# data[].attributes.headline
Main point: Does GTA V have influence of violence and aggression to people in the real world?

# data[].attributes.subject
Main point: Does GTA V have influence of violence and aggression to people in the real world?

# data[].attributes.headline
Thesis: Tackle on my point and explaining my point with introduction of evidence of:

# data[].attributes.subject
Thesis: Tackle on my point and explaining my point with introduction of evidence of:

# data[].attributes.body
Game development
Controversial topic in the society
Science study

# data[].attributes.body
1. Are there any benefits to playing GTA V or similar games? For instance, improved hand-eye coordination, strategic thinking, or stress relief?

2. How does the depiction of consequences in the game (or lack thereof) influence the player's perception of violence and its real-world implications?

# data[].attributes.headline
Approach: Using source with datas of testing done to support

# data[].attributes.subject
Approach: Using source with datas of testing done to support

# data[].attributes.body
souce: Kühn, Simone. “Does Playing Grand Theft Auto Mean You Will Go out and Kill Somebody?” Home, 13 Mar. 2018, www.michiganpsychologicalassociation.org/index.php?option=com_dailyplanetblog&amp;view=entry&amp;year=2021&amp;month=11&amp;day=13&amp;id=143%3Adoes-playing-grand-theft-auto-mean-you-will-go-out-and-kill-somebody-.

# data[].attributes.body
GTA 5 and Its Real-Life Effects: GTA players enjoy the game, according to Reddit threads, precisely because of this freedom to commit crime and let loose, to take part in actions that they are prevented to commit by common law.

One key point is the fact that these choices are even given to players, that players can hire a sex worker, murder her, and take their money back, the fact that players are always male, and women are only strippers, wives and girlfriends, or citizens that can be murdered or hurt in the game. Thus, the game doesn’t depict these events as happening or part of the narrative of the game, but rather create an option for players to participate in the problem itself.

# data[].attributes.body
The contrast between the game's portrayal of violence and the peaceful, community-building nature of these fan events.

# data[].attributes.body
1. What is violence in the real world?
2. Is it more physical or mental?
3. Is GTA helping to prevent violence in real life?

# data[].attributes.headline
My point: GTA V does not have correlation to people to be violence or aggressive in real life.

# data[].attributes.subject
My point: GTA V does not have correlation to people to be violence or aggressive in real life.

# data[].attributes.body
Ladkani, Ghida. “GTA 5 and Its Real-Life Effects.” Medium, JSC 419 Class blog, 22 Apr. 2019, medium.com/jsc-419-class-blog/gta-5-and-its-real-life-effects-3fe2c5260556.

Kühn, Simone. “Does Playing Grand Theft Auto Mean You Will Go out and Kill Somebody?” Home, 13 Mar. 2018, www.michiganpsychologicalassociation.org/index.php?option=com_dailyplanetblog&amp;view=entry&amp;year=2021&amp;month=11&amp;day=13&amp;id=143%3Adoes-playing-grand-theft-auto-mean-you-will-go-out-and-kill-somebody-.

ARIAS, ALESSANDRA. “Do Violent Video Games Turn Us into Violent People?” The Brag, 21 Oct. 2021, thebrag.com/violent-video-games-and-women/.

Kühn, Simone, et al. “Does Playing Violent Video Games Cause Aggression? A Longitudinal Intervention Study.” Nature News, Nature Publishing Group, 13 Mar. 2018, www.nature.com/articles/s41380-018-0031-7.

# data[].attributes.body
Studies from sources highlighting the lack of a direct correlation between playing GTA V and real-world aggressive behavior.

Games, like other forms of media, reflect society's complexities but don't directly mold player behavior.

# data[].attributes.body
1. Difference between in game violence and real world violence
2. Is GTA V actually encouraging people to do the violence acts?
3. Since game is an escape of reality, does that means it is actually preventing violence?

# data[].attributes.body
From: Does Playing Grand Theft Auto Mean You Will Go Out and Kill Somebody?

"The results were that Dr. Suziedelyte found no evidence that violence against other people increases after a new violent video game is released. Parents reported, however, that children were more likely to destroy things after playing violent video games."

"Commenting on the results, Suziedelyte said that: “Taken together, these results suggest that violent video games may agitate children, but this agitation does not translate into violence against other people -- which is the type of violence which we care about most.”"

# data[].attributes.body
From Does playing violent video games cause aggression? A longitudinal intervention study

Although we used a comprehensive test battery consisting of questionnaires and computerised behavioural tests assessing aggression, impulsivity-related constructs, mood, anxiety, empathy, interpersonal competencies and executive control functions, we did not find relevant negative effects in response to violent video game playing. In fact, only three tests of the 208 statistical tests performed showed a significant interaction pattern that would be in line with this hypothesis. Since at least ten significant effects would be expected purely by chance, we conclude that there were no detrimental effects of violent video gameplay.

# data[].attributes.body
From Do violent video games turn us into violent people?

The first occurred in 2014, where Eldon Samuel III, aged 14, killed his dad and brother. He reportedly confessed to pre-planning the murder based on Grand Theft Auto V’s character Trevor, who he idolised.

The second occurred in 2016, where teens in Melbourne stole cars and said they were inspired by Grand Theft Auto. However, it is difficult to determine whether or not Grand Theft Auto V was a direct influence, or if journalists have simply deemed each crime to be “similar” to missions in the game.

# data[].attributes.body
From Do violent video games turn us into violent people?

"On the contrary, some researchers have argued that rather than contributing to crime, violent video games have reduced crime. The theory is supported by evidence that shows that in the weeks following popular video game releases, crime rates decrease."

"Games like Grand Theft Auto can be used as a release for aggression and frustration so that actual expressions of aggressive and violent behaviour are reduced."