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As a group …

A. Read this paper - a review of how games can support sustainability education and promote changes in attitude and behaviour in the corporate world.

B. Check out some of the following online sustainability games - see what you think
The links can be found under 'Pre-class Activity' tab on edX.

C. Answer the following (max 100 words)

- what makes a good game?
- how does game format / medium / technology relate the game to the intended audience / players?

Please create a post for your response by clicking + and add your group number (e.g. A1) as the Subject.

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Education for sustainable development through business simulation games- An exploratory study of sustainability gamification and its effects on students' learning outcomes.

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A good game should be interactive and generate emotional involvement throughout the process so that players will gain a more thorough understanding of the content, create a positive attitude, and be more motivated to learn.

Different mediums of technology should be considered, for example for younger audiences, newer technology such as AR or VR can be used to appeal to their interest.The game type should relate to the audience's usual preference of games, for example, having open-world discovery games such as Beyond Blue which is similar to the games that the audience is used to interacting with

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The goals and objectives of various games differ. A good game should be able to achieve its own goals and objectives. For example, a game that aims to teach its players about a serious issue should be able to produce both cognitive and affective outcomes, which may aid in the development of critical thinking about the issue. Furthermore, a good game should be able to keep players engaged in the issue throughout their playing experience.

The characteristics of different types of audience players should be considered when selecting the game format/medium/technology. Teenagers may prefer a more exciting, adventurous, and physically demanding game. Then AR and VR technology may be a good fit for them. On the other hand, because the elderly may have difficulty following complicated instructions and using advanced technology, AR and VR technology may not be appropriate for them. The effectiveness of the game can be maximized by selecting the most appropriate game format/medium/technology for the intended audience player.

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A good game consists of continuous challenges as this feature trains critical thinking and judgement skills of players. Continuous challenges influence ambitious players to further challenge themselves in the game and keep them “hooked” on playing a game. Furthermore, useful and meaningful rewards related to the game storyline of the game would keep the players engaged.

For game format, game with a clear storyline could attract players to play for a longer term than one without. These players who play games with an elaborate storyline would be in a younger age group as they have more idle time to engage in entertainment.

For the medium of the game, mobile games could attract a larger audience than game which only works on PC.

For the technology, games would more realistic CGI or unique graphic design would generally attract a group younger audience while games with easier operation would attract elder audiences.

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A good game should be engaging and interactive for players together with cohesive and clear content and objectives, encouraging the players to think helps them reflect on the message or morals. Also, it should have a fitting aesthetic corresponding to the target audience's level of maturity.

The game format should be adequate for the game's objectives or key messages, the delivery of it to the audience through gameplay is crucial. The game medium needs to be inclusive, allowing the target audience to access easily. Lastly, the game technology used for the interface must also fit the targeted player's abilities, be as user-friendly as possible.

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A good game allows users to fully engage. As the paper mentioned, using simulation and gaming to teach sustainability learning helps users with critical thinking skills. It is crucial for games to bring interest and help users learn with better understanding of the subject.

In the past decade, mobile games are popular given their high accessibility. Using mobile phones as a medium, games can be exposed to a wide range of audience. Advancement of technology made virtual reality a rising star in the market. The virtual realm provides users surreal and unprecedented experiences which people enjoy and are excited about.

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A good game should be interactive and provide an immersive experience to the players.

Apart from ordinary ways like watching videos, reading, looking at poster in which people passively receive information, the game medium provides an interactive way of delivering messages. For example, instead of displaying everything at the same time, players would need to find out the "missing pieces" through actively playing the game. This is a more effective way of delivering messages, especially to teenagers or youngsters.

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In consideration of determining what is a good game, there are several factors; for instance, the targeted demographics, clarity of regulations, level of flexibility, and more. In general, a good game should hold a challenge within its storyline or intention that keeps the player(s) intrigued and motivated. It should also be rewarding in a sense that the player(s) work independently/together to accomplish a goal and/or discover new knowledge/skills in return.

The game medium/format/technology also plays a role in determining the level of success of the game in which a more flexible or larger demographic range of audience may be more familiar or accessible in forms of board games while a younger population may be more intrigued with games based on more advanced technologies.

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We think a good game have to be engaging, challenging, and offer meaningful choices that impact the game's outcome. It should also provide a sense of accomplishment or progress, and ideally, have real-world relevance or application. In the context of sustainability education, a good game should also provide players with a better understanding of complex environmental and social issues, and empower them to take action in their own lives.

The game format, medium, and technology used can impact the game's accessibility, reach, and effectiveness with different audiences. For example, mobile games may be more easily accessible to younger audiences, while more complex simulation games may be better suited for corporate audiences. The use of immersive technologies such as virtual reality can increase engagement and emotional connection to the game's content, but may also require more resources and technical expertise to develop and deploy. Ultimately, the choice of format, medium, and technology should be informed by the target audience and the specific learning objectives of the game.

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What makes a good game?
A good game should be both entertaining and educational at the same time. It should be interesting to the users and provides them some take away after involving in the game.

How does game format / medium / technology relate the game to the intended audience / players?
Gone are the days when people rarely play digital games on their electronic devices as tablets were not common. In this day and age, almost everyone in the city has at least one digital game on one’s mobile phone. With advanced technology nowadays, people can afford buying one digital device and enjoy themselves playing the electronic games with a particularly low cost. This allows users easy access to the games and attract more players. Moreover, games nowadays are presented in different forms such as digital, artificial intelligence etc. thanks to the state-to-the-art technology. It makes the games more engaging and appealing to users.

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The paper believed that games are a powerful tool for engaging learners and promoting active learning, which is essential for sustainability education.

A good game should be immersive, engaging, and challenging. The game should provide opportunities for learners to experiment with different strategies and learn from their mistakes. The game should also be designed in a way that is relevant to the learner's context and provides opportunities for reflection and feedback.

The online game or computer game allows wide range of audience to play to game. Players could play together anytime, anywhere by connecting with their friends through the network.

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To be a good game, the game must be easily understood. For the game I played, in every page there is only one sentence that I could easily know what’s the game about. The format of the game is that players are acted is a citizen and we have to make choice on our daily life such as food that we buy and product that we choose to know. During the choosing process, we could learnt some of the environmental issues around the world

To be a good game, the game must be easily understood. For the game I played, in every page there is only one sentence that I could easily know what’s the game about. The format of the game is that players are acted is a citizen and we have to make choice on our daily life such as food that we buy and product that we choose to know. During the choosing process, we could learnt some of the environmental issues around the world. The game format and design can be tailor made for their intended audience. For example, a game for children would include more colour, cartoons and instructions that are simple and straight forward. But for a more mature audience, the design could be more sophisticated, educational and informative, which allows the player to quickly understand the objectives behind this game.

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- What makes a good game?

Gameplay and story are the key factors determining a good game. In the gameplay, it should be user-friendly and easy to use. In the story, it should be interesting and integrated with a clear goal and objectives. In this case, the game’s theme can be sustainability related, with the purpose of training the player’s problem-solving skills and critical thinking skills.

- How does game format / medium / technology

relate the game to the intended audience /

players?

Nowadays, AR and VR technology is the new gaming trend. Therefore, we can make good use of these new technologies in the games, in order to attract more players. Also, it should allow playing online with friends, making room for the players to interact and share their thoughts with each other.

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Good games should be: interactive, so the gamers who are playing could be immersed in the game. Also, it should be engaging and entertaining enough for the players to want to play more. Therefore, emotional connection and having challenged yet attainable goals will be needed.

Due to the large mobile market, more games are becoming mobile-friendly. A lot of successful PC games now have a version for mobile. To add on, as more people Cloud gaming is also arising, allowing users to pay for access to advanced hardware. These highly portable and online accessible games attract tech-friendly young users. Considering that young gamers do not have enough resources to pay for computers with high performance, cloud gaming could target their needs.

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A good game should have attractive background story, and be interactive, so that player can be engrossed into the game and gain as much as possible from the game.

Next, the content of the game must be positive and leading people to have critical thinking or problem solving. For example, the content can be related to the personal growth, difficulties of live, or even the injustice of society.

By using the features of game attracting people to engross in it, player can learn from the content, think in new ways and from different worldviews by participatory activities and active learning.

Different game medium can attract players with different requirement. For instance, mobile game are convenience, while pc game are having higher virtual quality. Secondly, different kind of game format may also have their own audience. For example, open world game may attract people who are passionate on discover new things, so that they can get in the game and start their adventure. Also, puzzle game may attract people who love searching clue and reasoning. They enjoy the achievement of finding the truth behind all the question.

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The most crucial element of a game is to be enjoyable. Why do people play games? It is because they want to have fun. Only a game that the players can enjoy, get a sense of accomplishment, and engage in the whole gaming process with a decent gaming experience can be called a good game. A better game will have diversified game methods, good graphics, and a clear objective for players to achieve, but most importantly, a good game must be enjoyable.

For example, mobile games will have a wider target range of audiences than console games as it is much more convenient and accessible, and most importantly, people will not have to get the chance to play by buying the console, which costs over a thousand dollars. A game targeting children's audiences will have a lower gameplay skill requirement and a mild story plot with positive messages. Besides, the game structure will be more simple. While a game targeting adult audiences will have a higher gameplay skill requirement, which may even require advanced tactics and complicated missions, a story plot with deep stories where characters, even the protagonist, may die or face traumatic experiences in the story. And the game may have many diversified gaming elements. New technology gaming elements such as VR can also turn the people who can afford the equipment to play games with such technology into the target audiences. To conclude, game format, medium, and technology are the key factors that determine the target audiences.

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A good game is engaging, has clear objectives, a compelling narrative, appealing visuals and audio, interactivity, and replay value.

The game format, medium, and technology used can affect the intended audience and players. For example, a mobile game may be more accessible to younger audiences, while a console game may be geared towards more serious gamers. Additionally, the technology used can impact the game's immersion and interactivity. Virtual reality games, for instance, offer a highly immersive experience, while text-based games are more focused on storytelling. Overall, game developers must consider their target audience and the desired experience when selecting the format, medium, and technology for their game.

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A well-designed game should be reasonably challenging so the players are intrigued but not frustrated by the challenges. Even for creative games, challenges should pop up as the player plays through the game so the players do not lose interest.

Different game formats might affect different types of audience. For example, games in individual approach may attract those who prefer playing games alone. Games in team approach may attract those who prefer playing games with a group of friends.

Also, the game should be goal-oriented. If we can set the goal for the one, it might encourage the one to be more involved. And make the one thinks the game is exciting and attractive.

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A good game should be engaging and interactive. With that in mind, a good game should be driven by an objective that players can resonate with or feel passionate about, driving them to continue playing the game. The game should also be difficult enough that the players feel tested yet not too challenging that they can’t advance. In the case of sustainability, a good game needs to be educational so that it will have a lasting effect on the players, teaching them useful knowledge such as the importance or methods to achieve sustainability.

Game format and medium affect the targeted audience. For example, console games often focus at dedicated gamers while mobile phone games are targeted on more casual audiences. On the other hand, the technology of a game could affects the users gaming experience. Incoporating with the VR technology could provide gamers a more immersive gaming experience, while AR technology allows players to interaction between the virtual and the reality. Thus, choosing the suitable format and technology when designing a game could lead to an effective impact in engaging with the targeted audience.

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Good game should have good visuals as that's how we get the first impression. No one will want to play game that has bad graphics. Second problem is that we need the game to be interactive and enjoyable to keep the player in the game. This can be done easily if we define our target audience. Obviously adult and kids have very different taste in game etc.

Games designed for sustainability education in the corporate world should cater to the needs and preferences of their target audience. By utilizing an engaging medium, relevant technology, and interactive formats, these games can effectively capture the attention of corporate professionals, encouraging them to actively participate and assimilate the desired learning outcomes related to sustainable practices and behavioral changes.

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A good game should include more interactive elements, letting the players to engage more, so as to immerse into the situation so that they could relate more and have a greater understanding.

Different game medium or format intend to reach different types of audience according to the format of games they are more interested in, or the technology they have access to. For example, the younger generation would be more interested in playing mobile phone games, people who like to play games alone would be more interested in solo gameplay. Games with a simpler skill requirement tend to reach audience that are of a younger age, while games with higher skill requirement targets audience in the older age group.

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We believe that a good game should be engaging and have a good story that is relevant to the community. It should also be replayable so the player does not get bored easily.
The format, medium, and technology used to create a game can significantly impact the intended audience and player experience.
For example, games with a cartoonish art style and simple game mechanics may appeal more to children, while games with realistic graphics and complex game mechanics may appeal more to adults.
At the same time, mobile games tend to appeal to casual gamers who want fast and simple games on the go, while console and PC games are often aimed at more dedicated players who want a more immersive and complex experience.

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A good game is one that is entertaining and compelling and that also conveys a worthwhile message. Games that focus on sustainability can be particularly effective because they can educate players about important issues and inspire them to make personal changes.

The game format/medium/technology can all relate to the intended audience in different ways. For instance, a game about sustainability played on a mobile device may have a higher chance of reaching a younger audience than one played on a console may have a higher chance of reaching an older audience.

The game's theme may have an impact on how it is played. For instance, a competitive game about sustainability might motivate players to make decisions that are good for the environment, whereas a cooperative game might motivate players to collaborate to solve environmental issues.

Listed below is a game that encourage sustainability:

In the board game Eco: The Game, players compete to create the most environmentally friendly city. Players learn the value of environmental preservation and protection through this game.

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A good game should arouse player's interested and inspired them to be thinker of an issues or reflection on themselves or even social morals.It should be meaningful and interactive with players.
The technology of a game may affect the experience of players and the method of showing their game.
Nowadays, there are many game medium, such as vr ar mobile phone and computer. DIFFERENT format of medium may attract different targets, for example, teenage are more familiar in technology, so they may more use vr and mobile then elders.

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A good game should arouse player's interested and inspired them to be thinker of an issues or reflection on themselves or even social morals.It should be meaningful and interactive with players.
The technology of a game may affect the experience of players and the method of showing their game.
Nowadays, there are many game medium, such as vr ar mobile phone and computer. DIFFERENT format of medium may attract different targets, for example, teenage are more familiar in technology, so they may more use vr and mobile then elders.

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To make a game successful, cohesive, attractive game content and good user interaction are all crucial elements. A good game content not only emotionally engages the player and connects the player to the game story, but also helps the player develop their own critical thinking on the theme that the game expressed, including cognitive engagement. This allows the player to construct knowledge, not just get entertained by the game.

Regarding the game format. If the intended audience/ player is young generation, for example, university or high school students, some scientific knowledge or professional terms can be included. Besides, some advances technology, such as VR and AR, can also act as a tool for the interactions between the game and the player. However, if the target is older people, it should be in a more simple format, such as card game or board game. Also, the game should be more focus on delivering some general knowledge to the player/ audience instead of critical thinking and professional terms.

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A good game consists of a decent amount of user interaction and also an immersive experience for the player.
Different game formats may allow different approaches to playing and also attract different audience (eg. teens may enjoy action/adventurous games while more senior people may prefer something simpler). The format of the game may also dictate how much information on the SDG can be included, which ties in to the goal of the game - learning about SDGs.

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What makes a good game

A good game should include challenges. Not only to keep players hooked, but also set goals for them to learn something from the games. Besides, games need to be interactive in order to be a good one. These interactions are a way to let people immerse themselves in the setting of the world in the game. Furthermore, a good game should also have good feedback whenever there’s suggestions of improvements from the players.

How does game format/medium/technology relate the game to the intended audience/players

Format could include different genres of games, such as more exciting or adventurous for teenagers. More fun and educational for kids and more relaxing for adults. Whereas the medium could be mobile games, pc consoles, or even VR games. Mobile games are usually more popular as it is more portable, pc games could have a higher quality and more complex games, and as for VR, it could make the audience feel more involved.

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Overall, a good game should be fun, engaging, challenging, and provide a sense of accomplishment. In the context of education for sustainable development, a good game should also incorporate sustainability principles and encourage players to think critically about environmental and social issues.

The game format, medium, and technology used can have a significant impact on the intended audience or players. For instance, younger audiences may prefer games that are accessible through mobile devices, whereas older audiences may prefer games that are available on desktop computers or consoles. Similarly, the use of augmented reality or virtual reality technology may appeal to a younger audience, while traditional board games may be more appealing to an older audience.

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A good game combines engaging gameplay mechanics, interesting challenges, and a compelling story or theme to create an immersive and enjoyable experience for players. It should also provide a sense of progression, reward, and achievement that motivates players to continue playing.

The game format, medium, and technology used to create a game can have a significant impact on its intended audience and players. For example, a mobile game may be more accessible to casual gamers who prefer to play on-the-go, while a console game may cater to more serious gamers who are looking for a more immersive experience. Similarly, the use of virtual reality or augmented reality technology can create a more engaging and immersive experience for players who are looking for a more immersive gaming experience. Ultimately, the choice of format, medium, and technology depends on the target audience and the game's design goals.

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A satisfying, interesting, and pleasant game. It should have a captivating story, clear objectives, engaging gameplay mechanics, appropriate pacing, and excellent visual and aural components. The structure, medium, and technology utilized to create a game can affect how well it is received by its intended audience. A simple mobile game might be better suited for casual players, but committed players would pick a complicated PC game. Technology like virtual reality and augmented reality can improve the gaming experience and draw in a certain demographic. A game's success ultimately rests on how well it satisfies player demands and expectations.