# data[].attributes.body
Some shots are still unfinished :'D

# data[].attributes.body
I'm a bit lost on whether I should stylise the grandfather clock to fit the silhouette of the mother, or if I should just design the grandfather clock as a regular grandfather clock :'D

# data[].attributes.headline
First 26 seconds adjusted with character proportions

# data[].attributes.subject
First 26 seconds adjusted with character proportions

# data[].attributes.headline
Adjusted Animatic based on feedback given

# data[].attributes.subject
Adjusted Animatic based on feedback given

# data[].attributes.body
Will consider adding more details in the future, currently want to settle turnarounds so I can start working on the animatic

# data[].attributes.body
Mother appears for 2 shots only and she only shows a limited range of movement

# data[].attributes.body
Shot opens with establishing shot of MC's house. MC is fast asleep even though he needs to go for school. His bedside clock starts ringing, which he quickly shuts off. Moments later it starts ringing again, which he rushes to turn off again. The clock suddenly rings again, which leads him to whack the alarm clock as hard as he can in an attempt to destroy it. The alarm clock is damaged but still manages to weakly ring. Annoyed, he takes out the batteries of the clock, which finally stops it from ringing.

Moments later, his mobile phone starts to ring. Frustrated he throws his phone out of the window. Moments later his dog starts barking at him, but he choses to remain in bed. Seeing how his owner doesn't want to get out of bed, the dog bites his foot,  which angers MC and also decides to throw out of the window (the dog is fine).

Thinking that his morning annoyances are over he finally tries to sleep again, but is shortly interrupted by a grandfather clock bursting into his room. MC who has completely lost it lunges at the grandfather clock in an attempt to destroy it, but gets slapped by the clock instead (turns out to be his mother). Mother then drops MC's schoolbag on him and tells him to go to school.

# data[].attributes.body
Will use as reference when animating (so proportions are consistent)