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Our goal for the first capstone is to have our first arcade game (minesweeper) fully functional and playable on a VR headset.

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Finish a secondary game, and make a VR arcade building. Then integrate the two into a seamless simulation experience.

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Face off against an enemy AI in 3v3 in a pokemon battle simulator. Use a variety of offensive and defensive moves to best your opponent all while experiencing it in VR.

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Unity is the game design engine of choice for our project.

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One of our workspace environments, we use Plastic SCM to push and pull changes to our game.

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Developing and testing with the Occulus quest 2 headset

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Programmer/3D Modeler
Languages known: C++, C#, Java

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For our projects starter point, we are tackling VR minesweeper as our first classic 80's game redesigned in VR

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The goal of our project is to combine game design with vr and simulation. Our plan is to have a shippable VR game where it’s a simulation of someone walking into an arcade and playing an arcade game, where not only can the user enjoy the experience of a simulation with the arcade portion, but also enjoy the game design portion of fully implementing each arcade game into VR. We hope to satisfy both our compassion for game design, and curiosity of VR and simulation within this project.

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Resume as of 11/15/22