep" to integrate technology into learning. The event was designed to combine mathematics and AI tools, making learning enjoyable and interactive for students.

Highlights of the Activity:

Creative Lesson Planning:
We designed AI-assisted lesson plans tailored to students' needs.
Lessons were focused on mathematical concepts with engaging and interactive methodologies.
Fun Math Test Preparation:
AI tools generated visual aids, images, and interactive videos to make test preparation exciting.
Students solved math problems with gamified content supported by artificial intelligence.
Interactive Visual Materials:
AI-created visuals, such as dynamic graphs, diagrams, and scenarios, helped students better understand abstract concepts.
Engaging math-related videos included animated problem-solving steps.
English Presentation:
We showcased our activity through an English presentation, emphasizing the integration of AI in lesson planning and its potential for creating fun and interactive math resources.
Students and teachers actively participated, enhancing their English skills in a real-life educational context.
Outcomes:

Students were highly motivated and enjoyed preparing for their exams in a new and creative way.
The use of English as the primary language of the activity promoted language learning alongside math skills.
This project demonstrated how artificial intelligence can revolutionize traditional teaching methods while making learning accessible, engaging, and fun. 😊

INTERACTIVE LESSON

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BUKET TAŞDAN/ ŞEHİT ZEKİ UĞUR SECONDARY SCHOOL

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BUKET TAŞDAN/ ŞEHİT ZEKİ UĞUR SECONDARY SCHOOL

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Lesson Plan and Fun Math Exam Preparation and Videos with Artificial Intelligence-1

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Lesson Plan and Fun Math Exam Preparation and Videos with Artificial Intelligence-1

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Lesson Plan and Fun Math Exam Preparation and Videos with Artificial Intelligence-2

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Lesson Plan and Fun Math Exam Preparation and Videos with Artificial Intelligence-2

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Song:  Rat-tastic Math Adventure (Verse 1) 

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Song:  Rat-tastic Math Adventure (Verse 1) 

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"Al and I Learn Math" projemizin bu haftaki görevinde, ChatGPT’ye eğlenceli bir matematik planı tasarlattık. Bu planı sınıfta uyguladık ve öğrencilerimizle birlikte keyifli bir ders işledik. Dersin sonunda, Quizizz kullanarak eğlenceli bir sınav yaptık ve soruları birlikte çözdük.

In this week's task of the "Al and I Learn Math" project, we had ChatGPT design a fun math lesson plan. We implemented this plan in the classroom and had an enjoyable lesson with our students. At the end of the lesson, we conducted a fun quiz using Quizizz and solved the questions together.

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For the 6th and 7th week assignment, we first told chatgpt the topic we would be covering and created a lesson plan accordingly. (2)

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Yapay zeka ile ders planı ve eğlenceli matematik sınavı hazırlama görevimizde chatGPT nin ders planı oluşturmasını sağladık. Bu planda bilmece, fıkra, oyun gibi eğlenceli unsurlar ve ders sonunda ölçme araçları da bulunmaktaydı. Bu planı dersimizde uygulayarak etkili bir öğretim gerçekleştirmiş olduk.

In our task of preparing a lesson plan and a fun math exam with artificial intelligence, we had chatGPT create a lesson plan. This plan included fun elements such as riddles, jokes, games, and measurement tools at the end of the lesson. We implemented this plan in our lesson and achieved effective teaching.

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With ChatGPT, we prepared a lesson plan on what fractions are and where they are used in daily life. To make the lesson fun, we asked ChatGPT to prepare a game for us. We implemented the plan we prepared in the classroom. After class, we played the Fraction Matching Game with Learning Apps. We also prepared our own fraction game in this application. We both had fun and learned.

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With ChatGPT, we prepared a lesson plan on what fractions are and where they are used in daily life. To make the lesson fun, we asked ChatGPT to prepare a game for us. We implemented the plan we prepared in the classroom. After class, we played the Fraction Matching Game with Learning Apps. We also prepared our own fraction game in this application. We both had fun and learned.

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We asked chatgpt to prepare a plan for the 6th grade clusters topic and they made a great plan for us.

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ŞULE ÇELİK / Ayten Tekışık Secondary School

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ŞULE ÇELİK / Ayten Tekışık Secondary School

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Our fun game prepared by chatgpt about the subject of 6th grade sets

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Chatgpt suggested designing visuals for the game and created these cards

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Nurbanu Yılmaz/Yahyalar Durali Bezci Secondary School

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Nurbanu Yılmaz/Yahyalar Durali Bezci Secondary School

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"Al and I Learn Math" projemizin bu haftaki görevinde ChatGPT'ye örüntüler konusu ile eğlenceli bir matematik planı tasarlattık ve bu planla dersimizi işledik .Dersin sonunda ev ödevi olarak Quizizz uygulamasında bir sınav hazırlayarak örüntüler konumumuzu pekiştirdik.In this week's task of our "Al and I Learn Math" project, we had ChatGPT design a fun math plan on the topic of patterns and we taught our lesson with this plan. At the end of the lesson, we reinforced our position on patterns by preparing a test on the Quizizz application as homework.

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Beige Aesthetic Pastel Collage Memories Moodboard Portrait Photo Collage

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Nurbanu Yılmaz/Yahyalar Durali Bezci Secondary School

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Nurbanu Yılmaz/Yahyalar Durali Bezci Secondary School

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Ders planımız ve ders sonunda konumuz ile ilgili dinlediğimiz şarkılar

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Nurbanu Yılmaz/Yahyalar Durali Bezci Secondary School

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Nurbanu Yılmaz/Yahyalar Durali Bezci Secondary School

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Örüntüler Hakkında Bilgiler 7th Grade Quiz | Quizizz

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Örüntüler Hakkında Bilgiler quiz for 7th grade students. Find other quizzes for Mathematics and more on Quizizz for free!

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Wordwall - Daha iyi dersleri daha hızlı oluşturun

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Test - Çoktan seçmeli bir dizi soru. Devam etmek için doğru cevaba dokunun.

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Wordwall - Create better lessons quicker

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We prepared our daily plan and worksheet for decimal expressions in a short time with chatgpt. It was very easy to teach the lesson.

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ÖĞRENCİLERİMİZLE DERSİMİZİ CHATGPT PLANINA GÖRE DERSİMİZİ İŞLEDİK VE HAZIRLADIKLARI OYUNLARLA KONUYU DEĞERLENDİRDİK

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Wordwall - Daha iyi dersleri daha hızlı oluşturun

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Test - Çoktan seçmeli bir dizi soru. Devam etmek için doğru cevaba dokunun.

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Wordwall - Daha iyi dersleri daha hızlı oluşturun

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Eşleştir - Her anahtar kelimeyi tanımının yanına sürükleyin ve bırakın.

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This week, we had a very special lesson in our classroom. I began by designing a Romanian math lesson plan using ChatGPT. The plan was clear, fun, and perfectly suited for the level of my students. I made sure it included activities connected to real life.

I displayed the lesson plan on the smartboard and followed it step by step. Activities included solving problems in pairs, understanding the concept through real examples, and of course — the students' favorite — a fun digital assessment using Quizizz.

My students were fully engaged, had lots of fun, and realized that math is more than just memorizing rules. This experience was truly inspiring, showing us how educational technology can enrich the classroom environment.

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import React, { useState, useEffect } from "react";

import { Card } from "@/components/ui/card";

import { Button } from "@/components/ui/button";

import { motion } from "framer-motion";

const ITEMS = [

{ name: "elma", type: "fruit" },

{ name: "kedi", type: "animal" },

{ name: "7", type: "number" },

{ name: "armut", type: "fruit" },

{ name: "köpek", type: "animal" },

{ name: "3", type: "number" },

{ name: "masa", type: "other" },

];

const CATEGORIES = [

{ label: "Meyveler", key: "fruit" },

{ label: "Hayvanlar", key: "animal" },

{ label: "Sayılar", key: "number" },

];

export default function KumeOyunu() {

const [currentItem, setCurrentItem] = useState(null);

const [score, setScore] = useState(0);

const [timeLeft, setTimeLeft] = useState(60);

const [gameStarted, setGameStarted] = useState(false);

useEffect(() => {

let timer;

if (gameStarted && timeLeft > 0) {

timer = setTimeout(() => setTimeLeft(timeLeft - 1), 1000);

}

return () => clearTimeout(timer);

}, [timeLeft, gameStarted]);

const startGame = () => {

setScore(0);

setTimeLeft(60);

setGameStarted(true);

generateItem();

};

const generateItem = () => {

const random = ITEMS[Math.floor(Math.random() * ITEMS.length)];

setCurrentItem(random);

};

const handleDrop = (categoryKey) => {

if (!currentItem) return;

if (categoryKey === currentItem.type) {

setScore(score + 10);

} else {

setScore(score - 5);

}

generateItem();

};

return (

<div className="flex flex-col items-center p-6">

<h1 className="text-3xl font-bold mb-4">Küme Patlat! 🎯</h1>

{!gameStarted ? (

<Button onClick={startGame}>Oyuna Başla</Button>

) : (

<>

<div className="text-xl mb-2">Kalan Süre: {timeLeft}s</div>

<div className="text-xl mb-4">Puan: {score}</div>

<Card className="p-4 text-center text-2xl font-semibold bg-yellow-100 mb-6">

{currentItem ? currentItem.name : "Yükleniyor..."}

</Card>

<div className="grid grid-cols-1 md:grid-cols-3 gap-4">

{CATEGORIES.map((cat) => (

<motion.div

whileHover={{ scale: 1.05 }}

whileTap={{ scale: 0.95 }}

key={cat.key}

>

<Button

className="w-full h-20 text-lg"

onClick={() => handleDrop(cat.key)}

>

{cat.label}

</Button>

</motion.div>

))}

</div>

</>

)}

</div>

);

}

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ÇALIŞMA KAĞIDI: Ondalık Sayılarla İşlem Yapma

Adı Soyadı: ___________________________
Tarih: //2025
Sınıf: 7 / __

🔹 Bölüm 1: İşlemleri Yap (Toplama ve Çıkarma)

1. 4,75 + 2,4 = _________

2. 6,8 − 3,25 = _________

3. 12,15 + 7,65 − 4,5 = _________

4. 9 − 3,9 + 1,2 = _________

🔹 Bölüm 2: İşlemleri Yap (Çarpma ve Bölme)

5. 2,4 × 3 = _________

6. 0,6 × 5 = _________

7. 4,2 ÷ 2 = _________

8. 9 ÷ 1,5 = _________

🔹 Bölüm 3: Günlük Yaşam Problemleri

9. Bir marketten şu ürünleri aldın:

Süt: 8,75 TL

Ekmek: 4,25 TL

Peynir: 18,60 TL

Meyve suyu: 6,90 TL

Toplam alışveriş tutarı kaç TL?
Cevap: ___________________________

10. 50 TL verdin. Para üstün ne kadar?
Cevap: ___________________________

11. Aynı meyve suyundan 3 adet alırsan ne kadar ödersin?
Cevap: ___________________________

🔹 Bölüm 4: Hızlı Mini Test (Hepsi Karışık)

12. 3,2 + 4,6 × 2 = __________

13. (7,5 − 2,5) × 1,2 = __________

14. 10 − (2,5 × 2) = __________

15. 8,4 ÷ 0,7 = __________

✅ Bonus Soru:
Bir koşucu günde 2,75 km koşuyor. 4 günde toplam kaç kilometre koşar?
Cevap: ___________________________

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Wordwall - Create better lessons quicker

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Quiz - A series of multiple choice questions. Tap the correct answer to proceed.

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Wordwall - Daha iyi dersleri daha hızlı oluşturun

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matematik projesi ondalık ifadelaerle çarpma

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Eşleşmeyi bul - Ortadan kaldırmak için eşleşen cevaba dokunun. Tüm cevaplar kaybolana kadar tekrarlayın.

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We designed online games with mathematical content. While designing the games, we used chatgpt and deespseek. We also created our visuals with artificial intelligence tools. We evaluated the games by playing them with the whole class.

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Task Description:
In this task, students took on the role of a teacher and designed a full math lesson. With the help of AI, they created engaging lesson content and developed an interactive and fun end-of-lesson quiz. Throughout the process, they used AI to generate questions, gather activity ideas, and explore formative assessment techniques.

End-of-Task Reflection:
This experience helped students enhance their planning, creativity, and sense of responsibility. By producing content with AI, they discovered new ways to approach learning and began to think like educators. They gained a deeper understanding of teaching processes and participated in the assessment phase with confidence. The task also improved their skills in using digital tools responsibly and creating educational materials that are both meaningful and motivating.

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Həsənova Şəhla. 26 saylı məktəb.                                                                    Suni intellektin köməyi ilə imtahana əyləncəli hazırlıq planı hazırladıq və şagirdlərimizlə bu planı uyğulamağa çalışdıq. suni intellekt şagirdlərin imtahan hazırlığını çox asanlaşdırdı və əyləncəli etdi 

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Həsənova Şəhla. 26 saylı məktəb.                                                                    Suni intellektin köməyi ilə imtahana əyləncəli hazırlıq planı hazırladıq və şagirdlərimizlə bu planı uyğulamağa çalışdıq. suni intellekt şagirdlərin imtahan hazırlığını çox asanlaşdırdı və əyləncəli etdi 

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Əyləncəli Riyaziyyat İmtahana Hazırlıq Planı

Məqsəd: İmtahana hazırlığı stresssiz, yaradıcı və effektiv hala gətirmək

1. Günlük Qısa İsti Başlanğıc (10 dəq)

Sürətli sual oyunu: 5-10 sadə sual, hər doğru cavab 1 xal.

Dostlarla və ya ailə üzvləri ilə yarış (mükafatlı ola bilər: şokolad, bal toplamaq və s.)

2. Mövzu üzrə Mini-Oyunlar (20 dəq)

Tənlik tapmaca: Cavabı müəyyən bir ədədi verən əyləncəli suallar

Ədədi sudoku və ya magic square həlli

Quizlet və ya Kahoot ilə sual-cavab yarışmaları (telefon/tablet varsa)

3. Kreativ Məşğələ (15 dəq)

Mövzuya uyğun çizgi roman və ya karikatura yarat (məsələn, “Cəbr Qəhrəmanı” ilə bir məsələni necə həll etdiyini göstər)

Rəqəmlərlə hekayə qur (məsələn: “Bir gün 3 və 5 toplandı və...”)

4. Praktik Həyat Məsələləri (10 dəq)

Supermarket qiymətləri ilə məsələ qur (məsələn: 3 alma və 2 banan alanda nə qədər ödəyərik?)

Evin içində gizli riyaziyyat tap (saat, termometr, məsafə və s.)

5. Günün Riyaziyyat Töhfəsi (Bonus hissə)

Hər gün bir “Möcüzəli Fakt”:

Məsələn: "0 ilə vurulan hər şey niyə 0 olur?"

“P sayısı sonsuzdur!” kimi maraqlı məlumat

Əlavə Tövsiyələr:

Rəngli qələmlərlə qeydlər apar (vizual yaddaşı gücləndirir)

Hər uğurlu gündən sonra özünü mükafatlandır

Dostlarınla “məsələ yarışı” qur: kim daha tez həll edir?