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The app Crazy Gears can be used to introduce kids to topics such as machinery, physics, and other STEM topics. The game is simple, appealing, and fun that all students can enjoy. Teachers and parents can use the parents' guide to teach new vocabulary and help students to better understand scientific concepts. Using this app in the classroom can lead to discussions about real-world applications such as: What do we use on an everyday basis that uses gears? How can we take what we learned about a rack and pinion to explore how a car works? Teachers and parents are encouraged to let students find and research other real-world applications for the tools and concepts introduced in the app. Crazy Gears also promotes open-ended play, experimentation, and fosters the development of students' fine-motor skills by having them tap and drag items on the screen.

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DNA Play allows students to create their own  monsters/creatures and transform them by solving puzzles and sequences to build and tweak their creature's DNA. The app allows the user to create over 200 billion unique life forms, which really promotes and encourages student creativity while also fosters building their critical thinking skills. Students can feed their monsters, dance with them, watch them skate, get to know them over time.

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Inventioneers is an educational game that encourages students to use their creativity to make fun inventions. It serves as a great tool to help students learn the basics of physics. Pre-made inventions are included in the game for students to solve and figure out. The more the students solve, the more parts they receive to create their own inventions! This game fosters creativity and metacognition and really allows students to think about how things work. It also provides information on the science behind different features like air, fire, magnetism and jumping bunnies (the characters in the game).

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Busy Water is a game where students can complete puzzles and practice their critical thinking skills. It is based on water physics and requires students to use pipes, spray, paddle wheels, and blocks in order to help Archie the fish get back to his tank. Busy Water is aimed for students aged 4-9. It is a great game that is fun and still encourages the development and use of skills that they will use both inside and outside of the classroom.

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This app is geared towards students aged 3 to 6. It uses a story-based structure with interactive elements, where students can watch and participate in interactive challenges that promote students to consider concepts revolving around math, science, technology, and engineering. All of which combine to encourage children to think about STEM topics.

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Tami's Tower is an educational engineering design game connected and aligned with science standards for K-2 that can help teach your student how to design a solutions to  problems using basic engineering design principles. It is designed for emergent readers and was developed by the Smithsonian Science Education Center. It provides students with metacognitive prompts, which allows them to assess their own progress as they play the game. Teachers can also assess student responses to metacognitive prompts through an in-game summary screen. Another aspect of this app that is positive for students is that it enables students to reflect on previous attempts to improve design, which helps them to make stronger attempts going forward and to learn from their mistakes.

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Play and Learn Engineering: Educational STEM Games

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Play and Learn Engineering: Educational STEM Games

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This app allows students aged 3+ to learn STEM concepts through play. In this app, students are encouraged to explore and learn engineering concepts with games in which they experiment, problem solve, and unlock new challenges as they learn. Students can become empowered to test engineering design concepts by designing rollercoasters, building robots, and by going through & creating obstacle courses. Another great aspect of this app is that it has a parent section, which gives parents/teachers tips and ideas for activities and games that engage their child in STEM education.

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This fun, interactive, logic and problem solving app is intended for students in grades Pre-K through 3rd grade. In this app, there are over 1000+ logic puzzles, fun brain games and a unique pre-coding platform where kids can create, play and share their own logic puzzles. It integrates a wide range of STEAM and pre-coding concepts that can help young children learn how to solve complex problems, be forward thinkers, and how to apply these skills to real-life scenarios. It encourages creativity, spatial reasoning, logical thinking, memory, attention, and even increases processing speeds. It is a great app overall for young students to learn STEAM concepts and may even inspire them to get into coding!

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The app Plum’s Photo Hunt involves kids being sent on a “photo mission” (with an adult’s permission) to take nature pictures of what they find in their outdoor surroundings to be uploaded to the PBS Kids Plum Landing website or to the in-app field journal where students can add text or “photobombs” (which are stickers of cartoon characters from the app – Plum, Brad, Clem, Cooper, Gabi, and Oliver). Once in the app, the student will be prompted to choose a mission (i.e. “Clouds”) and the student will complete the mission by taking and uploading a photo of the mission requested. Images can also be saved to the photo library on the device.

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Tappity is an interactive science app that is intended for elementary school students. It is aligned with the Next Generation Science Standards for grades K-5 and included games, trivia quizzes, creative activities -- all centered on a range of topics including animals, space, and the human body. It has an energetic and goofy vibe, which engages the children but will also help them to better understand science concepts. It is simple, fun, and educational!