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Hybrid learning programme Estonia, June 2024

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E-learning course for adult educators

The present e-learning course is created in order to support adult education organisations to implement hybrid learning in their work with disadvantaged participants.

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In this programme, we propose recommendations an d strategies that actively engage all learners, transforming them from passive listeners into an interconnected group. These solutions foster a dynamic and inclusive learning environment, where learners are not only encouraged but also inspired to actively participate, contribute, and develop a sense of trust and belonging. We hope you see this e-learning course as an investment into your professional development and your learners' well-being.

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As this is a self-paced programme, here you decide how fast to go: you can run or you can crawl. After you complete the whole course you can download your certificate.

We will be happy if you find time to give us your feedback or contribute with your examples and best practices.

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Thank you for your dedication to adult education, and we look forward to supporting you on this exciting journey!

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Authors of the course

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Join the Hybrid Learning e-learning course for adult educators, designed to enhance competencies and explore future-oriented topics in education

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+3725120998, jelena@vitatiim.ee

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Examples of questions/topics for cards to help the group to get to know each other

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Examples of questions/topics for cards to help the group to get to know each other

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- Name two things that you always need to have in your fridge

- What is your favourite scent? It doesn't have to be perfume, just scent.

- What is your zodiac sign and does its description match your personality?

- Would you rather live a life that lasts for 100 years or 4 different ones which last for 25 years each?

- What is the best dish you can prepare? When did you last make it?

- If you could only travel to one country for the rest of your life, which country would you choose?

- You can spend a day in the body of another person. Who would you choose and what would be the first thing you do?

- What is your dream destination and why?

-Who were you named after?

- Would you rather speak all the languages of the world or be able to speak to animals?

- Have you ever collected anything? What was it? What is the weirdest thing anyone you know ever collected?

- You get to ask your pet one question with an answer guaranteed. What will you ask?

-Have you ever been on TV? What was the occasion?

-Name something that made your childhood that new generations children do not do.

- 10 hours of free services each month from either a cleaner, massage, chef, personal trainer or babysitter. Which service would you choose?

-If you wake up tomorrow perfect in any talent of your choice, what would you choose and why?

-Name a family tradition you have that you really like.

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Here are the Top 100 Tools for learning generated from the 17th Annual Tools for Learning survey. There were a total of 2,022 votes and this year there were more votes from the education sector than last year, which is why many of the educational tools have regained lost ground on this year's list. New tools on the list are shaded yellow in the table below, and tools returning to the list are shaded green. The big news for this year is that ChatGPT has jumped straight into the chart in the No 4 place. 2023 is the year that AI has finally taken off. For a categorisation of the tools (both as a list and in graphical format), take a look at By Category

To work through the list tool by tool, start with YouTube and follow the link at the top right of each page.

Total Page Visits: 919451 - Today Page Visits: 206

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Here are the Top 100 Tools for learning generated from the 17th Annual Tools for Learning survey. There were a total of 2,022 votes and this year there were more votes from the education sector than last year, which is why many of the educational tools have regained lost ground on this year's list.

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Free interactive presentation software. Live polls, quizzes, beautiful real-time charts & word clouds. No installation, no download, easy to use.

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To see the full schema and try examples yourself, check out our API documentation.

Our classifier returns a document-level score completely_generated_prob that specifies the probability the entire document was AI-generated. We would recommend using this score when deciding whether or not there is a significant use of AI in generating the text.n our validation dataset, here is how the results change when you set all documents with completely_generated_prob under the threshold as human, and above as AI:

At a threshold of 0.88, 85% of AI documents are classified as AI, and 99% of human documents are classified as human

At a threshold of 0.5, 96% of AI documents are classified as AI, and 96% of human documents are classified as human

We recommend using a threshold of 0.88 or higher to minimize the number of false positives, as we think it is currently more harmful to falsely detect human writing as AI than vice versa.

Additionally, we highlight sentences that been detected to be written by AI. API users can access this highlighting through the highlight_sentence_for_ai field. The sentence-level classification should not be soley used to indicate that an essay contains AI (such as ChatGPT plagiarism). Rather, when a document gets a MIXED or AI_ONLY classification, the highlighted sentence will indicate where in the document we believe this occurred.

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GPTZero | The Trusted AI Detector for ChatGPT, GPT-4, & More

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Covered by >100 media outlets, GPTZero is the most advanced AI detector for ChatGPT, GPT-4, Bard. Check up to 50000 characters for AI plagiarism in seconds.

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To see the full schema and try examples yourself, check out our API documentation.

Our classifier returns a document-level score completely_generated_prob that specifies the probability the entire document was AI-generated. We would recommend using this score when deciding whether or not there is a significant use of AI in generating the text.n our validation dataset, here is how the results change when you set all documents with completely_generated_prob under the threshold as human, and above as AI:

At a threshold of 0.88, 85% of AI documents are classified as AI, and 99% of human documents are classified as human

At a threshold of 0.5, 96% of AI documents are classified as AI, and 96% of human documents are classified as human

We recommend using a threshold of 0.88 or higher to minimize the number of false positives, as we think it is currently more harmful to falsely detect human writing as AI than vice versa.

Additionally, we highlight sentences that been detected to be written by AI. API users can access this highlighting through the highlight_sentence_for_ai field. The sentence-level classification should not be soley used to indicate that an essay contains AI (such as ChatGPT plagiarism). Rather, when a document gets a MIXED or AI_ONLY classification, the highlighted sentence will indicate where in the document we believe this occurred.

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GPTZero | The Trusted AI Detector for ChatGPT, GPT-4, & More

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Covered by >100 media outlets, GPTZero is the most advanced AI detector for ChatGPT, GPT-4, Bard. Check up to 50000 characters for AI plagiarism in seconds.

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The evidence is in the practice

ESSA Level 3 correlation evidence in math and ELA, earned by teachers running frequent formative assessments.

When teachers run 30+ formative questions a week, the research is clear: they get more data-driven, their students get more engaged. Wayground is built to make that practice enjoyable ot run, attainable to fit a class period, and habitual enough to last past September.

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Quizizz is now Wayground | Teacher AI and Resources

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Find standards-aligned resources that engage every student. Wayground (formerly Quizizz) helps teachers differentiate instruction with AI and track student progress.

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Body Percussion (Believer) - Percusión corporal

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e-Estonia - We have built a digital society & we can show you how

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Experience Estonian digitalisation, gain insights on how to build a digital society & meet Estonian companies behind our e-solutions.

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on keeltekool Tallinna südalinna ärikvartalis (Tartu maantee 14, 5. korrus).
Keelekursused toimuvad kaasaegsetes õpperuumides ning motiveeritud õpetajate juhendamisel.
Meil on paindlikud õppe- ja maksetingimused.
Küsige rohkem informatsiooni telefonil 56 64 17 48 või info@citykeeltekool.ee. Tere tulemast! 🙂

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City keeltekool - Keeltekool Tallinna südalinnas

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August 2023 Update - AI Writing Check is no longer available

👋 Educators, we have taken down AI Writing Check because the new versions of Generative AI tools are too sophisticated for detection by AI. When we launched this tool in January 2023, the only Generative AI tool available was ChatGPT. There are now a series of different tools available, and each of these tools is being upgraded weekly. As these tools make their AI more complex, the AI text output becomes more varied, and it becomes more difficult for algorithms to detect whether a piece of writing was generated by AI.

As a result, OpenAI has taken down their algorthim. We were hosting the algorthim created by OpenAI, and we are now taking this algorthim down as well.

However, there is an alternative approach for educators to understand their students' writing: check the version history. We recommend this piece, by Dave Sayers, that describes this approach:
"[The] answer lies in a somewhat obscure feature of Google Drive: the "version history". Pick any file you've worked on in Google Drive, then click on File > Version History > See Version History, and you'll be presented with a detailed log of all changes made to that file. If it's been edited by different people, you'll also see which user made each change. Microsoft Office seems to have a similar feature, too. Click into the details in that log and you'll see every little sentence you added, every typo you corrected, every awkward passage you rephrased or deleted. It's really remarkably useful as a writing aid, not to mention a way to recover stuff you actually wish you hadn't deleted. But it also leaves a very particular - and very human - trail of writing.If a student actually does the writing themselves, they will similarly write things, move things around, add bits, delete bits; all the usual meandering manoeuvres of human writing. And all of that will appear in the version history, indelibly timestamped and tagged per user. If, on the other hand, it was written for them - either by a machine or indeed by an old-fashioned human ghostwriter - then they would receive a completed text, which they could then only copy and paste all at once into the document. Even if they went to the trouble of manually typing out a provided text, the version history would simply show them typing it out word by word from start to finish. No human writes that way." Read Dave Sayers piece: A simple hack to ChatGPT-proof assignments using Google Drive

Educators, we created a toolkit to help you talk about AI plagiarism with your students

With the introduction of this new technology, students are curious about how to use it. We believe that if students use AI tools as research tools, and properly cite it as a source, it can help students learn about new ideas. However, when students pass off AI generated writing as their own, they are not engaging in the critical process of building their own writing skills. To help you set the right expectations with your students and navigate these conversations, we created a toolkit.

Toolkit for Addressing AI Plagiarism

If you found this helpful, please help us share with other educators

This free, nonprofit service is powered by donations. If you found this helpful, you can help us by sharing this service with other educators. By helping us to get the word out, we can raise additional donations to continue to provide this service.

Share via Email Share on Twitter Share on Facebook

We created AI Writing Check to support strong writing education for students

Quill.org & CommonLit are nonprofit educational technology organizations dedicated to helping 3rd - 12th grade students become stronger writers. Quill.org provides writing activities that use AI to provide students with immediate feedback and coaching, enabling them to continually revise their work and build their skills. CommonLit provides interactive reading and writing activities, and a full English Language Arts curriculum to support literacy development in grades 6-12.

Quill.org and CommonLit deeply believe that every student needs to be a strong writer to succeed in school and careers, and technology can help build these writing skills. To achieve this mission, both of our nonprofits provided our activities for free to all educators and students.

Visit Quill.org Visit CommonLit.org

Funders, technologists, and journalists: support our mission to build writing skills for millions of underserved students

As nonprofit, open-source organizations, we are funded by donors who support our missions to build reading, writing, and critical thinking skills. Technologists, support Quill.org and CommonLit's open source initiatives. Journalists, reach out to learn more about our impact on students.

Nonprofit foundations, reach out to learn more about our organizations impact underserved students

Technologists, reach out to us if you are interested in contributing to our open-source projects.

Journalists, reach out to us to learn more about how Quill & CommonLit help millions of students across the United States.

Educators, reach out to share your feedback and learn more about our educational tools.

Reach Out - Contact Us

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AI Writing Check is a free service developed by Quill.org and CommonLit.org to enable educators to check if a piece of writing submitted by a student was written by the AI tool ChatGPT.

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Leonar3Do is an integrated software and hardware platform for creating three-dimensional VR (virtual reality) environments on desktop computers and other devices, allowing creation, manipulation, and analysis of three-dimensional objects in a three-dimensional space. Leonar3Do was invented by Daniel Rátai in Budapest, Hungary. Products and applications based on the Leonar3Do platform are developed and marketed by Leonar3Do International Inc.

LeoCapture in use

The Leonar3Do has the following main hardware components:

The spatial input device, known as the "bird", as a replacement for the traditional mouse. The bird has six degrees of movement, allowing users to grab, move and rotate their 3D model or their space

Three-dimensional glasses with built-in infra-LEDs for the detection of the eyeglasses' position

Three tracking sensors, placed on the top of the display

Central panel for bi-directional communication

The three sensors' task is to track the position of both the 3D glasses and the input device (bird) and send this information to the central unit. The central unit transmits the received data to the computer and the Leonar3Do system software, which generates, manages, and displays the virtual reality environment produced by the data processed. The result is a complete 3D VR environment, where the user can view the virtual object from any angle. Leonar3Do also has a complete software development kit, which allows the development of new applications based on the Leonar3Do platform. With Leonar3Do's modeling software, users can give physical attributes to virtual objects like changeable mass, gravity, impeccability, and rebounding.

Leonar3Do hardware elements

Leonar3Do hardware kit

This kit contains the following components:

central panel

3D glasses

bird (the spatial input device)

the 3 sensors

AVC (Analog Video Controller)

DVC (Digital Video Controller)

Leonar3Do Software and Operating Instructions DVD

Leopoly: Application built on the Leonar3Do platform focusing on online co-creation, sculpting, and 3D model sharing.

Vimensio: Bundle of Leonar3Do hardware elements and Vimensio educational software built on the Leonar3Do platform, with a main focus on primary, secondary, and higher education. Users can create VR environments, simulations or new 3D VR applications for effective studying.

Vimensio Edit: Gives users the ability to create three-dimensional educational applications without the use of programming languages.

Vimensio Play: A cross-platform application system that allows the presentation of already created three-dimensional content.

Software applications

Software applications require a 3D monitor and a Leonar3Do Professional Edition Kit or a Vimensio Kit, including the Leonar3Do system software and hardware elements.

LeoWorld: 3D VR animation and modelling software allowing for real-time polygon optimization, lighting modification, and 3D coloring. The software forms the geometry of the object in real-time as the polygons are rearranged. Users can also give physical attributes to the 3D virtual objects like changeable mass, gravity, impeccability, and rebounding.

LeoBrush: Airbrush simulation software which allows for the bird to be used as a 3D airbrush.

Leonar3Do for 3D Designers and Artists: Software bundle containing both LeoWorld and LeoBrush.

LeoCapture: Application allowing for the 3D VR work process to be captured in 3D and then represented in a flat 2D environment without a 3D camera and 3D player, by creating video clips with a traditional web camera.

LeoConf Software: Multi-user version of Leonar3Do allowing for 3D demonstrations or presentations to be projected in real time to an audience.

LeoGomoku: 3D VR version of Tic-tac-toe.

SDK Software: Application for developing Leonar3Do-based software in a C++ or OpenGL working environment, including the application programming interface, the sample files, the source code, and one year of developer support.

Autodesk Maya plug-in: Plug-in for the Leonar3Do platform allowing for small changes to be carried out more precisely by manipulating the vertex, polygon, and face surfaces.

Unity game engine plug-in: Plug-in for the Unity game engine allowing for 3D VR game development.

In his childhood, Daniel Rátai was interested in the construction of spatial 3D drawing and wanted to break away from the traditional 2D drawing and modelling method. This interest lead to the creation of the first edition of Leonar3Do, which won him the second prize in the National High School Competition in Innovation of 2004.

In 2005, the Hungarian Association for Innovation asked Daniel to represent Hungary at the finals of the Intel International Science and Engineering Fair (Intel ISEF) in May of 2005, where Daniel Rátai and the Leonar3Do project were awarded six first prizes. In the same year, Daniel founded 3D For All Ltd., now Leonar3Do International Inc.

Patronage was taken over the Leonar3Do education project by the Conference of Hungarian Rectors in December 2009, and the development team and company achieved their primary objective of turning Daniel Rátai's invention into a finished 3D VR product in 2010.

In 2011, venture capital was invested in the business by PortfoLion, enabling the company to make further developments and to start the mass-production of the Leonar3Do VR kit.

1. First Place: IEEE Computer Society Award

2. First Place: Computer Science Award-Presented by Intel Foundation

3. First Place: Patent and Trademark Office (PTO) Society Award

4. Best of Category: Computer Science-Presented by Intel Foundation

5. The Intel Foundation Achievement Award

6. Seaborg's SIYSS Award

The Verge / Ellis Hamburger: Sculpting in virtual reality: meet Leonar3Do (hands-on)

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Leonar3Do is an integrated software and hardware platform for creating three-dimensional VR (virtual reality) environments on desktop computers and other devices, allowing creation, manipulation, and analysis of three-dimensional objects in a three-dimensional space. Leonar3Do was invented by Daniel Rátai in Budapest, Hungary. Products and applications based on the Leonar3Do platform are developed and marketed by Leonar3Do International Inc.

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How would you see ideal hybrid learning (if everything was possible)?

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How would you see ideal hybrid learning (if everything was possible)?

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What do you think is the most important in hybrid learning?

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What do you think is the most important in hybrid learning?

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09. märtsil 2023 avati Vabamus uus näitus „Välja ahju tagant!", mis tutvustab Eesti naisliikumiste ajalugu viimase 150 aasta jooksul. Näituse kuraator on muuseumi näituste juht Piret Karro, kunstnik Flo Kasearu, kujundaja Kaisa Sööt ja graafiline disainer Sandra Kosorotova. Näitust saadab mitmekesine publikuprogramm.

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Dear participant, please fill in the feedback form, so that we could improve our programmes! Thank you in advance!

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Dear participant, please fill in the feedback form, so that we could improve our programmes! Thank you in advance!

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Dear participants, please answer these questions in order to help us organise better learning programmes in the future.

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1. Who went for this journey?

2. Why did you go?

3. What obstacles have you met on your way?

4. What or who helped you on the way?

5. What treasure have you found?

6. What path/way/road was it?