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You can ensure that all of your students get the most out of the lessons you teach by putting a strong emphasis on student engagement. In a traditional classroom setting, it is quite obvious when students are engaged in the learning that's taking place. However, in an online environment that can be challenging for a teacher to identify. Students to have more freedom when they are not in our classrooms. There are resources and tools available for teachers to create more engagement in both settings. When teachers and students come together at the same time and location (physical or virtual), they are said to be learning synchronously and interacting in real-time. Asynchronous learning is when students communicate with each other and access resources at their own pace over a longer period of time (All You Need to Know, n.d.).

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Chiaro, C. (2022, September 2). How to use total physical response (TPR) in the classroom. TeachHUB. https://www.teachhub.com/teaching-strategies/2020/09/how-to-use-total-physical-response-tpr-in-the-classroom/

Synchronous vs asynchronous learning. All You Need to Know. (n.d.). https://www.educationcorner.com/synchronous-asynchronous-learning.html

5 classroom engagement strategies for back to school. Clarus. (2018, July 28.). https://www.clarus.com/empowered/blogs/5-classroom-engagement-strategies-for-back-to-school/

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A choice board can be utilized in place of a homework packet, providing students the freedom to decide how to put their new skills to use. Giving students the option to choose for themselves promotes intrinsic motivation, which in turn increases meaningful learning. If a learning exercise is engaging for students or if they can relate it to their own lives, they are more likely to assimilate the material.K-3, 4-8, and 9-12

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A simple method that teachers can utilize to give their students options for the kinds of activities they will do is the usage of choice boards. The student can select from a variety of possibilities even though the teacher defines which activities they can choose from.

A sort of organizer called a choice board gives students the freedom to select how they want to learn a concept. A choice board typically gives students the opportunity to decide how they want to perform tasks or respond to inquiries. There are countless options.

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Engaging students in lessons is part of it. Consider student presentations, group problem-solving activities, group reflection, and more. Understanding that the time to complete courses with efficient classroom management tactics like active learning will frequently depend on students is essential when preparing because it's the exact reverse of more conventional "lecture-style" teaching. K-3, 4-8

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Gamification in education refers to using game design principles in a learning environment by educators. Usually, the aim is to increase learning engagement. Given how drastically different games are from one another, it can be challenging to break down the concept of a "game" into its basic game design components.K-3, 4-8, and 9-12

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Even as we shift back to a traditional classroom setting, we still want to benefit from what technology has to offer in terms of improving education. Introducing new technologies into the classroom encourages inventiveness. As kids become accustomed to being in classes once more, it might assist you in overcoming difficulties like shorter attention spans, distracting learning, and teaching challenging subjects. K-3, 4-8, and 9-12

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With the help of physical gestures, students use the Total Physical Response approach to connect words, phrases, and sentences. TPR is a technique for interacting physically with language to reinforce and show comprehension. The technique can be applied to broaden one's vocabulary, show understanding of words, phrases, and sentences, and show comprehension of a series of sentences, or even show the flow of events in a narrative. K-3

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Active learning techniques to encourage students to participate in their education by analyzing, debating, researching, and producing (Clarus, 2018). In class, students put their knowledge into reality, work through difficult decisions, solve issues, offer answers, and articulate concepts in their own terms through writing and discussion.

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Students may now find information more quickly and correctly thanks to technology. Traditional textbooks are being partially replaced by search engines and electronic texts. Instead of private tutors, students can receive one-on-one assistance anytime, anywhere, and through massive open online courses.

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With the help of physical gestures, students use the Total Physical Response approach to connect words, phrases, and sentences. TPR is a technique for interacting physically with language to reinforce and show comprehension (Chiaro, 2022).

Total Physical Response (TPR) can be used to teach a variety of vocabulary kinds, but it excels at teaching words related to actions. It is a successful method for teaching new words to both native speakers and English language learners.

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Pros:

1. Option Boards allow teachers to differentiate instruction while giving students autonomy and choice.

2. It boosts pupil ownership.

3. It enables students to do the tasks at their own leisure.

Cons:

1. constructing such activities is no easy task

2.  Other challenges include the participation of the student

3. can be a time-consuming

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Pro:
1. It doesn't need the teacher to put in a lot of preparation.
2. It is a useful resource for vocabulary acquisition.
3. Class size does not need to be a problem.
Con:
1. It is not a very original approach. Students are not given the chance to creatively express their own opinions and ideas.
2. TPR can be used excessively.
3. It has limitations because this approach can't account for everything. Other strategies must be paired with it.

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Pros:

1. Long-Lasting Engagement and Motivation

2. Information is Learned in Context

3. Mistakes are lessons you learn from.

Cons:

1. It takes a lot of time.

2. Memorization is occasionally necessary.

3. It discourages listening to elders.

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We can use Seesaw to learn more about what our kids know and don't know, and then we can modify our instruction to better match their requirements. Seesaw is a fantastic tool for this and is used as a learning journal by many individuals, and for good reason. But I want it to develop into a journal for making thoughts apparent. When used in a way that allows students to describe their learning and provide us with information about what they comprehend and their stage of development.

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The process of utilizing gaming concepts to encourage regular participation and sustained engagement in something that already exists, such as a software product or online community, is known as gamification. However, gamification in the workplace is not a game.

A class that has been successfully gamified maintains the same learning objectives while also making learning more enjoyable. The use of gamification in the classroom can increase engagement and motivation, which helps to mitigate student-driven problems.

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Pros:

1. Enhances learner engagement.

2. offers immediate feedback.

3. boosts motivation with features like badges.

Cons:

1. Diminished Value Over Time
2. Expensive To Develop

3. Avoid games that are basically just badly masking quizzes

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A great tool to help introduce gamification is Kahoot! Kahoot! provides a game show atmosphere to pique kids' interest in studying. It is very helpful in the classroom for simple geography, math, and vocabulary tests.  Kahoot! supports a variety of learning environments, including school, the workplace, and the home.

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Pros:

1. Young students might be engaged by technology

2. Equips students with future-ready skills

3. Technology Promotes Adaptive Learning

Cons:

1. Technology use might keep students from learning;

2. It deprives kids of socialization opportunities.

3. Technology May Stifle Originality

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A great tool that teachers can use is Virtual Reality goggles. VR can be utilized to eliminate outside distractions and fully immerse students in the course material. All students can benefit greatly from their sessions. The student has fully immersed in the experience thanks to virtual reality.

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Choice boards can be created on Google Slides or Docs. It can even be made on Seesaw for younger students. All you need to do is create a table, similar to a bingo card and enter the differentiated activities. You can link assignments, videos, and more. But of course this can be a lot of work and you need to set aside time to plan.

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A tool I recommend to help introduce TPR is Flipgrid. Teachers can make "grids" on the website Flipgrid to help with video discussions. Teachers can post questions, or "topics," on each grid, similar to a message board, and students can respond with videos that are displayed in a tiled grid display.