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Assesment Practices: Evaluating Active and Experiential Learning

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Assesment Practices: Evaluating Active and Experiential Learning

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The Role of Assessments in Active Learning

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The Role of Assessments in Active Learning

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The Role of Assessments in Experiential Learning

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The Role of Assessments in Experiential Learning

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The Seven Project-Based Teaching Practices

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The Seven Project-Based Teaching Practices

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Implementing Competency-Based Learning Strategies for Online Assessments

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Implementing Competency-Based Learning Strategies for Online Assessments

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Real-World Connections: Field-Based Experiences, Civic Engagement Opportunities, and Simulations

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Real-World Connections: Field-Based Experiences, Civic Engagement Opportunities, and Simulations

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Klopfer (2008) defines games as “purposeful, goal-orientated, rule-based activity that the players perceive as fun”.

Games are great tools for learning content because they create authentic opportunities for 21st-century learners to build on previous knowledge and develop in-depth knowledge and skills.

They create an immersive learning environment; something that traditional classroom methods do not do.

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Benefits of game-based learning for non-traditional students

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Benefits of game-based learning for non-traditional students

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Online Learner Engagement Beyond The Traditional Discussion Board

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Online Learner Engagement Beyond The Traditional Discussion Board