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Simile

What it is: A comparison using like or as.

Purpose: Helps readers imagine vividly by linking something magical to something familiar.

Examples:

The dragon’s scales shone like emerald armour.

The wizard’s beard was as white as mountain snow.

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What it is: Saying something is something else (not literal).

Purpose: Creates powerful images and makes descriptions more imaginative.

Examples:

The castle was a sleeping giant, waiting to wake.

Fear was a shadow crawling across the hero’s heart.

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What it is: Giving human qualities to non-human things.

Purpose: Makes settings, creatures, and objects feel alive.

Examples:

The trees whispered secrets as the knight passed.

The sword hungered for battle.

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What it is: An extreme exaggeration.

Purpose: Adds drama or humour to fantasy adventures.

Examples:

The dragon’s roar shook the mountains to dust.

The wizard had read a million spell books.

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What it is: Repeating the same starting sound in nearby words.

Purpose: Creates rhythm and makes descriptions memorable.

Examples:

Fiery flames flickered fiercely around the sorcerer’s tower.

The silver serpent slithered silently.

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What it is: Words that imitate sounds.

Purpose: Makes action scenes more exciting and real.

Examples:

The dragon whooshed fire from its jaws.

The door creaked open into the dungeon.

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What it is: Using the same words or phrases multiple times.

Purpose: Adds emphasis and builds tension.

Examples:

“Run! Run! Run!” cried the villagers.

The hero climbed higher, higher, higher into the storm.

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What it is: Characters talking to each other.

Purpose: Reveals personality, moves the story forward, adds drama.

Examples:

“We cannot turn back now,” said Arin.

“Then we walk into the darkness,” replied Kira.

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Tactile Imagery (Touch)

What it is: Descriptions that let the reader feel textures or sensations.

Purpose: Makes the fantasy world feel physical and real.

Examples:

The knight’s armour pressed cold and heavy against his skin.

The griffin’s feathers felt coarse yet warm beneath his hand.

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What it is: Words chosen to make readers feel strong emotions.

Purpose: Helps readers connect with characters and their struggles.

Examples:

The orphan knight stared at the battlefield, heartbroken and alone.

She raised the sword, burning with rage.

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What it is: Descriptions that help the reader see what is happening.

Purpose: Builds clear pictures of characters, creatures, settings, and magical objects.

Examples:

The dragon’s scales shimmered like molten gold in the sunlight.

A forest of crystal trees sparkled under a silver moon.

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What it is: Descriptions that let the reader hear the world.

Purpose: Creates atmosphere, tension, and action through sound.

Examples:

The clash of swords echoed through the valley.

The banshee’s scream split the night air.

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What it is: Descriptions that make the reader smell something.

Purpose: Evokes memory and mood, adding depth to settings.

Examples:

The air reeked of smoke and sulphur from the dragon’s breath.

Sweet jasmine drifted from the enchanted garden.

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What it is: Descriptions that help the reader taste something.

Purpose: Makes magical food, potions, or poisons more vivid.

Examples:

The potion burned like fiery pepper on her tongue.

The feast was a mix of honeyed bread and spiced meat.